]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - hack/hack.c
avoid failure on "make install" when /var/games/sail already exists.
[bsdgames-darwin.git] / hack / hack.c
1 /* $NetBSD: hack.c,v 1.4 1997/10/19 16:57:37 christos Exp $ */
2
3 /*
4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 */
6
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.c,v 1.4 1997/10/19 16:57:37 christos Exp $");
10 #endif /* not lint */
11
12 #include "hack.h"
13 #include "extern.h"
14
15 /*
16 * called on movement: 1. when throwing ball+chain far away 2. when
17 * teleporting 3. when walking out of a lit room
18 */
19 void
20 unsee()
21 {
22 int x, y;
23 struct rm *lev;
24
25 /*
26 if(u.udispl){
27 u.udispl = 0;
28 newsym(u.udisx, u.udisy);
29 }
30 */
31 #ifndef QUEST
32 if (seehx) {
33 seehx = 0;
34 } else
35 #endif /* QUEST */
36 for (x = u.ux - 1; x < u.ux + 2; x++)
37 for (y = u.uy - 1; y < u.uy + 2; y++) {
38 if (!isok(x, y))
39 continue;
40 lev = &levl[x][y];
41 if (!lev->lit && lev->scrsym == '.') {
42 lev->scrsym = ' ';
43 lev->new = 1;
44 on_scr(x, y);
45 }
46 }
47 }
48
49 /*
50 * called: in hack.eat.c: seeoff(0) - blind after eating rotten food in
51 * hack.mon.c: seeoff(0) - blinded by a yellow light in hack.mon.c: seeoff(1)
52 * - swallowed in hack.do.c: seeoff(0) - blind after drinking potion in
53 * hack.do.c: seeoff(1) - go up or down the stairs in hack.trap.c:seeoff(1)
54 * - fall through trapdoor
55 */
56 void
57 seeoff(mode)
58 int mode; /* 1 to redo @, 0 to leave them *//* 1 means
59 * misc movement, 0 means blindness */
60 {
61 int x, y;
62 struct rm *lev;
63
64 if (u.udispl && mode) {
65 u.udispl = 0;
66 levl[u.udisx][u.udisy].scrsym = news0(u.udisx, u.udisy);
67 }
68 #ifndef QUEST
69 if (seehx) {
70 seehx = 0;
71 } else
72 #endif /* QUEST */
73 if (!mode) {
74 for (x = u.ux - 1; x < u.ux + 2; x++)
75 for (y = u.uy - 1; y < u.uy + 2; y++) {
76 if (!isok(x, y))
77 continue;
78 lev = &levl[x][y];
79 if (!lev->lit && lev->scrsym == '.')
80 lev->seen = 0;
81 }
82 }
83 }
84
85 void
86 domove()
87 {
88 xchar oldx, oldy;
89 struct monst *mtmp = NULL;
90 struct rm *tmpr, *ust;
91 struct trap *trap = NULL;
92 struct obj *otmp = NULL;
93
94 u_wipe_engr(rnd(5));
95
96 if (inv_weight() > 0) {
97 pline("You collapse under your load.");
98 nomul(0);
99 return;
100 }
101 if (u.uswallow) {
102 u.dx = u.dy = 0;
103 u.ux = u.ustuck->mx;
104 u.uy = u.ustuck->my;
105 } else {
106 if (Confusion) {
107 do {
108 confdir();
109 } while (!isok(u.ux + u.dx, u.uy + u.dy) ||
110 IS_ROCK(levl[u.ux + u.dx][u.uy + u.dy].typ));
111 }
112 if (!isok(u.ux + u.dx, u.uy + u.dy)) {
113 nomul(0);
114 return;
115 }
116 }
117
118 ust = &levl[u.ux][u.uy];
119 oldx = u.ux;
120 oldy = u.uy;
121 if (!u.uswallow && (trap = t_at(u.ux + u.dx, u.uy + u.dy)) && trap->tseen)
122 nomul(0);
123 if (u.ustuck && !u.uswallow && (u.ux + u.dx != u.ustuck->mx ||
124 u.uy + u.dy != u.ustuck->my)) {
125 if (dist(u.ustuck->mx, u.ustuck->my) > 2) {
126 /* perhaps it fled (or was teleported or ... ) */
127 u.ustuck = 0;
128 } else {
129 if (Blind)
130 pline("You cannot escape from it!");
131 else
132 pline("You cannot escape from %s!",
133 monnam(u.ustuck));
134 nomul(0);
135 return;
136 }
137 }
138 if (u.uswallow || (mtmp = m_at(u.ux + u.dx, u.uy + u.dy))) {
139 /* attack monster */
140
141 nomul(0);
142 gethungry();
143 if (multi < 0)
144 return; /* we just fainted */
145
146 /* try to attack; note that it might evade */
147 if (attack(u.uswallow ? u.ustuck : mtmp))
148 return;
149 }
150 /* not attacking an animal, so we try to move */
151 if (u.utrap) {
152 if (u.utraptype == TT_PIT) {
153 pline("You are still in a pit.");
154 u.utrap--;
155 } else {
156 pline("You are caught in a beartrap.");
157 if ((u.dx && u.dy) || !rn2(5))
158 u.utrap--;
159 }
160 return;
161 }
162 tmpr = &levl[u.ux + u.dx][u.uy + u.dy];
163 if (IS_ROCK(tmpr->typ) ||
164 (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))) {
165 flags.move = 0;
166 nomul(0);
167 return;
168 }
169 while ((otmp = sobj_at(ENORMOUS_ROCK, u.ux + u.dx, u.uy + u.dy)) != NULL){
170 xchar rx = u.ux + 2 * u.dx, ry = u.uy + 2 * u.dy;
171 struct trap *ttmp;
172 nomul(0);
173 if (isok(rx, ry) && !IS_ROCK(levl[rx][ry].typ) &&
174 (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
175 !sobj_at(ENORMOUS_ROCK, rx, ry)) {
176 if (m_at(rx, ry)) {
177 pline("You hear a monster behind the rock.");
178 pline("Perhaps that's why you cannot move it.");
179 goto cannot_push;
180 }
181 if ((ttmp = t_at(rx, ry)) != NULL)
182 switch (ttmp->ttyp) {
183 case PIT:
184 pline("You push the rock into a pit!");
185 deltrap(ttmp);
186 delobj(otmp);
187 pline("It completely fills the pit!");
188 continue;
189 case TELEP_TRAP:
190 pline("You push the rock and suddenly it disappears!");
191 delobj(otmp);
192 continue;
193 }
194 if (levl[rx][ry].typ == POOL) {
195 levl[rx][ry].typ = ROOM;
196 mnewsym(rx, ry);
197 prl(rx, ry);
198 pline("You push the rock into the water.");
199 pline("Now you can cross the water!");
200 delobj(otmp);
201 continue;
202 }
203 otmp->ox = rx;
204 otmp->oy = ry;
205 /* pobj(otmp); */
206 if (cansee(rx, ry))
207 atl(rx, ry, otmp->olet);
208 if (Invisible)
209 newsym(u.ux + u.dx, u.uy + u.dy);
210
211 {
212 static long lastmovetime;
213 /*
214 * note: this var contains garbage initially
215 * and after a restore
216 */
217 if (moves > lastmovetime + 2 || moves < lastmovetime)
218 pline("With great effort you move the enormous rock.");
219 lastmovetime = moves;
220 }
221 } else {
222 pline("You try to move the enormous rock, but in vain.");
223 cannot_push:
224 if ((!invent || inv_weight() + 90 <= 0) &&
225 (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy + u.dy].typ)
226 && IS_ROCK(levl[u.ux + u.dx][u.uy].typ)))) {
227 pline("However, you can squeeze yourself into a small opening.");
228 break;
229 } else
230 return;
231 }
232 }
233 if (u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy + u.dy].typ) &&
234 IS_ROCK(levl[u.ux + u.dx][u.uy].typ) &&
235 invent && inv_weight() + 40 > 0) {
236 pline("You are carrying too much to get through.");
237 nomul(0);
238 return;
239 }
240 if (Punished &&
241 DIST(u.ux + u.dx, u.uy + u.dy, uchain->ox, uchain->oy) > 2) {
242 if (carried(uball)) {
243 movobj(uchain, u.ux, u.uy);
244 goto nodrag;
245 }
246 if (DIST(u.ux + u.dx, u.uy + u.dy, uball->ox, uball->oy) < 3) {
247 /* leave ball, move chain under/over ball */
248 movobj(uchain, uball->ox, uball->oy);
249 goto nodrag;
250 }
251 if (inv_weight() + (int) uball->owt / 2 > 0) {
252 pline("You cannot %sdrag the heavy iron ball.",
253 invent ? "carry all that and also " : "");
254 nomul(0);
255 return;
256 }
257 movobj(uball, uchain->ox, uchain->oy);
258 unpobj(uball); /* BAH %% */
259 uchain->ox = u.ux;
260 uchain->oy = u.uy;
261 nomul(-2);
262 nomovemsg = "";
263 nodrag: ;
264 }
265 u.ux += u.dx;
266 u.uy += u.dy;
267 if (flags.run) {
268 if (tmpr->typ == DOOR ||
269 (xupstair == u.ux && yupstair == u.uy) ||
270 (xdnstair == u.ux && ydnstair == u.uy))
271 nomul(0);
272 }
273 if (tmpr->typ == POOL && !Levitation)
274 drown(); /* not necessarily fatal */
275
276 /*
277 if(u.udispl) {
278 u.udispl = 0;
279 newsym(oldx,oldy);
280 }
281 */
282 if (!Blind) {
283 #ifdef QUEST
284 setsee();
285 #else
286 if (ust->lit) {
287 if (tmpr->lit) {
288 if (tmpr->typ == DOOR)
289 prl1(u.ux + u.dx, u.uy + u.dy);
290 else if (ust->typ == DOOR)
291 nose1(oldx - u.dx, oldy - u.dy);
292 } else {
293 unsee();
294 prl1(u.ux + u.dx, u.uy + u.dy);
295 }
296 } else {
297 if (tmpr->lit)
298 setsee();
299 else {
300 prl1(u.ux + u.dx, u.uy + u.dy);
301 if (tmpr->typ == DOOR) {
302 if (u.dy) {
303 prl(u.ux - 1, u.uy);
304 prl(u.ux + 1, u.uy);
305 } else {
306 prl(u.ux, u.uy - 1);
307 prl(u.ux, u.uy + 1);
308 }
309 }
310 }
311 nose1(oldx - u.dx, oldy - u.dy);
312 }
313 #endif /* QUEST */
314 } else {
315 pru();
316 }
317 if (!flags.nopick)
318 pickup(1);
319 if (trap)
320 dotrap(trap); /* fall into pit, arrow trap, etc. */
321 (void) inshop();
322 if (!Blind)
323 read_engr_at(u.ux, u.uy);
324 }
325
326 void
327 movobj(obj, ox, oy)
328 struct obj *obj;
329 int ox, oy;
330 {
331 /* Some dirty programming to get display right */
332 freeobj(obj);
333 unpobj(obj);
334 obj->nobj = fobj;
335 fobj = obj;
336 obj->ox = ox;
337 obj->oy = oy;
338 }
339
340 int
341 dopickup()
342 {
343 if (!g_at(u.ux, u.uy) && !o_at(u.ux, u.uy)) {
344 pline("There is nothing here to pick up.");
345 return (0);
346 }
347 if (Levitation) {
348 pline("You cannot reach the floor.");
349 return (1);
350 }
351 pickup(0);
352 return (1);
353 }
354
355 void
356 pickup(all)
357 {
358 struct gold *gold;
359 struct obj *obj, *obj2;
360 int wt;
361
362 if (Levitation)
363 return;
364 while ((gold = g_at(u.ux, u.uy)) != NULL) {
365 pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
366 u.ugold += gold->amount;
367 flags.botl = 1;
368 freegold(gold);
369 if (flags.run)
370 nomul(0);
371 if (Invisible)
372 newsym(u.ux, u.uy);
373 }
374
375 /* check for more than one object */
376 if (!all) {
377 int ct = 0;
378
379 for (obj = fobj; obj; obj = obj->nobj)
380 if (obj->ox == u.ux && obj->oy == u.uy)
381 if (!Punished || obj != uchain)
382 ct++;
383 if (ct < 2)
384 all++;
385 else
386 pline("There are several objects here.");
387 }
388 for (obj = fobj; obj; obj = obj2) {
389 obj2 = obj->nobj; /* perhaps obj will be picked up */
390 if (obj->ox == u.ux && obj->oy == u.uy) {
391 if (flags.run)
392 nomul(0);
393
394 /* do not pick up uchain */
395 if (Punished && obj == uchain)
396 continue;
397
398 if (!all) {
399 char c;
400
401 pline("Pick up %s ? [ynaq]", doname(obj));
402 while (!strchr("ynaq ", (c = readchar())))
403 bell();
404 if (c == 'q')
405 return;
406 if (c == 'n')
407 continue;
408 if (c == 'a')
409 all = 1;
410 }
411 if (obj->otyp == DEAD_COCKATRICE && !uarmg) {
412 pline("Touching the dead cockatrice is a fatal mistake.");
413 pline("You turn to stone.");
414 killer = "cockatrice cadaver";
415 done("died");
416 }
417 if (obj->otyp == SCR_SCARE_MONSTER) {
418 if (!obj->spe)
419 obj->spe = 1;
420 else {
421 /*
422 * Note: perhaps the 1st pickup
423 * failed: you cannot carry anymore,
424 * and so we never dropped it - let's
425 * assume that treading on it twice
426 * also destroys the scroll
427 */
428 pline("The scroll turns to dust as you pick it up.");
429 delobj(obj);
430 continue;
431 }
432 }
433 wt = inv_weight() + obj->owt;
434 if (wt > 0) {
435 if (obj->quan > 1) {
436 /* see how many we can lift */
437 int savequan = obj->quan;
438 int iw = inv_weight();
439 int qq;
440 for (qq = 1; qq < savequan; qq++) {
441 obj->quan = qq;
442 if (iw + weight(obj) > 0)
443 break;
444 }
445 obj->quan = savequan;
446 qq--;
447 /* we can carry qq of them */
448 if (!qq)
449 goto too_heavy;
450 pline("You can only carry %s of the %s lying here.",
451 (qq == 1) ? "one" : "some",
452 doname(obj));
453 (void) splitobj(obj, qq);
454 /*
455 * note: obj2 is set already, so
456 * we'll never encounter the other
457 * half; if it should be otherwise
458 * then write obj2 =
459 * splitobj(obj,qq);
460 */
461 goto lift_some;
462 }
463 too_heavy:
464 pline("There %s %s here, but %s.",
465 (obj->quan == 1) ? "is" : "are",
466 doname(obj),
467 !invent ? "it is too heavy for you to lift"
468 : "you cannot carry anymore");
469 break;
470 }
471 lift_some:
472 if (inv_cnt() >= 52) {
473 pline("Your knapsack cannot accomodate anymore items.");
474 break;
475 }
476 if (wt > -5)
477 pline("You have a little trouble lifting");
478 freeobj(obj);
479 if (Invisible)
480 newsym(u.ux, u.uy);
481 addtobill(obj); /* sets obj->unpaid if necessary */
482 {
483 int pickquan = obj->quan;
484 int mergquan;
485 if (!Blind)
486 obj->dknown = 1; /* this is done by
487 * prinv(), but addinv()
488 * needs it already for
489 * merging */
490 obj = addinv(obj); /* might merge it with
491 * other objects */
492 mergquan = obj->quan;
493 obj->quan = pickquan; /* to fool prinv() */
494 prinv(obj);
495 obj->quan = mergquan;
496 }
497 }
498 }
499 }
500
501 /* stop running if we see something interesting */
502 /* turn around a corner if that is the only way we can proceed */
503 /* do not turn left or right twice */
504 void
505 lookaround()
506 {
507 int x, y, i, x0 = 0, y0 = 0, m0 = 0, i0 = 9;
508 int corrct = 0, noturn = 0;
509 struct monst *mtmp;
510 if (Blind || flags.run == 0)
511 return;
512 if (flags.run == 1 && levl[u.ux][u.uy].typ == ROOM)
513 return;
514 #ifdef QUEST
515 if (u.ux0 == u.ux + u.dx && u.uy0 == u.uy + u.dy)
516 goto stop;
517 #endif /* QUEST */
518 for (x = u.ux - 1; x <= u.ux + 1; x++)
519 for (y = u.uy - 1; y <= u.uy + 1; y++) {
520 if (x == u.ux && y == u.uy)
521 continue;
522 if (!levl[x][y].typ)
523 continue;
524 if ((mtmp = m_at(x, y)) && !mtmp->mimic &&
525 (!mtmp->minvis || See_invisible)) {
526 if (!mtmp->mtame || (x == u.ux + u.dx && y == u.uy + u.dy))
527 goto stop;
528 } else
529 mtmp = 0; /* invisible M cannot
530 * influence us */
531 if (x == u.ux - u.dx && y == u.uy - u.dy)
532 continue;
533 switch (levl[x][y].scrsym) {
534 case '|':
535 case '-':
536 case '.':
537 case ' ':
538 break;
539 case '+':
540 if (x != u.ux && y != u.uy)
541 break;
542 if (flags.run != 1)
543 goto stop;
544 /* fall into next case */
545 case CORR_SYM:
546 corr:
547 if (flags.run == 1 || flags.run == 3) {
548 i = DIST(x, y, u.ux + u.dx, u.uy + u.dy);
549 if (i > 2)
550 break;
551 if (corrct == 1 && DIST(x, y, x0, y0) != 1)
552 noturn = 1;
553 if (i < i0) {
554 i0 = i;
555 x0 = x;
556 y0 = y;
557 m0 = mtmp ? 1 : 0;
558 }
559 }
560 corrct++;
561 break;
562 case '^':
563 if (flags.run == 1)
564 goto corr; /* if you must */
565 if (x == u.ux + u.dx && y == u.uy + u.dy)
566 goto stop;
567 break;
568 default: /* e.g. objects or trap or stairs */
569 if (flags.run == 1)
570 goto corr;
571 if (mtmp)
572 break; /* d */
573 stop:
574 nomul(0);
575 return;
576 }
577 }
578 #ifdef QUEST
579 if (corrct > 0 && (flags.run == 4 || flags.run == 5))
580 goto stop;
581 #endif /* QUEST */
582 if (corrct > 1 && flags.run == 2)
583 goto stop;
584 if ((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
585 (corrct == 1 || (corrct == 2 && i0 == 1))) {
586 /* make sure that we do not turn too far */
587 if (i0 == 2) {
588 if (u.dx == y0 - u.uy && u.dy == u.ux - x0)
589 i = 2; /* straight turn right */
590 else
591 i = -2; /* straight turn left */
592 } else if (u.dx && u.dy) {
593 if ((u.dx == u.dy && y0 == u.uy) ||
594 (u.dx != u.dy && y0 != u.uy))
595 i = -1; /* half turn left */
596 else
597 i = 1; /* half turn right */
598 } else {
599 if ((x0 - u.ux == y0 - u.uy && !u.dy) ||
600 (x0 - u.ux != y0 - u.uy && u.dy))
601 i = 1; /* half turn right */
602 else
603 i = -1; /* half turn left */
604 }
605 i += u.last_str_turn;
606 if (i <= 2 && i >= -2) {
607 u.last_str_turn = i;
608 u.dx = x0 - u.ux, u.dy = y0 - u.uy;
609 }
610 }
611 }
612
613 /* something like lookaround, but we are not running */
614 /* react only to monsters that might hit us */
615 int
616 monster_nearby()
617 {
618 int x, y;
619 struct monst *mtmp;
620 if (!Blind)
621 for (x = u.ux - 1; x <= u.ux + 1; x++)
622 for (y = u.uy - 1; y <= u.uy + 1; y++) {
623 if (x == u.ux && y == u.uy)
624 continue;
625 if ((mtmp = m_at(x, y)) && !mtmp->mimic && !mtmp->mtame &&
626 !mtmp->mpeaceful && !strchr("Ea", mtmp->data->mlet) &&
627 !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
628 (!mtmp->minvis || See_invisible))
629 return (1);
630 }
631 return (0);
632 }
633
634 #ifdef QUEST
635 int
636 cansee(x, y)
637 xchar x, y;
638 {
639 int dx, dy, adx, ady, sdx, sdy, dmax, d;
640 if (Blind)
641 return (0);
642 if (!isok(x, y))
643 return (0);
644 d = dist(x, y);
645 if (d < 3)
646 return (1);
647 if (d > u.uhorizon * u.uhorizon)
648 return (0);
649 if (!levl[x][y].lit)
650 return (0);
651 dx = x - u.ux;
652 adx = abs(dx);
653 sdx = sgn(dx);
654 dy = y - u.uy;
655 ady = abs(dy);
656 sdy = sgn(dy);
657 if (dx == 0 || dy == 0 || adx == ady) {
658 dmax = (dx == 0) ? ady : adx;
659 for (d = 1; d <= dmax; d++)
660 if (!rroom(sdx * d, sdy * d))
661 return (0);
662 return (1);
663 } else if (ady > adx) {
664 for (d = 1; d <= ady; d++) {
665 if (!rroom(sdx * ((d * adx) / ady), sdy * d) ||
666 !rroom(sdx * ((d * adx - 1) / ady + 1), sdy * d))
667 return (0);
668 }
669 return (1);
670 } else {
671 for (d = 1; d <= adx; d++) {
672 if (!rroom(sdx * d, sdy * ((d * ady) / adx)) ||
673 !rroom(sdx * d, sdy * ((d * ady - 1) / adx + 1)))
674 return (0);
675 }
676 return (1);
677 }
678 }
679
680 int
681 rroom(x, y)
682 int x, y;
683 {
684 return (IS_ROOM(levl[u.ux + x][u.uy + y].typ));
685 }
686
687 #else
688
689 int
690 cansee(x, y)
691 xchar x, y;
692 {
693 if (Blind || u.uswallow)
694 return (0);
695 if (dist(x, y) < 3)
696 return (1);
697 if (levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
698 y <= seehy)
699 return (1);
700 return (0);
701 }
702 #endif /* QUEST */
703
704 int
705 sgn(a)
706 int a;
707 {
708 return ((a > 0) ? 1 : (a == 0) ? 0 : -1);
709 }
710
711 #ifdef QUEST
712 void
713 setsee()
714 {
715 int x, y;
716
717 if (Blind) {
718 pru();
719 return;
720 }
721 for (y = u.uy - u.uhorizon; y <= u.uy + u.uhorizon; y++)
722 for (x = u.ux - u.uhorizon; x <= u.ux + u.uhorizon; x++) {
723 if (cansee(x, y))
724 prl(x, y);
725 }
726 }
727
728 #else
729
730 void
731 setsee()
732 {
733 int x, y;
734
735 if (Blind) {
736 pru();
737 return;
738 }
739 if (!levl[u.ux][u.uy].lit) {
740 seelx = u.ux - 1;
741 seehx = u.ux + 1;
742 seely = u.uy - 1;
743 seehy = u.uy + 1;
744 } else {
745 for (seelx = u.ux; levl[seelx - 1][u.uy].lit; seelx--);
746 for (seehx = u.ux; levl[seehx + 1][u.uy].lit; seehx++);
747 for (seely = u.uy; levl[u.ux][seely - 1].lit; seely--);
748 for (seehy = u.uy; levl[u.ux][seehy + 1].lit; seehy++);
749 }
750 for (y = seely; y <= seehy; y++)
751 for (x = seelx; x <= seehx; x++) {
752 prl(x, y);
753 }
754 if (!levl[u.ux][u.uy].lit)
755 seehx = 0; /* seems necessary elsewhere */
756 else {
757 if (seely == u.uy)
758 for (x = u.ux - 1; x <= u.ux + 1; x++)
759 prl(x, seely - 1);
760 if (seehy == u.uy)
761 for (x = u.ux - 1; x <= u.ux + 1; x++)
762 prl(x, seehy + 1);
763 if (seelx == u.ux)
764 for (y = u.uy - 1; y <= u.uy + 1; y++)
765 prl(seelx - 1, y);
766 if (seehx == u.ux)
767 for (y = u.uy - 1; y <= u.uy + 1; y++)
768 prl(seehx + 1, y);
769 }
770 }
771 #endif /* QUEST */
772
773 void
774 nomul(nval)
775 int nval;
776 {
777 if (multi < 0)
778 return;
779 multi = nval;
780 flags.mv = flags.run = 0;
781 }
782
783 int
784 abon()
785 {
786 if (u.ustr == 3)
787 return (-3);
788 else if (u.ustr < 6)
789 return (-2);
790 else if (u.ustr < 8)
791 return (-1);
792 else if (u.ustr < 17)
793 return (0);
794 else if (u.ustr < 69)
795 return (1); /* up to 18/50 */
796 else if (u.ustr < 118)
797 return (2);
798 else
799 return (3);
800 }
801
802 int
803 dbon()
804 {
805 if (u.ustr < 6)
806 return (-1);
807 else if (u.ustr < 16)
808 return (0);
809 else if (u.ustr < 18)
810 return (1);
811 else if (u.ustr == 18)
812 return (2); /* up to 18 */
813 else if (u.ustr < 94)
814 return (3); /* up to 18/75 */
815 else if (u.ustr < 109)
816 return (4); /* up to 18/90 */
817 else if (u.ustr < 118)
818 return (5); /* up to 18/99 */
819 else
820 return (6);
821 }
822
823 void
824 losestr(num) /* may kill you; cause may be poison or */
825 int num; /* monster like 'A' */
826 {
827 u.ustr -= num;
828 while (u.ustr < 3) {
829 u.ustr++;
830 u.uhp -= 6;
831 u.uhpmax -= 6;
832 }
833 flags.botl = 1;
834 }
835
836 void
837 losehp(n, knam)
838 int n;
839 char *knam;
840 {
841 u.uhp -= n;
842 if (u.uhp > u.uhpmax)
843 u.uhpmax = u.uhp; /* perhaps n was negative */
844 flags.botl = 1;
845 if (u.uhp < 1) {
846 killer = knam; /* the thing that killed you */
847 done("died");
848 }
849 }
850
851 void
852 losehp_m(n, mtmp)
853 int n;
854 struct monst *mtmp;
855 {
856 u.uhp -= n;
857 flags.botl = 1;
858 if (u.uhp < 1)
859 done_in_by(mtmp);
860 }
861
862 void
863 losexp()
864 { /* hit by V or W */
865 int num;
866
867 if (u.ulevel > 1)
868 pline("Goodbye level %u.", u.ulevel--);
869 else
870 u.uhp = -1;
871 num = rnd(10);
872 u.uhp -= num;
873 u.uhpmax -= num;
874 u.uexp = newuexp();
875 flags.botl = 1;
876 }
877
878 int
879 inv_weight()
880 {
881 struct obj *otmp = invent;
882 int wt = (u.ugold + 500) / 1000;
883 int carrcap;
884 if (Levitation) /* pugh@cornell */
885 carrcap = MAX_CARR_CAP;
886 else {
887 carrcap = 5 * (((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
888 if (carrcap > MAX_CARR_CAP)
889 carrcap = MAX_CARR_CAP;
890 if (Wounded_legs & LEFT_SIDE)
891 carrcap -= 10;
892 if (Wounded_legs & RIGHT_SIDE)
893 carrcap -= 10;
894 }
895 while (otmp) {
896 wt += otmp->owt;
897 otmp = otmp->nobj;
898 }
899 return (wt - carrcap);
900 }
901
902 int
903 inv_cnt()
904 {
905 struct obj *otmp = invent;
906 int ct = 0;
907 while (otmp) {
908 ct++;
909 otmp = otmp->nobj;
910 }
911 return (ct);
912 }
913
914 long
915 newuexp()
916 {
917 return (10 * (1L << (u.ulevel - 1)));
918 }