]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/hit.c
2 * Copyright (c) 1988 The Regents of the University of California.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 static char sccsid
[] = "@(#)hit.c 5.3 (Berkeley) 6/1/90";
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
55 object
*fight_monster
= 0;
56 char hit_message
[80] = "";
58 extern short halluc
, blind
, cur_level
;
59 extern short add_strength
, ring_exp
, r_rings
;
60 extern boolean being_held
, interrupted
, wizard
, con_mon
;
63 register object
*monster
;
65 short damage
, hit_chance
;
69 if (fight_monster
&& (monster
!= fight_monster
)) {
72 monster
->trow
= NO_ROOM
;
73 if (cur_level
>= (AMULET_LEVEL
* 2)) {
76 hit_chance
= monster
->m_hit_chance
;
77 hit_chance
-= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
85 mn
= mon_name(monster
);
87 if (!rand_percent(hit_chance
)) {
89 sprintf(hit_message
+ strlen(hit_message
), "the %s misses", mn
);
90 message(hit_message
, 1);
96 sprintf(hit_message
+ strlen(hit_message
), "the %s hit", mn
);
97 message(hit_message
, 1);
100 if (!(monster
->m_flags
& STATIONARY
)) {
101 damage
= get_damage(monster
->m_damage
, 1);
102 if (cur_level
>= (AMULET_LEVEL
* 2)) {
103 minus
= (float) ((AMULET_LEVEL
* 2) - cur_level
);
105 minus
= (float) get_armor_class(rogue
.armor
) * 3.00;
106 minus
= minus
/100.00 * (float) damage
;
108 damage
-= (short) minus
;
110 damage
= monster
->stationary_damage
++;
116 rogue_damage(damage
, monster
, 0);
118 if (monster
->m_flags
& SPECIAL_HIT
) {
119 special_hit(monster
);
123 rogue_hit(monster
, force_hit
)
124 register object
*monster
;
127 short damage
, hit_chance
;
130 if (check_imitator(monster
)) {
133 hit_chance
= force_hit
? 100 : get_hit_chance(rogue
.weapon
);
138 if (!rand_percent(hit_chance
)) {
139 if (!fight_monster
) {
140 (void) strcpy(hit_message
, "you miss ");
144 damage
= get_weapon_damage(rogue
.weapon
);
151 if (mon_damage(monster
, damage
)) { /* still alive? */
152 if (!fight_monster
) {
153 (void) strcpy(hit_message
, "you hit ");
156 RET
: check_gold_seeker(monster
);
161 rogue_damage(d
, monster
, other
)
166 if (d
>= rogue
.hp_current
) {
167 rogue
.hp_current
= 0;
168 print_stats(STAT_HP
);
169 killed_by(monster
, other
);
172 rogue
.hp_current
-= d
;
173 print_stats(STAT_HP
);
181 register i
= 0, j
, n
, d
, total
= 0;
184 n
= get_number(ds
+i
);
185 while (ds
[i
++] != 'd') ;
186 d
= get_number(ds
+i
);
187 while ((ds
[i
] != '/') && ds
[i
]) i
++;
189 for (j
= 0; j
< n
; j
++) {
191 total
+= get_rand(1, d
);
207 register to_hit
, damage
;
210 if ((!obj
) || (obj
->what_is
!= WEAPON
)) {
213 to_hit
= get_number(obj
->damage
) + obj
->hit_enchant
;
214 while (obj
->damage
[i
++] != 'd') ;
215 damage
= get_number(obj
->damage
+ i
) + obj
->d_enchant
;
217 sprintf(new_damage
, "%dd%d", to_hit
, damage
);
219 return(get_damage(new_damage
, 1));
228 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
229 total
= (10 * total
) + (s
[i
] - '0');
242 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
243 total
= (10 * total
) + (s
[i
] - '0');
255 return(get_number(obj
->damage
) + obj
->hit_enchant
);
258 damage_for_strength()
262 strength
= rogue
.str_current
+ add_strength
;
267 if (strength
<= 14) {
270 if (strength
<= 17) {
273 if (strength
<= 18) {
276 if (strength
<= 20) {
279 if (strength
<= 21) {
282 if (strength
<= 30) {
288 mon_damage(monster
, damage
)
295 monster
->hp_to_kill
-= damage
;
297 if (monster
->hp_to_kill
<= 0) {
300 dungeon
[row
][col
] &= ~MONSTER
;
301 mvaddch(row
, col
, (int) get_dungeon_char(row
, col
));
305 mn
= mon_name(monster
);
306 sprintf(hit_message
+strlen(hit_message
), "defeated the %s", mn
);
307 message(hit_message
, 1);
309 add_exp(monster
->kill_exp
, 1);
310 take_from_pack(monster
, &level_monsters
);
312 if (monster
->m_flags
& HOLDS
) {
315 free_object(monster
);
322 boolean to_the_death
;
326 boolean first_miss
= 1;
327 short possible_damage
;
330 while (!is_direction(ch
= rgetchar(), &d
)) {
333 message("direction?", 0);
341 row
= rogue
.row
; col
= rogue
.col
;
342 get_dir_rc(d
, &row
, &col
, 0);
344 c
= mvinch(row
, col
);
345 if (((c
< 'A') || (c
> 'Z')) ||
346 (!can_move(rogue
.row
, rogue
.col
, row
, col
))) {
347 message("I see no monster there", 0);
350 if (!(fight_monster
= object_at(&level_monsters
, row
, col
))) {
353 if (!(fight_monster
->m_flags
& STATIONARY
)) {
354 possible_damage
= ((get_damage(fight_monster
->m_damage
, 0) * 2) / 3);
356 possible_damage
= fight_monster
->stationary_damage
- 1;
358 while (fight_monster
) {
359 (void) one_move_rogue(ch
, 0);
360 if (((!to_the_death
) && (rogue
.hp_current
<= possible_damage
)) ||
361 interrupted
|| (!(dungeon
[row
][col
] & MONSTER
))) {
364 monster
= object_at(&level_monsters
, row
, col
);
365 if (monster
!= fight_monster
) {
372 get_dir_rc(dir
, row
, col
, allow_off_screen
)
375 short allow_off_screen
;
379 if (allow_off_screen
|| (*col
> 0)) {
384 if (allow_off_screen
|| (*row
< (DROWS
-2))) {
389 if (allow_off_screen
|| (*row
> MIN_ROW
)) {
394 if (allow_off_screen
|| (*col
< (DCOLS
-1))) {
399 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
> 0))) {
405 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
< (DCOLS
-1)))) {
411 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
< (DCOLS
-1)))) {
417 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
> 0))) {
425 get_hit_chance(weapon
)
431 hit_chance
+= 3 * to_hit(weapon
);
432 hit_chance
+= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
436 get_weapon_damage(weapon
)
441 damage
= get_w_damage(weapon
);
442 damage
+= damage_for_strength();
443 damage
+= ((((rogue
.exp
+ ring_exp
) - r_rings
) + 1) / 2);
451 monster
->m_flags
|= CONFUSED
;
452 monster
->moves_confused
+= get_rand(12, 22);
453 message("the monster appears confused", 0);