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git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/help.c
1 /* $NetBSD: help.c,v 1.4 1997/10/12 21:24:53 christos Exp $ */
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5 * The Regents of the University of California. All rights reserved.
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17 * This product includes software developed by the University of
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36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
41 __RCSID("$NetBSD: help.c,v 1.4 1997/10/12 21:24:53 christos Exp $");
51 ** call starbase for help
53 ** First, the closest starbase is selected. If there is a
54 ** a starbase in your own quadrant, you are in good shape.
55 ** This distance takes quadrant distances into account only.
57 ** A magic number is computed based on the distance which acts
58 ** as the probability that you will be rematerialized. You
61 ** When it is determined that you should be able to be remater-
62 ** ialized (i.e., when the probability thing mentioned above
63 ** comes up positive), you are put into that quadrant (anywhere).
64 ** Then, we try to see if there is a spot adjacent to the star-
65 ** base. If not, you can't be rematerialized!!! Otherwise,
66 ** it drops you there. It only tries five times to find a spot
67 ** to drop you. After that, it's your problem.
71 {"first", "second", "third"};
83 /* check to see if calling for help is reasonable ... */
84 if (Ship
.cond
== DOCKED
) {
85 printf("Uhura: But Captain, we're already docked\n");
90 if (damaged(SSRADIO
)) {
95 printf("Uhura: I'm not getting any response from starbase\n");
99 /* tut tut, there goes the score */
102 /* find the closest base */
104 if (Quad
[Ship
.quadx
][Ship
.quady
].bases
<= 0)
106 /* there isn't one in this quadrant */
107 for (i
= 0; i
< Now
.bases
; i
++)
109 /* compute distance */
110 dx
= Now
.base
[i
].x
- Ship
.quadx
;
111 dy
= Now
.base
[i
].y
- Ship
.quady
;
112 x
= dx
* dx
+ dy
* dy
;
115 /* see if better than what we already have */
123 /* go to that quadrant */
124 Ship
.quadx
= Now
.base
[l
].x
;
125 Ship
.quady
= Now
.base
[l
].y
;
133 /* dematerialize the Enterprise */
134 Sect
[Ship
.sectx
][Ship
.secty
] = EMPTY
;
135 printf("Starbase in %d,%d responds\n", Ship
.quadx
, Ship
.quady
);
137 /* this next thing acts as a probability that it will work */
138 x
= pow(1.0 - pow(0.94, dist
), 0.3333333);
140 /* attempt to rematerialize */
141 for (i
= 0; i
< 3; i
++)
144 printf("%s attempt to rematerialize ", Cntvect
[i
]);
147 /* ok, that's good. let's see if we can set her down */
148 for (j
= 0; j
< 5; j
++)
150 dx
= Etc
.starbase
.x
+ ranf(3) - 1;
151 if (dx
< 0 || dx
>= NSECTS
)
153 dy
= Etc
.starbase
.y
+ ranf(3) - 1;
154 if (dy
< 0 || dy
>= NSECTS
|| Sect
[dx
][dy
] != EMPTY
)
160 /* found an empty spot */
161 printf("succeeds\n");
164 Sect
[dx
][dy
] = Ship
.ship
;
169 /* the starbase must have been surrounded */
174 /* one, two, three strikes, you're out */