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1 /* $NetBSD: pl_3.c,v 1.17 2003/08/07 09:37:43 agc Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: pl_3.c,v 1.17 2003/08/07 09:37:43 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <signal.h>
42 #include <stdlib.h>
43 #include "extern.h"
44 #include "player.h"
45
46 void
47 acceptcombat(void)
48 {
49 int men = 0;
50 int target, temp;
51 int n, r;
52 int index, rakehim, sternrake;
53 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
54 int crew[3];
55 int load;
56 int guns, car, ready, shootat, hit;
57 int roll;
58 struct ship *closest;
59
60 crew[0] = mc->crew1;
61 crew[1] = mc->crew2;
62 crew[2] = mc->crew3;
63 for (n = 0; n < 3; n++) {
64 if (mf->OBP[n].turnsent)
65 men += mf->OBP[n].mensent;
66 }
67 for (n = 0; n < 3; n++) {
68 if (mf->DBP[n].turnsent)
69 men += mf->DBP[n].mensent;
70 }
71 if (men) {
72 crew[0] = men/100 ? 0 : crew[0] != 0;
73 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
74 crew[2] = men%10 ? 0 : crew[2] != 0;
75 }
76 for (r = 0; r < 2; r++) {
77 if (r) {
78 ready = mf->readyR;
79 load = mf->loadR;
80 guns = mc->gunR;
81 car = mc->carR;
82 } else {
83 ready = mf->readyL;
84 load = mf->loadL;
85 guns = mc->gunL;
86 car = mc->carL;
87 }
88 if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
89 goto cant;
90 if (mf->struck || !crew[2])
91 goto cant;
92 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
93 if (closest == 0)
94 goto cant;
95 if (closest->file->struck)
96 goto cant;
97 target = range(ms, closest);
98 if (target > rangeofshot[load] || (!guns && target >= 3))
99 goto cant;
100 Signal("$$ within range of %s broadside.",
101 closest, r ? "right" : "left");
102 if (load > L_CHAIN && target < 6) {
103 switch (sgetch("Aim for hull or rigging? ",
104 (struct ship *)0, 1)) {
105 case 'r':
106 shootat = RIGGING;
107 break;
108 case 'h':
109 shootat = HULL;
110 break;
111 default:
112 shootat = -1;
113 Msg("'Avast there! Hold your fire.'");
114 }
115 } else {
116 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
117 shootat = -1;
118 Msg("Belay that! Hold your fire.");
119 } else
120 shootat = RIGGING;
121 }
122 if (shootat == -1)
123 continue;
124 fired = 1;
125 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
126 temp = portside(closest, ms, 1) - closest->file->dir + 1;
127 if (temp < 1)
128 temp += 8;
129 else if (temp > 8)
130 temp -= 8;
131 sternrake = temp > 4 && temp < 6;
132 if (rakehim) {
133 if (!sternrake)
134 Msg("Raking the %s!", closest->shipname);
135 else
136 Msg("Stern Rake! %s splintering!",
137 closest->shipname);
138 }
139 index = guns;
140 if (target < 3)
141 index += car;
142 index = (index - 1)/3;
143 index = index > 8 ? 8 : index;
144 if (!rakehim)
145 hit = HDT[index][target-1];
146 else
147 hit = HDTrake[index][target-1];
148 if (rakehim && sternrake)
149 hit++;
150 hit += QUAL[index][mc->qual-1];
151 for (n = 0; n < 3 && mf->captured == 0; n++)
152 if (!crew[n]) {
153 if (index <= 5)
154 hit--;
155 else
156 hit -= 2;
157 }
158 if (ready & R_INITIAL) {
159 if (index <= 3)
160 hit++;
161 else
162 hit += 2;
163 }
164 if (mf->captured != 0) {
165 if (index <= 1)
166 hit--;
167 else
168 hit -= 2;
169 }
170 hit += AMMO[index][load - 1];
171 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
172 hit--;
173 if (windspeed == 6 && temp == 4)
174 hit -= 2;
175 if (windspeed == 6 && temp <= 3)
176 hit--;
177 if (hit >= 0) {
178 roll = dieroll();
179 if (load == L_GRAPE)
180 chits = hit;
181 else {
182 const struct Tables *t;
183 if (hit > 10)
184 hit = 10;
185 t = &(shootat == RIGGING ? RigTable : HullTable)
186 [hit][roll-1];
187 chits = t->C;
188 rhits = t->R;
189 hhits = t->H;
190 ghits = t->G;
191 if (closest->file->FS)
192 rhits *= 2;
193 if (load == L_CHAIN) {
194 ghits = 0;
195 hhits = 0;
196 }
197 }
198 table(ms, closest, shootat, load, hit, roll);
199 }
200 Msg("Damage inflicted on the %s:", closest->shipname);
201 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
202 hhits, ghits, chits, rhits);
203 if (!r) {
204 mf->loadL = L_EMPTY;
205 mf->readyL = R_EMPTY;
206 } else {
207 mf->loadR = L_EMPTY;
208 mf->readyR = R_EMPTY;
209 }
210 continue;
211 cant:
212 Msg("Unable to fire %s broadside", r ? "right" : "left");
213 }
214 blockalarm();
215 draw_stat();
216 unblockalarm();
217 }
218
219 void
220 grapungrap(void)
221 {
222 struct ship *sp;
223 int i;
224
225 foreachship(sp) {
226 if (sp == ms || sp->file->dir == 0)
227 continue;
228 if (range(ms, sp) > 1 && !grappled2(ms, sp))
229 continue;
230 switch (sgetch("Attempt to grapple or ungrapple $$: ",
231 sp, 1)) {
232 case 'g':
233 if (dieroll() < 3
234 || ms->nationality == capship(sp)->nationality) {
235 Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
236 Write(W_GRAP, sp, player, 0, 0, 0);
237 Msg("Attempt succeeds!");
238 makesignal(ms, "grappled with $$", sp);
239 } else
240 Msg("Attempt fails.");
241 break;
242 case 'u':
243 for (i = grappled2(ms, sp); --i >= 0;) {
244 if (ms->nationality
245 == capship(sp)->nationality
246 || dieroll() < 3) {
247 cleangrapple(ms, sp, 0);
248 Msg("Attempt succeeds!");
249 makesignal(ms, "ungrappling with $$",
250 sp);
251 } else
252 Msg("Attempt fails.");
253 }
254 break;
255 }
256 }
257 }
258
259 void
260 unfoulplayer(void)
261 {
262 struct ship *to;
263 int i;
264
265 foreachship(to) {
266 if (fouled2(ms, to) == 0)
267 continue;
268 if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
269 continue;
270 for (i = fouled2(ms, to); --i >= 0;) {
271 if (dieroll() <= 2) {
272 cleanfoul(ms, to, 0);
273 Msg("Attempt succeeds!");
274 makesignal(ms, "Unfouling $$", to);
275 } else
276 Msg("Attempt fails.");
277 }
278 }
279 }