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git.cameronkatri.com Git - bsdgames-darwin.git/blob - cribbage/support.c
2 * Copyright (c) 1980 Regents of the University of California.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 /*static char sccsid[] = "from: @(#)support.c 5.6 (Berkeley) 2/28/91";*/
36 static char rcsid
[] = "$Id: support.c,v 1.2 1993/08/01 18:55:09 mycroft Exp $";
45 #define NTV 10 /* number scores to test */
47 /* score to test reachability of, and order to test them in */
48 int tv
[ NTV
] = { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };
52 * computer chooses what to play in pegging...
53 * only called if no playable card will score points
64 if( n
<= 1 ) return( 0 );
65 if( s
< 4 ) { /* try for good value */
66 if( ( j
= anysumto(h
, n
, s
, 4) ) >= 0 ) return( j
);
67 if( ( j
= anysumto(h
, n
, s
, 3) ) >= 0 && s
== 0 )
70 if( s
> 0 && s
< 20 ) {
71 for( i
= 1; i
<= 10; i
++ ) { /* try for retaliation to 31 */
72 if( ( j
= anysumto(h
, n
, s
, 21-i
) ) >= 0 ) {
73 if( ( l
= numofval(h
, n
, i
) ) > 0 ) {
74 if( l
> 1 || VAL( h
[j
].rank
) != i
) return( j
);
80 for( i
= 0; i
< NTV
; i
++ ) { /* for retaliation after 15 */
81 if( ( j
= anysumto(h
, n
, s
, tv
[i
]) ) >= 0 ) {
82 if( ( l
= numofval(h
, n
, 15-tv
[i
]) ) > 0 ) {
83 if( l
> 1 || VAL( h
[j
].rank
) != 15-tv
[i
] ) return( j
);
89 for( i
= n
- 1; i
>= 0; --i
) { /* remember: h is sorted */
90 l
= s
+ VAL( h
[i
].rank
);
91 if( l
> 31 ) continue;
92 if( l
!= 5 && l
!= 10 && l
!= 21 ) {
97 if( j
>= 0 ) return( j
);
98 for( i
= n
- 1; i
>= 0; --i
) {
99 l
= s
+ VAL( h
[i
].rank
);
100 if( l
> 31 ) continue;
102 if( l
!= 5 && l
!= 21 ) {
114 * Evaluate and score a player hand or crib
121 register BOOLEAN win
;
122 static char prompt
[BUFSIZ
];
124 prhand(hand
, CINHAND
, Playwin
, FALSE
);
125 (void)sprintf(prompt
, "Your %s scores ", s
);
126 i
= scorehand(hand
, turnover
, CINHAND
, strcmp(s
, "crib") == 0, explain
);
127 if ((j
= number(0, 29, prompt
)) == 19)
131 win
= chkscr(&pscore
, i
);
132 msg("It's really only %d points; I get %d", i
, 2);
134 win
= chkscr(&cscore
, 2);
137 win
= chkscr(&pscore
, j
);
138 msg("You should have taken %d, not %d!", i
, j
);
141 msg("Explanation: %s", expl
);
145 win
= chkscr(&pscore
, i
);
151 * Handle scoring and displaying the computers hand
159 j
= scorehand(h
, turnover
, CINHAND
, strcmp(s
, "crib") == 0, FALSE
);
160 prhand(h
, CINHAND
, Compwin
, FALSE
);
161 msg("My %s scores %d", s
, (j
== 0 ? 19 : j
));
162 return chkscr(&cscore
, j
);
167 * Add inc to scr and test for > glimit, printing on the scoring
168 * board while we're at it.
171 int Lastscore
[2] = {-1, -1};
178 myturn
= (scr
== &cscore
);
180 prpeg(Lastscore
[myturn
], '.', myturn
);
181 Lastscore
[myturn
] = *scr
;
183 prpeg(*scr
, PEG
, myturn
);
186 return (*scr
>= glimit
);
191 * Put out the peg character on the score board and put the
192 * score up on the board.
194 prpeg(score
, peg
, myturn
)
206 if (score
<= 0 || score
>= glimit
) {
217 x
= (score
- 1) % 30;
218 if (score
> 90 || (score
> 30 && score
<= 60)) {
226 mvprintw(SCORE_Y
+ (myturn
? 7 : 1), SCORE_X
+ 10, "%3d", score
);
230 * cdiscard -- the computer figures out what is the best discard for
231 * the crib and puts the best two cards at the end
238 CARD d
[ CARDS
], h
[ FULLHAND
], cb
[ 2 ];
239 register int i
, j
, k
;
242 static int undo1
[15] = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
243 static int undo2
[15] = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};
247 for( i
= 0; i
< knownum
; i
++ ) { /* get all other cards */
248 cremove( known
[i
], d
, nc
-- );
250 for( i
= 0; i
< 15; i
++ ) sums
[i
] = 0L;
252 for( i
= 0; i
< (FULLHAND
- 1); i
++ ) {
254 for( j
= i
+ 1; j
< FULLHAND
; j
++ ) {
256 for( k
= 0; k
< FULLHAND
; k
++ ) h
[k
] = chand
[k
];
257 cremove( chand
[i
], h
, FULLHAND
);
258 cremove( chand
[j
], h
, FULLHAND
- 1 );
259 for( k
= 0; k
< nc
; k
++ ) {
260 sums
[ns
] += scorehand( h
, d
[k
], CINHAND
, TRUE
, FALSE
);
261 if( mycrib
) sums
[ns
] += adjust( cb
, d
[k
] );
262 else sums
[ns
] -= adjust( cb
, d
[k
] );
268 for( i
= 1; i
< 15; i
++ ) if( sums
[i
] > sums
[j
] ) j
= i
;
269 for( k
= 0; k
< FULLHAND
; k
++ ) h
[k
] = chand
[k
];
270 cremove( h
[ undo1
[j
] ], chand
, FULLHAND
);
271 cremove( h
[ undo2
[j
] ], chand
, FULLHAND
- 1 );
272 chand
[4] = h
[ undo1
[j
] ];
273 chand
[5] = h
[ undo2
[j
] ];
279 * returns true if some card in hand can be played without exceeding 31
282 anymove( hand
, n
, sum
)
290 if( n
< 1 ) return( FALSE
);
292 for( i
= 1; i
< n
; i
++ ) {
293 if( hand
[i
].rank
< j
) j
= hand
[i
].rank
;
295 return( sum
+ VAL( j
) <= 31 );
301 * anysumto returns the index (0 <= i < n) of the card in hand that brings
302 * the s up to t, or -1 if there is none
305 anysumto( hand
, n
, s
, t
)
313 for( i
= 0; i
< n
; i
++ ) {
314 if( s
+ VAL( hand
[i
].rank
) == t
) return( i
);
323 * return the number of cards in h having the given rank value
335 for( i
= 0; i
< n
; i
++ ) {
336 if( VAL( h
[i
].rank
) == v
) ++j
;
344 * makeknown remembers all n cards in h for future recall
354 for( i
= 0; i
< n
; i
++ ) {
355 known
[ knownum
++ ] = h
[i
];