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1 /* $NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
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17 * This product includes software developed by the University of
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36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
41 __RCSID("$NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $");
50 ** Klingon Attack Routine
52 ** This routine performs the Klingon attack provided that
53 ** (1) Something happened this move (i.e., not free), and
54 ** (2) You are not cloaked. Note that if you issue the
55 ** cloak command, you are not considered cloaked until you
58 ** Klingons are permitted to move both before and after the
59 ** attack. They will tend to move toward you before the
60 ** attack and away from you after the attack.
62 ** Under certain conditions you can get a critical hit. This
63 ** sort of hit damages devices. The probability that a given
64 ** device is damaged depends on the device. Well protected
65 ** devices (such as the computer, which is in the core of the
66 ** ship and has considerable redundancy) almost never get
67 ** damaged, whereas devices which are exposed (such as the
68 ** warp engines) or which are particularly delicate (such as
69 ** the transporter) have a much higher probability of being
72 ** The actual amount of damage (i.e., how long it takes to fix
73 ** it) depends on the amount of the hit and the "damfac[]"
74 ** entry for the particular device.
76 ** Casualties can also occur.
81 int resting
; /* set if attack while resting */
84 int maxhit
, tothit
, shldabsb
;
85 double chgfac
, propor
, extradm
;
86 double dustfac
, tothe
;
92 if (Etc
.nkling
<= 0 || Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
94 if (Ship
.cloaked
&& Ship
.cloakgood
)
96 /* move before attack */
98 if (Ship
.cond
== DOCKED
)
101 printf("Starbase shields protect the %s\n", Ship
.shipname
);
104 /* setup shield effectiveness */
107 chgfac
= 0.25 + 0.50 * franf();
111 /* let each Klingon do his damndest */
112 for (i
= 0; i
< Etc
.nkling
; i
++)
114 /* if he's low on power he won't attack */
115 if (Etc
.klingon
[i
].power
< 20)
119 printf("\nStardate %.2f: Klingon attack:\n",
123 /* complete the hit */
124 dustfac
= 0.90 + 0.01 * franf();
125 tothe
= Etc
.klingon
[i
].avgdist
;
126 hit
= Etc
.klingon
[i
].power
* pow(dustfac
, tothe
) * Param
.hitfac
;
127 /* deplete his energy */
128 dustfac
= Etc
.klingon
[i
].power
;
129 Etc
.klingon
[i
].power
= dustfac
* Param
.phasfac
* (1.0 + (franf() - 0.5) * 0.2);
130 /* see how much of hit shields will absorb */
132 if (Ship
.shldup
|| Move
.shldchg
)
134 propor
= Ship
.shield
;
135 propor
/= Param
.shield
;
136 shldabsb
= propor
* chgfac
* hit
;
137 if (shldabsb
> Ship
.shield
)
138 shldabsb
= Ship
.shield
;
139 Ship
.shield
-= shldabsb
;
141 /* actually do the hit */
142 printf("\aHIT: %d units", hit
);
143 if (!damaged(SRSCAN
))
144 printf(" from %d,%d", Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
145 cas
= (shldabsb
* 100) / hit
;
148 printf(", shields absorb %d%%, effective hit %d\n",
156 /* see if damages occurred */
157 if (hit
>= (15 - Game
.skill
) * (25 - ranf(12)))
159 printf("\aCRITICAL HIT!!!\a\n");
160 /* select a device from probability vector */
162 for (l
= 0; cas
>= 0; l
++)
163 cas
-= Param
.damprob
[l
];
165 /* compute amount of damage */
166 extradm
= (hit
* Param
.damfac
[l
]) / (75 + ranf(25)) + 0.5;
167 /* damage the device */
172 printf("Sulu: Shields knocked down, captain.\n");
177 if (Ship
.energy
<= 0)
181 /* see what our casualities are like */
182 if (maxhit
>= 200 || tothit
>= 500)
184 cas
= tothit
* 0.015 * franf();
187 printf("McCoy: we suffered %d casualties in that attack.\n",
194 /* allow Klingons to move after attacking */