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1 /* $NetBSD: pl_3.c,v 1.3 1995/04/22 10:37:09 cgd Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
39 #else
40 static char rcsid[] = "$NetBSD: pl_3.c,v 1.3 1995/04/22 10:37:09 cgd Exp $";
41 #endif
42 #endif /* not lint */
43
44 #include "player.h"
45
46 acceptcombat()
47 {
48 int men = 0;
49 int target, temp;
50 int n, r;
51 int index, rakehim, sternrake;
52 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
53 int crew[3];
54 int load;
55 int guns, car, ready, shootat, hit;
56 int roll;
57 struct ship *closest;
58
59 crew[0] = mc->crew1;
60 crew[1] = mc->crew2;
61 crew[2] = mc->crew3;
62 for (n = 0; n < 3; n++) {
63 if (mf->OBP[n].turnsent)
64 men += mf->OBP[n].mensent;
65 }
66 for (n = 0; n < 3; n++) {
67 if (mf->DBP[n].turnsent)
68 men += mf->DBP[n].mensent;
69 }
70 if (men) {
71 crew[0] = men/100 ? 0 : crew[0] != 0;
72 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
73 crew[2] = men%10 ? 0 : crew[2] != 0;
74 }
75 for (r = 0; r < 2; r++) {
76 if (r) {
77 ready = mf->readyR;
78 load = mf->loadR;
79 guns = mc->gunR;
80 car = mc->carR;
81 } else {
82 ready = mf->readyL;
83 load = mf->loadL;
84 guns = mc->gunL;
85 car = mc->carL;
86 }
87 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
88 goto cant;
89 if (mf->struck || !crew[2])
90 goto cant;
91 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
92 if (closest == 0)
93 goto cant;
94 if (closest->file->struck)
95 goto cant;
96 target = range(ms, closest);
97 if (target > rangeofshot[load] || !guns && target >= 3)
98 goto cant;
99 Signal("%s (%c%c) within range of %s broadside.",
100 closest, r ? "right" : "left");
101 if (load > L_CHAIN && target < 6) {
102 switch (sgetch("Aim for hull or rigging? ",
103 (struct ship *)0, 1)) {
104 case 'r':
105 shootat = RIGGING;
106 break;
107 case 'h':
108 shootat = HULL;
109 break;
110 default:
111 shootat = -1;
112 Signal("'Avast there! Hold your fire.'",
113 (struct ship *)0);
114 }
115 } else {
116 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
117 shootat = -1;
118 Signal("Belay that! Hold your fire.",
119 (struct ship *)0);
120 } else
121 shootat = RIGGING;
122 }
123 if (shootat == -1)
124 continue;
125 fired = 1;
126 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
127 temp = portside(closest, ms, 1) - closest->file->dir + 1;
128 if (temp < 1)
129 temp += 8;
130 else if (temp > 8)
131 temp -= 8;
132 sternrake = temp > 4 && temp < 6;
133 if (rakehim)
134 if (!sternrake)
135 Signal("Raking the %s!", closest);
136 else
137 Signal("Stern Rake! %s splintering!", closest);
138 index = guns;
139 if (target < 3)
140 index += car;
141 index = (index - 1)/3;
142 index = index > 8 ? 8 : index;
143 if (!rakehim)
144 hit = HDT[index][target-1];
145 else
146 hit = HDTrake[index][target-1];
147 if (rakehim && sternrake)
148 hit++;
149 hit += QUAL[index][mc->qual-1];
150 for (n = 0; n < 3 && mf->captured == 0; n++)
151 if (!crew[n])
152 if (index <= 5)
153 hit--;
154 else
155 hit -= 2;
156 if (ready & R_INITIAL)
157 if (index <= 3)
158 hit++;
159 else
160 hit += 2;
161 if (mf->captured != 0)
162 if (index <= 1)
163 hit--;
164 else
165 hit -= 2;
166 hit += AMMO[index][load - 1];
167 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
168 hit--;
169 if (windspeed == 6 && temp == 4)
170 hit -= 2;
171 if (windspeed == 6 && temp <= 3)
172 hit--;
173 if (hit >= 0) {
174 roll = die();
175 if (load == L_GRAPE)
176 chits = hit;
177 else {
178 struct Tables *t;
179 if (hit > 10)
180 hit = 10;
181 t = &(shootat == RIGGING ? RigTable : HullTable)
182 [hit][roll-1];
183 chits = t->C;
184 rhits = t->R;
185 hhits = t->H;
186 ghits = t->G;
187 if (closest->file->FS)
188 rhits *= 2;
189 if (load == L_CHAIN) {
190 ghits = 0;
191 hhits = 0;
192 }
193 }
194 table(shootat, load, hit, closest, ms, roll);
195 }
196 Signal("Damage inflicted on the %s:",
197 (struct ship *)0, closest->shipname);
198 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
199 (struct ship *)0, hhits, ghits, chits, rhits);
200 if (!r) {
201 mf->loadL = L_EMPTY;
202 mf->readyL = R_EMPTY;
203 } else {
204 mf->loadR = L_EMPTY;
205 mf->readyR = R_EMPTY;
206 }
207 continue;
208 cant:
209 Signal("Unable to fire %s broadside",
210 (struct ship *)0, r ? "right" : "left");
211 }
212 blockalarm();
213 draw_stat();
214 unblockalarm();
215 }
216
217 grapungrap()
218 {
219 register struct ship *sp;
220 register int i;
221
222 foreachship(sp) {
223 if (sp == ms || sp->file->dir == 0)
224 continue;
225 if (range(ms, sp) > 1 && !grappled2(ms, sp))
226 continue;
227 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
228 sp, 1)) {
229 case 'g':
230 if (die() < 3
231 || ms->nationality == capship(sp)->nationality) {
232 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
233 Write(W_GRAP, sp, 0, player, 0, 0, 0);
234 Signal("Attempt succeeds!", (struct ship *)0);
235 makesignal(ms, "grappled with %s (%c%c)", sp);
236 } else
237 Signal("Attempt fails.", (struct ship *)0);
238 break;
239 case 'u':
240 for (i = grappled2(ms, sp); --i >= 0;) {
241 if (ms->nationality
242 == capship(sp)->nationality
243 || die() < 3) {
244 cleangrapple(ms, sp, 0);
245 Signal("Attempt succeeds!",
246 (struct ship *)0);
247 makesignal(ms,
248 "ungrappling with %s (%c%c)",
249 sp);
250 } else
251 Signal("Attempt fails.",
252 (struct ship *)0);
253 }
254 break;
255 }
256 }
257 }
258
259 unfoulplayer()
260 {
261 register struct ship *to;
262 register i;
263
264 foreachship(to) {
265 if (fouled2(ms, to) == 0)
266 continue;
267 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
268 continue;
269 for (i = fouled2(ms, to); --i >= 0;) {
270 if (die() <= 2) {
271 cleanfoul(ms, to, 0);
272 Signal("Attempt succeeds!", (struct ship *)0);
273 makesignal(ms, "Unfouling %s (%c%c)", to);
274 } else
275 Signal("Attempt fails.", (struct ship *)0);
276 }
277 }
278 }