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git.cameronkatri.com Git - bsdgames-darwin.git/blob - gomoku/bdinit.c
1 /* $NetBSD: bdinit.c,v 1.7 2009/06/04 05:43:29 dholland Exp $ */
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 #include <sys/cdefs.h>
38 static char sccsid
[] = "from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95";
40 __RCSID("$NetBSD: bdinit.c,v 1.7 2009/06/04 05:43:29 dholland Exp $");
48 bdinit(struct spotstr
*bp
)
56 /* mark the borders as such */
58 for (i
= BSZ2
; --i
>= 0; sp
++) {
59 sp
->s_occ
= BORDER
; /* top border */
60 sp
->s_flags
= BFLAGALL
;
63 /* fill entire board with EMPTY spots */
64 memset(frames
, 0, sizeof(frames
));
66 for (j
= 0; ++j
< BSZ1
; sp
++) { /* for each row */
67 for (i
= 0; ++i
< BSZ1
; sp
++) { /* for each column */
72 /* directions 1, 2, 3 are blocked */
73 sp
->s_flags
|= (BFLAG
<< 1) | (BFLAG
<< 2) |
75 sp
->s_fval
[BLACK
][1].s
= MAXCOMBO
;
76 sp
->s_fval
[BLACK
][2].s
= MAXCOMBO
;
77 sp
->s_fval
[BLACK
][3].s
= MAXCOMBO
;
78 sp
->s_fval
[WHITE
][1].s
= MAXCOMBO
;
79 sp
->s_fval
[WHITE
][2].s
= MAXCOMBO
;
80 sp
->s_fval
[WHITE
][3].s
= MAXCOMBO
;
82 /* five spaces, blocked on one side */
83 sp
->s_fval
[BLACK
][1].s
= 0x500;
84 sp
->s_fval
[BLACK
][2].s
= 0x500;
85 sp
->s_fval
[BLACK
][3].s
= 0x500;
86 sp
->s_fval
[WHITE
][1].s
= 0x500;
87 sp
->s_fval
[WHITE
][2].s
= 0x500;
88 sp
->s_fval
[WHITE
][3].s
= 0x500;
90 /* six spaces, not blocked */
91 sp
->s_fval
[BLACK
][1].s
= 0x401;
92 sp
->s_fval
[BLACK
][2].s
= 0x401;
93 sp
->s_fval
[BLACK
][3].s
= 0x401;
94 sp
->s_fval
[WHITE
][1].s
= 0x401;
95 sp
->s_fval
[WHITE
][2].s
= 0x401;
96 sp
->s_fval
[WHITE
][3].s
= 0x401;
99 /* directions 0, 1 are blocked */
100 sp
->s_flags
|= BFLAG
| (BFLAG
<< 1);
101 sp
->s_fval
[BLACK
][0].s
= MAXCOMBO
;
102 sp
->s_fval
[BLACK
][1].s
= MAXCOMBO
;
103 sp
->s_fval
[WHITE
][0].s
= MAXCOMBO
;
104 sp
->s_fval
[WHITE
][1].s
= MAXCOMBO
;
105 } else if (i
== (BSZ
- 4)) {
106 sp
->s_fval
[BLACK
][0].s
= 0x500;
107 sp
->s_fval
[WHITE
][0].s
= 0x500;
108 /* if direction 1 is not blocked */
109 if (!(sp
->s_flags
& (BFLAG
<< 1))) {
110 sp
->s_fval
[BLACK
][1].s
= 0x500;
111 sp
->s_fval
[WHITE
][1].s
= 0x500;
114 sp
->s_fval
[BLACK
][0].s
= 0x401;
115 sp
->s_fval
[WHITE
][0].s
= 0x401;
117 /* direction 3 is blocked */
118 sp
->s_flags
|= (BFLAG
<< 3);
119 sp
->s_fval
[BLACK
][3].s
= MAXCOMBO
;
120 sp
->s_fval
[WHITE
][3].s
= MAXCOMBO
;
122 !(sp
->s_flags
& (BFLAG
<< 3))) {
123 sp
->s_fval
[BLACK
][3].s
= 0x500;
124 sp
->s_fval
[WHITE
][3].s
= 0x500;
128 * Allocate a frame structure for non blocked frames.
130 for (r
= 4; --r
>= 0; ) {
131 if (sp
->s_flags
& (BFLAG
<< r
))
133 cbp
->c_combo
.s
= sp
->s_fval
[BLACK
][r
].s
;
134 cbp
->c_vertex
= sp
- board
;
137 sp
->s_frame
[r
] = cbp
;
141 sp
->s_occ
= BORDER
; /* left & right border */
142 sp
->s_flags
= BFLAGALL
;
145 /* mark the borders as such */
146 for (i
= BSZ1
; --i
>= 0; sp
++) {
147 sp
->s_occ
= BORDER
; /* bottom border */
148 sp
->s_flags
= BFLAGALL
;
151 sortframes
[BLACK
] = (struct combostr
*)0;
152 sortframes
[WHITE
] = (struct combostr
*)0;
157 * Initialize the overlap array.
158 * Each entry in the array is a bit mask with eight bits corresponding
159 * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
160 * The eight bits coorespond to whether A and B are open ended (length 6) or
162 * 0 A closed and B closed
163 * 1 A closed and B open
164 * 2 A open and B closed
165 * 3 A open and B open
166 * 4 A closed and B closed and overlaps in more than one spot
167 * 5 A closed and B open and overlaps in more than one spot
168 * 6 A open and B closed and overlaps in more than one spot
169 * 7 A open and B open and overlaps in more than one spot
170 * As pieces are played, it can make frames not overlap if there are no
171 * common open spaces shared between the two frames.
176 struct spotstr
*sp1
, *sp2
;
177 struct combostr
*cbp
;
178 int i
, f
, r
, n
, d1
, d2
;
179 int mask
, bmask
, vertex
, s
;
183 memset(overlap
, 0, sizeof(overlap
));
184 memset(intersect
, 0, sizeof(intersect
));
185 str
= &overlap
[FAREA
* FAREA
];
186 ip
= &intersect
[FAREA
* FAREA
];
187 for (cbp
= frames
+ FAREA
; --cbp
>= frames
; ) { /* each frame */
190 sp1
= &board
[vertex
= cbp
->c_vertex
];
191 d1
= dd
[r
= cbp
->c_dir
];
193 * s = 5 if closed, 6 if open.
194 * At this point black & white are the same.
196 s
= 5 + sp1
->s_fval
[BLACK
][r
].c
.b
;
197 /* for each spot in frame A */
198 for (i
= 0; i
< s
; i
++, sp1
+= d1
, vertex
+= d1
) {
199 /* the sixth spot in frame A only overlaps if it is open */
200 mask
= (i
== 5) ? 0xC : 0xF;
201 /* for each direction */
202 for (r
= 4; --r
>= 0; ) {
206 /* for each frame that intersects at spot sp1 */
207 for (f
= 0; f
< 6; f
++, sp2
-= d2
) {
208 if (sp2
->s_occ
== BORDER
)
210 if (sp2
->s_flags
& bmask
)
212 n
= sp2
->s_frame
[r
] - frames
;
214 str
[n
] |= (f
== 5) ? mask
& 0xA : mask
;
215 if (r
== cbp
->c_dir
) {
216 /* compute the multiple spot overlap values */
218 case 0: /* sp1 is the first spot in A */
224 case 1: /* sp1 is the second spot in A */
230 case 4: /* sp1 is the penultimate spot in A */
236 case 5: /* sp1 is the last spot in A */