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I wish the socket API didn't require casts. Easy to mess them up.
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1 /* $NetBSD: hack.vault.c,v 1.9 2011/08/16 09:26:22 christos Exp $ */
2
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37 /*
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.vault.c,v 1.9 2011/08/16 09:26:22 christos Exp $");
67 #endif /* not lint */
68
69 #include "hack.h"
70 #include "extern.h"
71 #ifdef QUEST
72 void
73 setgd(void)
74 {
75 }
76
77 int
78 gd_move(void)
79 {
80 return (2);
81 }
82
83 void
84 gddead(void)
85 {
86 }
87
88 void
89 replgd(struct monst *mtmp __unused, struct monst *mtmp2 __unused)
90 {
91 }
92
93 void
94 invault(void)
95 {
96 }
97
98 #else
99
100
101 #include "def.mkroom.h"
102 #define FCSIZ (ROWNO+COLNO)
103 struct fakecorridor {
104 xchar fx, fy, ftyp;
105 };
106
107 struct egd {
108 int fcbeg, fcend; /* fcend: first unused pos */
109 xchar gdx, gdy; /* goal of guard's walk */
110 unsigned gddone:1;
111 struct fakecorridor fakecorr[FCSIZ];
112 };
113
114 static const struct permonst pm_guard =
115 {"guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd)};
116
117 static struct monst *guard;
118 static int gdlevel;
119
120 static void restfakecorr(void);
121 static int goldincorridor(void);
122
123 static void
124 restfakecorr(void)
125 {
126 int fcx, fcy, fcbeg;
127 struct rm *crm;
128 struct egd *egd = monster_private(guard);
129
130 while ((fcbeg = egd->fcbeg) < egd->fcend) {
131 fcx = egd->fakecorr[fcbeg].fx;
132 fcy = egd->fakecorr[fcbeg].fy;
133 if ((u.ux == fcx && u.uy == fcy) || cansee(fcx, fcy) ||
134 m_at(fcx, fcy))
135 return;
136 crm = &levl[fcx][fcy];
137 crm->typ = egd->fakecorr[fcbeg].ftyp;
138 if (!crm->typ)
139 crm->seen = 0;
140 newsym(fcx, fcy);
141 egd->fcbeg++;
142 }
143 /* it seems he left the corridor - let the guard disappear */
144 mondead(guard);
145 guard = 0;
146 }
147
148 static int
149 goldincorridor(void)
150 {
151 int fci;
152 struct egd *egd = monster_private(guard);
153
154 for (fci = egd->fcbeg; fci < egd->fcend; fci++)
155 if (g_at(egd->fakecorr[fci].fx, egd->fakecorr[fci].fy))
156 return (1);
157 return (0);
158 }
159
160 void
161 setgd(void)
162 {
163 struct monst *mtmp;
164 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
165 if (mtmp->isgd) {
166 guard = mtmp;
167 gdlevel = dlevel;
168 return;
169 }
170 guard = 0;
171 }
172
173 void
174 invault(void)
175 {
176 int tmp = inroom(u.ux, u.uy);
177 struct egd *egd;
178 if (tmp < 0 || rooms[tmp].rtype != VAULT) {
179 u.uinvault = 0;
180 return;
181 }
182 if (++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
183 char buf[BUFSZ];
184 int x, y, dd, gx, gy;
185
186 /* first find the goal for the guard */
187 for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
188 for (y = u.uy - dd; y <= u.uy + dd; y++) {
189 if (y < 0 || y > ROWNO - 1)
190 continue;
191 for (x = u.ux - dd; x <= u.ux + dd; x++) {
192 if (y != u.uy - dd && y != u.uy + dd && x != u.ux - dd)
193 x = u.ux + dd;
194 if (x < 0 || x > COLNO - 1)
195 continue;
196 if (levl[x][y].typ == CORR)
197 goto fnd;
198 }
199 }
200 }
201 impossible("Not a single corridor on this level??");
202 tele();
203 return;
204 fnd:
205 gx = x;
206 gy = y;
207
208 /* next find a good place for a door in the wall */
209 x = u.ux;
210 y = u.uy;
211 while (levl[x][y].typ == ROOM) {
212 int dx, dy;
213
214 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
215 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
216 if (abs(gx - x) >= abs(gy - y))
217 x += dx;
218 else
219 y += dy;
220 }
221
222 /* make something interesting happen */
223 if (!(guard = makemon(&pm_guard, x, y)))
224 return;
225 guard->isgd = guard->mpeaceful = 1;
226 egd = monster_private(guard);
227 egd->gddone = 0;
228 gdlevel = dlevel;
229 if (!cansee(guard->mx, guard->my)) {
230 mondead(guard);
231 guard = 0;
232 return;
233 }
234 pline("Suddenly one of the Vault's guards enters!");
235 pmon(guard);
236 do {
237 pline("\"Hello stranger, who are you?\" - ");
238 getlin(buf);
239 } while (!letter(buf[0]));
240
241 if (!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
242 pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
243 mondead(guard);
244 guard = 0;
245 return;
246 }
247 clrlin();
248 pline("\"I don't know you.\"");
249 if (!u.ugold)
250 pline("\"Please follow me.\"");
251 else {
252 pline("\"Most likely all that gold was stolen from this vault.\"");
253 pline("\"Please drop your gold (say d$ ) and follow me.\"");
254 }
255 egd->gdx = gx;
256 egd->gdy = gy;
257 egd->fcbeg = 0;
258 egd->fakecorr[0].fx = x;
259 egd->fakecorr[0].fy = y;
260 egd->fakecorr[0].ftyp = levl[x][y].typ;
261 levl[x][y].typ = DOOR;
262 egd->fcend = 1;
263 }
264 }
265
266 int
267 gd_move(void)
268 {
269 int x, y, dx, dy, gx, gy, nx, ny, typ;
270 struct fakecorridor *fcp;
271 struct rm *crm;
272 struct egd *egd = monster_private(guard);
273 if (!guard || gdlevel != dlevel) {
274 impossible("Where is the guard?");
275 return (2); /* died */
276 }
277 if (u.ugold || goldincorridor())
278 return (0); /* didnt move */
279 if (dist(guard->mx, guard->my) > 1 || egd->gddone) {
280 restfakecorr();
281 return (0); /* didnt move */
282 }
283 x = guard->mx;
284 y = guard->my;
285 /* look around (hor & vert only) for accessible places */
286 for (nx = x - 1; nx <= x + 1; nx++)
287 for (ny = y - 1; ny <= y + 1; ny++) {
288 if (nx == x || ny == y)
289 if (nx != x || ny != y)
290 if (isok(nx, ny))
291 if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
292 int i;
293 for (i = egd->fcbeg; i < egd->fcend; i++)
294 if (egd->fakecorr[i].fx == nx &&
295 egd->fakecorr[i].fy == ny)
296 goto nextnxy;
297 if ((i = inroom(nx, ny)) >= 0 && rooms[i].rtype == VAULT)
298 goto nextnxy;
299 /*
300 * seems we found a
301 * good place to
302 * leave him alone
303 */
304 egd->gddone = 1;
305 if (ACCESSIBLE(typ))
306 goto newpos;
307 crm->typ = (typ == SCORR) ? CORR : DOOR;
308 goto proceed;
309 }
310 nextnxy: ;
311 }
312 nx = x;
313 ny = y;
314 gx = egd->gdx;
315 gy = egd->gdy;
316 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
317 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
318 if (abs(gx - x) >= abs(gy - y))
319 nx += dx;
320 else
321 ny += dy;
322
323 while ((typ = (crm = &levl[nx][ny])->typ) != 0) {
324 /*
325 * in view of the above we must have IS_WALL(typ) or typ ==
326 * POOL
327 */
328 /* must be a wall here */
329 if (isok(nx + nx - x, ny + ny - y) && typ != POOL &&
330 ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) {
331 crm->typ = DOOR;
332 goto proceed;
333 }
334 if (dy && nx != x) {
335 nx = x;
336 ny = y + dy;
337 continue;
338 }
339 if (dx && ny != y) {
340 ny = y;
341 nx = x + dx;
342 dy = 0;
343 continue;
344 }
345 /* I don't like this, but ... */
346 crm->typ = DOOR;
347 goto proceed;
348 }
349 crm->typ = CORR;
350 proceed:
351 if (cansee(nx, ny)) {
352 mnewsym(nx, ny);
353 prl(nx, ny);
354 }
355 fcp = &(egd->fakecorr[egd->fcend]);
356 if (egd->fcend++ == FCSIZ)
357 panic("fakecorr overflow");
358 fcp->fx = nx;
359 fcp->fy = ny;
360 fcp->ftyp = typ;
361 newpos:
362 if (egd->gddone)
363 nx = ny = 0;
364 guard->mx = nx;
365 guard->my = ny;
366 pmon(guard);
367 restfakecorr();
368 return (1);
369 }
370
371 void
372 gddead(void)
373 {
374 guard = 0;
375 }
376
377 void
378 replgd(struct monst *mtmp, struct monst *mtmp2)
379 {
380 if (mtmp == guard)
381 guard = mtmp2;
382 }
383
384 #endif /* QUEST */