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git.cameronkatri.com Git - bsdgames-darwin.git/blob - robots/play_level.c
1 /* $NetBSD: play_level.c,v 1.5 2001/01/16 02:50:28 cgd Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93";
41 __RCSID("$NetBSD: play_level.c,v 1.5 2001/01/16 02:50:28 cgd Exp $");
49 * Let the player play the current level
56 move(My_pos
.y
, My_pos
.x
);
59 for (cp
= Robots
; cp
< &Robots
[MAXROBOTS
]; cp
++) {
76 while (!Dead
&& Num_robots
> 0) {
77 move(My_pos
.y
, My_pos
.x
);
83 if (Field
[My_pos
.y
][My_pos
.x
] != 0)
88 move(Y_PROMPT
, X_PROMPT
);
90 move(Y_PROMPT
+ 1, X_PROMPT
);
97 * if the player didn't die, add on the possible bonuses
103 if (Level
== Start_level
&& Start_level
> 1) {
104 move(Y_PROMPT
, X_PROMPT
);
105 printw("Advance bonus: %d", S_BONUS
);
111 if (Wait_bonus
!= 0) {
113 move(Y_PROMPT
, X_PROMPT
);
115 move(Y_PROMPT
+ 1, X_PROMPT
);
116 printw("Wait bonus: %d", Wait_bonus
);
118 add_score(Wait_bonus
);