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1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$NetBSD: hack.u_init.c,v 1.4 1995/03/23 08:31:51 cgd Exp $";
7 #endif /* not lint */
8
9 #include "hack.h"
10 #include <stdio.h>
11 #include <signal.h>
12 #define Strcpy (void) strcpy
13 #define Strcat (void) strcat
14 #define UNDEF_TYP 0
15 #define UNDEF_SPE '\177'
16 extern struct obj *addinv();
17 extern char *eos();
18 extern char plname[];
19
20 struct you zerou;
21 char pl_character[PL_CSIZ];
22 char *(roles[]) = { /* must all have distinct first letter */
23 /* roles[4] may be changed to -woman */
24 "Tourist", "Speleologist", "Fighter", "Knight",
25 "Cave-man", "Wizard"
26 };
27 #define NR_OF_ROLES SIZE(roles)
28 char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
29
30 struct trobj {
31 uchar trotyp;
32 schar trspe;
33 char trolet;
34 Bitfield(trquan,6);
35 Bitfield(trknown,1);
36 };
37
38 #ifdef WIZARD
39 struct trobj Extra_objs[] = {
40 { 0, 0, 0, 0, 0 },
41 { 0, 0, 0, 0, 0 }
42 };
43 #endif WIZARD
44
45 struct trobj Cave_man[] = {
46 { MACE, 1, WEAPON_SYM, 1, 1 },
47 { BOW, 1, WEAPON_SYM, 1, 1 },
48 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
49 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
50 { 0, 0, 0, 0, 0}
51 };
52
53 struct trobj Fighter[] = {
54 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
55 { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
56 { 0, 0, 0, 0, 0 }
57 };
58
59 struct trobj Knight[] = {
60 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
61 { SPEAR, 2, WEAPON_SYM, 1, 1 },
62 { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
63 { HELMET, 0, ARMOR_SYM, 1, 1 },
64 { SHIELD, 0, ARMOR_SYM, 1, 1 },
65 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
66 { 0, 0, 0, 0, 0 }
67 };
68
69 struct trobj Speleologist[] = {
70 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
71 { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
72 { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
73 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
74 { ICE_BOX, 0, TOOL_SYM, 1, 0 },
75 { 0, 0, 0, 0, 0}
76 };
77
78 struct trobj Tinopener[] = {
79 { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
80 { 0, 0, 0, 0, 0 }
81 };
82
83 struct trobj Tourist[] = {
84 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
85 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
86 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
87 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
88 { 0, 0, 0, 0, 0 }
89 };
90
91 struct trobj Wizard[] = {
92 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
93 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
94 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
95 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
96 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
97 { 0, 0, 0, 0, 0 }
98 };
99
100 u_init(){
101 register int i;
102 char exper = 'y', pc;
103 extern char readchar();
104 if(flags.female) /* should have been set in HACKOPTIONS */
105 roles[4] = "Cave-woman";
106 for(i = 0; i < NR_OF_ROLES; i++)
107 rolesyms[i] = roles[i][0];
108 rolesyms[i] = 0;
109
110 if(pc = pl_character[0]) {
111 if(islower(pc)) pc = toupper(pc);
112 if((i = role_index(pc)) >= 0)
113 goto got_suffix; /* implies experienced */
114 printf("\nUnknown role: %c\n", pc);
115 pl_character[0] = pc = 0;
116 }
117
118 printf("\nAre you an experienced player? [ny] ");
119
120 while(!index("ynYN \n\004", (exper = readchar())))
121 bell();
122 if(exper == '\004') /* Give him an opportunity to get out */
123 end_of_input();
124 printf("%c\n", exper); /* echo */
125 if(index("Nn \n", exper)) {
126 exper = 0;
127 goto beginner;
128 }
129
130 printf("\nTell me what kind of character you are:\n");
131 printf("Are you");
132 for(i = 0; i < NR_OF_ROLES; i++) {
133 printf(" a %s", roles[i]);
134 if(i == 2) /* %% */
135 printf(",\n\t");
136 else if(i < NR_OF_ROLES - 2)
137 printf(",");
138 else if(i == NR_OF_ROLES - 2)
139 printf(" or");
140 }
141 printf("? [%s] ", rolesyms);
142
143 while(pc = readchar()) {
144 if(islower(pc)) pc = toupper(pc);
145 if((i = role_index(pc)) >= 0) {
146 printf("%c\n", pc); /* echo */
147 (void) fflush(stdout); /* should be seen */
148 break;
149 }
150 if(pc == '\n')
151 break;
152 if(pc == '\004') /* Give him the opportunity to get out */
153 end_of_input();
154 bell();
155 }
156 if(pc == '\n')
157 pc = 0;
158
159 beginner:
160 if(!pc) {
161 printf("\nI'll choose a character for you.\n");
162 i = rn2(NR_OF_ROLES);
163 pc = rolesyms[i];
164 printf("This game you will be a%s %s.\n",
165 exper ? "n experienced" : "",
166 roles[i]);
167 getret();
168 /* give him some feedback in case mklev takes much time */
169 (void) putchar('\n');
170 (void) fflush(stdout);
171 }
172 #if 0
173 /* Given the above code, I can't see why this would ever change
174 anything; it does core pretty well, though. - cmh 4/20/93 */
175 if(exper) {
176 roles[i][0] = pc;
177 }
178 #endif
179
180 got_suffix:
181
182 (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
183 pl_character[PL_CSIZ-1] = 0;
184 flags.beginner = 1;
185 u = zerou;
186 u.usym = '@';
187 u.ulevel = 1;
188 init_uhunger();
189 #ifdef QUEST
190 u.uhorizon = 6;
191 #endif QUEST
192 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
193 uleft = uright = 0;
194
195 switch(pc) {
196 case 'c':
197 case 'C':
198 Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
199 u.uhp = u.uhpmax = 16;
200 u.ustr = u.ustrmax = 18;
201 ini_inv(Cave_man);
202 break;
203 case 't':
204 case 'T':
205 Tourist[3].trquan = 20 + rnd(20);
206 u.ugold = u.ugold0 = rnd(1000);
207 u.uhp = u.uhpmax = 10;
208 u.ustr = u.ustrmax = 8;
209 ini_inv(Tourist);
210 if(!rn2(25)) ini_inv(Tinopener);
211 break;
212 case 'w':
213 case 'W':
214 for(i=1; i<=4; i++) if(!rn2(5))
215 Wizard[i].trquan += rn2(3) - 1;
216 u.uhp = u.uhpmax = 15;
217 u.ustr = u.ustrmax = 16;
218 ini_inv(Wizard);
219 break;
220 case 's':
221 case 'S':
222 Fast = INTRINSIC;
223 Stealth = INTRINSIC;
224 u.uhp = u.uhpmax = 12;
225 u.ustr = u.ustrmax = 10;
226 ini_inv(Speleologist);
227 if(!rn2(10)) ini_inv(Tinopener);
228 break;
229 case 'k':
230 case 'K':
231 u.uhp = u.uhpmax = 12;
232 u.ustr = u.ustrmax = 10;
233 ini_inv(Knight);
234 break;
235 case 'f':
236 case 'F':
237 u.uhp = u.uhpmax = 14;
238 u.ustr = u.ustrmax = 17;
239 ini_inv(Fighter);
240 break;
241 default: /* impossible */
242 u.uhp = u.uhpmax = 12;
243 u.ustr = u.ustrmax = 16;
244 }
245 find_ac();
246 if(!rn2(20)) {
247 register int d = rn2(7) - 2; /* biased variation */
248 u.ustr += d;
249 u.ustrmax += d;
250 }
251
252 #ifdef WIZARD
253 if(wizard) wiz_inv();
254 #endif WIZARD
255
256 /* make sure he can carry all he has - especially for T's */
257 while(inv_weight() > 0 && u.ustr < 118)
258 u.ustr++, u.ustrmax++;
259 }
260
261 ini_inv(trop) register struct trobj *trop; {
262 register struct obj *obj;
263 extern struct obj *mkobj();
264 while(trop->trolet) {
265 obj = mkobj(trop->trolet);
266 obj->known = trop->trknown;
267 /* not obj->dknown = 1; - let him look at it at least once */
268 obj->cursed = 0;
269 if(obj->olet == WEAPON_SYM){
270 obj->quan = trop->trquan;
271 trop->trquan = 1;
272 }
273 if(trop->trspe != UNDEF_SPE)
274 obj->spe = trop->trspe;
275 if(trop->trotyp != UNDEF_TYP)
276 obj->otyp = trop->trotyp;
277 else
278 if(obj->otyp == WAN_WISHING) /* gitpyr!robert */
279 obj->otyp = WAN_DEATH;
280 obj->owt = weight(obj); /* defined after setting otyp+quan */
281 obj = addinv(obj);
282 if(obj->olet == ARMOR_SYM){
283 switch(obj->otyp){
284 case SHIELD:
285 if(!uarms) setworn(obj, W_ARMS);
286 break;
287 case HELMET:
288 if(!uarmh) setworn(obj, W_ARMH);
289 break;
290 case PAIR_OF_GLOVES:
291 if(!uarmg) setworn(obj, W_ARMG);
292 break;
293 case ELVEN_CLOAK:
294 if(!uarm2)
295 setworn(obj, W_ARM);
296 break;
297 default:
298 if(!uarm) setworn(obj, W_ARM);
299 }
300 }
301 if(obj->olet == WEAPON_SYM)
302 if(!uwep) setuwep(obj);
303 #ifndef PYRAMID_BUG
304 if(--trop->trquan) continue; /* make a similar object */
305 #else
306 if(trop->trquan) { /* check if zero first */
307 --trop->trquan;
308 if(trop->trquan)
309 continue; /* make a similar object */
310 }
311 #endif PYRAMID_BUG
312 trop++;
313 }
314 }
315
316 #ifdef WIZARD
317 wiz_inv(){
318 register struct trobj *trop = &Extra_objs[0];
319 extern char *getenv();
320 register char *ep = getenv("INVENT");
321 register int type;
322 while(ep && *ep) {
323 type = atoi(ep);
324 ep = index(ep, ',');
325 if(ep) while(*ep == ',' || *ep == ' ') ep++;
326 if(type <= 0 || type > NROFOBJECTS) continue;
327 trop->trotyp = type;
328 trop->trolet = objects[type].oc_olet;
329 trop->trspe = 4;
330 trop->trknown = 1;
331 trop->trquan = 1;
332 ini_inv(trop);
333 }
334 /* give him a wand of wishing by default */
335 trop->trotyp = WAN_WISHING;
336 trop->trolet = WAND_SYM;
337 trop->trspe = 20;
338 trop->trknown = 1;
339 trop->trquan = 1;
340 ini_inv(trop);
341 }
342 #endif WIZARD
343
344 plnamesuffix() {
345 register char *p;
346 if(p = rindex(plname, '-')) {
347 *p = 0;
348 pl_character[0] = p[1];
349 pl_character[1] = 0;
350 if(!plname[0]) {
351 askname();
352 plnamesuffix();
353 }
354 }
355 }
356
357 role_index(pc)
358 char pc;
359 { /* must be called only from u_init() */
360 /* so that rolesyms[] is defined */
361 register char *cp;
362
363 if(cp = index(rolesyms, pc))
364 return(cp - rolesyms);
365 return(-1);
366 }