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1 /* $NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $ */
2 /*
3 * Hunt
4 * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
5 * San Francisco, California
6 */
7
8 #include <sys/cdefs.h>
9 #ifndef lint
10 __RCSID("$NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $");
11 #endif /* not lint */
12
13 # include "hunt.h"
14
15 # define ISCLEAR(y,x) (Maze[y][x] == SPACE)
16 # define ODD(n) ((n) & 01)
17
18 static int candig __P((int, int));
19 static void dig __P((int, int));
20 static void dig_maze __P((int, int));
21 static void remap __P((void));
22
23 void
24 makemaze()
25 {
26 char *sp;
27 int y, x;
28
29 /*
30 * fill maze with walls
31 */
32 sp = &Maze[0][0];
33 while (sp < &Maze[HEIGHT - 1][WIDTH])
34 *sp++ = DOOR;
35
36 x = rand_num(WIDTH / 2) * 2 + 1;
37 y = rand_num(HEIGHT / 2) * 2 + 1;
38 dig_maze(x, y);
39 remap();
40 }
41
42 # define NPERM 24
43 # define NDIR 4
44
45 int dirs[NPERM][NDIR] = {
46 {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1},
47 {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0},
48 {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1},
49 {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3},
50 {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0},
51 {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0}
52 };
53
54 int incr[NDIR][2] = {
55 {0, 1}, {1, 0}, {0, -1}, {-1, 0}
56 };
57
58 static void
59 dig(y, x)
60 int y, x;
61 {
62 int *dp;
63 int *ip;
64 int ny, nx;
65 int *endp;
66
67 Maze[y][x] = SPACE; /* Clear this spot */
68 dp = dirs[rand_num(NPERM)];
69 endp = &dp[NDIR];
70 while (dp < endp) {
71 ip = &incr[*dp++][0];
72 ny = y + *ip++;
73 nx = x + *ip;
74 if (candig(ny, nx))
75 dig(ny, nx);
76 }
77 }
78
79 /*
80 * candig:
81 * Is it legal to clear this spot?
82 */
83 static int
84 candig(y, x)
85 int y, x;
86 {
87 int i;
88
89 if (ODD(x) && ODD(y))
90 return FALSE; /* can't touch ODD spots */
91
92 if (y < UBOUND || y >= DBOUND)
93 return FALSE; /* Beyond vertical bounds, NO */
94 if (x < LBOUND || x >= RBOUND)
95 return FALSE; /* Beyond horizontal bounds, NO */
96
97 if (ISCLEAR(y, x))
98 return FALSE; /* Already clear, NO */
99
100 i = ISCLEAR(y, x + 1);
101 i += ISCLEAR(y, x - 1);
102 if (i > 1)
103 return FALSE; /* Introduces cycle, NO */
104 i += ISCLEAR(y + 1, x);
105 if (i > 1)
106 return FALSE; /* Introduces cycle, NO */
107 i += ISCLEAR(y - 1, x);
108 if (i > 1)
109 return FALSE; /* Introduces cycle, NO */
110
111 return TRUE; /* OK */
112 }
113
114 void
115 dig_maze(x, y)
116 int x, y;
117 {
118 int tx, ty;
119 int i, j;
120 int order[4];
121 #define MNORTH 0x1
122 #define MSOUTH 0x2
123 #define MEAST 0x4
124 #define MWEST 0x8
125
126 tx = ty = 0;
127 Maze[y][x] = SPACE;
128 order[0] = MNORTH;
129 for (i = 1; i < 4; i++) {
130 j = rand_num(i + 1);
131 order[i] = order[j];
132 order[j] = 0x1 << i;
133 }
134 for (i = 0; i < 4; i++) {
135 switch (order[i]) {
136 case MNORTH:
137 tx = x;
138 ty = y - 2;
139 break;
140 case MSOUTH:
141 tx = x;
142 ty = y + 2;
143 break;
144 case MEAST:
145 tx = x + 2;
146 ty = y;
147 break;
148 case MWEST:
149 tx = x - 2;
150 ty = y;
151 break;
152 }
153 if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
154 continue;
155 if (Maze[ty][tx] == SPACE)
156 continue;
157 Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
158 dig_maze(tx, ty);
159 }
160 }
161
162 void
163 remap()
164 {
165 int y, x;
166 char *sp;
167 int stat;
168
169 for (y = 0; y < HEIGHT; y++)
170 for (x = 0; x < WIDTH; x++) {
171 sp = &Maze[y][x];
172 if (*sp == SPACE)
173 continue;
174 stat = 0;
175 if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
176 stat |= NORTH;
177 if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
178 stat |= SOUTH;
179 if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
180 stat |= EAST;
181 if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
182 stat |= WEST;
183 switch (stat) {
184 case WEST | EAST:
185 case EAST:
186 case WEST:
187 *sp = WALL1;
188 break;
189 case NORTH | SOUTH:
190 case NORTH:
191 case SOUTH:
192 *sp = WALL2;
193 break;
194 case 0:
195 # ifdef RANDOM
196 *sp = DOOR;
197 # endif
198 # ifdef REFLECT
199 *sp = rand_num(2) ? WALL4 : WALL5;
200 # endif
201 break;
202 default:
203 *sp = WALL3;
204 break;
205 }
206 }
207 memcpy(Orig_maze, Maze, sizeof Maze);
208 }