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git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/autover.c
1 /* $NetBSD: autover.c,v 1.3 1995/04/22 10:58:28 cgd Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
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11 * notice, this list of conditions and the following disclaimer.
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15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
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20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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38 static char sccsid
[] = "@(#)autover.c 8.1 (Berkeley) 5/31/93";
40 static char rcsid
[] = "$NetBSD: autover.c,v 1.3 1995/04/22 10:58:28 cgd Exp $";
49 ** If we should be so unlucky as to be caught in a quadrant
50 ** with a supernova in it, this routine is called. It is
51 ** called from checkcond().
53 ** It sets you to a random warp (guaranteed to be over 6.0)
54 ** and starts sending you off "somewhere" (whereever that is).
56 ** Please note that it is VERY important that you reset your
57 ** warp speed after the automatic override is called. The new
58 ** warp factor does not stay in effect for just this routine.
60 ** This routine will never try to send you more than sqrt(2)
61 ** quadrants, since that is all that is needed.
69 printf("\07RED ALERT: The %s is in a supernova quadrant\n", Ship
.shipname
);
70 printf("*** Emergency override attempts to hurl %s to safety\n", Ship
.shipname
);
71 /* let's get our ass out of here */
72 Ship
.warp
= 6.0 + 2.0 * franf();
73 Ship
.warp2
= Ship
.warp
* Ship
.warp
;
74 Ship
.warp3
= Ship
.warp2
* Ship
.warp
;
75 dist
= 0.75 * Ship
.energy
/ (Ship
.warp3
* (Ship
.shldup
+ 1));
81 warp(-1, course
, dist
);