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fix various install problems.
[bsdgames-darwin.git] / cribbage / cribcur.h
1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 *
33 * @(#)cribcur.h 5.4 (Berkeley) 6/1/90
34 */
35
36 # define PLAY_Y 15 /* size of player's hand window */
37 # define PLAY_X 12
38 # define TABLE_Y 21 /* size of table window */
39 # define TABLE_X 14
40 # define COMP_Y 15 /* size of computer's hand window */
41 # define COMP_X 12
42 # define Y_SCORE_SZ 9 /* Y size of score board */
43 # define X_SCORE_SZ 41 /* X size of score board */
44 # define SCORE_Y 0 /* starting position of scoring board */
45 # define SCORE_X (PLAY_X + TABLE_X + COMP_X)
46 # define CRIB_Y 17 /* position of crib (cut card) */
47 # define CRIB_X (PLAY_X + TABLE_X)
48 # define MSG_Y (LINES - (Y_SCORE_SZ + 1))
49 # define MSG_X (COLS - SCORE_X - 1)
50 # define Y_MSG_START (Y_SCORE_SZ + 1)
51
52 # define PEG '*' /* what a peg looks like on the board */
53
54 extern WINDOW *Compwin; /* computer's hand window */
55 extern WINDOW *Msgwin; /* message window */
56 extern WINDOW *Playwin; /* player's hand window */
57 extern WINDOW *Tablewin; /* table window */