]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/main.c
1 /* $NetBSD: main.c,v 1.4 1995/04/22 10:59:10 cgd Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
37 static char copyright
[] =
38 "@(#) Copyright (c) 1980, 1993\n\
39 The Regents of the University of California. All rights reserved.\n";
44 static char sccsid
[] = "@(#)main.c 8.1 (Berkeley) 5/31/93";
46 static char rcsid
[] = "$NetBSD: main.c,v 1.4 1995/04/22 10:59:10 cgd Exp $";
55 # define PRIO 00 /* default priority */
57 int Mother
= 51 + (51 << 8);
60 ** #### ##### # #### ##### #### ##### # #
61 ** # # # # # # # # # # # #
62 ** ### # ##### #### # #### ### ###
63 ** # # # # # # # # # # # #
64 ** #### # # # # # # # # ##### # #
66 ** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
67 ** from Jeff Poskanzer and Pete Rubinstein.
69 ** I also want to thank everyone here at Berkeley who
70 ** where crazy enough to play the undebugged game. I want to
71 ** particularly thank Nick Whyte, who made considerable
72 ** suggestions regarding the content of the game. Why, I'll
73 ** never forget the time he suggested the name for the
76 ** Please send comments, questions, and suggestions about this
80 ** Electronics Research Laboratory
82 ** University of California
83 ** Berkeley, California 94720
85 ** If you make ANY changes in the game, I sure would like to
86 ** know about them. It is sort of an ongoing project for me,
87 ** and I very much want to put in any bug fixes and improvements
88 ** that you might come up with.
90 ** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
91 ** That was adapted from the "original BASIC program" (ha!) by
92 ** Mike Mayfield (Centerline Engineering).
94 ** Additional inspiration taken from FORTRAN version by
95 ** David Matuszek and Paul Reynolds which runs on the CDC
96 ** 7600 at Lawrence Berkeley Lab, maintained there by
97 ** Andy Davidson. This version is also available at LLL
98 ** and at LMSC. In all fairness, this version was the
99 ** major inspiration for this version of the game (trans-
100 ** lation: I ripped off a whole lot of code).
102 ** Minor other input from the "Battelle Version 7A" by Joe Miller
103 ** (Graphics Systems Group, Battelle-Columbus Labs) and
104 ** Ross Pavlac (Systems Programmer, Battelle Memorial
105 ** Institute). That version was written in December '74
106 ** and extensively modified June '75. It was adapted
107 ** from the FTN version by Ron Williams of CDC Sunnyvale,
108 ** which was adapted from the Basic version distributed
109 ** by DEC. It also had "neat stuff swiped" from T. T.
110 ** Terry and Jim Korp (University of Texas), Hicks (Penn
111 ** U.), and Rick Maus (Georgia Tech). Unfortunately, it
112 ** was not as readable as it could have been and so the
113 ** translation effort was severely hampered. None the
114 ** less, I got the idea of inhabited starsystems from this
117 ** Permission is given for use, copying, and modification of
118 ** all or part of this program and related documentation,
119 ** provided that all reference to the authors are maintained.
122 **********************************************************************
124 ** NOTES TO THE MAINTAINER:
126 ** There is a compilation option xTRACE which must be set for any
127 ** trace information to be generated. It is probably defined in
128 ** the version that you get. It can be removed, however, if you
129 ** have trouble finding room in core.
131 ** Many things in trek are not as clear as they might be, but are
132 ** done to reduce space. I compile with the -f and -O flags. I
133 ** am constrained to running with non-seperated I/D space, since
134 ** we don't have doubleing point hardware here; even if we did, I
135 ** would like trek to be available to the large number of people
136 ** who either have an 11/40 or do not have FP hardware. I also
137 ** found it desirable to make the code run reentrant, so this
138 ** added even more space constraints.
140 ** I use the portable C library to do my I/O. This is done be-
141 ** cause I wanted the game easily transportable to other C
142 ** implementations, and because I was too lazy to do the doubleing
143 ** point input myself. Little did I know. The portable C library
144 ** released by Bell Labs has more bugs than you would believe, so
145 ** I ended up rewriting the whole blessed thing. Trek excercises
146 ** many of the bugs in it, as well as bugs in some of the section
147 ** III UNIX routines. We have fixed them here. One main problem
148 ** was a bug in alloc() that caused it to always ask for a large
149 ** hunk of memory, which worked fine unless you were almost out,
150 ** which I inevitably was. If you want the code for all of this
151 ** stuff, it is also available through me.
153 ***********************************************************************
163 /* extern FILE *f_log; */
164 register char opencode
;
178 if (tcgetattr(1, &argp
) == 0)
180 if (cfgetispeed(&argp
) < B1200
)
184 while (ac
> 1 && av
[0][0] == '-')
188 case 'a': /* append to log file */
192 case 'f': /* set fast mode */
196 case 's': /* set slow mode */
201 case 't': /* trace */
202 if (getuid() != Mother
)
208 case 'p': /* set priority */
209 if (getuid() != Mother
)
211 prio
= atoi(av
[0] + 2);
216 printf("Invalid option: %s\n", av
[0]);
223 syserr(0, "arg count");
226 f_log = fopen(av[0], opencode);
229 printf("\n * * * S T A R T R E K * * *\n\nPress return to continue.\n");
233 if ( !getynpar("Another game") )
240 } while (getynpar("Another game"));