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Change the macro to roll a six-sided die from die() to dieroll() (for
[bsdgames-darwin.git] / sail / pl_3.c
1 /* $NetBSD: pl_3.c,v 1.9 2000/11/30 22:02:20 jwise Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: pl_3.c,v 1.9 2000/11/30 22:02:20 jwise Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include "player.h"
46 #include <stdlib.h>
47
48 void
49 acceptcombat()
50 {
51 int men = 0;
52 int target, temp;
53 int n, r;
54 int index, rakehim, sternrake;
55 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
56 int crew[3];
57 int load;
58 int guns, car, ready, shootat, hit;
59 int roll;
60 struct ship *closest;
61
62 crew[0] = mc->crew1;
63 crew[1] = mc->crew2;
64 crew[2] = mc->crew3;
65 for (n = 0; n < 3; n++) {
66 if (mf->OBP[n].turnsent)
67 men += mf->OBP[n].mensent;
68 }
69 for (n = 0; n < 3; n++) {
70 if (mf->DBP[n].turnsent)
71 men += mf->DBP[n].mensent;
72 }
73 if (men) {
74 crew[0] = men/100 ? 0 : crew[0] != 0;
75 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
76 crew[2] = men%10 ? 0 : crew[2] != 0;
77 }
78 for (r = 0; r < 2; r++) {
79 if (r) {
80 ready = mf->readyR;
81 load = mf->loadR;
82 guns = mc->gunR;
83 car = mc->carR;
84 } else {
85 ready = mf->readyL;
86 load = mf->loadL;
87 guns = mc->gunL;
88 car = mc->carL;
89 }
90 if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
91 goto cant;
92 if (mf->struck || !crew[2])
93 goto cant;
94 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
95 if (closest == 0)
96 goto cant;
97 if (closest->file->struck)
98 goto cant;
99 target = range(ms, closest);
100 if (target > rangeofshot[load] || (!guns && target >= 3))
101 goto cant;
102 Signal("$$ within range of %s broadside.",
103 closest, r ? "right" : "left");
104 if (load > L_CHAIN && target < 6) {
105 switch (sgetch("Aim for hull or rigging? ",
106 (struct ship *)0, 1)) {
107 case 'r':
108 shootat = RIGGING;
109 break;
110 case 'h':
111 shootat = HULL;
112 break;
113 default:
114 shootat = -1;
115 Msg("'Avast there! Hold your fire.'");
116 }
117 } else {
118 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
119 shootat = -1;
120 Msg("Belay that! Hold your fire.");
121 } else
122 shootat = RIGGING;
123 }
124 if (shootat == -1)
125 continue;
126 fired = 1;
127 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
128 temp = portside(closest, ms, 1) - closest->file->dir + 1;
129 if (temp < 1)
130 temp += 8;
131 else if (temp > 8)
132 temp -= 8;
133 sternrake = temp > 4 && temp < 6;
134 if (rakehim) {
135 if (!sternrake)
136 Msg("Raking the %s!", closest->shipname);
137 else
138 Msg("Stern Rake! %s splintering!",
139 closest->shipname);
140 }
141 index = guns;
142 if (target < 3)
143 index += car;
144 index = (index - 1)/3;
145 index = index > 8 ? 8 : index;
146 if (!rakehim)
147 hit = HDT[index][target-1];
148 else
149 hit = HDTrake[index][target-1];
150 if (rakehim && sternrake)
151 hit++;
152 hit += QUAL[index][mc->qual-1];
153 for (n = 0; n < 3 && mf->captured == 0; n++)
154 if (!crew[n]) {
155 if (index <= 5)
156 hit--;
157 else
158 hit -= 2;
159 }
160 if (ready & R_INITIAL) {
161 if (index <= 3)
162 hit++;
163 else
164 hit += 2;
165 }
166 if (mf->captured != 0) {
167 if (index <= 1)
168 hit--;
169 else
170 hit -= 2;
171 }
172 hit += AMMO[index][load - 1];
173 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
174 hit--;
175 if (windspeed == 6 && temp == 4)
176 hit -= 2;
177 if (windspeed == 6 && temp <= 3)
178 hit--;
179 if (hit >= 0) {
180 roll = dieroll();
181 if (load == L_GRAPE)
182 chits = hit;
183 else {
184 const struct Tables *t;
185 if (hit > 10)
186 hit = 10;
187 t = &(shootat == RIGGING ? RigTable : HullTable)
188 [hit][roll-1];
189 chits = t->C;
190 rhits = t->R;
191 hhits = t->H;
192 ghits = t->G;
193 if (closest->file->FS)
194 rhits *= 2;
195 if (load == L_CHAIN) {
196 ghits = 0;
197 hhits = 0;
198 }
199 }
200 table(shootat, load, hit, closest, ms, roll);
201 }
202 Msg("Damage inflicted on the %s:", closest->shipname);
203 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
204 hhits, ghits, chits, rhits);
205 if (!r) {
206 mf->loadL = L_EMPTY;
207 mf->readyL = R_EMPTY;
208 } else {
209 mf->loadR = L_EMPTY;
210 mf->readyR = R_EMPTY;
211 }
212 continue;
213 cant:
214 Msg("Unable to fire %s broadside", r ? "right" : "left");
215 }
216 blockalarm();
217 draw_stat();
218 unblockalarm();
219 }
220
221 void
222 grapungrap()
223 {
224 struct ship *sp;
225 int i;
226
227 foreachship(sp) {
228 if (sp == ms || sp->file->dir == 0)
229 continue;
230 if (range(ms, sp) > 1 && !grappled2(ms, sp))
231 continue;
232 switch (sgetch("Attempt to grapple or ungrapple $$: ",
233 sp, 1)) {
234 case 'g':
235 if (dieroll() < 3
236 || ms->nationality == capship(sp)->nationality) {
237 Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
238 Write(W_GRAP, sp, player, 0, 0, 0);
239 Msg("Attempt succeeds!");
240 makesignal(ms, "grappled with $$", sp);
241 } else
242 Msg("Attempt fails.");
243 break;
244 case 'u':
245 for (i = grappled2(ms, sp); --i >= 0;) {
246 if (ms->nationality
247 == capship(sp)->nationality
248 || dieroll() < 3) {
249 cleangrapple(ms, sp, 0);
250 Msg("Attempt succeeds!");
251 makesignal(ms, "ungrappling with $$",
252 sp);
253 } else
254 Msg("Attempt fails.");
255 }
256 break;
257 }
258 }
259 }
260
261 void
262 unfoulplayer()
263 {
264 struct ship *to;
265 int i;
266
267 foreachship(to) {
268 if (fouled2(ms, to) == 0)
269 continue;
270 if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
271 continue;
272 for (i = fouled2(ms, to); --i >= 0;) {
273 if (dieroll() <= 2) {
274 cleanfoul(ms, to, 0);
275 Msg("Attempt succeeds!");
276 makesignal(ms, "Unfouling $$", to);
277 } else
278 Msg("Attempt fails.");
279 }
280 }
281 }