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1 /* $NetBSD: globals.c,v 1.12 2001/01/04 05:34:56 jwise Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)globals.c 8.2 (Berkeley) 4/28/95";
40 #else
41 __RCSID("$NetBSD: globals.c,v 1.12 2001/01/04 05:34:56 jwise Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include <sys/types.h>
46 #include <setjmp.h>
47 #include "extern.h"
48
49 struct scenario scene[] = {
50 /*
51 * int winddir;
52 * int windspeed;
53 * int windchange;
54 * int vessels;
55 * char *name;
56 * struct ship ship[NSHIP];
57 */
58 { 5, 3, 5, 2, "Ranger vs. Drake",
59 {
60 { "Ranger", specs+0, N_A, 7, 20, 4, 0 },
61 { "Drake", specs+1, N_B, 7, 31, 5, 0 }
62 }
63 },
64 { 1, 3, 6, 2, "The Battle of Flamborough Head",
65 {
66 { "Bonhomme Rich", specs+2, N_A, 13, 40, 2, 0 },
67 { "Serapis", specs+3, N_B, 2, 42, 2, 0 }
68 }
69 },
70 { 5, 5, 5, 10, "Arbuthnot and Des Touches",
71 {
72 { "America", specs+4, N_B, 7, 37, 4, 0 },
73 { "Befford", specs+5, N_B, 5, 35, 4, 0 },
74 { "Adamant", specs+6, N_B, 3, 33, 4, 0 },
75 { "London", specs+7, N_B, 1, 31, 4, 0 },
76 { "Royal Oak", specs+8, N_B, -1, 29, 4, 0 },
77 { "Neptune", specs+9, N_F, 6, 44, 4, 0 },
78 { "Duc Bougogne", specs+10, N_F, 8, 46, 4, 0 },
79 { "Conquerant", specs+48, N_F, 10, 48, 4, 0 },
80 { "Provence", specs+11, N_F, 12, 50, 4, 0 },
81 { "Romulus", specs+12, N_F, 20, 58, 4, 0 }
82 }
83 },
84 { 1, 3, 5, 10, "Suffren and Hughes",
85 {
86 { "Monmouth", specs+52, N_B, 9, 45, 2, 0 },
87 { "Hero", specs+5, N_B, 13, 49, 2, 0 },
88 { "Isis", specs+6, N_B, 12, 48, 2, 0 },
89 { "Superb", specs+50, N_B, 10, 46, 2, 0 },
90 { "Burford", specs+48, N_B, 11, 47, 2, 0 },
91 { "Flamband", specs+13, N_F, 7, 59, 4, 0 },
92 { "Annibal", specs+9, N_F, 4, 56, 4, 0 },
93 { "Severe", specs+11, N_F, 2, 54, 4, 0 },
94 { "Brilliant", specs+49, N_F, -1, 51, 4, 0 },
95 { "Sphinx", specs+51, N_F, -5, 47, 4, 0 }
96 }
97 },
98 { 1, 3, 4, 2, "Nymphe vs. Cleopatre",
99 {
100 { "Nymphe", specs+14, N_B, 13, 30, 2, 0 },
101 { "Cleopatre", specs+15, N_F, 3, 41, 2, 0 }
102 }
103 },
104 { 1, 3, 5, 2, "Mars vs. Hercule",
105 {
106 { "Mars", specs+16, N_B, 13, 30, 2, 0 },
107 { "Hercule", specs+17, N_F, 3, 41, 2, 0 }
108 }
109 },
110 { 5, 3, 5, 2, "Ambuscade vs. Baionnaise",
111 {
112 { "Ambuscade", specs+18, N_B, 13, 30, 2, 0 },
113 { "Baionnaise", specs+19, N_F, 3, 41, 2, 0 }
114 }
115 },
116 { 1, 5, 6, 2, "Constellation vs. Insurgent",
117 {
118 { "Constellation", specs+20, N_A, 9, 50, 8, 0 },
119 { "Insurgent", specs+22, N_F, 4, 24, 2, 0 }
120 }
121 },
122 { 1, 3, 5, 2, "Constellation vs. Vengeance",
123 {
124 { "Constellation", specs+20, N_A, 12, 40, 2, 0 },
125 { "Vengeance", specs+21, N_F, 1, 43, 2, 0 }
126 }
127 },
128 { 1, 3, 6, 10, "The Battle of Lissa",
129 {
130 { "Amphion", specs+23, N_B, 8, 50, 4, 0 },
131 { "Active", specs+24, N_B, 6, 48, 4, 0 },
132 { "Volage", specs+25, N_B, 4, 46, 4, 0 },
133 { "Cerberus", specs+26, N_B, 2, 44, 4, 0 },
134 { "Favorite", specs+27, N_F, 9, 34, 2, 0 },
135 { "Flore", specs+21, N_F, 13, 39, 2, 0 },
136 { "Danae", specs+64, N_F, 15, 37, 2, 0 },
137 { "Bellona", specs+28, N_F, 17, 35, 2, 0 },
138 { "Corona", specs+29, N_F, 12, 31, 2, 0 },
139 { "Carolina", specs+30, N_F, 15, 28, 2, 0 }
140 }
141 },
142 { 2, 5, 6, 2, "Constitution vs. Guerriere",
143 {
144 { "Constitution", specs+31, N_A, 7, 35, 1, 0 },
145 { "Guerriere", specs+32, N_B, 7, 47, 4, 0 }
146 }
147 },
148 { 1, 3, 5, 2, "United States vs. Macedonian",
149 {
150 { "United States", specs+33, N_A, 1, 52, 6, 0 },
151 { "Macedonian", specs+34, N_B, 14, 40, 1, 0 }
152 }
153 },
154 { 1, 3, 6, 2, "Constitution vs. Java",
155 {
156 { "Constitution", specs+31, N_A, 1, 40, 2, 0 },
157 { "Java", specs+35, N_B, 11, 40, 2, 0 }
158 }
159 },
160 { 1, 3, 5, 2, "Chesapeake vs. Shannon",
161 {
162 { "Chesapeake", specs+36, N_A, 13, 40, 2, 0 },
163 { "Shannon", specs+37, N_B, 1, 42, 2, 0 }
164 }
165 },
166 { 1, 1, 6, 5, "The Battle of Lake Erie",
167 {
168 { "Lawrence", specs+38, N_A, 4, 55, 8, 0 },
169 { "Niagara", specs+42, N_A, 7, 61, 8, 0 },
170 { "Lady Prevost", specs+39, N_B, 4, 25, 2, 0 },
171 { "Detroit", specs+40, N_B, 7, 22, 2, 0 },
172 { "Q. Charlotte", specs+41, N_B, 10, 19, 2, 0 }
173 }
174 },
175 { 1, 1, 5, 2, "Wasp vs. Reindeer",
176 {
177 { "Wasp", specs+42, N_A, 3, 41, 2, 0 },
178 { "Reindeer", specs+43, N_B, 10, 48, 2, 0 }
179 }
180 },
181 { 1, 2, 5, 3, "Constitution vs. Cyane and Levant",
182 {
183 { "Constitution", specs+31, N_A, 10, 45, 2, 0 },
184 { "Cyane", specs+44, N_B, 3, 37, 2, 0 },
185 { "Levant", specs+45, N_B, 5, 35, 2, 0 }
186 }
187 },
188 { 5, 5, 5, 3, "Pellew vs. Droits de L'Homme",
189 {
190 { "Indefatigable", specs+46, N_B, 12, 45, 6, 0 },
191 { "Amazon", specs+47, N_B, 9, 48, 6, 0 },
192 { "Droits L'Hom", specs+48, N_F, 3, 28, 5, 0 }
193 }
194 },
195 { 2, 2, 3, 10, "Algeciras",
196 {
197 { "Caesar", specs+49, N_B, 7, 70, 6, 0 },
198 { "Pompee", specs+50, N_B, 5, 72, 6, 0 },
199 { "Spencer", specs+5, N_B, 3, 74, 6, 0 },
200 { "Hannibal", specs+7, N_B, 1, 76, 6, 0 },
201 { "Real-Carlos", specs+53, N_S, 9, 20, 3, 0 },
202 { "San Fernando", specs+54, N_S, 11, 16, 3, 0 },
203 { "Argonauta", specs+55, N_S, 10, 14, 4, 0 },
204 { "San Augustine", specs+56, N_S, 6, 22, 4, 0 },
205 { "Indomptable", specs+51, N_F, 7, 23, 5, 0 },
206 { "Desaix", specs+52, N_F, 7, 27, 7, 0 }
207 }
208 },
209 { 5, 3, 6, 7, "Lake Champlain",
210 {
211 { "Saratoga", specs+60, N_A, 8, 10, 1, 0 },
212 { "Eagle", specs+61, N_A, 9, 13, 2, 0 },
213 { "Ticonderoga", specs+62, N_A, 12, 17, 3, 0 },
214 { "Preble", specs+63, N_A, 14, 20, 2, 0 },
215 { "Confiance", specs+57, N_B, 4, 70, 6, 0 },
216 { "Linnet", specs+58, N_B, 7, 68, 6, 0 },
217 { "Chubb", specs+59, N_B, 10, 65, 6, 0 }
218 }
219 },
220 { 5, 3, 6, 4, "Last Voyage of the USS President",
221 {
222 { "President", specs+67, N_A, 12, 42, 5, 0 },
223 { "Endymion", specs+64, N_B, 5, 42, 5, 0 },
224 { "Pomone", specs+65, N_B, 7, 82, 6, 0 },
225 { "Tenedos", specs+66, N_B, 7, -1, 4, 0 }
226 }
227 },
228 { 7, 5, 5, 2, "Hornblower and the Natividad",
229 {
230 { "Lydia", specs+68, N_B, 12, 40, 2, 0 },
231 { "Natividad", specs+69, N_S, 2, 40, 4, 0 }
232 }
233 },
234 { 1, 3, 6, 2, "Curse of the Flying Dutchman",
235 {
236 { "Piece of Cake", specs+19, N_S, 7, 40, 2, 0 },
237 { "Flying Dutchy", specs+71, N_F, 7, 41, 1, 0 }
238 }
239 },
240 { 1, 4, 1, 4, "The South Pacific",
241 {
242 { "USS Scurvy", specs+70, N_A, 7, 40, 1, 0 },
243 { "HMS Tahiti", specs+71, N_B, 12, 60, 1, 0 },
244 { "Australian", specs+18, N_S, 5, 20, 8, 0 },
245 { "Bikini Atoll", specs+63, N_F, 2, 60, 4, 0 }
246 }
247 },
248 { 7, 3, 6, 5, "Hornblower and the battle of Rosas bay",
249 {
250 { "Sutherland", specs+5, N_B, 13, 30, 2, 0 },
251 { "Turenne", specs+10, N_F, 9, 35, 6, 0 },
252 { "Nightmare", specs+9, N_F, 7, 37, 6, 0 },
253 { "Paris", specs+53, N_F, 3, 45, 4, 0 },
254 { "Napoleon", specs+56, N_F, 1, 40, 6, 0 }
255 }
256 },
257 { 6, 4, 7, 5, "Cape Horn",
258 {
259 { "Concord", specs+51, N_A, 3, 20, 4, 0 },
260 { "Berkeley", specs+7, N_A, 5, 50, 5, 0 },
261 { "Thames", specs+71, N_B, 10, 40, 1, 0 },
262 { "Madrid", specs+53, N_S, 13, 60, 8, 0 },
263 { "Musket", specs+10, N_F, 10, 60, 7, 0 }
264 }
265 },
266 { 8, 3, 7, 3, "New Orleans",
267 {
268 { "Alligator", specs+71, N_A, 13, 5, 1, 0 },
269 { "Firefly", specs+50, N_B, 10, 20, 8, 0 },
270 { "Cypress", specs+46, N_B, 5, 10, 6, 0 }
271 }
272 },
273 { 5, 3, 7, 3, "Botany Bay",
274 {
275 { "Shark", specs+11, N_B, 6, 15, 4, 0 },
276 { "Coral Snake", specs+31, N_F, 3, 30, 6, 0 },
277 { "Sea Lion", specs+33, N_F, 13, 50, 8, 0 }
278 }
279 },
280 { 4, 3, 6, 4, "Voyage to the Bottom of the Sea",
281 {
282 { "Seaview", specs+71, N_A, 6, 3, 3, 0 },
283 { "Flying Sub", specs+64, N_A, 8, 3, 3, 0 },
284 { "Mermaid", specs+70, N_B, 2, 5, 5, 0 },
285 { "Giant Squid", specs+53, N_S, 10, 30, 8, 0 }
286 }
287 },
288 { 7, 3, 6, 3, "Frigate Action",
289 {
290 { "Killdeer", specs+21, N_A, 7, 20, 8, 0 },
291 { "Sandpiper", specs+27, N_B, 5, 40, 8, 0 },
292 { "Curlew", specs+34, N_S, 10, 60, 8, 0 }
293 }
294 },
295 { 7, 2, 5, 6, "The Battle of Midway",
296 {
297 { "Enterprise", specs+49, N_A, 10, 70, 8, 0 },
298 { "Yorktown", specs+51, N_A, 3, 70, 7, 0 },
299 { "Hornet", specs+52, N_A, 6, 70, 7, 0 },
300 { "Akagi", specs+53, N_J, 6, 10, 4, 0 },
301 { "Kaga", specs+54, N_J, 4, 12, 4, 0 },
302 { "Soryu", specs+55, N_J, 2, 14, 4, 0 }
303 }
304 },
305 { 1, 3, 4, 8, "Star Trek",
306 {
307 { "Enterprise", specs+76, N_D,-10, 60, 7, 0 },
308 { "Yorktown", specs+77, N_D, 0, 70, 7, 0 },
309 { "Reliant", specs+78, N_D, 10, 70, 7, 0 },
310 { "Galileo", specs+79, N_D, 20, 60, 7, 0 },
311 { "Kobayashi Maru", specs+80, N_K, 0,120, 7, 0 },
312 { "Klingon II", specs+81, N_K, 10,120, 7, 0 },
313 { "Red Orion", specs+82, N_O, 0, 0, 3, 0 },
314 { "Blue Orion", specs+83, N_O, 10, 0, 3, 0 }
315 }
316 }
317 };
318 int nscene = sizeof scene / sizeof (struct scenario);
319
320 struct shipspecs specs[] = {
321 /* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
322 /* class qual crew2 gunL carL rig1 rig3 */
323 /*00*/{ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
324 /*01*/{ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 4, 4, 3, 3, 3, 3, 6 },
325 /*02*/{ 3, 5, 2, 42, 4, 7, 4, 2, 2, 2, 2, 2, 0, 0, 5, 5, 5, -1, 11 },
326 /*03*/{ 4, 6, 3, 44, 3, 7, 4, 2, 2, 2, 3, 3, 0, 0, 5, 5, 5, 5, 12 },
327 /*04*/{ 3, 5, 2, 64, 2, 17, 4, 8, 6, 6, 12, 12, 2, 2, 7, 7, 7, -1, 20 },
328 /*05*/{ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
329 /*06*/{ 3, 5, 2, 50, 2, 12, 4, 6, 4, 4, 8, 8, 2, 2, 6, 6, 6, -1, 17 },
330 /*07*/{ 3, 5, 1, 98, 1, 23, 4, 10, 10, 10, 18, 18, 2, 2, 8, 8, 8, -1, 28 },
331 /*08*/{ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
332 /*09*/{ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 24 },
333 /*10*/{ 3, 5, 1, 80, 1, 23, 3, 12, 12, 10, 22, 22, 0, 0, 7, 7, 7, -1, 27 },
334 /*11*/{ 3, 5, 2, 64, 2, 18, 3, 8, 8, 6, 12, 12, 0, 0, 7, 7, 7, -1, 18 },
335 /*12*/{ 3, 5, 2, 44, 2, 11, 3, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, -1, 10 },
336 /*13*/{ 3, 5, 2, 50, 2, 14, 3, 6, 6, 4, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
337 /*14*/{ 4, 6, 3, 36, 3, 11, 4, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
338 /*15*/{ 4, 6, 3, 36, 3, 11, 3, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 10 },
339 /*16*/{ 3, 5, 2, 74, 2, 21, 4, 10, 8, 8, 18, 18, 2, 2, 7, 7, 7, -1, 26 },
340 /*17*/{ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 23 },
341 /*18*/{ 4, 6, 3, 32, 3, 8, 3, 4, 2, 2, 4, 4, 2, 2, 5, 5, 5, 5, 9 },
342 /*19*/{ 4, 6, 3, 24, 4, 6, 3, 4, 4, 4, 2, 2, 0, 0, 4, 4, 4, 4, 9 },
343 /*20*/{ 4, 7, 3, 38, 4, 14, 5, 6, 4, 4, 4, 4, 6, 6, 5, 5, 5, 5, 17 },
344 /*21*/{ 4, 6, 3, 40, 3, 15, 3, 8, 6, 6, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
345 /*22*/{ 4, 7, 3, 36, 4, 11, 3, 6, 6, 4, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
346 /*23*/{ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
347 /*24*/{ 4, 6, 3, 38, 3, 14, 5, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 18 },
348 /*25*/{ 4, 6, 3, 22, 3, 6, 5, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 11 },
349 /*26*/{ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
350 /*27*/{ 4, 6, 3, 40, 3, 14, 3, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
351 /*28*/{ 4, 6, 3, 32, 3, 11, 2, 4, 4, 4, 4, 4, 0, 0, 5, 5, 5, 5, 9 },
352 /*29*/{ 4, 6, 3, 40, 3, 14, 2, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 12 },
353 /*30*/{ 4, 6, 3, 32, 3, 8, 2, 4, 4, 1, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
354 /*31*/{ 4, 7, 3, 44, 4, 18, 5, 6, 6, 6, 8, 8, 6, 6, 6, 6, 6, 6, 24 },
355 /*32*/{ 4, 6, 3, 38, 3, 14, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
356 /*33*/{ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
357 /*34*/{ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 16 },
358 /*35*/{ 4, 7, 3, 38, 4, 14, 4, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 19 },
359 /*36*/{ 4, 6, 3, 38, 3, 14, 3, 6, 6, 4, 6, 6, 6, 6, 5, 5, 5, 5, 14 },
360 /*37*/{ 4, 6, 3, 38, 3, 14, 5, 6, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 17 },
361 /*38*/{ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
362 /*39*/{ 4, 7, 3, 13, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
363 /*40*/{ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
364 /*41*/{ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 3, 3, 3, 3, 6 },
365 /*42*/{ 4, 7, 3, 20, 5, 6, 5, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 12 },
366 /*43*/{ 4, 7, 3, 18, 5, 5, 5, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
367 /*44*/{ 4, 7, 3, 24, 5, 6, 4, 4, 2, 2, 0, 0,10,10, 4, 4, 4, 4, 11 },
368 /*45*/{ 4, 7, 3, 20, 5, 6, 4, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 10 },
369 /*46*/{ 4, 6, 3, 44, 3, 11, 5, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 14 },
370 /*47*/{ 4, 6, 3, 36, 3, 12, 4, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, 5, 14 },
371 /*48*/{ 3, 5, 2, 74, 2, 21, 3, 10, 8, 8, 20, 20, 2, 2, 4, 4, 7, -1, 24 },
372 /*49*/{ 3, 5, 2, 80, 2, 24, 4, 10, 8, 8, 20, 20, 2, 2, 8, 8, 8, -1, 31 },
373 /*50*/{ 3, 5, 2, 74, 2, 21, 4, 8, 8, 6, 16, 16, 4, 4, 7, 7, 7, -1, 27 },
374 /*51*/{ 3, 5, 2, 80, 2, 24, 3, 12, 12, 10, 22, 22, 2, 2, 7, 7, 7, -1, 27 },
375 /*52*/{ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 24 },
376 /*53*/{ 3, 5, 1, 112, 1, 27, 2, 12, 12, 12, 24, 24, 0, 0, 9, 9, 9, -1, 27 },
377 /*54*/{ 3, 5, 1, 96, 1, 24, 2, 12, 12, 10, 20, 20, 0, 0, 8, 8, 8, -1, 24 },
378 /*55*/{ 3, 5, 2, 80, 2, 23, 2, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 23 },
379 /*56*/{ 3, 5, 2, 74, 2, 21, 2, 10, 8, 8, 16, 16, 4, 4, 7, 7, 7, -1, 20 },
380 /*57*/{ 4, 6, 3, 37, 3, 12, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 14 },
381 /*58*/{ 4, 7, 3, 16, 5, 5, 5, 2, 2, 2, 0, 0, 4, 4, 4, 4, 4, 4, 10 },
382 /*59*/{ 4, 7, 3, 11, 6, 3, 4, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
383 /*60*/{ 4, 7, 3, 26, 5, 6, 4, 4, 2, 2, 2, 2, 6, 6, 4, 4, 4, 4, 12 },
384 /*61*/{ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 11 },
385 /*62*/{ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
386 /*63*/{ 4, 7, 3, 7, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 4 },
387 /*64*/{ 4, 6, 3, 40, 3, 15, 4, 4, 4, 4, 8, 8, 6, 6, 5, 5, 5, 5, 17 },
388 /*65*/{ 4, 6, 3, 44, 3, 15, 4, 8, 8, 6, 10, 10, 2, 2, 6, 6, 6, 6, 20 },
389 /*66*/{ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 15 },
390 /*67*/{ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
391 /*68*/{ 4, 6, 3, 36, 3, 9, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
392 /*69*/{ 3, 5, 2, 50, 2, 14, 2, 6, 6, 6, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
393 /*70*/{ 3, 5, 1, 136, 1, 30, 1, 8, 14, 14, 28, 28, 0, 0, 9, 9, 9, -1, 27 },
394 /*71*/{ 3, 5, 1, 120, 1, 27, 5, 16, 14, 14, 28, 28, 2, 2, 9, 9, 9, -1, 43 },
395 /*72*/{ 3, 5, 1, 120, 2, 21, 5, 15, 17, 15, 25, 25, 7, 7, 9, 9, 9, -1, 36 },
396 /*73*/{ 3, 5, 1, 90, 3, 18, 4, 13, 15, 13, 20, 20, 6, 6, 5, 5, 5, 5, 28 },
397 /*74*/{ 4, 7, 3, 6, 6, 3, 4, 2, 2, 2, 20, 20, 6, 6, 2, 2, 3, 3, 5 },
398 /*75*/{ 3, 5, 1, 110, 2, 20, 4, 14, 15, 11, 26, 26, 8, 8, 7, 8, 9, -1, 34 },
399 /*76*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
400 /*77*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
401 /*78*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
402 /*79*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
403 /*80*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
404 /*81*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
405 /*82*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
406 /*83*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 }
407 /* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
408 /* class qual crew2 gunL carL rig1 rig3 */
409 };
410
411 const struct windeffects WET[7][6] = {
412 { {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9} },
413 { {3,2,2,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {2,1,0,0}, {2,1,0,0} },
414 { {1,1,1,0}, {1,1,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0} },
415 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} },
416 { {0,0,0,0}, {1,0,0,0}, {1,1,0,0}, {1,1,0,0}, {2,2,1,0}, {2,2,1,0} },
417 { {1,0,0,0}, {1,1,0,0}, {1,1,1,0}, {1,1,1,0}, {3,2,2,0}, {3,2,2,0} },
418 { {2,1,1,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {3,3,2,0}, {3,3,2,0} }
419 };
420
421 const struct Tables RigTable[11][6] = {
422 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0} },
423 { {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0}, {1,0,0,1}, {0,1,1,1} },
424 { {0,0,0,0}, {0,0,0,1}, {0,0,1,1}, {0,1,0,1}, {0,1,0,1}, {1,0,1,2} },
425 { {0,0,0,0}, {0,0,1,1}, {0,1,0,1}, {0,0,0,2}, {0,1,0,2}, {1,0,1,2} },
426 { {0,1,0,1}, {1,0,0,1}, {0,1,1,2}, {0,1,0,2}, {0,0,1,3}, {1,0,1,4} },
427 { {0,0,1,1}, {0,1,0,2}, {1,0,0,3}, {0,1,1,3}, {1,0,0,4}, {1,1,1,4} },
428 { {0,0,1,2}, {0,1,1,2}, {1,1,0,3}, {0,1,0,4}, {1,0,0,4}, {1,0,1,5} },
429 { {0,0,1,2}, {0,1,0,3}, {1,1,0,3}, {1,0,2,4}, {0,2,1,5}, {2,1,0,5} },
430 { {0,2,1,3}, {1,0,0,3}, {2,1,0,4}, {0,1,1,4}, {0,1,0,5}, {1,0,2,6} },
431 { {1,1,0,4}, {1,0,1,4}, {2,0,0,5}, {0,2,1,5}, {0,1,2,6}, {0,2,0,7} },
432 { {1,0,1,5}, {0,2,0,6}, {1,2,0,6}, {1,1,1,6}, {2,0,2,6}, {1,1,2,7} }
433 };
434 const struct Tables HullTable[11][6] = {
435 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,0,0,0}, {0,1,0,0} },
436 { {0,0,0,0}, {0,0,0,0}, {0,1,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1} },
437 { {0,1,0,0}, {1,0,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1}, {2,1,0,0} },
438 { {0,1,1,0}, {1,0,0,0}, {1,1,1,0}, {2,0,0,1}, {2,0,1,0}, {2,2,0,0} },
439 { {0,1,1,0}, {1,0,0,1}, {2,1,0,1}, {2,2,1,0}, {3,0,1,0}, {3,1,0,0} },
440 { {1,1,1,0}, {2,0,2,1}, {2,1,1,0}, {2,2,0,0}, {3,1,0,1}, {3,1,1,0} },
441 { {1,2,2,0}, {2,0,2,1}, {2,1,0,1}, {2,2,0,0}, {3,1,1,0}, {4,2,1,0} },
442 { {2,1,1,0}, {2,0,1,1}, {3,2,2,0}, {3,2,0,0}, {4,2,1,0}, {4,2,1,1} },
443 { {2,1,2,0}, {3,1,1,1}, {3,2,2,0}, {4,2,1,0}, {4,1,0,2}, {4,2,2,0} },
444 { {2,3,1,0}, {3,2,2,0}, {3,2,2,1}, {4,2,2,0}, {4,1,0,3}, {5,1,2,0} },
445 { {2,2,4,0}, {3,3,1,1}, {4,2,1,1}, {5,1,0,2}, {5,1,2,1}, {6,2,2,0} },
446 };
447
448 const char AMMO[9][4] = {
449 { -1, 1, 0, 1 },
450 { -1, 1, 0, 1 },
451 { -1, 1, 0, 1 },
452 { -2, 1, 0, 2 },
453 { -2, 2, 0, 2 },
454 { -2, 2, 0, 2 },
455 { -3, 2, 0, 2 },
456 { -3, 2, 0, 3 },
457 { -3, 2, 0, 3 }
458 };
459
460 const char HDT[9][10] = {
461 { 1, 0,-1,-2,-3,-3,-4,-4,-4,-4 },
462 { 1, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
463 { 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
464 { 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
465 { 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
466 { 3, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
467 { 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
468 { 4, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
469 { 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 }
470 };
471
472 const char HDTrake[9][10] = {
473 { 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
474 { 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
475 { 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
476 { 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
477 { 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
478 { 6, 5, 4, 3, 2, 2, 1, 1, 1, 1 },
479 { 7, 6, 5, 4, 3, 3, 2, 2, 2, 2 },
480 { 8, 7, 6, 5, 4, 4, 3, 3, 3, 3 },
481 { 9, 8, 7, 6, 5, 5, 4, 4, 4, 4 }
482 };
483
484 const char QUAL[9][5] = {
485 { -1, 0, 0, 1, 1 },
486 { -1, 0, 0, 1, 1 },
487 { -1, 0, 0, 1, 2 },
488 { -1, 0, 0, 1, 2 },
489 { -1, 0, 0, 2, 2 },
490 { -1,-1, 0, 2, 2 },
491 { -2,-1, 0, 2, 2 },
492 { -2,-1, 0, 2, 2 },
493 { -2,-1, 0, 2, 3 }
494 };
495
496 const char MT[9][3] = {
497 { 1, 0, 0 },
498 { 1, 1, 0 },
499 { 2, 1, 0 },
500 { 2, 1, 1 },
501 { 2, 2, 1 },
502 { 3, 2, 1 },
503 { 3, 2, 2 },
504 { 4, 3, 2 },
505 { 4, 4, 2 }
506 };
507
508 const char rangeofshot[] = {
509 0,
510 1, /* grape */
511 3, /* chain */
512 10, /* round */
513 1 /* double */
514 };
515
516 const char *const countryname[] = {
517 "American", "British", "Spanish", "French", "Japanese",
518 "Federation", "Klingon", "Orion"
519 };
520
521 const char *const classname[] = {
522 "Drift wood",
523 "Ship of the Line",
524 "Ship of the Line",
525 "Frigate",
526 "Corvette",
527 "Sloop",
528 "Brig"
529 };
530
531 const char *const directionname[] = {
532 "dead ahead",
533 "off the starboard bow",
534 "off the starboard beam",
535 "off the starboard quarter",
536 "dead astern",
537 "off the port quarter",
538 "off the port beam",
539 "off the port bow",
540 "dead ahead"
541 };
542
543 const char *const qualname[] = { "dead", "mutinous", "green", "mundane", "crack", "elite" };
544
545 const char loadname[] = { '-', 'G', 'C', 'R', 'D', 'E' };
546
547 const char dr[] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 };
548 const char dc[] = { 0, 0, -1, -1, -1, 0, 1, 1, 1 };
549
550 int mode;
551 jmp_buf restart;
552
553 int randomize; /* -x, give first available ship */
554 int longfmt; /* -l, print score in long format */
555 int nobells; /* -b, don't ring bell before Signal */
556
557 gid_t gid;
558 gid_t egid;
559
560 struct scenario *cc; /* the current scenario */
561 struct ship *ls; /* &cc->ship[cc->vessels] */
562
563 int winddir;
564 int windspeed;
565 int turn;
566 int game;
567 int alive;
568 int people;
569 int hasdriver;