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1 /* $NetBSD: klmove.c,v 1.4 1997/10/12 21:24:57 christos Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
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11 * notice, this list of conditions and the following disclaimer.
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15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
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20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)klmove.c 8.1 (Berkeley) 5/31/93";
41 __RCSID("$NetBSD: klmove.c,v 1.4 1997/10/12 21:24:57 christos Exp $");
49 ** Move Klingons Around
51 ** This is a largely incomprehensible block of code that moves
52 ** Klingons around in a quadrant. It was written in a very
53 ** "program as you go" fashion, and is a prime candidate for
56 ** The flag `fl' is zero before an attack, one after an attack,
57 ** and two if you are leaving a quadrant. This serves to
58 ** change the probability and distance that it moves.
60 ** Basically, what it will try to do is to move a certain number
61 ** of steps either toward you or away from you. It will avoid
62 ** stars whenever possible. Nextx and nexty are the next
63 ** sector to move to on a per-Klingon basis; they are roughly
64 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
65 ** looky are the sector that you are going to look at to see
66 ** if you can move their. Dx and dy are the increment. Fudgex
67 ** and fudgey are the things you change around to change your
68 ** course around stars.
88 printf("klmove: fl = %d, Etc.nkling = %d\n", fl
, Etc
.nkling
);
90 for (n
= 0; n
< Etc
.nkling
; n
++)
95 i
= 100.0 * k
->power
/ Param
.klingpwr
;
96 if (ranf(i
) >= Param
.moveprob
[2 * Move
.newquad
+ fl
])
98 /* compute distance to move */
99 motion
= ranf(75) - 25;
100 motion
*= k
->avgdist
* Param
.movefac
[2 * Move
.newquad
+ fl
];
101 /* compute direction */
102 dx
= Ship
.sectx
- k
->x
+ ranf(3) - 1;
103 dy
= Ship
.secty
- k
->y
+ ranf(3) - 1;
109 dx
= dx
/ bigger
+ 0.5;
110 dy
= dy
/ bigger
+ 0.5;
118 /* try to move the klingon */
121 for (; motion
> 0; motion
--)
125 if (lookx
< 0 || lookx
>= NSECTS
|| looky
< 0 || looky
>= NSECTS
)
140 if (qx
< 0 || qx
>= NQUADS
|| qy
< 0 || qy
>= NQUADS
||
141 Quad
[qx
][qy
].stars
< 0 || Quad
[qx
][qy
].klings
> MAXKLQUAD
- 1)
143 if (!damaged(SRSCAN
))
145 printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
147 motion
= Quad
[qx
][qy
].scanned
;
148 if (motion
>= 0 && motion
< 1000)
149 Quad
[qx
][qy
].scanned
+= 100;
150 motion
= Quad
[Ship
.quadx
][Ship
.quady
].scanned
;
151 if (motion
>= 0 && motion
< 1000)
152 Quad
[Ship
.quadx
][Ship
.quady
].scanned
-= 100;
154 Sect
[k
->x
][k
->y
] = EMPTY
;
155 Quad
[qx
][qy
].klings
+= 1;
157 *k
= Etc
.klingon
[Etc
.nkling
];
158 Quad
[Ship
.quadx
][Ship
.quady
].klings
-= 1;
162 if (Sect
[lookx
][looky
] != EMPTY
)
164 lookx
= nextx
+ fudgex
;
165 if (lookx
< 0 || lookx
>= NSECTS
)
167 if (Sect
[lookx
][looky
] != EMPTY
)
170 looky
= nexty
+ fudgey
;
171 if (looky
< 0 || looky
>= NSECTS
|| Sect
[lookx
][looky
] != EMPTY
)
181 if (k
&& (k
->x
!= nextx
|| k
->y
!= nexty
))
183 if (!damaged(SRSCAN
))
184 printf("Klingon at %d,%d moves to %d,%d\n",
185 k
->x
, k
->y
, nextx
, nexty
);
186 Sect
[k
->x
][k
->y
] = EMPTY
;
187 Sect
[k
->x
= nextx
][k
->y
= nexty
] = KLINGON
;