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git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/zap.c
2 * Copyright (c) 1988 The Regents of the University of California.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 static char sccsid
[] = "@(#)zap.c 5.3 (Berkeley) 6/1/90";
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
57 extern boolean being_held
, score_only
, detect_monster
;
58 extern short cur_room
;
63 boolean first_miss
= 1;
65 short dir
, d
, row
, col
;
68 while (!is_direction(dir
= rgetchar(), &d
)) {
71 message("direction? ", 0);
79 if ((wch
= pack_letter("zap with what?", WAND
)) == CANCEL
) {
84 if (!(wand
= get_letter_object(wch
))) {
85 message("no such item.", 0);
88 if (wand
->what_is
!= WAND
) {
89 message("you can't zap with that", 0);
92 if (wand
->class <= 0) {
93 message("nothing happens", 0);
96 row
= rogue
.row
; col
= rogue
.col
;
97 if ((wand
->which_kind
== COLD
) || (wand
->which_kind
== FIRE
)) {
98 bounce((short) wand
->which_kind
, d
, row
, col
, 0);
100 monster
= get_zapped_monster(d
, &row
, &col
);
101 if (wand
->which_kind
== DRAIN_LIFE
) {
102 wdrain_life(monster
);
103 } else if (monster
) {
106 zap_monster(monster
, wand
->which_kind
);
115 get_zapped_monster(dir
, row
, col
)
122 orow
= *row
; ocol
= *col
;
123 get_dir_rc(dir
, row
, col
, 0);
124 if (((*row
== orow
) && (*col
== ocol
)) ||
125 (dungeon
[*row
][*col
] & (HORWALL
| VERTWALL
)) ||
126 (dungeon
[*row
][*col
] == NOTHING
)) {
129 if (dungeon
[*row
][*col
] & MONSTER
) {
130 if (!imitating(*row
, *col
)) {
131 return(object_at(&level_monsters
, *row
, *col
));
137 zap_monster(monster
, kind
)
150 if (monster
->m_flags
& HASTED
) {
151 monster
->m_flags
&= (~HASTED
);
153 monster
->slowed_toggle
= 0;
154 monster
->m_flags
|= SLOWED
;
158 if (monster
->m_flags
& SLOWED
) {
159 monster
->m_flags
&= (~SLOWED
);
161 monster
->m_flags
|= HASTED
;
168 monster
->m_flags
|= INVISIBLE
;
171 if (monster
->m_flags
& HOLDS
) {
174 nm
= monster
->next_monster
;
175 tc
= monster
->trail_char
;
176 (void) gr_monster(monster
, get_rand(0, MONSTERS
-1));
179 monster
->next_monster
= nm
;
180 monster
->trail_char
= tc
;
181 if (!(monster
->m_flags
& IMITATES
)) {
186 rogue_hit(monster
, 1);
189 if (monster
->m_flags
& HOLDS
) {
192 if (monster
->m_flags
& STEALS_ITEM
) {
193 monster
->drop_percent
= 0;
195 monster
->m_flags
&= (~(FLIES
| FLITS
| SPECIAL_HIT
| INVISIBLE
|
196 FLAMES
| IMITATES
| CONFUSES
| SEEKS_GOLD
| HOLDS
));
199 message("nothing happens", 0);
209 if (monster
->m_flags
& HOLDS
) {
212 gr_row_col(&row
, &col
, (FLOOR
| TUNNEL
| STAIRS
| OBJECT
));
213 mvaddch(monster
->row
, monster
->col
, monster
->trail_char
);
214 dungeon
[monster
->row
][monster
->col
] &= ~MONSTER
;
215 monster
->row
= row
; monster
->col
= col
;
216 dungeon
[row
][col
] |= MONSTER
;
217 monster
->trail_char
= mvinch(row
, col
);
218 if (detect_monster
|| rogue_can_see(row
, col
)) {
219 mvaddch(row
, col
, gmc(monster
));
229 message("not wizard anymore", 0);
231 if (get_input_line("wizard's password:", "", buf
, "", 0, 0)) {
233 xxxx(buf
, strlen(buf
));
234 if (!strncmp(buf
, "\247\104\126\272\115\243\027", 7)) {
237 message("Welcome, mighty wizard!", 0);
251 hp
= rogue
.hp_current
/ 3;
252 rogue
.hp_current
= (rogue
.hp_current
+ 1) / 2;
255 lmon
= level_monsters
.next_monster
;
257 nm
= lmon
->next_monster
;
258 if (get_room_number(lmon
->row
, lmon
->col
) == cur_room
) {
260 (void) mon_damage(lmon
, hp
);
267 (void) mon_damage(monster
, hp
);
270 print_stats(STAT_HP
);
274 bounce(ball
, dir
, row
, col
, r
)
275 short ball
, dir
, row
, col
, r
;
279 short i
, ch
, new_dir
= -1, damage
;
283 btime
= get_rand(3, 6);
284 } else if (r
> btime
) {
294 sprintf(buf
, "the %s bounces", s
);
300 ch
= mvinch(orow
, ocol
);
302 mvaddch(orow
, ocol
, ch
);
303 get_dir_rc(dir
, &orow
, &ocol
, 1);
304 } while (!( (ocol
<= 0) ||
306 (dungeon
[orow
][ocol
] == NOTHING
) ||
307 (dungeon
[orow
][ocol
] & MONSTER
) ||
308 (dungeon
[orow
][ocol
] & (HORWALL
| VERTWALL
)) ||
309 ((orow
== rogue
.row
) && (ocol
== rogue
.col
))));
315 ch
= mvinch(row
, col
);
316 mvaddch(row
, col
, ch
);
317 get_dir_rc(dir
, &row
, &col
, 1);
318 } while (!( (col
<= 0) ||
320 (dungeon
[row
][col
] == NOTHING
) ||
321 (dungeon
[row
][col
] & MONSTER
) ||
322 (dungeon
[row
][col
] & (HORWALL
| VERTWALL
)) ||
323 ((row
== rogue
.row
) && (col
== rogue
.col
))));
325 if (dungeon
[row
][col
] & MONSTER
) {
328 monster
= object_at(&level_monsters
, row
, col
);
331 if (rand_percent(33)) {
332 sprintf(buf
, "the %s misses the %s", s
, mon_name(monster
));
337 if (!(monster
->m_flags
& RUSTS
)) {
338 if (monster
->m_flags
& FREEZES
) {
339 damage
= monster
->hp_to_kill
;
340 } else if (monster
->m_flags
& FLAMES
) {
341 damage
= (monster
->hp_to_kill
/ 10) + 1;
343 damage
= get_rand((rogue
.hp_current
/ 3), rogue
.hp_max
);
346 damage
= (monster
->hp_to_kill
/ 2) + 1;
348 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
350 (void) mon_damage(monster
, damage
);
353 if (!(monster
->m_flags
& FREEZES
)) {
354 if (rand_percent(33)) {
355 message("the monster is frozen", 0);
356 monster
->m_flags
|= (ASLEEP
| NAPPING
);
357 monster
->nap_length
= get_rand(3, 6);
359 damage
= rogue
.hp_current
/ 4;
365 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
367 (void) mon_damage(monster
, damage
);
370 } else if ((row
== rogue
.row
) && (col
== rogue
.col
)) {
371 if (rand_percent(10 + (3 * get_armor_class(rogue
.armor
)))) {
372 sprintf(buf
, "the %s misses", s
);
376 damage
= get_rand(3, (3 * rogue
.exp
));
378 damage
= (damage
* 3) / 2;
379 damage
-= get_armor_class(rogue
.armor
);
381 sprintf(buf
, "the %s hits", s
);
382 rogue_damage(damage
, (object
*) 0,
383 ((ball
== FIRE
) ? KFIRE
: HYPOTHERMIA
));
389 ND
: for (i
= 0; i
< 10; i
++) {
390 dir
= get_rand(0, DIRS
-1);
393 get_dir_rc(dir
, &nrow
, &ncol
, 1);
394 if (((ncol
>= 0) && (ncol
<= DCOLS
-1)) &&
395 (dungeon
[nrow
][ncol
] != NOTHING
) &&
396 (!(dungeon
[nrow
][ncol
] & (VERTWALL
| HORWALL
)))) {
402 bounce(ball
, new_dir
, orow
, ocol
, r
);