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1 /* $NetBSD: wump.c,v 1.30 2012/06/19 05:46:09 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1989, 1993
5 * The Regents of the University of California. All rights reserved.
6 * All rights reserved.
7 *
8 * This code is derived from software contributed to Berkeley by
9 * Dave Taylor, of Intuitive Systems.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions and the following disclaimer.
16 * 2. Redistributions in binary form must reproduce the above copyright
17 * notice, this list of conditions and the following disclaimer in the
18 * documentation and/or other materials provided with the distribution.
19 * 3. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 __COPYRIGHT("@(#) Copyright (c) 1989, 1993\
39 The Regents of the University of California. All rights reserved.");
40 #endif /* not lint */
41
42 #ifndef lint
43 #if 0
44 static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93";
45 #else
46 __RCSID("$NetBSD: wump.c,v 1.30 2012/06/19 05:46:09 dholland Exp $");
47 #endif
48 #endif /* not lint */
49
50 /*
51 * A very new version of the age old favorite Hunt-The-Wumpus game that has
52 * been a part of the BSD distribution of Unix for longer than us old folk
53 * would care to remember.
54 */
55
56 #include <err.h>
57 #include <sys/types.h>
58 #include <sys/file.h>
59 #include <sys/wait.h>
60 #include <stdio.h>
61 #include <stdlib.h>
62 #include <string.h>
63 #include <time.h>
64 #include <unistd.h>
65 #include "pathnames.h"
66
67 /* some defines to spec out what our wumpus cave should look like */
68
69 #define MAX_ARROW_SHOT_DISTANCE 6 /* +1 for '0' stopper */
70 #define MAX_LINKS_IN_ROOM 25 /* a complex cave */
71
72 #define MAX_ROOMS_IN_CAVE 250
73 #define ROOMS_IN_CAVE 20
74 #define MIN_ROOMS_IN_CAVE 10
75
76 #define LINKS_IN_ROOM 3
77 #define NUMBER_OF_ARROWS 5
78 #define PIT_COUNT 3
79 #define BAT_COUNT 3
80
81 #define EASY 1 /* levels of play */
82 #define HARD 2
83
84 /* some macro definitions for cleaner output */
85
86 #define plural(n) (n == 1 ? "" : "s")
87
88 /* simple cave data structure; +1 so we can index from '1' not '0' */
89 static struct room_record {
90 int tunnel[MAX_LINKS_IN_ROOM];
91 int has_a_pit, has_a_bat;
92 } cave[MAX_ROOMS_IN_CAVE+1];
93
94 /*
95 * global variables so we can keep track of where the player is, how
96 * many arrows they still have, where el wumpo is, and so on...
97 */
98 static int player_loc = -1; /* player location */
99 static int wumpus_loc = -1; /* The Bad Guy location */
100 static int level = EASY; /* level of play */
101 static int arrows_left; /* arrows unshot */
102
103 #ifdef DEBUG
104 static int debug = 0;
105 #endif
106
107 static int pit_num = PIT_COUNT; /* # pits in cave */
108 static int bat_num = BAT_COUNT; /* # bats */
109 static int room_num = ROOMS_IN_CAVE; /* # rooms in cave */
110 static int link_num = LINKS_IN_ROOM; /* links per room */
111 static int arrow_num = NUMBER_OF_ARROWS;/* arrow inventory */
112
113 static char answer[20]; /* user input */
114
115 int main(int, char **);
116 static int bats_nearby(void);
117 static void cave_init(void);
118 static void clear_things_in_cave(void);
119 static void display_room_stats(void);
120 static int gcd(int, int);
121 static int getans(const char *);
122 static void initialize_things_in_cave(void);
123 static void instructions(void);
124 static int int_compare(const void *, const void *);
125 static void jump(int);
126 static void kill_wump(void);
127 static int move_to(const char *);
128 static void move_wump(void);
129 static void no_arrows(void);
130 static void pit_kill(void);
131 static int pit_nearby(void);
132 static void pit_survive(void);
133 static int shoot(char *);
134 static void shoot_self(void);
135 static int take_action(void);
136 static void usage(void) __dead;
137 static void wump_kill(void);
138 static int wump_nearby(void);
139
140 int
141 main(int argc, char **argv)
142 {
143 int c, e=0;
144
145 /* Revoke setgid privileges */
146 setgid(getgid());
147
148 #ifdef DEBUG
149 while ((c = getopt(argc, argv, "a:b:hp:r:t:d")) != -1)
150 #else
151 while ((c = getopt(argc, argv, "a:b:hp:r:t:")) != -1)
152 #endif
153 switch (c) {
154 case 'a':
155 arrow_num = atoi(optarg);
156 break;
157 case 'b':
158 bat_num = atoi(optarg);
159 break;
160 #ifdef DEBUG
161 case 'd':
162 debug = 1;
163 break;
164 #endif
165 case 'h':
166 level = HARD;
167 break;
168 case 'p':
169 pit_num = atoi(optarg);
170 break;
171 case 'r':
172 room_num = atoi(optarg);
173 if (room_num < MIN_ROOMS_IN_CAVE) {
174 (void)fprintf(stderr,
175 "No self-respecting wumpus would live in such a small cave!\n");
176 exit(1);
177 }
178 if (room_num > MAX_ROOMS_IN_CAVE) {
179 (void)fprintf(stderr,
180 "Even wumpi can't furnish caves that large!\n");
181 exit(1);
182 }
183 break;
184 case 't':
185 link_num = atoi(optarg);
186 if (link_num < 2) {
187 (void)fprintf(stderr,
188 "Wumpi like extra doors in their caves!\n");
189 exit(1);
190 }
191 break;
192 case '?':
193 default:
194 usage();
195 }
196
197 if (link_num > MAX_LINKS_IN_ROOM ||
198 link_num > room_num - (room_num / 4)) {
199 (void)fprintf(stderr,
200 "Too many tunnels! The cave collapsed!\n(Fortunately, the wumpus escaped!)\n");
201 exit(1);
202 }
203
204 if (level == HARD) {
205 bat_num += ((random() % (room_num / 2)) + 1);
206 pit_num += ((random() % (room_num / 2)) + 1);
207 }
208
209 if (bat_num > room_num / 2) {
210 (void)fprintf(stderr,
211 "The wumpus refused to enter the cave, claiming it was too crowded!\n");
212 exit(1);
213 }
214
215 if (pit_num > room_num / 2) {
216 (void)fprintf(stderr,
217 "The wumpus refused to enter the cave, claiming it was too dangerous!\n");
218 exit(1);
219 }
220
221 instructions();
222 cave_init();
223
224 /* and we're OFF! da dum, da dum, da dum, da dum... */
225 (void)printf(
226 "\nYou're in a cave with %d rooms and %d tunnels leading from each room.\n\
227 There are %d bat%s and %d pit%s scattered throughout the cave, and your\n\
228 quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n",
229 room_num, link_num, bat_num, plural(bat_num), pit_num,
230 plural(pit_num), arrow_num);
231
232 for (;;) {
233 clear_things_in_cave();
234 initialize_things_in_cave();
235 arrows_left = arrow_num;
236 do {
237 display_room_stats();
238 (void)printf("Move or shoot? (m-s) ");
239 (void)fflush(stdout);
240 if (!fgets(answer, sizeof(answer), stdin)) {
241 e=2;
242 break;
243 }
244 } while (!(e = take_action()));
245
246 if (e == 2 || !getans("\nCare to play another game? (y-n) "))
247 exit(0);
248 if (getans("In the same cave? (y-n) ") == 0)
249 cave_init();
250 }
251 /* NOTREACHED */
252 return (0);
253 }
254
255 static void
256 display_room_stats(void)
257 {
258 int i;
259
260 /*
261 * Routine will explain what's going on with the current room, as well
262 * as describe whether there are pits, bats, & wumpi nearby. It's
263 * all pretty mindless, really.
264 */
265 (void)printf(
266 "\nYou are in room %d of the cave, and have %d arrow%s left.\n",
267 player_loc, arrows_left, plural(arrows_left));
268
269 if (bats_nearby())
270 (void)printf("*rustle* *rustle* (must be bats nearby)\n");
271 if (pit_nearby())
272 (void)printf("*whoosh* (I feel a draft from some pits).\n");
273 if (wump_nearby())
274 (void)printf("*sniff* (I can smell the evil Wumpus nearby!)\n");
275
276 (void)printf("There are tunnels to rooms %d, ",
277 cave[player_loc].tunnel[0]);
278
279 for (i = 1; i < link_num - 1; i++)
280 if (cave[player_loc].tunnel[i] <= room_num)
281 (void)printf("%d, ", cave[player_loc].tunnel[i]);
282 (void)printf("and %d.\n", cave[player_loc].tunnel[link_num - 1]);
283 }
284
285 static int
286 take_action(void)
287 {
288 /*
289 * Do the action specified by the player, either 'm'ove, 's'hoot
290 * or something exceptionally bizarre and strange! Returns 1
291 * iff the player died during this turn, otherwise returns 0.
292 */
293 switch (*answer) {
294 case 'M':
295 case 'm': /* move */
296 return(move_to(answer + 1));
297 case 'S':
298 case 's': /* shoot */
299 return(shoot(answer + 1));
300 case 'Q':
301 case 'q':
302 case 'x':
303 exit(0);
304 case '\n':
305 return(0);
306 }
307 if (random() % 15 == 1)
308 (void)printf("Que pasa?\n");
309 else
310 (void)printf("I don't understand!\n");
311 return(0);
312 }
313
314 static int
315 move_to(const char *room_number)
316 {
317 int i, just_moved_by_bats, next_room, tunnel_available;
318
319 /*
320 * This is responsible for moving the player into another room in the
321 * cave as per their directions. If room_number is a null string,
322 * then we'll prompt the user for the next room to go into. Once
323 * we've moved into the room, we'll check for things like bats, pits,
324 * and so on. This routine returns 1 if something occurs that kills
325 * the player and 0 otherwise...
326 */
327 tunnel_available = just_moved_by_bats = 0;
328 next_room = atoi(room_number);
329
330 /* crap for magic tunnels */
331 if (next_room == room_num + 1 &&
332 cave[player_loc].tunnel[link_num-1] != next_room)
333 ++next_room;
334
335 while (next_room < 1 || next_room > room_num + 1) {
336 if (next_room < 0 && next_room != -1)
337 (void)printf("Sorry, but we're constrained to a semi-Euclidean cave!\n");
338 if (next_room > room_num + 1)
339 (void)printf("What? The cave surely isn't quite that big!\n");
340 if (next_room == room_num + 1 &&
341 cave[player_loc].tunnel[link_num-1] != next_room) {
342 (void)printf("What? The cave isn't that big!\n");
343 ++next_room;
344 }
345 (void)printf("To which room do you wish to move? ");
346 (void)fflush(stdout);
347 if (!fgets(answer, sizeof(answer), stdin))
348 return(1);
349 next_room = atoi(answer);
350 }
351
352 /* now let's see if we can move to that room or not */
353 tunnel_available = 0;
354 for (i = 0; i < link_num; i++)
355 if (cave[player_loc].tunnel[i] == next_room)
356 tunnel_available = 1;
357
358 if (!tunnel_available) {
359 (void)printf("*Oof!* (You hit the wall)\n");
360 if (random() % 6 == 1) {
361 (void)printf("Your colorful comments awaken the wumpus!\n");
362 move_wump();
363 if (wumpus_loc == player_loc) {
364 wump_kill();
365 return(1);
366 }
367 }
368 return(0);
369 }
370
371 /* now let's move into that room and check it out for dangers */
372 if (next_room == room_num + 1)
373 jump(next_room = (random() % room_num) + 1);
374
375 player_loc = next_room;
376 for (;;) {
377 if (next_room == wumpus_loc) { /* uh oh... */
378 wump_kill();
379 return(1);
380 }
381 if (cave[next_room].has_a_pit) {
382 if (random() % 12 < 2) {
383 pit_survive();
384 return(0);
385 } else {
386 pit_kill();
387 return(1);
388 }
389 }
390
391 if (cave[next_room].has_a_bat) {
392 (void)printf(
393 "*flap* *flap* *flap* (humongous bats pick you up and move you%s!)\n",
394 just_moved_by_bats ? " again": "");
395 next_room = player_loc = (random() % room_num) + 1;
396 just_moved_by_bats = 1;
397 }
398
399 else
400 break;
401 }
402 return(0);
403 }
404
405 static int
406 shoot(char *room_list)
407 {
408 int chance, next, roomcnt;
409 int j, arrow_location, lnk, ok;
410 char *p;
411
412 /*
413 * Implement shooting arrows. Arrows are shot by the player indicating
414 * a space-separated list of rooms that the arrow should pass through;
415 * if any of the rooms they specify are not accessible via tunnel from
416 * the room the arrow is in, it will instead fly randomly into another
417 * room. If the player hits the wumpus, this routine will indicate
418 * such. If it misses, this routine will *move* the wumpus one room.
419 * If it's the last arrow, the player then dies... Returns 1 if the
420 * player has won or died, 0 if nothing has happened.
421 */
422 arrow_location = player_loc;
423 for (roomcnt = 1;; ++roomcnt, room_list = NULL) {
424 if (!(p = strtok(room_list, " \t\n"))) {
425 if (roomcnt == 1) {
426 (void)printf(
427 "The arrow falls to the ground at your feet!\n");
428 return(0);
429 } else
430 break;
431 }
432 if (roomcnt > 5) {
433 (void)printf(
434 "The arrow wavers in its flight and and can go no further!\n");
435 break;
436 }
437 next = atoi(p);
438 for (j = 0, ok = 0; j < link_num; j++)
439 if (cave[arrow_location].tunnel[j] == next)
440 ok = 1;
441
442 if (ok) {
443 if (next > room_num) {
444 (void)printf(
445 "A faint gleam tells you the arrow has gone through a magic tunnel!\n");
446 arrow_location = (random() % room_num) + 1;
447 } else
448 arrow_location = next;
449 } else {
450 lnk = (random() % link_num);
451 if (lnk == player_loc)
452 (void)printf(
453 "*thunk* The arrow can't find a way from %d to %d and flies back into\n\
454 your room!\n",
455 arrow_location, next);
456 else if (cave[arrow_location].tunnel[lnk] > room_num)
457 (void)printf(
458 "*thunk* The arrow flies randomly into a magic tunnel, thence into\n\
459 room %d!\n",
460 cave[arrow_location].tunnel[lnk]);
461 else
462 (void)printf(
463 "*thunk* The arrow can't find a way from %d to %d and flies randomly\n\
464 into room %d!\n",
465 arrow_location, next,
466 cave[arrow_location].tunnel[lnk]);
467 arrow_location = cave[arrow_location].tunnel[lnk];
468 break;
469 }
470 chance = random() % 10;
471 if (roomcnt == 3 && chance < 2) {
472 (void)printf(
473 "Your bowstring breaks! *twaaaaaang*\n\
474 The arrow is weakly shot and can go no further!\n");
475 break;
476 } else if (roomcnt == 4 && chance < 6) {
477 (void)printf(
478 "The arrow wavers in its flight and and can go no further!\n");
479 break;
480 }
481 }
482
483 /*
484 * now we've gotten into the new room let us see if El Wumpo is
485 * in the same room ... if so we've a HIT and the player WON!
486 */
487 if (arrow_location == wumpus_loc) {
488 kill_wump();
489 return(1);
490 }
491
492 if (arrow_location == player_loc) {
493 shoot_self();
494 return(1);
495 }
496
497 if (!--arrows_left) {
498 no_arrows();
499 return(1);
500 }
501
502 {
503 /* each time you shoot, it's more likely the wumpus moves */
504 static int lastchance = 2;
505
506 if (random() % (level == EASY ? 12 : 9) < (lastchance += 2)) {
507 move_wump();
508 if (wumpus_loc == player_loc)
509 wump_kill();
510 lastchance = random() % 3;
511
512 }
513 }
514 return(0);
515 }
516
517 static int
518 gcd(int a, int b)
519 {
520 int r;
521
522 r = a % b;
523 if (r == 0)
524 return (b);
525 return (gcd(b, r));
526 }
527
528 static void
529 cave_init(void)
530 {
531 int i, j, k, lnk;
532 int delta;
533
534 /*
535 * This does most of the interesting work in this program actually!
536 * In this routine we'll initialize the Wumpus cave to have all rooms
537 * linking to all others by stepping through our data structure once,
538 * recording all forward links and backwards links too. The parallel
539 * "linkcount" data structure ensures that no room ends up with more
540 * than three links, regardless of the quality of the random number
541 * generator that we're using.
542 */
543 srandom((int)time((time_t *)0));
544
545 /* initialize the cave first off. */
546 for (i = 1; i <= room_num; ++i)
547 for (j = 0; j < link_num ; ++j)
548 cave[i].tunnel[j] = -1;
549
550 /*
551 * Choose a random 'hop' delta for our guaranteed link.
552 * To keep the cave connected, we need the greatest common divisor
553 * of (delta + 1) and room_num to be 1.
554 */
555 do {
556 delta = (random() % (room_num - 1)) + 1;
557 } while (gcd(room_num, delta + 1) != 1);
558
559 for (i = 1; i <= room_num; ++i) {
560 lnk = ((i + delta) % room_num) + 1; /* connection */
561 cave[i].tunnel[0] = lnk; /* forw link */
562 cave[lnk].tunnel[1] = i; /* back link */
563 }
564 /* now fill in the rest of the cave with random connections */
565 for (i = 1; i <= room_num; i++)
566 for (j = 2; j < link_num ; j++) {
567 if (cave[i].tunnel[j] != -1)
568 continue;
569 try_again: lnk = (random() % room_num) + 1;
570 /* skip duplicates */
571 for (k = 0; k < j; k++)
572 if (cave[i].tunnel[k] == lnk)
573 goto try_again;
574 cave[i].tunnel[j] = lnk;
575 if (random() % 2 == 1)
576 continue;
577 for (k = 0; k < link_num; ++k) {
578 /* if duplicate, skip it */
579 if (cave[lnk].tunnel[k] == i)
580 k = link_num;
581
582 /* if open link, use it, force exit */
583 if (cave[lnk].tunnel[k] == -1) {
584 cave[lnk].tunnel[k] = i;
585 k = link_num;
586 }
587 }
588 }
589 /*
590 * now that we're done, sort the tunnels in each of the rooms to
591 * make it easier on the intrepid adventurer.
592 */
593 for (i = 1; i <= room_num; ++i)
594 qsort(cave[i].tunnel, link_num,
595 sizeof(cave[i].tunnel[0]), int_compare);
596
597 #ifdef DEBUG
598 if (debug)
599 for (i = 1; i <= room_num; ++i) {
600 (void)printf("<room %d has tunnels to ", i);
601 for (j = 0; j < link_num; ++j)
602 (void)printf("%d ", cave[i].tunnel[j]);
603 (void)printf(">\n");
604 }
605 #endif
606 }
607
608 static void
609 clear_things_in_cave(void)
610 {
611 int i;
612
613 /*
614 * remove bats and pits from the current cave in preparation for us
615 * adding new ones via the initialize_things_in_cave() routines.
616 */
617 for (i = 1; i <= room_num; ++i)
618 cave[i].has_a_bat = cave[i].has_a_pit = 0;
619 }
620
621 static void
622 initialize_things_in_cave(void)
623 {
624 int i, loc;
625
626 /* place some bats, pits, the wumpus, and the player. */
627 for (i = 0; i < bat_num; ++i) {
628 do {
629 loc = (random() % room_num) + 1;
630 } while (cave[loc].has_a_bat);
631 cave[loc].has_a_bat = 1;
632 #ifdef DEBUG
633 if (debug)
634 (void)printf("<bat in room %d>\n", loc);
635 #endif
636 }
637
638 for (i = 0; i < pit_num; ++i) {
639 do {
640 loc = (random() % room_num) + 1;
641 } while (cave[loc].has_a_pit || cave[loc].has_a_bat);
642 cave[loc].has_a_pit = 1;
643 #ifdef DEBUG
644 if (debug)
645 (void)printf("<pit in room %d>\n", loc);
646 #endif
647 }
648
649 wumpus_loc = (random() % room_num) + 1;
650 #ifdef DEBUG
651 if (debug)
652 (void)printf("<wumpus in room %d>\n", loc);
653 #endif
654
655 i = 0;
656 do {
657 player_loc = (random() % room_num) + 1;
658 i++;
659 } while (player_loc == wumpus_loc || cave[player_loc].has_a_pit ||
660 cave[player_loc].has_a_bat || (level == HARD ?
661 (link_num / room_num < 0.4 ? wump_nearby() : 0) : 0) ||
662 (i > 100 && player_loc != wumpus_loc));
663 }
664
665 static int
666 getans(const char *prompt)
667 {
668 char buf[20];
669
670 /*
671 * simple routine to ask the yes/no question specified until the user
672 * answers yes or no, then return 1 if they said 'yes' and 0 if they
673 * answered 'no'.
674 */
675 for (;;) {
676 (void)printf("%s", prompt);
677 (void)fflush(stdout);
678 if (!fgets(buf, sizeof(buf), stdin))
679 return(0);
680 if (*buf == 'N' || *buf == 'n')
681 return(0);
682 if (*buf == 'Y' || *buf == 'y')
683 return(1);
684 (void)printf(
685 "I don't understand your answer; please enter 'y' or 'n'!\n");
686 }
687 /* NOTREACHED */
688 }
689
690 static int
691 bats_nearby(void)
692 {
693 int i;
694
695 /* check for bats in the immediate vicinity */
696 for (i = 0; i < link_num; ++i)
697 if (cave[cave[player_loc].tunnel[i]].has_a_bat)
698 return(1);
699 return(0);
700 }
701
702 static int
703 pit_nearby(void)
704 {
705 int i;
706
707 /* check for pits in the immediate vicinity */
708 for (i = 0; i < link_num; ++i)
709 if (cave[cave[player_loc].tunnel[i]].has_a_pit)
710 return(1);
711 return(0);
712 }
713
714 static int
715 wump_nearby(void)
716 {
717 int i, j;
718
719 /* check for a wumpus within TWO caves of where we are */
720 for (i = 0; i < link_num; ++i) {
721 if (cave[player_loc].tunnel[i] == wumpus_loc)
722 return(1);
723 for (j = 0; j < link_num; ++j)
724 if (cave[cave[player_loc].tunnel[i]].tunnel[j] ==
725 wumpus_loc)
726 return(1);
727 }
728 return(0);
729 }
730
731 static void
732 move_wump(void)
733 {
734 wumpus_loc = cave[wumpus_loc].tunnel[random() % link_num];
735 }
736
737 static int
738 int_compare(const void *a, const void *b)
739 {
740 return(*(const int *)a < *(const int *)b ? -1 : 1);
741 }
742
743 static void
744 instructions(void)
745 {
746 const char *pager;
747 pid_t pid;
748 int status;
749 int fd;
750
751 /*
752 * read the instructions file, if needed, and show the user how to
753 * play this game!
754 */
755 if (!getans("Instructions? (y-n) "))
756 return;
757
758 if (access(_PATH_WUMPINFO, R_OK)) {
759 (void)printf(
760 "Sorry, but the instruction file seems to have disappeared in a\n\
761 puff of greasy black smoke! (poof)\n");
762 return;
763 }
764
765 if (!isatty(STDOUT_FILENO))
766 pager = "cat";
767 else {
768 if (!(pager = getenv("PAGER")) || (*pager == 0))
769 pager = _PATH_PAGER;
770 }
771 switch (pid = fork()) {
772 case 0: /* child */
773 if ((fd = open(_PATH_WUMPINFO, O_RDONLY)) == -1)
774 err(1, "open %s", _PATH_WUMPINFO);
775 if (dup2(fd, STDIN_FILENO) == -1)
776 err(1, "dup2");
777 (void)execl("/bin/sh", "sh", "-c", pager, (char *) NULL);
778 err(1, "exec sh -c %s", pager);
779 case -1:
780 err(1, "fork");
781 default:
782 (void)waitpid(pid, &status, 0);
783 break;
784 }
785 }
786
787 static void
788 usage(void)
789 {
790 (void)fprintf(stderr,
791 "usage: wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]\n");
792 exit(1);
793 }
794
795 /* messages */
796
797 static void
798 wump_kill(void)
799 {
800 (void)printf(
801 "*ROAR* *chomp* *snurfle* *chomp*!\n\
802 Much to the delight of the Wumpus, you walked right into his mouth,\n\
803 making you one of the easiest dinners he's ever had! For you, however,\n\
804 it's a rather unpleasant death. The only good thing is that it's been\n\
805 so long since the evil Wumpus cleaned his teeth that you immediately\n\
806 passed out from the stench!\n");
807 }
808
809 static void
810 kill_wump(void)
811 {
812 (void)printf(
813 "*thwock!* *groan* *crash*\n\n\
814 A horrible roar fills the cave, and you realize, with a smile, that you\n\
815 have slain the evil Wumpus and won the game! You don't want to tarry for\n\
816 long, however, because not only is the Wumpus famous, but the stench of\n\
817 dead Wumpus is also quite well known, a stench plenty enough to slay the\n\
818 mightiest adventurer at a single whiff!!\n");
819 }
820
821 static void
822 no_arrows(void)
823 {
824 (void)printf(
825 "\nYou turn and look at your quiver, and realize with a sinking feeling\n\
826 that you've just shot your last arrow (figuratively, too). Sensing this\n\
827 with its psychic powers, the evil Wumpus rampages through the cave, finds\n\
828 you, and with a mighty *ROAR* eats you alive!\n");
829 }
830
831 static void
832 shoot_self(void)
833 {
834 (void)printf(
835 "\n*Thwack!* A sudden piercing feeling informs you that the ricochet\n\
836 of your wild arrow has resulted in it wedging in your side, causing\n\
837 extreme agony. The evil Wumpus, with its psychic powers, realizes this\n\
838 and immediately rushes to your side, not to help, alas, but to EAT YOU!\n\
839 (*CHOMP*)\n");
840 }
841
842 static void
843 jump(int where)
844 {
845 (void)printf(
846 "\nWith a jaunty step you enter the magic tunnel. As you do, you\n\
847 notice that the walls are shimmering and glowing. Suddenly you feel\n\
848 a very curious, warm sensation and find yourself in room %d!!\n", where);
849 }
850
851 static void
852 pit_kill(void)
853 {
854 (void)printf(
855 "*AAAUUUUGGGGGHHHHHhhhhhhhhhh...*\n\
856 The whistling sound and updraft as you walked into this room of the\n\
857 cave apparently wasn't enough to clue you in to the presence of the\n\
858 bottomless pit. You have a lot of time to reflect on this error as\n\
859 you fall many miles to the core of the earth. Look on the bright side;\n\
860 you can at least find out if Jules Verne was right...\n");
861 }
862
863 static void
864 pit_survive(void)
865 {
866 (void)printf(
867 "Without conscious thought you grab for the side of the cave and manage\n\
868 to grasp onto a rocky outcrop. Beneath your feet stretches the limitless\n\
869 depths of a bottomless pit! Rock crumbles beneath your feet!\n");
870 }