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git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/checkcond.c
1 /* $NetBSD: checkcond.c,v 1.3 1995/04/22 10:58:37 cgd Exp $ */
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38 static char sccsid
[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
40 static char rcsid
[] = "$NetBSD: checkcond.c,v 1.3 1995/04/22 10:58:37 cgd Exp $";
47 ** Check for Condition After a Move
49 ** Various ship conditions are checked. First we check
50 ** to see if we have already lost the game, due to running
51 ** out of life support reserves, running out of energy,
52 ** or running out of crew members. The check for running
53 ** out of time is in events().
55 ** If we are in automatic override mode (Etc.nkling < 0), we
56 ** don't want to do anything else, lest we call autover
59 ** In the normal case, if there is a supernova, we call
60 ** autover() to help us escape. If after calling autover()
61 ** we are still in the grips of a supernova, we get burnt
64 ** If there are no Klingons in this quadrant, we nullify any
65 ** distress calls which might exist.
67 ** We then set the condition code, based on the energy level
68 ** and battle conditions.
75 /* see if we are still alive and well */
76 if (Ship
.reserves
< 0.0)
82 /* if in auto override mode, ignore the rest */
85 /* call in automatic override if appropriate */
86 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
88 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
90 /* nullify distress call if appropriate */
92 killd(Ship
.quadx
, Ship
.quady
, 1);
94 /* set condition code */
95 if (Ship
.cond
== DOCKED
)
103 if (Ship
.energy
< Param
.energylow
)