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2 * Copyright (c) 1980 Regents of the University of California.
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15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
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21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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35 static char sccsid
[] = "@(#)torped.c 5.4 (Berkeley) 6/1/90";
42 ** PHOTON TORPEDO CONTROL
44 ** Either one or three photon torpedoes are fired. If three
45 ** are fired, it is called a "burst" and you also specify
48 ** Torpedoes are never 100% accurate. There is always a random
49 ** cludge factor in their course which is increased if you have
50 ** your shields up. Hence, you will find that they are more
51 ** accurate at close range. However, they have the advantage that
52 ** at long range they don't lose any of their power as phasers
53 ** do, i.e., a hit is a hit is a hit, by any other name.
55 ** When the course spreads too much, you get a misfire, and the
56 ** course is randomized even more. You also have the chance that
57 ** the misfire damages your torpedo tubes.
75 return (printf("Federation regulations do not permit attack while cloaked.\n"));
77 if (check_out(TORPED
))
81 return (printf("All photon torpedos expended\n"));
85 course
= getintpar("Torpedo course");
86 if (course
< 0 || course
> 360)
90 /* need at least three torpedoes for a burst */
93 printf("No-burst mode selected\n");
98 /* see if the user wants one */
101 k
= ungetc(cgetc(0), stdin
);
102 if (k
>= '0' && k
<= '9')
108 burst
= getynpar("Do you want a burst");
112 burst
= getintpar("burst angle");
116 return (printf("Maximum burst angle is 15 degrees\n"));
125 for (; n
&& n
<= 3; n
++)
127 /* select a nice random course */
128 course2
= course
+ randcourse(n
);
129 angle
= course2
* 0.0174532925; /* convert to radians */
138 x
= Ship
.sectx
+ 0.5;
139 y
= Ship
.secty
+ 0.5;
140 if (Ship
.cond
!= DOCKED
)
142 printf("Torpedo track");
144 printf(", torpedo number %d", n
);
145 printf(":\n%6.1f\t%4.1f\n", x
, y
);
150 if (x
< 0.0 || x
>= sectsize
|| y
< 0.0 || y
>= sectsize
)
152 printf("Torpedo missed\n");
155 printf("%6.1f\t%4.1f\n", x
, y
);
156 switch (Sect
[ix
][iy
])
162 printf("Torpedo disappears into a black hole\n");
166 for (k
= 0; k
< Etc
.nkling
; k
++)
168 if (Etc
.klingon
[k
].x
!= ix
|| Etc
.klingon
[k
].y
!= iy
)
170 Etc
.klingon
[k
].power
-= 500 + ranf(501);
171 if (Etc
.klingon
[k
].power
> 0)
173 printf("*** Hit on Klingon at %d,%d: extensive damages\n",
191 killb(Ship
.quadx
, Ship
.quady
);
195 printf("Unknown object %c at %d,%d destroyed\n",
196 Sect
[ix
][iy
], ix
, iy
);
197 Sect
[ix
][iy
] = EMPTY
;
202 if (damaged(TORPED
) || Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
213 ** This routine randomizes the course for torpedo number 'n'.
214 ** Other things handled by this routine are misfires, damages
215 ** to the tubes, etc.
224 d
= ((franf() + franf()) - 1.0) * 20;
227 printf("Photon tubes misfire");
231 printf(" on torpedo %d\n", n
);
234 damage(TORPED
, 0.2 * abs(d
) * (franf() + 1.0));
236 d
*= 1.0 + 2.0 * franf();
238 if (Ship
.shldup
|| Ship
.cond
== DOCKED
)
241 r
= 1.0 + r
/ Param
.shield
;
242 if (Ship
.cond
== DOCKED
)