]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/main.c
5 static char copyright
[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
6 int srcount
=0; /* line counter for showstr() */
7 int dropflag
=0; /* if 1 then don't lookforobject() next round */
8 int rmst
=80; /* random monster creation counter */
9 int userid
; /* the players login user id number */
10 char nowelcome
=0,nomove
=0; /* if (nomove) then don't count next iteration as a move */
11 static char viewflag
=0;
12 /* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
13 char restorflag
=0; /* 1 means restore has been done */
14 static char cmdhelp
[] = "\
15 Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
16 -s show the scoreboard\n\
17 -l show the logfile (wizard id only)\n\
18 -i show scoreboard with inventories of dead characters\n\
19 -c create new scoreboard (wizard id only)\n\
20 -n suppress welcome message on starting game\n\
21 -## specify level of difficulty (example: -5)\n\
22 -h print this help text\n\
23 ++ restore game from checkpoint file\n\
24 -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
27 static char *termtypes
[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
28 "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
46 * first task is to identify the player
49 init_term(); /* setup the terminal (find out what type) for termcap */
51 if (((ptr
= getlogin()) == 0) || (*ptr
==0)) /* try to get login name */
52 if (pwe
=getpwuid(getuid())) /* can we get it from /etc/passwd? */
55 if ((ptr
= getenv("USER")) == 0)
56 if ((ptr
= getenv("LOGNAME")) == 0)
58 noone
: write(2, "Can't find your logname. Who Are You?\n",39);
61 if (ptr
==0) goto noone
;
62 if (strlen(ptr
)==0) goto noone
;
64 * second task is to prepare the pathnames the player will need
66 strcpy(loginname
,ptr
); /* save loginname of the user for logging purposes */
67 strcpy(logname
,ptr
); /* this will be overwritten with the players name */
68 if ((ptr
= getenv("HOME")) == 0) ptr
= ".";
69 strcpy(savefilename
, ptr
);
70 strcat(savefilename
, "/Larn.sav"); /* save file name in home directory */
71 sprintf(optsfile
, "%s/.larnopts",ptr
); /* the .larnopts filename */
74 * now malloc the memory for the dungeon
76 cell
= (struct cel
*)malloc(sizeof(struct cel
)*(MAXLEVEL
+MAXVLEVEL
)*MAXX
*MAXY
);
77 if (cell
== 0) died(-285); /* malloc failure */
78 lpbuf
= malloc((5* BUFBIG
)>>2); /* output buffer */
79 inbuffer
= malloc((5*MAXIBUF
)>>2); /* output buffer */
80 if ((lpbuf
==0) || (inbuffer
==0)) died(-285); /* malloc() failure */
82 lcreat((char*)0); newgame(); /* set the initial clock */ hard
= -1;
86 * check terminal type to avoid users who have not vt100 type terminals
88 ttype
= getenv("TERM");
89 for (j
=1, i
=0; i
<sizeof(termtypes
)/sizeof(char *); i
++)
90 if (strcmp(ttype
,termtypes
[i
]) == 0) { j
=0; break; }
93 lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
99 * now make scoreboard if it is not there (don't clear)
101 if (access(scorefile
,0) == -1) /* not there */
105 * now process the command line arguments
107 for (i
=1; i
<argc
; i
++)
109 if (argv
[i
][0] == '-')
112 case 's': showscores(); exit(); /* show scoreboard */
114 case 'l': /* show log file */
117 case 'i': showallscores(); exit(); /* show all scoreboard */
119 case 'c': /* anyone with password can create scoreboard */
120 lprcat("Preparing to initialize the scoreboard.\n");
121 if (getpassword() != 0) /*make new scoreboard*/
123 makeboard(); lprc('\n'); showscores();
127 case 'n': /* no welcome msg */ nowelcome
=1; argv
[i
][0]=0; break;
129 case '0': case '1': case '2': case '3': case '4': case '5':
130 case '6': case '7': case '8': case '9': /* for hardness */
131 sscanf(&argv
[i
][1],"%d",&hard
);
134 case 'h': /* print out command line arguments */
135 write(1,cmdhelp
,sizeof(cmdhelp
)); exit();
137 case 'o': /* specify a .larnopts filename */
138 strncpy(optsfile
,argv
[i
]+2,127); break;
140 default: printf("Unknown option <%s>\n",argv
[i
]); exit();
143 if (argv
[i
][0] == '+')
145 clear(); restorflag
= 1;
146 if (argv
[i
][1] == '+')
148 hitflag
=1; restoregame(ckpfile
); /* restore checkpointed game */
154 readopts(); /* read the options file if there is one */
158 userid
= geteuid(); /* obtain the user's effective id number */
160 userid
= getplid(logname
); /* obtain the players id number */
162 if (userid
< 0) { write(2,"Can't obtain playerid\n",22); exit(); }
166 * this section of code causes the program to look like something else to ps
168 if (strcmp(psname
,argv
[0])) /* if a different process name only */
170 if ((i
=access(psname
,1)) < 0)
171 { /* link not there */
172 if (link(argv
[0],psname
)>=0)
174 argv
[0] = psname
; execv(psname
,argv
);
181 for (i
=1; i
<argc
; i
++)
183 szero(argv
[i
]); /* zero the argument to avoid ps snooping */
187 if (access(savefilename
,0)==0) /* restore game if need to */
189 clear(); restorflag
= 1;
190 hitflag
=1; restoregame(savefilename
); /* restore last game */
192 sigsetup(); /* trap all needed signals */
193 sethard(hard
); /* set up the desired difficulty */
194 setupvt100(); /* setup the terminal special mode */
195 if (c
[HP
]==0) /* create new game */
197 makeplayer(); /* make the character that will play */
198 newcavelevel(0);/* make the dungeon */
199 predostuff
= 1; /* tell signals that we are in the welcome screen */
200 if (nowelcome
==0) welcome(); /* welcome the player to the game */
202 drawscreen(); /* show the initial dungeon */
203 predostuff
= 2; /* tell the trap functions that they must do a showplayer()
205 /* nice(1); /* games should be run niced */
206 yrepcount
= hit2flag
= 0;
209 if (dropflag
==0) lookforobject(); /* see if there is an object here */
210 else dropflag
=0; /* don't show it just dropped an item */
211 if (hitflag
==0) { if (c
[HASTEMONST
]) movemonst(); movemonst(); } /* move the monsters */
212 if (viewflag
==0) showcell(playerx
,playery
); else viewflag
=0; /* show stuff around player */
213 if (hit3flag
) flushall();
214 hitflag
=hit3flag
=0; nomove
=1;
215 bot_linex(); /* update bottom line */
218 if (hit3flag
) flushall();
220 } /* get commands and make moves */
221 regen(); /* regenerate hp and spells */
224 { rmst
= 120-(level
<<2); fillmonst(makemonst(level
)); }
231 show character's inventory
235 register int i
,number
;
236 for (number
=3, i
=0; i
<26; i
++)
237 if (iven
[i
]) number
++; /* count items in inventory */
238 t_setup(number
); qshowstr(); t_endup(number
);
243 register int i
,j
,k
,sigsav
;
244 srcount
=0; sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
245 if (c
[GOLD
]) { lprintf(".) %d gold pieces",(long)c
[GOLD
]); srcount
++; }
246 for (k
=26; k
>=0; k
--)
248 { for (i
=22; i
<84; i
++)
249 for (j
=0; j
<=k
; j
++) if (i
==iven
[j
]) show3(j
); k
=0; }
251 lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime
+99)/100+1),(long)((TIMELIMIT
-gtime
)/100));
252 more(); nosignal
=sigsav
;
256 * subroutine to clear screen depending on # lines to display
261 if (count
<20) /* how do we clear the screen? */
263 cl_up(79,count
); cursor(1,1);
267 resetscroll(); clear();
272 * subroutine to restore normal display screen depending on t_setup()
277 if (count
<18) /* how did we clear the screen? */
278 draws(0,MAXX
,0,(count
>MAXY
) ? MAXY
: count
);
281 drawscreen(); setscroll();
286 function to show the things player is wearing only
290 register int i
,j
,sigsav
,count
;
291 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
294 for (count
=2,j
=0; j
<=26; j
++) /* count number of items we will display */
298 case OLEATHER
: case OPLATE
: case OCHAIN
:
299 case ORING
: case OSTUDLEATHER
: case OSPLINT
:
300 case OPLATEARMOR
: case OSSPLATE
: case OSHIELD
:
306 for (i
=22; i
<84; i
++)
307 for (j
=0; j
<=26; j
++)
311 case OLEATHER
: case OPLATE
: case OCHAIN
:
312 case ORING
: case OSTUDLEATHER
: case OSPLINT
:
313 case OPLATEARMOR
: case OSSPLATE
: case OSHIELD
:
316 more(); nosignal
=sigsav
; t_endup(count
);
320 function to show the things player can wield only
324 register int i
,j
,sigsav
,count
;
325 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
328 for (count
=2,j
=0; j
<=26; j
++) /* count how many items */
332 case ODIAMOND
: case ORUBY
: case OEMERALD
: case OSAPPHIRE
:
333 case OBOOK
: case OCHEST
: case OLARNEYE
: case ONOTHEFT
:
334 case OSPIRITSCARAB
: case OCUBEofUNDEAD
:
335 case OPOTION
: case OSCROLL
: break;
341 for (i
=22; i
<84; i
++)
342 for (j
=0; j
<=26; j
++)
346 case ODIAMOND
: case ORUBY
: case OEMERALD
: case OSAPPHIRE
:
347 case OBOOK
: case OCHEST
: case OLARNEYE
: case ONOTHEFT
:
348 case OSPIRITSCARAB
: case OCUBEofUNDEAD
:
349 case OPOTION
: case OSCROLL
: break;
352 more(); nosignal
=sigsav
; t_endup(count
);
356 * function to show the things player can read only
360 register int i
,j
,sigsav
,count
;
361 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
364 for (count
=2,j
=0; j
<=26; j
++)
367 case OBOOK
: case OSCROLL
: count
++;
371 for (i
=22; i
<84; i
++)
372 for (j
=0; j
<=26; j
++)
376 case OBOOK
: case OSCROLL
: show3(j
);
378 more(); nosignal
=sigsav
; t_endup(count
);
382 * function to show the things player can eat only
386 register int i
,j
,sigsav
,count
;
387 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
390 for (count
=2,j
=0; j
<=26; j
++)
393 case OCOOKIE
: count
++;
397 for (i
=22; i
<84; i
++)
398 for (j
=0; j
<=26; j
++)
402 case OCOOKIE
: show3(j
);
404 more(); nosignal
=sigsav
; t_endup(count
);
408 function to show the things player can quaff only
412 register int i
,j
,sigsav
,count
;
413 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
416 for (count
=2,j
=0; j
<=26; j
++)
419 case OPOTION
: count
++;
423 for (i
=22; i
<84; i
++)
424 for (j
=0; j
<=26; j
++)
428 case OPOTION
: show3(j
);
430 more(); nosignal
=sigsav
; t_endup(count
);
435 register char *str2
[];
437 if (str2
==0) lprintf("\n%c) %s",idx
+'a',objectname
[iven
[idx
]]);
438 else if (*str2
[ivenarg
[idx
]]==0) lprintf("\n%c) %s",idx
+'a',objectname
[iven
[idx
]]);
439 else lprintf("\n%c) %s of%s",idx
+'a',objectname
[iven
[idx
]],str2
[ivenarg
[idx
]]);
447 case OPOTION
: show1(index
,potionname
); break;
448 case OSCROLL
: show1(index
,scrollname
); break;
450 case OLARNEYE
: case OBOOK
: case OSPIRITSCARAB
:
451 case ODIAMOND
: case ORUBY
: case OCUBEofUNDEAD
:
452 case OEMERALD
: case OCHEST
: case OCOOKIE
:
453 case OSAPPHIRE
: case ONOTHEFT
: show1(index
,(char **)0); break;
455 default: lprintf("\n%c) %s",index
+'a',objectname
[iven
[index
]]);
456 if (ivenarg
[index
]>0) lprintf(" + %d",(long)ivenarg
[index
]);
457 else if (ivenarg
[index
]<0) lprintf(" %d",(long)ivenarg
[index
]);
460 if (c
[WIELD
]==index
) lprcat(" (weapon in hand)");
461 if ((c
[WEAR
]==index
) || (c
[SHIELD
]==index
)) lprcat(" (being worn)");
462 if (++srcount
>=22) { srcount
=0; more(); clear(); }
466 subroutine to randomly create monsters if needed
470 if (c
[TIMESTOP
]) return; /* don't make monsters if time is stopped */
473 rmst
= 120 - (level
<<2); fillmonst(makemonst(level
));
481 get and execute a command
485 register int i
,j
,k
,flag
;
489 switch(k
) /* get the token from the input and switch on it */
491 case 'h': moveplayer(4); return; /* west */
492 case 'H': run(4); return; /* west */
493 case 'l': moveplayer(2); return; /* east */
494 case 'L': run(2); return; /* east */
495 case 'j': moveplayer(1); return; /* south */
496 case 'J': run(1); return; /* south */
497 case 'k': moveplayer(3); return; /* north */
498 case 'K': run(3); return; /* north */
499 case 'u': moveplayer(5); return; /* northeast */
500 case 'U': run(5); return; /* northeast */
501 case 'y': moveplayer(6); return; /* northwest */
502 case 'Y': run(6); return; /* northwest */
503 case 'n': moveplayer(7); return; /* southeast */
504 case 'N': run(7); return; /* southeast */
505 case 'b': moveplayer(8); return; /* southwest */
506 case 'B': run(8); return; /* southwest */
508 case '.': if (yrepcount
) viewflag
=1; return; /* stay here */
510 case 'w': yrepcount
=0; wield(); return; /* wield a weapon */
512 case 'W': yrepcount
=0; wear(); return; /* wear armor */
514 case 'r': yrepcount
=0;
515 if (c
[BLINDCOUNT
]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
516 if (c
[TIMESTOP
]==0) readscr(); return; /* to read a scroll */
518 case 'q': yrepcount
=0; if (c
[TIMESTOP
]==0) quaff(); return; /* quaff a potion */
520 case 'd': yrepcount
=0; if (c
[TIMESTOP
]==0) dropobj(); return; /* to drop an object */
522 case 'c': yrepcount
=0; cast(); return; /* cast a spell */
524 case 'i': yrepcount
=0; nomove
=1; showstr(); return; /* status */
526 case 'e': yrepcount
=0;
527 if (c
[TIMESTOP
]==0) eatcookie(); return; /* to eat a fortune cookie */
529 case 'D': yrepcount
=0; seemagic(0); nomove
=1; return; /* list spells and scrolls */
531 case '?': yrepcount
=0; help(); nomove
=1; return; /* give the help screen*/
533 case 'S': clear(); lprcat("Saving . . ."); lflush();
534 savegame(savefilename
); wizard
=1; died(-257); /* save the game - doesn't return */
536 case 'Z': yrepcount
=0; if (c
[LEVEL
]>9) { oteleport(1); return; }
537 cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
538 return; /* teleport yourself */
540 case '^': /* identify traps */ flag
=yrepcount
=0; cursors();
541 lprc('\n'); for (j
=playery
-1; j
<playery
+2; j
++)
543 if (j
< 0) j
=0; if (j
>= MAXY
) break;
544 for (i
=playerx
-1; i
<playerx
+2; i
++)
546 if (i
< 0) i
=0; if (i
>= MAXX
) break;
549 case OTRAPDOOR
: case ODARTRAP
:
550 case OTRAPARROW
: case OTELEPORTER
:
551 lprcat("\nIts "); lprcat(objectname
[item
[i
][j
]]); flag
++;
555 if (flag
==0) lprcat("\nNo traps are visible");
559 case '_': /* this is the fudge player password for wizard mode*/
560 yrepcount
=0; cursors(); nomove
=1;
563 lprcat("Sorry, you are not empowered to be a wizard.\n");
564 scbr(); /* system("stty -echo cbreak"); */
567 if (getpassword()==0)
569 scbr(); /* system("stty -echo cbreak"); */ return;
571 wizard
=1; scbr(); /* system("stty -echo cbreak"); */
572 for (i
=0; i
<6; i
++) c
[i
]=70; iven
[0]=iven
[1]=0;
573 take(OPROTRING
,50); take(OLANCE
,25); c
[WIELD
]=1;
574 c
[LANCEDEATH
]=1; c
[WEAR
] = c
[SHIELD
] = -1;
575 raiseexperience(6000000L); c
[AWARENESS
] += 25000;
578 for (i
=0; i
<MAXY
; i
++)
579 for (j
=0; j
<MAXX
; j
++) know
[j
][i
]=1;
580 for (i
=0; i
<SPNUM
; i
++) spelknow
[i
]=1;
581 for (i
=0; i
<MAXSCROLL
; i
++) scrollname
[i
]=scrollhide
[i
];
582 for (i
=0; i
<MAXPOTION
; i
++) potionname
[i
]=potionhide
[i
];
584 for (i
=0; i
<MAXSCROLL
; i
++)
585 if (strlen(scrollname
[i
])>2) /* no null items */
586 { item
[i
][0]=OSCROLL
; iarg
[i
][0]=i
; }
587 for (i
=MAXX
-1; i
>MAXX
-1-MAXPOTION
; i
--)
588 if (strlen(potionname
[i
-MAXX
+MAXPOTION
])>2) /* no null items */
589 { item
[i
][0]=OPOTION
; iarg
[i
][0]=i
-MAXX
+MAXPOTION
; }
590 for (i
=1; i
<MAXY
; i
++)
591 { item
[0][i
]=i
; iarg
[0][i
]=0; }
592 for (i
=MAXY
; i
<MAXY
+MAXX
; i
++)
593 { item
[i
-MAXY
][MAXY
-1]=i
; iarg
[i
-MAXY
][MAXY
-1]=0; }
594 for (i
=MAXX
+MAXY
; i
<MAXX
+MAXY
+MAXY
; i
++)
595 { item
[MAXX
-1][i
-MAXX
-MAXY
]=i
; iarg
[MAXX
-1][i
-MAXX
-MAXY
]=0; }
596 c
[GOLD
]+=25000; drawscreen(); return;
599 case 'T': yrepcount
=0; cursors(); if (c
[SHIELD
] != -1) { c
[SHIELD
] = -1; lprcat("\nYour shield is off"); bottomline(); } else
600 if (c
[WEAR
] != -1) { c
[WEAR
] = -1; lprcat("\nYour armor is off"); bottomline(); }
601 else lprcat("\nYou aren't wearing anything");
605 lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
606 case ' ': yrepcount
=0; nomove
=1; return;
608 case 'v': yrepcount
=0; cursors();
609 lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION
,(long)SUBVERSION
,(long)c
[HARDGAME
]);
610 if (wizard
) lprcat(" Wizard"); nomove
=1;
611 if (cheat
) lprcat(" Cheater");
615 case 'Q': yrepcount
=0; quit(); nomove
=1; return; /* quit */
617 case 'L'-64: yrepcount
=0; drawscreen(); nomove
=1; return; /* look */
621 case 'A': yrepcount
=0; nomove
=1; if (wizard
) { diag(); return; } /* create diagnostic file */
626 if (outstanding_taxes
>0)
627 lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes
);
629 lprcat("\nYou do not owe any taxes.");
637 if (c
[HASTEMONST
]) movemonst(); movemonst(); /* move the monsters */
638 randmonst(); regen();
648 if (i
>0) { if (c
[HASTEMONST
]) movemonst(); movemonst(); randmonst(); regen(); }
650 if (i
!=0) showcell(playerx
,playery
);
655 function to wield a weapon
662 if ((i
= whatitem("wield"))=='\33') return;
665 if (i
=='*') showwield();
666 else if (iven
[i
-'a']==0) { ydhi(i
); return; }
667 else if (iven
[i
-'a']==OPOTION
) { ycwi(i
); return; }
668 else if (iven
[i
-'a']==OSCROLL
) { ycwi(i
); return; }
669 else if ((c
[SHIELD
]!= -1) && (iven
[i
-'a']==O2SWORD
)) { lprcat("\nBut one arm is busy with your shield!"); return; }
670 else { c
[WIELD
]=i
-'a'; if (iven
[i
-'a'] == OLANCE
) c
[LANCEDEATH
]=1; else c
[LANCEDEATH
]=0; bottomline(); return; }
676 common routine to say you don't have an item
680 { cursors(); lprintf("\nYou don't have item %c!",x
); }
683 { cursors(); lprintf("\nYou can't wield item %c!",x
); }
686 function to wear armor
693 if ((i
= whatitem("wear"))=='\33') return;
696 if (i
=='*') showwear(); else
699 case 0: ydhi(i
); return;
700 case OLEATHER
: case OCHAIN
: case OPLATE
: case OSTUDLEATHER
:
701 case ORING
: case OSPLINT
: case OPLATEARMOR
: case OSSPLATE
:
702 if (c
[WEAR
] != -1) { lprcat("\nYou're already wearing some armor"); return; }
703 c
[WEAR
]=i
-'a'; bottomline(); return;
704 case OSHIELD
: if (c
[SHIELD
] != -1) { lprcat("\nYou are already wearing a shield"); return; }
705 if (iven
[c
[WIELD
]]==O2SWORD
) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
706 c
[SHIELD
] = i
-'a'; bottomline(); return;
707 default: lprcat("\nYou can't wear that!");
714 function to drop an object
721 p
= &item
[playerx
][playery
];
724 if ((i
= whatitem("drop"))=='\33') return;
725 if (i
=='*') showstr(); else
727 if (i
=='.') /* drop some gold */
729 if (*p
) { lprcat("\nThere's something here already!"); return; }
732 lprcat("How much gold do you drop? ");
733 if ((amt
=readnum((long)c
[GOLD
])) == 0) return;
735 { lprcat("\nYou don't have that much!"); return; }
737 { *p
=OGOLDPILE
; i
=amt
; }
738 else if (amt
<=327670L)
739 { *p
=ODGOLD
; i
=amt
/10; amt
= 10*i
; }
740 else if (amt
<=3276700L)
741 { *p
=OMAXGOLD
; i
=amt
/100; amt
= 100*i
; }
742 else if (amt
<=32767000L)
743 { *p
=OKGOLD
; i
=amt
/1000; amt
= 1000*i
; }
745 { *p
=OKGOLD
; i
=32767; amt
= 32767000L; }
747 lprintf("You drop %d gold pieces",(long)amt
);
748 iarg
[playerx
][playery
]=i
; bottomgold();
749 know
[playerx
][playery
]=0; dropflag
=1; return;
758 * readscr() Subroutine to read a scroll one is carrying
765 if ((i
= whatitem("read"))=='\33') return;
768 if (i
=='*') showread(); else
770 if (iven
[i
-'a']==OSCROLL
) { read_scroll(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
771 if (iven
[i
-'a']==OBOOK
) { readbook(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
772 if (iven
[i
-'a']==0) { ydhi(i
); return; }
773 lprcat("\nThere's nothing on it to read"); return;
780 * subroutine to eat a cookie one is carrying
788 if ((i
= whatitem("eat"))=='\33') return;
790 if (i
=='*') showeat(); else
792 if (iven
[i
-'a']==OCOOKIE
)
794 lprcat("\nThe cookie was delicious.");
798 if (p
=fortune(fortfile
))
800 lprcat(" Inside you find a scrap of paper that says:\n");
806 if (iven
[i
-'a']==0) { ydhi(i
); return; }
807 lprcat("\nYou can't eat that!"); return;
813 * subroutine to quaff a potion one is carrying
820 if ((i
= whatitem("quaff"))=='\33') return;
823 if (i
=='*') showquaff(); else
825 if (iven
[i
-'a']==OPOTION
) { quaffpotion(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
826 if (iven
[i
-'a']==0) { ydhi(i
); return; }
827 lprcat("\nYou wouldn't want to quaff that, would you? "); return;
834 function to ask what player wants to do
840 cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str
);
841 i
=0; while (i
>'z' || (i
<'a' && i
!='*' && i
!='\33' && i
!='.')) i
=getchar();
842 if (i
=='\33') lprcat(" aborted");
847 subroutine to get a number from the player
848 and allow * to mean return amt, else return the number entered
850 unsigned long readnum(mx
)
854 register unsigned long amt
=0;
856 if ((i
=getchar()) == '*') amt
= mx
; /* allow him to say * for all gold */
860 if (i
=='\033') { scbr(); lprcat(" aborted"); return(0); }
861 if ((i
<= '9') && (i
>= '0') && (amt
<99999999))
870 * routine to zero every byte in a string