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1 /* $NetBSD: board.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
7 * This code is derived from software contributed to The NetBSD Foundation
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11 * modification, are permitted provided that the following conditions
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14 * notice, this list of conditions and the following disclaimer.
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18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the NetBSD
21 * Foundation, Inc. and its contributors.
22 * 4. Neither the name of The NetBSD Foundation nor the names of its
23 * contributors may be used to endorse or promote products derived
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26 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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36 * POSSIBILITY OF SUCH DAMAGE.
40 * board.h: Board functions
53 // Constructors and destructor
54 BOARD(size_t y
, size_t x
, GAMESCREEN
* scrn
);// For the main screen
55 BOARD(const BOARD
& b
); // For scratch screens
59 size_t nx(void) const { return _nx
; }
60 size_t ny(void) const { return _ny
; }
61 size_t tx(void) const { return _tx
; }
62 size_t ty(void) const { return _ty
; }
63 GAMESCREEN
* getScrn(void) const { return _scrn
; }
64 int& data(size_t y
, size_t x
) { return _b
[y
][x
]; }
67 int domove(size_t y
, size_t x
, int dir
, char c
); // Play move
68 void init(void); // Initialize a new game
69 int full(void) const; // True if no more moves
70 int bounds(size_t y
, size_t x
) const; // True if in bounds
73 void paint(void) const; // Redraw screen
74 void clean(void) const; // Clear screen
75 void setpos(size_t y
, size_t x
) const; // move cursor to pos
76 int getmove(void) const; // Return move
77 void bell(void) const; // Beep!
78 void score(size_t i
, const PLAYER
& p
); // Post score
79 void games(size_t i
, const PLAYER
& p
); // Post games
80 void total(size_t i
, const PLAYER
& p
); // Post totals
81 void ties(const PLAYER
& p
); // Post ties
82 void abort(const char *s
, ...) const; // Algorithm error
86 size_t _ty
, _tx
; // number of symbols in x and y dimension
87 size_t _ny
, _nx
; // number of boxes in the x and y dimension
88 int** _b
; // board array of symbols
89 GAMESCREEN
* _scrn
; // screen access, if we have one