]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - hack/hack.vault.c
Oops. Adjust delay by 10x.
[bsdgames-darwin.git] / hack / hack.vault.c
1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$NetBSD: hack.vault.c,v 1.3 1995/03/23 08:31:59 cgd Exp $";
7 #endif /* not lint */
8
9 #include "hack.h"
10 #ifdef QUEST
11 setgd(/* mtmp */) /* struct monst *mtmp; */ {}
12 gd_move() { return(2); }
13 gddead(mtmp) struct monst *mtmp; {}
14 replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
15 invault(){}
16
17 #else
18
19
20 #include "def.mkroom.h"
21 extern struct monst *makemon();
22 #define FCSIZ (ROWNO+COLNO)
23 struct fakecorridor {
24 xchar fx,fy,ftyp;
25 };
26
27 struct egd {
28 int fcbeg, fcend; /* fcend: first unused pos */
29 xchar gdx, gdy; /* goal of guard's walk */
30 unsigned gddone:1;
31 struct fakecorridor fakecorr[FCSIZ];
32 };
33
34 static struct permonst pm_guard =
35 { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
36
37 static struct monst *guard;
38 static int gdlevel;
39 #define EGD ((struct egd *)(&(guard->mextra[0])))
40
41 static
42 restfakecorr()
43 {
44 register fcx,fcy,fcbeg;
45 register struct rm *crm;
46
47 while((fcbeg = EGD->fcbeg) < EGD->fcend) {
48 fcx = EGD->fakecorr[fcbeg].fx;
49 fcy = EGD->fakecorr[fcbeg].fy;
50 if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
51 m_at(fcx,fcy))
52 return;
53 crm = &levl[fcx][fcy];
54 crm->typ = EGD->fakecorr[fcbeg].ftyp;
55 if(!crm->typ) crm->seen = 0;
56 newsym(fcx,fcy);
57 EGD->fcbeg++;
58 }
59 /* it seems he left the corridor - let the guard disappear */
60 mondead(guard);
61 guard = 0;
62 }
63
64 static
65 goldincorridor()
66 {
67 register int fci;
68
69 for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
70 if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
71 return(1);
72 return(0);
73 }
74
75 setgd(){
76 register struct monst *mtmp;
77 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
78 guard = mtmp;
79 gdlevel = dlevel;
80 return;
81 }
82 guard = 0;
83 }
84
85 invault(){
86 register tmp = inroom(u.ux, u.uy);
87 if(tmp < 0 || rooms[tmp].rtype != VAULT) {
88 u.uinvault = 0;
89 return;
90 }
91 if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
92 char buf[BUFSZ];
93 register x,y,dd,gx,gy;
94
95 /* first find the goal for the guard */
96 for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
97 for(y = u.uy-dd; y <= u.uy+dd; y++) {
98 if(y < 0 || y > ROWNO-1) continue;
99 for(x = u.ux-dd; x <= u.ux+dd; x++) {
100 if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
101 x = u.ux+dd;
102 if(x < 0 || x > COLNO-1) continue;
103 if(levl[x][y].typ == CORR) goto fnd;
104 }
105 }
106 }
107 impossible("Not a single corridor on this level??");
108 tele();
109 return;
110 fnd:
111 gx = x; gy = y;
112
113 /* next find a good place for a door in the wall */
114 x = u.ux; y = u.uy;
115 while(levl[x][y].typ == ROOM) {
116 register int dx,dy;
117
118 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
119 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
120 if(abs(gx-x) >= abs(gy-y))
121 x += dx;
122 else
123 y += dy;
124 }
125
126 /* make something interesting happen */
127 if(!(guard = makemon(&pm_guard,x,y))) return;
128 guard->isgd = guard->mpeaceful = 1;
129 EGD->gddone = 0;
130 gdlevel = dlevel;
131 if(!cansee(guard->mx, guard->my)) {
132 mondead(guard);
133 guard = 0;
134 return;
135 }
136
137 pline("Suddenly one of the Vault's guards enters!");
138 pmon(guard);
139 do {
140 pline("\"Hello stranger, who are you?\" - ");
141 getlin(buf);
142 } while (!letter(buf[0]));
143
144 if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
145 pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
146 mondead(guard);
147 guard = 0;
148 return;
149 }
150 clrlin();
151 pline("\"I don't know you.\"");
152 if(!u.ugold)
153 pline("\"Please follow me.\"");
154 else {
155 pline("\"Most likely all that gold was stolen from this vault.\"");
156 pline("\"Please drop your gold (say d$ ) and follow me.\"");
157 }
158 EGD->gdx = gx;
159 EGD->gdy = gy;
160 EGD->fcbeg = 0;
161 EGD->fakecorr[0].fx = x;
162 EGD->fakecorr[0].fy = y;
163 EGD->fakecorr[0].ftyp = levl[x][y].typ;
164 levl[x][y].typ = DOOR;
165 EGD->fcend = 1;
166 }
167 }
168
169 gd_move(){
170 register int x,y,dx,dy,gx,gy,nx,ny,typ;
171 register struct fakecorridor *fcp;
172 register struct rm *crm;
173 if(!guard || gdlevel != dlevel){
174 impossible("Where is the guard?");
175 return(2); /* died */
176 }
177 if(u.ugold || goldincorridor())
178 return(0); /* didnt move */
179 if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
180 restfakecorr();
181 return(0); /* didnt move */
182 }
183 x = guard->mx;
184 y = guard->my;
185 /* look around (hor & vert only) for accessible places */
186 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
187 if(nx == x || ny == y) if(nx != x || ny != y)
188 if(isok(nx,ny))
189 if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
190 register int i;
191 for(i = EGD->fcbeg; i < EGD->fcend; i++)
192 if(EGD->fakecorr[i].fx == nx &&
193 EGD->fakecorr[i].fy == ny)
194 goto nextnxy;
195 if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
196 goto nextnxy;
197 /* seems we found a good place to leave him alone */
198 EGD->gddone = 1;
199 if(ACCESSIBLE(typ)) goto newpos;
200 crm->typ = (typ == SCORR) ? CORR : DOOR;
201 goto proceed;
202 }
203 nextnxy: ;
204 }
205 nx = x;
206 ny = y;
207 gx = EGD->gdx;
208 gy = EGD->gdy;
209 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
210 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
211 if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
212
213 while((typ = (crm = &levl[nx][ny])->typ) != 0) {
214 /* in view of the above we must have IS_WALL(typ) or typ == POOL */
215 /* must be a wall here */
216 if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
217 ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
218 crm->typ = DOOR;
219 goto proceed;
220 }
221 if(dy && nx != x) {
222 nx = x; ny = y+dy;
223 continue;
224 }
225 if(dx && ny != y) {
226 ny = y; nx = x+dx; dy = 0;
227 continue;
228 }
229 /* I don't like this, but ... */
230 crm->typ = DOOR;
231 goto proceed;
232 }
233 crm->typ = CORR;
234 proceed:
235 if(cansee(nx,ny)) {
236 mnewsym(nx,ny);
237 prl(nx,ny);
238 }
239 fcp = &(EGD->fakecorr[EGD->fcend]);
240 if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
241 fcp->fx = nx;
242 fcp->fy = ny;
243 fcp->ftyp = typ;
244 newpos:
245 if(EGD->gddone) nx = ny = 0;
246 guard->mx = nx;
247 guard->my = ny;
248 pmon(guard);
249 restfakecorr();
250 return(1);
251 }
252
253 gddead(){
254 guard = 0;
255 }
256
257 replgd(mtmp,mtmp2)
258 register struct monst *mtmp, *mtmp2;
259 {
260 if(mtmp == guard)
261 guard = mtmp2;
262 }
263
264 #endif QUEST