]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/checkcond.c
Make these compile on the PowerPC (an unsigned char system).
[bsdgames-darwin.git] / trek / checkcond.c
1 /* $NetBSD: checkcond.c,v 1.3 1995/04/22 10:58:37 cgd Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
39 #else
40 static char rcsid[] = "$NetBSD: checkcond.c,v 1.3 1995/04/22 10:58:37 cgd Exp $";
41 #endif
42 #endif /* not lint */
43
44 # include "trek.h"
45
46 /*
47 ** Check for Condition After a Move
48 **
49 ** Various ship conditions are checked. First we check
50 ** to see if we have already lost the game, due to running
51 ** out of life support reserves, running out of energy,
52 ** or running out of crew members. The check for running
53 ** out of time is in events().
54 **
55 ** If we are in automatic override mode (Etc.nkling < 0), we
56 ** don't want to do anything else, lest we call autover
57 ** recursively.
58 **
59 ** In the normal case, if there is a supernova, we call
60 ** autover() to help us escape. If after calling autover()
61 ** we are still in the grips of a supernova, we get burnt
62 ** up.
63 **
64 ** If there are no Klingons in this quadrant, we nullify any
65 ** distress calls which might exist.
66 **
67 ** We then set the condition code, based on the energy level
68 ** and battle conditions.
69 */
70
71 checkcond()
72 {
73 register int i, j;
74
75 /* see if we are still alive and well */
76 if (Ship.reserves < 0.0)
77 lose(L_NOLIFE);
78 if (Ship.energy <= 0)
79 lose(L_NOENGY);
80 if (Ship.crew <= 0)
81 lose(L_NOCREW);
82 /* if in auto override mode, ignore the rest */
83 if (Etc.nkling < 0)
84 return;
85 /* call in automatic override if appropriate */
86 if (Quad[Ship.quadx][Ship.quady].stars < 0)
87 autover();
88 if (Quad[Ship.quadx][Ship.quady].stars < 0)
89 lose(L_SNOVA);
90 /* nullify distress call if appropriate */
91 if (Etc.nkling <= 0)
92 killd(Ship.quadx, Ship.quady, 1);
93
94 /* set condition code */
95 if (Ship.cond == DOCKED)
96 return;
97
98 if (Etc.nkling > 0)
99 {
100 Ship.cond = RED;
101 return;
102 }
103 if (Ship.energy < Param.energylow)
104 {
105 Ship.cond = YELLOW;
106 return;
107 }
108 Ship.cond = GREEN;
109 return;
110 }