]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/move.c
2 * Copyright (c) 1988 The Regents of the University of California.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 static char sccsid
[] = "@(#)move.c 5.3 (Berkeley) 6/1/90";
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
57 char *you_can_move_again
= "you can move again";
59 extern short cur_room
, halluc
, blind
, levitate
;
60 extern short cur_level
, max_level
;
61 extern short bear_trap
, haste_self
, confused
;
62 extern short e_rings
, regeneration
, auto_search
;
63 extern char hunger_str
[];
64 extern boolean being_held
, interrupted
, r_teleport
, passgo
;
66 one_move_rogue(dirch
, pickup
)
80 (void) is_direction(dirch
, &d
);
81 get_dir_rc(d
, &row
, &col
, 1);
83 if (!can_move(rogue
.row
, rogue
.col
, row
, col
)) {
86 if (being_held
|| bear_trap
) {
87 if (!(dungeon
[row
][col
] & MONSTER
)) {
89 message("you are being held", 1);
91 message("you are still stuck in the bear trap", 0);
98 if (rand_percent(R_TELE_PERCENT
)) {
100 return(STOPPED_ON_SOMETHING
);
103 if (dungeon
[row
][col
] & MONSTER
) {
104 rogue_hit(object_at(&level_monsters
, row
, col
), 0);
108 if (dungeon
[row
][col
] & DOOR
) {
109 if (cur_room
== PASSAGE
) {
110 cur_room
= get_room_number(row
, col
);
111 light_up_room(cur_room
);
112 wake_room(cur_room
, 1, row
, col
);
114 light_passage(row
, col
);
116 } else if ((dungeon
[rogue
.row
][rogue
.col
] & DOOR
) &&
117 (dungeon
[row
][col
] & TUNNEL
)) {
118 light_passage(row
, col
);
119 wake_room(cur_room
, 0, rogue
.row
, rogue
.col
);
120 darken_room(cur_room
);
122 } else if (dungeon
[row
][col
] & TUNNEL
) {
123 light_passage(row
, col
);
125 mvaddch(rogue
.row
, rogue
.col
, get_dungeon_char(rogue
.row
, rogue
.col
));
126 mvaddch(row
, col
, rogue
.fchar
);
133 if (dungeon
[row
][col
] & OBJECT
) {
134 if (levitate
&& pickup
) {
135 return(STOPPED_ON_SOMETHING
);
137 if (pickup
&& !levitate
) {
138 if (obj
= pick_up(row
, col
, &status
)) {
140 if (obj
->what_is
== GOLD
) {
144 } else if (!status
) {
151 obj
= object_at(&level_objects
, row
, col
);
152 (void) strcpy(desc
, "moved onto ");
153 get_desc(obj
, desc
+11);
158 desc
[n
+1] = obj
->ichar
;
164 return(STOPPED_ON_SOMETHING
);
166 if (dungeon
[row
][col
] & (DOOR
| STAIRS
| TRAP
)) {
167 if ((!levitate
) && (dungeon
[row
][col
] & TRAP
)) {
168 trap_player(row
, col
);
171 return(STOPPED_ON_SOMETHING
);
173 MVED
: if (reg_move()) { /* fainted from hunger */
174 return(STOPPED_ON_SOMETHING
);
176 return((confused
? STOPPED_ON_SOMETHING
: MOVED
));
179 multiple_move_rogue(dirch
)
197 if (((m
= one_move_rogue((dirch
+ 96), 1)) == MOVE_FAILED
) ||
198 (m
== STOPPED_ON_SOMETHING
) ||
202 } while (!next_to_something(row
, col
));
203 if ( (!interrupted
) && passgo
&& (m
== MOVE_FAILED
) &&
204 (dungeon
[rogue
.row
][rogue
.col
] & TUNNEL
)) {
205 turn_passage(dirch
+ 96, 0);
216 while ((!interrupted
) && (one_move_rogue((dirch
+ 32), 1) == MOVED
)) ;
218 if ( (!interrupted
) && passgo
&&
219 (dungeon
[rogue
.row
][rogue
.col
] & TUNNEL
)) {
220 turn_passage(dirch
+ 32, 1);
226 is_passable(row
, col
)
229 if ((row
< MIN_ROW
) || (row
> (DROWS
- 2)) || (col
< 0) ||
233 if (dungeon
[row
][col
] & HIDDEN
) {
234 return((dungeon
[row
][col
] & TRAP
) ? 1 : 0);
236 return(dungeon
[row
][col
] & (FLOOR
| TUNNEL
| DOOR
| STAIRS
| TRAP
));
239 next_to_something(drow
, dcol
)
242 short i
, j
, i_end
, j_end
, row
, col
;
243 short pass_count
= 0;
252 i_end
= (rogue
.row
< (DROWS
-2)) ? 1 : 0;
253 j_end
= (rogue
.col
< (DCOLS
-1)) ? 1 : 0;
255 for (i
= ((rogue
.row
> MIN_ROW
) ? -1 : 0); i
<= i_end
; i
++) {
256 for (j
= ((rogue
.col
> 0) ? -1 : 0); j
<= j_end
; j
++) {
257 if ((i
== 0) && (j
== 0)) {
260 if (((rogue
.row
+i
) == drow
) && ((rogue
.col
+j
) == dcol
)) {
265 s
= dungeon
[row
][col
];
269 /* If the rogue used to be right, up, left, down, or right of
270 * row,col, and now isn't, then don't stop */
271 if (s
& (MONSTER
| OBJECT
| STAIRS
)) {
272 if (((row
== drow
) || (col
== dcol
)) &&
273 (!((row
== rogue
.row
) || (col
== rogue
.col
)))) {
280 if (((row
== drow
) || (col
== dcol
)) &&
281 (!((row
== rogue
.row
) || (col
== rogue
.col
)))) {
287 if ((((i
- j
) == 1) || ((i
- j
) == -1)) && (s
& TUNNEL
)) {
288 if (++pass_count
> 1) {
292 if ((s
& DOOR
) && ((i
== 0) || (j
== 0))) {
300 can_move(row1
, col1
, row2
, col2
)
302 if (!is_passable(row2
, col2
)) {
305 if ((row1
!= row2
) && (col1
!= col2
)) {
306 if ((dungeon
[row1
][col1
] & DOOR
) || (dungeon
[row2
][col2
] & DOOR
)) {
309 if ((!dungeon
[row1
][col2
]) || (!dungeon
[row2
][col1
])) {
319 boolean first_miss
= 1;
321 while (!is_direction(ch
= rgetchar(), &d
)) {
324 message("direction? ", 0);
330 (void) one_move_rogue(ch
, 0);
373 check_hunger(msg_only
)
379 if (rogue
.moves_left
== HUNGRY
) {
380 (void) strcpy(hunger_str
, "hungry");
381 message(hunger_str
, 0);
382 print_stats(STAT_HUNGER
);
384 if (rogue
.moves_left
== WEAK
) {
385 (void) strcpy(hunger_str
, "weak");
386 message(hunger_str
, 1);
387 print_stats(STAT_HUNGER
);
389 if (rogue
.moves_left
<= FAINT
) {
390 if (rogue
.moves_left
== FAINT
) {
391 (void) strcpy(hunger_str
, "faint");
392 message(hunger_str
, 1);
393 print_stats(STAT_HUNGER
);
395 n
= get_rand(0, (FAINT
- rogue
.moves_left
));
398 if (rand_percent(40)) {
401 message("you faint", 1);
402 for (i
= 0; i
< n
; i
++) {
407 message(you_can_move_again
, 1);
413 if (rogue
.moves_left
<= STARVE
) {
414 killed_by((object
*) 0, STARVATION
);
419 Subtract 0, i.e. do nothing.
422 rogue
.moves_left
-= (rogue
.moves_left
% 2);
429 (void) check_hunger(1);
430 rogue
.moves_left
-= (rogue
.moves_left
% 2);
434 (void) check_hunger(1);
446 if ((rogue
.moves_left
<= HUNGRY
) || (cur_level
>= max_level
)) {
447 fainted
= check_hunger(0);
454 if (++m_moves
>= 120) {
480 message("you float gently to the ground", 1);
481 if (dungeon
[rogue
.row
][rogue
.col
] & TRAP
) {
482 trap_player(rogue
.row
, rogue
.col
);
487 if (!(--haste_self
)) {
488 message("you feel yourself slowing down", 0);
492 if (auto_search
> 0) {
493 search(auto_search
, auto_search
);
504 for (i
= 0; i
< count
; i
++) {
549 static short heal_exp
= -1, n
, c
= 0;
552 if (rogue
.hp_current
== rogue
.hp_max
) {
556 if (rogue
.exp
!= heal_exp
) {
557 heal_exp
= rogue
.exp
;
604 if ((rogue
.hp_current
+= regeneration
) > rogue
.hp_max
) {
605 rogue
.hp_current
= rogue
.hp_max
;
607 print_stats(STAT_HP
);
615 if ((dungeon
[nrow
][ncol
] & TUNNEL
) && is_passable(nrow
, ncol
)) {
621 turn_passage(dir
, fast
)
625 short crow
= rogue
.row
, ccol
= rogue
.col
, turns
= 0;
628 if ((dir
!= 'h') && can_turn(crow
, ccol
+ 1)) {
632 if ((dir
!= 'l') && can_turn(crow
, ccol
- 1)) {
636 if ((dir
!= 'k') && can_turn(crow
+ 1, ccol
)) {
640 if ((dir
!= 'j') && can_turn(crow
- 1, ccol
)) {
645 multiple_move_rogue(ndir
- (fast
? 32 : 96));