]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/Makefile
initial import of 386bsd-0.1 sources
[bsdgames-darwin.git] / larn / Makefile
1 # @(#)Makefile 5.9 (Berkeley) 7/25/90
2
3 # EXTRA
4 # Incorporates code to gather additional performance statistics
5 # SYSV
6 # Use system III/V (instead of V7) type ioctl calls
7 # BSD
8 # Use BSD specific features (mostly timer and signal stuff)
9 # BSD4.1
10 # Use BSD4.1 to avoid some 4.2 dependencies (must be used with
11 # BSD above; do not mix with SYSV)
12 # HIDEBYLINK
13 # If defined, the program attempts to hide from ps
14 # DOCHECKPOINTS
15 # If not defined, checkpoint files are periodically written by the
16 # larn process (no forking) if enabled in the .larnopts description
17 # file. Checkpointing is handy on an unreliable system, but takes
18 # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
19 # checkpoints (again if enabled in the .larnopts file). This usually
20 # avoids pauses in larn while the checkpointing is being done (on
21 # large machines).
22 # VER
23 # This is the version of the software, example: 12
24 # SUBVER
25 # This is the revision of the software, example: 1
26 # FLUSHNO=#
27 # Set the input queue excess flushing threshold (default 5)
28 # NOVARARGS
29 # Define for systems that don't have varargs (a default varargs will
30 # be used).
31 # MACRORND
32 # Define to use macro version of rnd() and rund() (fast and big)
33 # UIDSCORE
34 # Define to use user id's to manage scoreboard. Leaving this out will
35 # cause player id's from the file ".playerids" to be used instead.
36 # (.playerids is created upon demand). Only one entry per id # is
37 # allowed in each scoreboard (winning & non-winning).
38 # VT100
39 # Compile for using vt100 family of terminals. Omission of this
40 # define will cause larn to use termcap, but it will be MUCH slower
41 # due to an extra layer of output interpretation. Also, only VT100
42 # mode allows 2 different standout modes, inverse video, and bold video.
43 # And only in VT100 mode is the scrolling region of the terminal used
44 # (much nicer than insert/delete line sequences to simulate it, if
45 # VT100 is omitted).
46 # NONAP
47 # This causes napms() to return immediately instead of delaying n
48 # milliseconds. This define may be needed on some systems if the nap
49 # stuff does not work correctly (possible hang). nap() is primarilly
50 # used to delay for effect when casting missile type spells.
51 # NOLOG
52 # Turn off logging.
53
54 PROG= larn
55 MAN6= larn.0
56 CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP
57 SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
58 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
59 signal.c moreobj.c movem.c regen.c fortune.c savelev.c
60 DPADD= ${LIBTERM} ${LIBCOMPAT}
61 LDADD= -ltermcap -lcompat
62 HIDEGAME=hidegame
63
64 beforeinstall:
65 (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
66 larnmaze larnopts lfortune larn.help \
67 ${DESTDIR}/usr/share/games/larn)
68
69 .include <bsd.prog.mk>