]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - tetris/input.c
Add support for decoding of morse code.
[bsdgames-darwin.git] / tetris / input.c
1 /* $NetBSD: input.c,v 1.3 1996/02/06 22:47:33 jtc Exp $ */
2
3 /*-
4 * Copyright (c) 1992, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Chris Torek and Darren F. Provine.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 *
38 * @(#)input.c 8.1 (Berkeley) 5/31/93
39 */
40
41 /*
42 * Tetris input.
43 */
44
45 #include <sys/types.h>
46 #include <sys/time.h>
47
48 #include <errno.h>
49 #include <unistd.h>
50
51 #include "input.h"
52 #include "tetris.h"
53
54 /* return true iff the given timeval is positive */
55 #define TV_POS(tv) \
56 ((tv)->tv_sec > 0 || ((tv)->tv_sec == 0 && (tv)->tv_usec > 0))
57
58 /* subtract timeval `sub' from `res' */
59 #define TV_SUB(res, sub) \
60 (res)->tv_sec -= (sub)->tv_sec; \
61 (res)->tv_usec -= (sub)->tv_usec; \
62 if ((res)->tv_usec < 0) { \
63 (res)->tv_usec += 1000000; \
64 (res)->tv_sec--; \
65 }
66
67 /*
68 * Do a `read wait': select for reading from stdin, with timeout *tvp.
69 * On return, modify *tvp to reflect the amount of time spent waiting.
70 * It will be positive only if input appeared before the time ran out;
71 * otherwise it will be zero or perhaps negative.
72 *
73 * If tvp is nil, wait forever, but return if select is interrupted.
74 *
75 * Return 0 => no input, 1 => can read() from stdin
76 */
77 int
78 rwait(tvp)
79 register struct timeval *tvp;
80 {
81 int i;
82 struct timeval starttv, endtv, *s;
83 #define NILTZ ((struct timezone *)0)
84
85 /*
86 * Someday, select() will do this for us.
87 * Just in case that day is now, and no one has
88 * changed this, we use a temporary.
89 */
90 if (tvp) {
91 (void) gettimeofday(&starttv, NILTZ);
92 endtv = *tvp;
93 s = &endtv;
94 } else
95 s = 0;
96 again:
97 i = 1;
98 switch (select(1, (fd_set *)&i, (fd_set *)0, (fd_set *)0, s)) {
99
100 case -1:
101 if (tvp == 0)
102 return (-1);
103 if (errno == EINTR)
104 goto again;
105 stop("select failed, help");
106 /* NOTREACHED */
107
108 case 0: /* timed out */
109 tvp->tv_sec = 0;
110 tvp->tv_usec = 0;
111 return (0);
112 }
113 if (tvp) {
114 /* since there is input, we may not have timed out */
115 (void) gettimeofday(&endtv, NILTZ);
116 TV_SUB(&endtv, &starttv);
117 TV_SUB(tvp, &endtv); /* adjust *tvp by elapsed time */
118 }
119 return (1);
120 }
121
122 /*
123 * `sleep' for the current turn time (using select).
124 * Eat any input that might be available.
125 */
126 void
127 tsleep()
128 {
129 struct timeval tv;
130 char c;
131
132 tv.tv_sec = 0;
133 tv.tv_usec = fallrate;
134 while (TV_POS(&tv))
135 if (rwait(&tv) && read(0, &c, 1) != 1)
136 break;
137 }
138
139 /*
140 * Eat up any input (used at end of game).
141 */
142 void
143 eat_input()
144 {
145 struct timeval tv;
146 char c;
147
148 do {
149 tv.tv_sec = tv.tv_usec = 0;
150 } while (rwait(&tv) && read(0, &c, 1) == 1);
151 }
152
153 /*
154 * getchar with timeout.
155 */
156 int
157 tgetchar()
158 {
159 static struct timeval timeleft;
160 char c;
161
162 /*
163 * Reset timeleft to fallrate whenever it is not positive.
164 * In any case, wait to see if there is any input. If so,
165 * take it, and update timeleft so that the next call to
166 * tgetchar() will not wait as long. If there is no input,
167 * make timeleft zero or negative, and return -1.
168 *
169 * Most of the hard work is done by rwait().
170 */
171 if (!TV_POS(&timeleft)) {
172 faster(); /* go faster */
173 timeleft.tv_sec = 0;
174 timeleft.tv_usec = fallrate;
175 }
176 if (!rwait(&timeleft))
177 return (-1);
178 if (read(0, &c, 1) != 1)
179 stop("end of file, help");
180 return ((int)(unsigned char)c);
181 }