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git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/main.c
1 /* $NetBSD: main.c,v 1.10 2001/07/22 13:34:01 wiz Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
38 __COPYRIGHT("@(#) Copyright (c) 1980, 1993\n\
39 The Regents of the University of California. All rights reserved.\n");
44 static char sccsid
[] = "@(#)main.c 8.1 (Berkeley) 5/31/93";
46 __RCSID("$NetBSD: main.c,v 1.10 2001/07/22 13:34:01 wiz Exp $");
57 #include <sys/types.h>
61 # define PRIO 00 /* default priority */
63 uid_t Mother
= 51 + (51 << 8);
66 ** #### ##### # #### ##### #### ##### # #
67 ** # # # # # # # # # # # #
68 ** ### # ##### #### # #### ### ###
69 ** # # # # # # # # # # # #
70 ** #### # # # # # # # # ##### # #
72 ** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
73 ** from Jeff Poskanzer and Pete Rubinstein.
75 ** I also want to thank everyone here at Berkeley who
76 ** where crazy enough to play the undebugged game. I want to
77 ** particularly thank Nick Whyte, who made considerable
78 ** suggestions regarding the content of the game. Why, I'll
79 ** never forget the time he suggested the name for the
82 ** Please send comments, questions, and suggestions about this
86 ** Electronics Research Laboratory
88 ** University of California
89 ** Berkeley, California 94720
91 ** If you make ANY changes in the game, I sure would like to
92 ** know about them. It is sort of an ongoing project for me,
93 ** and I very much want to put in any bug fixes and improvements
94 ** that you might come up with.
96 ** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
97 ** That was adapted from the "original BASIC program" (ha!) by
98 ** Mike Mayfield (Centerline Engineering).
100 ** Additional inspiration taken from FORTRAN version by
101 ** David Matuszek and Paul Reynolds which runs on the CDC
102 ** 7600 at Lawrence Berkeley Lab, maintained there by
103 ** Andy Davidson. This version is also available at LLL
104 ** and at LMSC. In all fairness, this version was the
105 ** major inspiration for this version of the game (trans-
106 ** lation: I ripped off a whole lot of code).
108 ** Minor other input from the "Battelle Version 7A" by Joe Miller
109 ** (Graphics Systems Group, Battelle-Columbus Labs) and
110 ** Ross Pavlac (Systems Programmer, Battelle Memorial
111 ** Institute). That version was written in December '74
112 ** and extensively modified June '75. It was adapted
113 ** from the FTN version by Ron Williams of CDC Sunnyvale,
114 ** which was adapted from the Basic version distributed
115 ** by DEC. It also had "neat stuff swiped" from T. T.
116 ** Terry and Jim Korp (University of Texas), Hicks (Penn
117 ** U.), and Rick Maus (Georgia Tech). Unfortunately, it
118 ** was not as readable as it could have been and so the
119 ** translation effort was severely hampered. None the
120 ** less, I got the idea of inhabited starsystems from this
123 ** Permission is given for use, copying, and modification of
124 ** all or part of this program and related documentation,
125 ** provided that all reference to the authors are maintained.
128 **********************************************************************
130 ** NOTES TO THE MAINTAINER:
132 ** There is a compilation option xTRACE which must be set for any
133 ** trace information to be generated. It is probably defined in
134 ** the version that you get. It can be removed, however, if you
135 ** have trouble finding room in core.
137 ** Many things in trek are not as clear as they might be, but are
138 ** done to reduce space. I compile with the -f and -O flags. I
139 ** am constrained to running with non-separated I/D space, since
140 ** we don't have doubleing point hardware here; even if we did, I
141 ** would like trek to be available to the large number of people
142 ** who either have an 11/40 or do not have FP hardware. I also
143 ** found it desirable to make the code run reentrant, so this
144 ** added even more space constraints.
146 ** I use the portable C library to do my I/O. This is done be-
147 ** cause I wanted the game easily transportable to other C
148 ** implementations, and because I was too lazy to do the doubleing
149 ** point input myself. Little did I know. The portable C library
150 ** released by Bell Labs has more bugs than you would believe, so
151 ** I ended up rewriting the whole blessed thing. Trek excercises
152 ** many of the bugs in it, as well as bugs in some of the section
153 ** III UNIX routines. We have fixed them here. One main problem
154 ** was a bug in alloc() that caused it to always ask for a large
155 ** hunk of memory, which worked fine unless you were almost out,
156 ** which I inevitably was. If you want the code for all of this
157 ** stuff, it is also available through me.
159 ***********************************************************************
164 int main
__P((int, char **));
179 /* Revoke setgid privileges */
186 vect
= (long) curtime
;
191 if (tcgetattr(1, &argp
) == 0)
193 if (cfgetispeed(&argp
) < B1200
)
197 while (ac
> 1 && av
[0][0] == '-')
201 case 'a': /* append to log file */
205 case 'f': /* set fast mode */
209 case 's': /* set slow mode */
214 case 't': /* trace */
215 if (getuid() != Mother
)
221 case 'p': /* set priority */
222 if (getuid() != Mother
)
224 prio
= atoi(av
[0] + 2);
229 printf("Invalid option: %s\n", av
[0]);
236 errx(1, "arg count");
239 f_log = fopen(av[0], opencode);
242 printf("\n * * * S T A R T R E K * * *\n\nPress return to continue.\n");
246 if ( !getynpar("Another game") )
253 } while (getynpar("Another game"));