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1 /* $NetBSD: main.c,v 1.16 2006/05/13 22:29:53 christos Exp $ */
2
3 /*
4 * Phantasia 3.3.2 -- Interterminal fantasy game
5 *
6 * Edward A. Estes
7 * AT&T, March 12, 1986
8 */
9
10 /* DISCLAIMER:
11 *
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
14 * in ANY environment.
15 *
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
20 *
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
23 *
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
26 *
27 * AT&T is in no way connected with this game.
28 */
29
30 #include <sys/stat.h>
31 #include <sys/types.h>
32 #include <pwd.h>
33
34 /*
35 * The program allocates as much file space as it needs to store characters,
36 * so the possibility exists for the character file to grow without bound.
37 * The file is purged upon normal entry to try to avoid that problem.
38 * A similar problem exists for energy voids. To alleviate the problem here,
39 * the void file is cleared with every new king, and a limit is placed
40 * on the size of the energy void file.
41 */
42
43 /*
44 * Put one line of text into the file 'motd' for announcements, etc.
45 */
46
47 /*
48 * The scoreboard file is updated when someone dies, and keeps track
49 * of the highest character to date for that login.
50 * Being purged from the character file does not cause the scoreboard
51 * to be updated.
52 */
53
54
55 /*
56 * main.c Main routines for Phantasia
57 */
58
59 #include "include.h"
60 #undef bool
61 #include <curses.h>
62
63 int main(int, char **);
64
65 int
66 main(argc, argv)
67 int argc;
68 char **argv;
69 {
70 bool noheader = FALSE; /* set if don't want header */
71 bool headeronly = FALSE; /* set if only want header */
72 bool examine = FALSE; /* set if examine a character */
73 time_t seconds; /* for time of day */
74 double dtemp; /* for temporary calculations */
75
76 initialstate(); /* init globals */
77
78 /* process arguments */
79 while (--argc && (*++argv)[0] == '-')
80 switch ((*argv)[1]) {
81 case 's': /* short */
82 noheader = TRUE;
83 break;
84
85 case 'H': /* Header */
86 headeronly = TRUE;
87 break;
88
89 case 'a': /* all users */
90 activelist();
91 cleanup(TRUE);
92 /* NOTREACHED */
93
94 case 'p': /* purge old players */
95 purgeoldplayers();
96 cleanup(TRUE);
97 /* NOTREACHED */
98
99 case 'S': /* set 'Wizard' */
100 Wizard = !getuid();
101 break;
102
103 case 'x': /* examine */
104 examine = TRUE;
105 break;
106
107 case 'm': /* monsters */
108 monstlist();
109 cleanup(TRUE);
110 /* NOTREACHED */
111
112 case 'b': /* scoreboard */
113 scorelist();
114 cleanup(TRUE);
115 /* NOTREACHED */
116 }
117
118 if (!isatty(0)) /* don't let non-tty's play */
119 cleanup(TRUE);
120 /* NOTREACHED */
121
122 playinit(); /* set up to catch signals, init curses */
123
124 if (examine) {
125 changestats(FALSE);
126 cleanup(TRUE);
127 /* NOTREACHED */
128 }
129 if (!noheader) {
130 titlelist();
131 purgeoldplayers(); /* clean up old characters */
132 }
133 if (headeronly)
134 cleanup(TRUE);
135 /* NOTREACHED */
136
137 do
138 /* get the player structure filled */
139 {
140 Fileloc = -1L;
141
142 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
143
144 switch (getanswer("NYQ", FALSE)) {
145 case 'Y':
146 Fileloc = recallplayer();
147 break;
148
149 case 'Q':
150 cleanup(TRUE);
151 /* NOTREACHED */
152
153 default:
154 Fileloc = rollnewplayer();
155 break;
156 }
157 clear();
158 }
159 while (Fileloc < 0L);
160
161 if (Player.p_level > 5.0)
162 /* low level players have long timeout */
163 Timeout = TRUE;
164
165 /* update some important player statistics */
166 strcpy(Player.p_login, Login);
167 time(&seconds);
168 Player.p_lastused = localtime(&seconds)->tm_yday;
169 Player.p_status = S_PLAYING;
170 writerecord(&Player, Fileloc);
171
172 Statptr = &Stattable[Player.p_type]; /* initialize pointer */
173
174 /* catch interrupts */
175 #ifdef BSD41
176 sigset(SIGINT, interrupt);
177 #endif
178 #ifdef BSD42
179 signal(SIGINT, interrupt);
180 #endif
181 #ifdef SYS3
182 signal(SIGINT, interrupt);
183 #endif
184 #ifdef SYS5
185 signal(SIGINT, interrupt);
186 #endif
187
188 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
189
190 clear();
191
192 for (;;)
193 /* loop forever, processing input */
194 {
195
196 adjuststats(); /* cleanup stats */
197
198 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
199 /* not allowed on throne -- move */
200 {
201 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
202 altercoordinates(0.0, 0.0, A_NEAR);
203 }
204 checktampered();/* check for energy voids, etc. */
205
206 if (Player.p_status != S_CLOAKED
207 /* not cloaked */
208 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
209 /* |x| = |y| */
210 && !Throne)
211 /* not on throne */
212 {
213 dtemp = sqrt(dtemp / 100.0);
214 if (floor(dtemp) == dtemp)
215 /* |x| / 100 == n*n; at a trading post */
216 {
217 tradingpost();
218 clear();
219 }
220 }
221 checkbattle(); /* check for player to player battle */
222 neatstuff(); /* gurus, medics, etc. */
223
224 if (Player.p_status == S_CLOAKED) {
225 /* costs 3 mana per turn to be cloaked */
226 if (Player.p_mana > 3.0)
227 Player.p_mana -= 3.0;
228 else
229 /* ran out of mana, uncloak */
230 {
231 Player.p_status = S_PLAYING;
232 Changed = TRUE;
233 }
234 }
235
236 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
237 /* change status back to S_PLAYING */
238 {
239 Player.p_status = S_PLAYING;
240 Changed = TRUE;
241 }
242 if (Changed)
243 /* update file only if important stuff has changed */
244 {
245 writerecord(&Player, Fileloc);
246 Changed = FALSE;
247 continue;
248 }
249 readmessage(); /* read message, if any */
250
251 displaystats(); /* print statistics */
252
253 move(6, 0);
254
255 if (Throne)
256 /* maybe make king, print prompt, etc. */
257 throneroom();
258
259 /* print status line */
260 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
261 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
262 addstr("6:Cloak ");
263 if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
264 addstr("7:Teleport ");
265 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
266 addstr("8:Intervene ");
267
268 procmain(); /* process input */
269 }
270 }
271
272 void
273 initialstate()
274 {
275 struct stat sb;
276
277 Beyond = FALSE;
278 Marsh = FALSE;
279 Throne = FALSE;
280 Changed = FALSE;
281 Wizard = FALSE;
282 Timeout = FALSE;
283 Users = 0;
284 Windows = FALSE;
285 Echo = TRUE;
286
287 /* setup login name */
288 if ((Login = getlogin()) == NULL)
289 Login = getpwuid(getuid())->pw_name;
290
291 /* open some files */
292 if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
293 error(_PATH_PEOPLE);
294 /* NOTREACHED */
295 if (fileno(Playersfp) < 3)
296 exit(1);
297
298 if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
299 error(_PATH_MONST);
300 /* NOTREACHED */
301
302 if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
303 error(_PATH_MESS);
304 /* NOTREACHED */
305
306 if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
307 error(_PATH_VOID);
308 if (fstat(fileno(Energyvoidfp), &sb) == -1)
309 error("stat");
310 if (sb.st_size == 0) {
311 /* initialize grail to new location */
312 Enrgyvoid.ev_active = TRUE;
313 Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
314 Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
315 writevoid(&Enrgyvoid, 0L);
316 }
317
318 /* NOTREACHED */
319
320 srandom((unsigned) time(NULL)); /* prime random numbers */
321 }
322
323 long
324 rollnewplayer()
325 {
326 int chartype; /* character type */
327 int ch; /* input */
328
329 initplayer(&Player); /* initialize player structure */
330
331 clear();
332 mvaddstr(4, 21, "Which type of character do you want:");
333 mvaddstr(8, 4,
334 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
335 if (Wizard) {
336 addstr("7:Super ? ");
337 chartype = getanswer("1234567", FALSE);
338 } else {
339 addstr("? ");
340 chartype = getanswer("123456", FALSE);
341 }
342
343 do {
344 genchar(chartype); /* roll up a character */
345
346 /* print out results */
347 mvprintw(12, 14,
348 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
349 Player.p_strength, Player.p_quickness, Player.p_mana);
350 mvprintw(13, 14,
351 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
352 Player.p_energy, Player.p_brains, Player.p_magiclvl);
353
354 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
355 break;
356
357 mvaddstr(14, 14, "Type '1' to keep >");
358 ch = getanswer(" ", TRUE);
359 }
360 while (ch != '1');
361
362 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
363 /* get coordinates for experimento */
364 for (;;) {
365 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
366 getstring(Databuf, SZ_DATABUF);
367 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
368
369 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
370 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
371 else
372 break;
373 }
374
375 for (;;)
376 /* name the new character */
377 {
378 mvprintw(18, 0,
379 "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
380 getstring(Player.p_name, SZ_NAME);
381 truncstring(Player.p_name); /* remove trailing blanks */
382
383 if (Player.p_name[0] == '\0')
384 /* no null names */
385 mvaddstr(19, 0, "Invalid name.");
386 else
387 if (findname(Player.p_name, &Other) >= 0L)
388 /* cannot have duplicate names */
389 mvaddstr(19, 0, "Name already in use.");
390 else
391 /* name is acceptable */
392 break;
393
394 addstr(" Pick another.\n");
395 }
396
397 /* get a password for character */
398 Echo = FALSE;
399
400 do {
401 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
402 getstring(Player.p_password, SZ_PASSWORD);
403 mvaddstr(21, 0, "Enter again to verify: ");
404 getstring(Databuf, SZ_PASSWORD);
405 }
406 while (strcmp(Player.p_password, Databuf) != 0);
407
408 Echo = TRUE;
409
410 return (allocrecord());
411 }
412
413 void
414 procmain()
415 {
416 int ch; /* input */
417 double x; /* desired new x coordinate */
418 double y; /* desired new y coordinate */
419 double temp; /* for temporary calculations */
420 FILE *fp; /* for opening files */
421 int loop; /* a loop counter */
422 bool hasmoved = FALSE; /* set if player has moved */
423
424 ch = inputoption();
425 mvaddstr(4, 0, "\n\n"); /* clear status area */
426
427 move(7, 0);
428 clrtobot(); /* clear data on bottom area of screen */
429
430 if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
431 /* valar cannot move */
432 ch = ' ';
433
434 switch (ch) {
435 case 'K': /* move up/north */
436 case 'N':
437 x = Player.p_x;
438 y = Player.p_y + MAXMOVE();
439 hasmoved = TRUE;
440 break;
441
442 case 'J': /* move down/south */
443 case 'S':
444 x = Player.p_x;
445 y = Player.p_y - MAXMOVE();
446 hasmoved = TRUE;
447 break;
448
449 case 'L': /* move right/east */
450 case 'E':
451 x = Player.p_x + MAXMOVE();
452 y = Player.p_y;
453 hasmoved = TRUE;
454 break;
455
456 case 'H': /* move left/west */
457 case 'W':
458 x = Player.p_x - MAXMOVE();
459 y = Player.p_y;
460 hasmoved = TRUE;
461 break;
462
463 default: /* rest */
464 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
465 + Player.p_level / 3.0 + 2.0;
466 Player.p_energy =
467 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
468
469 if (Player.p_status != S_CLOAKED)
470 /* cannot find mana if cloaked */
471 {
472 Player.p_mana += (Circle + Player.p_level) / 4.0;
473
474 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
475 /* wandering monster */
476 encounter(-1);
477 }
478 break;
479
480 case 'X': /* change/examine a character */
481 changestats(TRUE);
482 break;
483
484 case '1': /* move */
485 for (loop = 3; loop; --loop) {
486 mvaddstr(4, 0, "X Y Coordinates ? ");
487 getstring(Databuf, SZ_DATABUF);
488
489 if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
490 mvaddstr(5, 0, "Try again\n");
491 else
492 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
493 ILLMOVE();
494 else {
495 hasmoved = TRUE;
496 break;
497 }
498 }
499 break;
500
501 case '2': /* players */
502 userlist(TRUE);
503 break;
504
505 case '3': /* message */
506 mvaddstr(4, 0, "Message ? ");
507 getstring(Databuf, SZ_DATABUF);
508 /* we open the file for writing to erase any data which is
509 * already there */
510 fp = fopen(_PATH_MESS, "w");
511 if (Databuf[0] != '\0')
512 fprintf(fp, "%s: %s", Player.p_name, Databuf);
513 fclose(fp);
514 break;
515
516 case '4': /* stats */
517 allstatslist();
518 break;
519
520 case '5': /* good-bye */
521 leavegame();
522 /* NOTREACHED */
523
524 case '6': /* cloak */
525 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
526 ILLCMD();
527 else
528 if (Player.p_status == S_CLOAKED)
529 Player.p_status = S_PLAYING;
530 else
531 if (Player.p_mana < MM_CLOAK)
532 mvaddstr(5, 0, "No mana left.\n");
533 else {
534 Changed = TRUE;
535 Player.p_mana -= MM_CLOAK;
536 Player.p_status = S_CLOAKED;
537 }
538 break;
539
540 case '7': /* teleport */
541 /*
542 * conditions for teleport
543 * - 20 per (level plus magic level)
544 * - OR council of the wise or valar or ex-valar
545 * - OR transport from throne
546 * transports from throne cost no mana
547 */
548 if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
549 ILLCMD();
550 else
551 for (loop = 3; loop; --loop) {
552 mvaddstr(4, 0, "X Y Coordinates ? ");
553 getstring(Databuf, SZ_DATABUF);
554
555 if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
556 temp = distance(Player.p_x, x, Player.p_y, y);
557 if (!Throne
558 /* can transport anywhere from throne */
559 && Player.p_specialtype <= SC_COUNCIL
560 /* council, valar can transport
561 * anywhere */
562 && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
563 /* can only move 20 per exp.
564 * level + mag. level */
565 ILLMOVE();
566 else {
567 temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
568
569 if (!Throne && temp > Player.p_mana)
570 mvaddstr(5, 0, "Not enough power for that distance.\n");
571 else {
572 if (!Throne)
573 Player.p_mana -= temp;
574 hasmoved = TRUE;
575 break;
576 }
577 }
578 }
579 }
580 break;
581
582 case 'C':
583 case '9': /* monster */
584 if (Throne)
585 /* no monsters while on throne */
586 mvaddstr(5, 0, "No monsters in the chamber!\n");
587 else
588 if (Player.p_specialtype != SC_VALAR)
589 /* the valar cannot call monsters */
590 {
591 Player.p_sin += 1e-6;
592 encounter(-1);
593 }
594 break;
595
596 case '0': /* decree */
597 if (Wizard || (Player.p_specialtype == SC_KING && Throne))
598 /* kings must be on throne to decree */
599 dotampered();
600 else
601 ILLCMD();
602 break;
603
604 case '8': /* intervention */
605 if (Wizard || Player.p_specialtype >= SC_COUNCIL)
606 dotampered();
607 else
608 ILLCMD();
609 break;
610 }
611
612 if (hasmoved)
613 /* player has moved -- alter coordinates, and do random
614 * monster */
615 {
616 altercoordinates(x, y, A_SPECIFIC);
617
618 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
619 encounter(-1);
620 }
621 }
622
623 void
624 titlelist()
625 {
626 FILE *fp; /* used for opening various files */
627 bool councilfound = FALSE; /* set if we find a member of the
628 * council */
629 bool kingfound = FALSE; /* set if we find a king */
630 double hiexp, nxtexp; /* used for finding the two highest players */
631 double hilvl, nxtlvl; /* used for finding the two highest players */
632 char hiname[21], nxtname[21]; /* used for finding the two
633 * highest players */
634
635 nxtexp = 0;
636 mvaddstr(0, 14,
637 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
638
639 /* print message of the day */
640 if ((fp = fopen(_PATH_MOTD, "r")) != NULL
641 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
642 mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
643 fclose(fp);
644 }
645 /* search for king */
646 fseek(Playersfp, 0L, SEEK_SET);
647 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
648 if (Other.p_specialtype == SC_KING &&
649 Other.p_status != S_NOTUSED)
650 /* found the king */
651 {
652 sprintf(Databuf, "The present ruler is %s Level:%.0f",
653 Other.p_name, Other.p_level);
654 mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
655 kingfound = TRUE;
656 break;
657 }
658 if (!kingfound)
659 mvaddstr(4, 24, "There is no ruler at this time.");
660
661 /* search for valar */
662 fseek(Playersfp, 0L, SEEK_SET);
663 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
664 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
665 /* found the valar */
666 {
667 sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
668 mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
669 break;
670 }
671 /* search for council of the wise */
672 fseek(Playersfp, 0L, SEEK_SET);
673 Lines = 10;
674 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
675 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
676 /* found a member of the council */
677 {
678 if (!councilfound) {
679 mvaddstr(8, 30, "Council of the Wise:");
680 councilfound = TRUE;
681 }
682 /* This assumes a finite (<=5) number of C.O.W.: */
683 sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
684 mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
685 }
686 /* search for the two highest players */
687 nxtname[0] = hiname[0] = '\0';
688 hiexp = 0.0;
689 nxtlvl = hilvl = 0;
690
691 fseek(Playersfp, 0L, SEEK_SET);
692 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
693 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
694 /* highest found so far */
695 {
696 nxtexp = hiexp;
697 hiexp = Other.p_experience;
698 nxtlvl = hilvl;
699 hilvl = Other.p_level;
700 strcpy(nxtname, hiname);
701 strcpy(hiname, Other.p_name);
702 } else
703 if (Other.p_experience > nxtexp
704 && Other.p_specialtype <= SC_KING
705 && Other.p_status != S_NOTUSED)
706 /* next highest found so far */
707 {
708 nxtexp = Other.p_experience;
709 nxtlvl = Other.p_level;
710 strcpy(nxtname, Other.p_name);
711 }
712 mvaddstr(15, 28, "Highest characters are:");
713 sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
714 hiname, hilvl, nxtname, nxtlvl);
715 mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
716
717 /* print last to die */
718 if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
719 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
720 mvaddstr(19, 25, "The last character to die was:");
721 mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
722 }
723 if (fp)
724 fclose(fp);
725 refresh();
726 }
727
728 long
729 recallplayer()
730 {
731 long loc = 0L; /* location in player file */
732 int loop; /* loop counter */
733 int ch; /* input */
734
735 clear();
736 mvprintw(10, 0, "What was your character's name ? ");
737 getstring(Databuf, SZ_NAME);
738 truncstring(Databuf);
739
740 if ((loc = findname(Databuf, &Player)) >= 0L)
741 /* found character */
742 {
743 Echo = FALSE;
744
745 for (loop = 0; loop < 2; ++loop) {
746 /* prompt for password */
747 mvaddstr(11, 0, "Password ? ");
748 getstring(Databuf, SZ_PASSWORD);
749 if (strcmp(Databuf, Player.p_password) == 0)
750 /* password good */
751 {
752 Echo = TRUE;
753
754 if (Player.p_status != S_OFF)
755 /* player did not exit normally last
756 * time */
757 {
758 clear();
759 addstr("Your character did not exit normally last time.\n");
760 addstr("If you think you have good cause to have your character saved,\n");
761 printw("you may quit and mail your reason to 'root'.\n");
762 addstr("Otherwise, continuing spells certain death.\n");
763 addstr("Do you want to quit ? ");
764 ch = getanswer("YN", FALSE);
765 if (ch == 'Y') {
766 Player.p_status = S_HUNGUP;
767 writerecord(&Player, loc);
768 cleanup(TRUE);
769 /* NOTREACHED */
770 }
771 death("Stupidity");
772 /* NOTREACHED */
773 }
774 return (loc);
775 } else
776 mvaddstr(12, 0, "No good.\n");
777 }
778
779 Echo = TRUE;
780 } else
781 mvaddstr(11, 0, "Not found.\n");
782
783 more(13);
784 return (-1L);
785 }
786
787 void
788 neatstuff()
789 {
790 double temp; /* for temporary calculations */
791 int ch; /* input */
792
793 switch ((int) ROLL(0.0, 100.0)) {
794 case 1:
795 case 2:
796 if (Player.p_poison > 0.0) {
797 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
798 temp = floor(infloat());
799 if (temp < 0.0 || temp > Player.p_gold)
800 /* negative gold, or more than available */
801 {
802 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
803 Player.p_poison += 1.0;
804 } else
805 if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
806 /* medic wants 1/2 of available gold */
807 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
808 else {
809 mvaddstr(5, 0, "He accepted.");
810 Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
811 Player.p_gold -= temp;
812 }
813 }
814 break;
815
816 case 3:
817 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
818 Player.p_experience += 4000.0;
819 Player.p_sin += 0.5;
820 break;
821
822 case 4:
823 temp = ROLL(10.0, 75.0);
824 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
825 ch = getanswer("NY", FALSE);
826
827 if (ch == 'Y')
828 collecttaxes(temp, 0.0);
829 break;
830
831 case 5:
832 if (Player.p_sin > 1.0) {
833 mvaddstr(4, 0, "You've found a Holy Orb!\n");
834 Player.p_sin -= 0.25;
835 }
836 break;
837
838 case 6:
839 if (Player.p_poison < 1.0) {
840 mvaddstr(4, 0, "You've been hit with a plague!\n");
841 Player.p_poison += 1.0;
842 }
843 break;
844
845 case 7:
846 mvaddstr(4, 0, "You've found some holy water.\n");
847 ++Player.p_holywater;
848 break;
849
850 case 8:
851 mvaddstr(4, 0, "You've met a Guru. . .");
852 if (drandom() * Player.p_sin > 1.0)
853 addstr("You disgusted him with your sins!\n");
854 else
855 if (Player.p_poison > 0.0) {
856 addstr("He looked kindly upon you, and cured you.\n");
857 Player.p_poison = 0.0;
858 } else {
859 addstr("He rewarded you for your virtue.\n");
860 Player.p_mana += 50.0;
861 Player.p_shield += 2.0;
862 }
863 break;
864
865 case 9:
866 mvaddstr(4, 0, "You've found an amulet.\n");
867 ++Player.p_amulets;
868 break;
869
870 case 10:
871 if (Player.p_blindness) {
872 mvaddstr(4, 0, "You've regained your sight!\n");
873 Player.p_blindness = FALSE;
874 }
875 break;
876
877 default: /* deal with poison */
878 if (Player.p_poison > 0.0) {
879 temp = Player.p_poison * Statptr->c_weakness
880 * Player.p_maxenergy / 600.0;
881 if (Player.p_energy > Player.p_maxenergy / 10.0
882 && temp + 5.0 < Player.p_energy)
883 Player.p_energy -= temp;
884 }
885 break;
886 }
887 }
888
889 void
890 genchar(type)
891 int type;
892 {
893 int subscript; /* used for subscripting into Stattable */
894 const struct charstats *statptr; /* for pointing into Stattable */
895
896 subscript = type - '1';
897
898 if (subscript < C_MAGIC || subscript > C_EXPER)
899 if (subscript != C_SUPER || !Wizard)
900 /* fighter is default */
901 subscript = C_FIGHTER;
902
903 statptr = &Stattable[subscript];
904
905 Player.p_quickness =
906 ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
907 Player.p_strength =
908 ROLL(statptr->c_strength.base, statptr->c_strength.interval);
909 Player.p_mana =
910 ROLL(statptr->c_mana.base, statptr->c_mana.interval);
911 Player.p_maxenergy =
912 Player.p_energy =
913 ROLL(statptr->c_energy.base, statptr->c_energy.interval);
914 Player.p_brains =
915 ROLL(statptr->c_brains.base, statptr->c_brains.interval);
916 Player.p_magiclvl =
917 ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
918
919 Player.p_type = subscript;
920
921 if (Player.p_type == C_HALFLING)
922 /* give halfling some experience */
923 Player.p_experience = ROLL(600.0, 200.0);
924 }
925
926 void
927 playinit()
928 {
929 /* catch/ingnore signals */
930
931 #ifdef BSD41
932 sigignore(SIGQUIT);
933 sigignore(SIGALRM);
934 sigignore(SIGTERM);
935 sigignore(SIGTSTP);
936 sigignore(SIGTTIN);
937 sigignore(SIGTTOU);
938 sighold(SIGINT);
939 sigset(SIGHUP, ill_sig);
940 sigset(SIGTRAP, ill_sig);
941 sigset(SIGIOT, ill_sig);
942 sigset(SIGEMT, ill_sig);
943 sigset(SIGFPE, ill_sig);
944 sigset(SIGBUS, ill_sig);
945 sigset(SIGSEGV, ill_sig);
946 sigset(SIGSYS, ill_sig);
947 sigset(SIGPIPE, ill_sig);
948 #endif
949 #ifdef BSD42
950 signal(SIGQUIT, ill_sig);
951 signal(SIGALRM, SIG_IGN);
952 signal(SIGTERM, SIG_IGN);
953 signal(SIGTSTP, SIG_IGN);
954 signal(SIGTTIN, SIG_IGN);
955 signal(SIGTTOU, SIG_IGN);
956 signal(SIGINT, ill_sig);
957 signal(SIGHUP, SIG_DFL);
958 signal(SIGTRAP, ill_sig);
959 signal(SIGIOT, ill_sig);
960 signal(SIGEMT, ill_sig);
961 signal(SIGFPE, ill_sig);
962 signal(SIGBUS, ill_sig);
963 signal(SIGSEGV, ill_sig);
964 signal(SIGSYS, ill_sig);
965 signal(SIGPIPE, ill_sig);
966 #endif
967 #ifdef SYS3
968 signal(SIGINT, SIG_IGN);
969 signal(SIGQUIT, SIG_IGN);
970 signal(SIGTERM, SIG_IGN);
971 signal(SIGALRM, SIG_IGN);
972 signal(SIGHUP, ill_sig);
973 signal(SIGTRAP, ill_sig);
974 signal(SIGIOT, ill_sig);
975 signal(SIGEMT, ill_sig);
976 signal(SIGFPE, ill_sig);
977 signal(SIGBUS, ill_sig);
978 signal(SIGSEGV, ill_sig);
979 signal(SIGSYS, ill_sig);
980 signal(SIGPIPE, ill_sig);
981 #endif
982 #ifdef SYS5
983 signal(SIGINT, SIG_IGN);
984 signal(SIGQUIT, SIG_IGN);
985 signal(SIGTERM, SIG_IGN);
986 signal(SIGALRM, SIG_IGN);
987 signal(SIGHUP, ill_sig);
988 signal(SIGTRAP, ill_sig);
989 signal(SIGIOT, ill_sig);
990 signal(SIGEMT, ill_sig);
991 signal(SIGFPE, ill_sig);
992 signal(SIGBUS, ill_sig);
993 signal(SIGSEGV, ill_sig);
994 signal(SIGSYS, ill_sig);
995 signal(SIGPIPE, ill_sig);
996 #endif
997
998 initscr(); /* turn on curses */
999 noecho(); /* do not echo input */
1000 cbreak(); /* do not process erase, kill */
1001 clear();
1002 refresh();
1003 Windows = TRUE; /* mark the state */
1004 }
1005
1006 void
1007 cleanup(doexit)
1008 int doexit;
1009 {
1010 if (Windows) {
1011 move(LINES - 2, 0);
1012 refresh();
1013 nocbreak();
1014 endwin();
1015 }
1016 if (Playersfp)
1017 fclose(Playersfp);
1018 if (Monstfp)
1019 fclose(Monstfp);
1020 if (Messagefp)
1021 fclose(Messagefp);
1022 if (Energyvoidfp)
1023 fclose(Energyvoidfp);
1024
1025 if (doexit)
1026 exit(0);
1027 /* NOTREACHED */
1028 }