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1 /* $NetBSD: use.c,v 1.6 2003/08/07 09:37:40 agc Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: use.c,v 1.6 2003/08/07 09:37:40 agc Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * use.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 short halluc = 0;
59 short blind = 0;
60 short confused = 0;
61 short levitate = 0;
62 short haste_self = 0;
63 boolean see_invisible = 0;
64 short extra_hp = 0;
65 boolean detect_monster = 0;
66 boolean con_mon = 0;
67 const char *strange_feeling = "you have a strange feeling for a moment, then it passes";
68
69 void
70 quaff()
71 {
72 short ch;
73 char buf[80];
74 object *obj;
75
76 ch = pack_letter("quaff what?", POTION);
77
78 if (ch == CANCEL) {
79 return;
80 }
81 if (!(obj = get_letter_object(ch))) {
82 message("no such item.", 0);
83 return;
84 }
85 if (obj->what_is != POTION) {
86 message("you can't drink that", 0);
87 return;
88 }
89 switch(obj->which_kind) {
90 case INCREASE_STRENGTH:
91 message("you feel stronger now, what bulging muscles!",
92 0);
93 rogue.str_current++;
94 if (rogue.str_current > rogue.str_max) {
95 rogue.str_max = rogue.str_current;
96 }
97 break;
98 case RESTORE_STRENGTH:
99 rogue.str_current = rogue.str_max;
100 message("this tastes great, you feel warm all over", 0);
101 break;
102 case HEALING:
103 message("you begin to feel better", 0);
104 potion_heal(0);
105 break;
106 case EXTRA_HEALING:
107 message("you begin to feel much better", 0);
108 potion_heal(1);
109 break;
110 case POISON:
111 if (!sustain_strength) {
112 rogue.str_current -= get_rand(1, 3);
113 if (rogue.str_current < 1) {
114 rogue.str_current = 1;
115 }
116 }
117 message("you feel very sick now", 0);
118 if (halluc) {
119 unhallucinate();
120 }
121 break;
122 case RAISE_LEVEL:
123 rogue.exp_points = level_points[rogue.exp - 1];
124 message("you suddenly feel much more skillful", 0);
125 add_exp(1, 1);
126 break;
127 case BLINDNESS:
128 go_blind();
129 break;
130 case HALLUCINATION:
131 message("oh wow, everything seems so cosmic", 0);
132 halluc += get_rand(500, 800);
133 break;
134 case DETECT_MONSTER:
135 show_monsters();
136 if (!(level_monsters.next_monster)) {
137 message(strange_feeling, 0);
138 }
139 break;
140 case DETECT_OBJECTS:
141 if (level_objects.next_object) {
142 if (!blind) {
143 show_objects();
144 }
145 } else {
146 message(strange_feeling, 0);
147 }
148 break;
149 case CONFUSION:
150 message((halluc ? "what a trippy feeling" :
151 "you feel confused"), 0);
152 cnfs();
153 break;
154 case LEVITATION:
155 message("you start to float in the air", 0);
156 levitate += get_rand(15, 30);
157 being_held = bear_trap = 0;
158 break;
159 case HASTE_SELF:
160 message("you feel yourself moving much faster", 0);
161 haste_self += get_rand(11, 21);
162 if (!(haste_self % 2)) {
163 haste_self++;
164 }
165 break;
166 case SEE_INVISIBLE:
167 sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
168 message(buf, 0);
169 if (blind) {
170 unblind();
171 }
172 see_invisible = 1;
173 relight();
174 break;
175 }
176 print_stats((STAT_STRENGTH | STAT_HP));
177 if (id_potions[obj->which_kind].id_status != CALLED) {
178 id_potions[obj->which_kind].id_status = IDENTIFIED;
179 }
180 vanish(obj, 1, &rogue.pack);
181 }
182
183 void
184 read_scroll()
185 {
186 short ch;
187 object *obj;
188 char msg[DCOLS];
189
190 ch = pack_letter("read what?", SCROL);
191
192 if (ch == CANCEL) {
193 return;
194 }
195 if (!(obj = get_letter_object(ch))) {
196 message("no such item.", 0);
197 return;
198 }
199 if (obj->what_is != SCROL) {
200 message("you can't read that", 0);
201 return;
202 }
203 switch(obj->which_kind) {
204 case SCARE_MONSTER:
205 message("you hear a maniacal laughter in the distance",
206 0);
207 break;
208 case HOLD_MONSTER:
209 hold_monster();
210 break;
211 case ENCH_WEAPON:
212 if (rogue.weapon) {
213 if (rogue.weapon->what_is == WEAPON) {
214 sprintf(msg, "your %sglow%s %sfor a moment",
215 name_of(rogue.weapon),
216 ((rogue.weapon->quantity <= 1) ? "s" : ""),
217 get_ench_color());
218 message(msg, 0);
219 if (coin_toss()) {
220 rogue.weapon->hit_enchant++;
221 } else {
222 rogue.weapon->d_enchant++;
223 }
224 }
225 rogue.weapon->is_cursed = 0;
226 } else {
227 message("your hands tingle", 0);
228 }
229 break;
230 case ENCH_ARMOR:
231 if (rogue.armor) {
232 sprintf(msg, "your armor glows %sfor a moment",
233 get_ench_color());
234 message(msg, 0);
235 rogue.armor->d_enchant++;
236 rogue.armor->is_cursed = 0;
237 print_stats(STAT_ARMOR);
238 } else {
239 message("your skin crawls", 0);
240 }
241 break;
242 case IDENTIFY:
243 message("this is a scroll of identify", 0);
244 obj->identified = 1;
245 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
246 idntfy();
247 break;
248 case TELEPORT:
249 tele();
250 break;
251 case SLEEP:
252 message("you fall asleep", 0);
253 take_a_nap();
254 break;
255 case PROTECT_ARMOR:
256 if (rogue.armor) {
257 message( "your armor is covered by a shimmering gold shield",0);
258 rogue.armor->is_protected = 1;
259 rogue.armor->is_cursed = 0;
260 } else {
261 message("your acne seems to have disappeared", 0);
262 }
263 break;
264 case REMOVE_CURSE:
265 message((!halluc) ?
266 "you feel as though someone is watching over you" :
267 "you feel in touch with the universal oneness", 0);
268 uncurse_all();
269 break;
270 case CREATE_MONSTER:
271 create_monster();
272 break;
273 case AGGRAVATE_MONSTER:
274 aggravate();
275 break;
276 case MAGIC_MAPPING:
277 message("this scroll seems to have a map on it", 0);
278 draw_magic_map();
279 break;
280 case CON_MON:
281 con_mon = 1;
282 sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
283 message(msg, 0);
284 break;
285 }
286 if (id_scrolls[obj->which_kind].id_status != CALLED) {
287 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
288 }
289 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
290 }
291
292 /* vanish() does NOT handle a quiver of weapons with more than one
293 * arrow (or whatever) in the quiver. It will only decrement the count.
294 */
295
296 void
297 vanish(obj, rm, pack)
298 object *obj;
299 short rm;
300 object *pack;
301 {
302 if (obj->quantity > 1) {
303 obj->quantity--;
304 } else {
305 if (obj->in_use_flags & BEING_WIELDED) {
306 unwield(obj);
307 } else if (obj->in_use_flags & BEING_WORN) {
308 unwear(obj);
309 } else if (obj->in_use_flags & ON_EITHER_HAND) {
310 un_put_on(obj);
311 }
312 take_from_pack(obj, pack);
313 free_object(obj);
314 }
315 if (rm) {
316 (void) reg_move();
317 }
318 }
319
320 void
321 potion_heal(extra)
322 int extra;
323 {
324 float ratio;
325 short add;
326
327 rogue.hp_current += rogue.exp;
328
329 ratio = ((float)rogue.hp_current) / rogue.hp_max;
330
331 if (ratio >= 1.00) {
332 rogue.hp_max += (extra ? 2 : 1);
333 extra_hp += (extra ? 2 : 1);
334 rogue.hp_current = rogue.hp_max;
335 } else if (ratio >= 0.90) {
336 rogue.hp_max += (extra ? 1 : 0);
337 extra_hp += (extra ? 1 : 0);
338 rogue.hp_current = rogue.hp_max;
339 } else {
340 if (ratio < 0.33) {
341 ratio = 0.33;
342 }
343 if (extra) {
344 ratio += ratio;
345 }
346 add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
347 rogue.hp_current += add;
348 if (rogue.hp_current > rogue.hp_max) {
349 rogue.hp_current = rogue.hp_max;
350 }
351 }
352 if (blind) {
353 unblind();
354 }
355 if (confused && extra) {
356 unconfuse();
357 } else if (confused) {
358 confused = (confused / 2) + 1;
359 }
360 if (halluc && extra) {
361 unhallucinate();
362 } else if (halluc) {
363 halluc = (halluc / 2) + 1;
364 }
365 }
366
367 void
368 idntfy()
369 {
370 short ch;
371 object *obj;
372 struct id *id_table;
373 char desc[DCOLS];
374 AGAIN:
375 ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
376
377 if (ch == CANCEL) {
378 return;
379 }
380 if (!(obj = get_letter_object(ch))) {
381 message("no such item, try again", 0);
382 message("", 0);
383 check_message();
384 goto AGAIN;
385 }
386 obj->identified = 1;
387 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
388 id_table = get_id_table(obj);
389 id_table[obj->which_kind].id_status = IDENTIFIED;
390 }
391 get_desc(obj, desc);
392 message(desc, 0);
393 }
394
395 void
396 eat()
397 {
398 short ch;
399 short moves;
400 object *obj;
401 char buf[70];
402
403 ch = pack_letter("eat what?", FOOD);
404
405 if (ch == CANCEL) {
406 return;
407 }
408 if (!(obj = get_letter_object(ch))) {
409 message("no such item.", 0);
410 return;
411 }
412 if (obj->what_is != FOOD) {
413 message("you can't eat that", 0);
414 return;
415 }
416 if ((obj->which_kind == FRUIT) || rand_percent(60)) {
417 moves = get_rand(950, 1150);
418 if (obj->which_kind == RATION) {
419 message("yum, that tasted good", 0);
420 } else {
421 sprintf(buf, "my, that was a yummy %s", fruit);
422 message(buf, 0);
423 }
424 } else {
425 moves = get_rand(750, 950);
426 message("yuk, that food tasted awful", 0);
427 add_exp(2, 1);
428 }
429 rogue.moves_left /= 3;
430 rogue.moves_left += moves;
431 hunger_str[0] = 0;
432 print_stats(STAT_HUNGER);
433
434 vanish(obj, 1, &rogue.pack);
435 }
436
437 void
438 hold_monster()
439 {
440 short i, j;
441 short mcount = 0;
442 object *monster;
443 short row, col;
444
445 for (i = -2; i <= 2; i++) {
446 for (j = -2; j <= 2; j++) {
447 row = rogue.row + i;
448 col = rogue.col + j;
449 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
450 (col > (DCOLS-1))) {
451 continue;
452 }
453 if (dungeon[row][col] & MONSTER) {
454 monster = object_at(&level_monsters, row, col);
455 monster->m_flags |= ASLEEP;
456 monster->m_flags &= (~WAKENS);
457 mcount++;
458 }
459 }
460 }
461 if (mcount == 0) {
462 message("you feel a strange sense of loss", 0);
463 } else if (mcount == 1) {
464 message("the monster freezes", 0);
465 } else {
466 message("the monsters around you freeze", 0);
467 }
468 }
469
470 void
471 tele()
472 {
473 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
474
475 if (cur_room >= 0) {
476 darken_room(cur_room);
477 }
478 put_player(get_room_number(rogue.row, rogue.col));
479 being_held = 0;
480 bear_trap = 0;
481 }
482
483 void
484 hallucinate()
485 {
486 object *obj, *monster;
487 short ch;
488
489 if (blind) return;
490
491 obj = level_objects.next_object;
492
493 while (obj) {
494 ch = mvinch(obj->row, obj->col);
495 if (((ch < 'A') || (ch > 'Z')) &&
496 ((obj->row != rogue.row) || (obj->col != rogue.col)))
497 if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
498 addch(gr_obj_char());
499 }
500 obj = obj->next_object;
501 }
502 monster = level_monsters.next_monster;
503
504 while (monster) {
505 ch = mvinch(monster->row, monster->col);
506 if ((ch >= 'A') && (ch <= 'Z')) {
507 addch(get_rand('A', 'Z'));
508 }
509 monster = monster->next_monster;
510 }
511 }
512
513 void
514 unhallucinate()
515 {
516 halluc = 0;
517 relight();
518 message("everything looks SO boring now", 1);
519 }
520
521 void
522 unblind()
523 {
524 blind = 0;
525 message("the veil of darkness lifts", 1);
526 relight();
527 if (halluc) {
528 hallucinate();
529 }
530 if (detect_monster) {
531 show_monsters();
532 }
533 }
534
535 void
536 relight()
537 {
538 if (cur_room == PASSAGE) {
539 light_passage(rogue.row, rogue.col);
540 } else {
541 light_up_room(cur_room);
542 }
543 mvaddch(rogue.row, rogue.col, rogue.fchar);
544 }
545
546 void
547 take_a_nap()
548 {
549 short i;
550
551 i = get_rand(2, 5);
552 md_sleep(1);
553
554 while (i--) {
555 mv_mons();
556 }
557 md_sleep(1);
558 message(you_can_move_again, 0);
559 }
560
561 void
562 go_blind()
563 {
564 short i, j;
565
566 if (!blind) {
567 message("a cloak of darkness falls around you", 0);
568 }
569 blind += get_rand(500, 800);
570
571 if (detect_monster) {
572 object *monster;
573
574 monster = level_monsters.next_monster;
575
576 while (monster) {
577 mvaddch(monster->row, monster->col, monster->trail_char);
578 monster = monster->next_monster;
579 }
580 }
581 if (cur_room >= 0) {
582 for (i = rooms[cur_room].top_row + 1;
583 i < rooms[cur_room].bottom_row; i++) {
584 for (j = rooms[cur_room].left_col + 1;
585 j < rooms[cur_room].right_col; j++) {
586 mvaddch(i, j, ' ');
587 }
588 }
589 }
590 mvaddch(rogue.row, rogue.col, rogue.fchar);
591 }
592
593 const char *
594 get_ench_color()
595 {
596 if (halluc) {
597 return(id_potions[get_rand(0, POTIONS-1)].title);
598 } else if (con_mon) {
599 return("red ");
600 }
601 return("blue ");
602 }
603
604 void
605 cnfs()
606 {
607 confused += get_rand(12, 22);
608 }
609
610 void
611 unconfuse()
612 {
613 char msg[80];
614
615 confused = 0;
616 sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
617 message(msg, 1);
618 }
619
620 void
621 uncurse_all()
622 {
623 object *obj;
624
625 obj = rogue.pack.next_object;
626
627 while (obj) {
628 obj->is_cursed = 0;
629 obj = obj->next_object;
630 }
631 }