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1 /* $NetBSD: com1.c,v 1.13 2000/09/24 09:41:53 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)com1.c 8.2 (Berkeley) 4/28/95";
40 #else
41 __RCSID("$NetBSD: com1.c,v 1.13 2000/09/24 09:41:53 jsm Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include "extern.h"
46
47 int
48 moveplayer(thataway, token)
49 int thataway, token;
50 {
51 wordnumber++;
52 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
53 testbit(location[position].objects, LAND) ||
54 (fuel > 0 && notes[LAUNCHED])) {
55 if (thataway) {
56 position = thataway;
57 newway(token);
58 ourtime++;
59 } else {
60 puts("You can't go this way.");
61 newway(token);
62 whichway(location[position]);
63 return (0);
64 }
65 } else {
66 if (notes[CANTMOVE] && !notes[LAUNCHED])
67 puts("You aren't able to move; you better drop something.");
68 else
69 puts("You are out of fuel; now you will rot in space forever!");
70 }
71 return (1);
72 }
73
74 void
75 convert(tothis) /* Converts day to night and vice versa. */
76 int tothis; /* Day objects are permanent. Night objects
77 * are added */
78 { /* at dusk, and subtracted at dawn. */
79 const struct objs *p;
80 unsigned int i, j;
81
82 if (tothis == TONIGHT) {
83 for (i = 1; i <= NUMOFROOMS; i++)
84 for (j = 0; j < NUMOFWORDS; j++)
85 nightfile[i].objects[j] = dayfile[i].objects[j];
86 for (p = nightobjs; p->room != 0; p++)
87 setbit(nightfile[p->room].objects, p->obj);
88 location = nightfile;
89 } else {
90 for (i = 1; i <= NUMOFROOMS; i++)
91 for (j = 0; j < NUMOFWORDS; j++)
92 dayfile[i].objects[j] = nightfile[i].objects[j];
93 for (p = nightobjs; p->room != 0; p++)
94 clearbit(dayfile[p->room].objects, p->obj);
95 location = dayfile;
96 }
97 }
98
99 void
100 news()
101 {
102 int n;
103 int hurt;
104
105 if (ourtime > 30 && position < 32) {
106 puts("An explosion of shuddering magnitude splinters bulkheads and");
107 puts("ruptures the battlestar's hull. You are sucked out into the");
108 puts("frozen void of space and killed.");
109 die();
110 }
111 if (ourtime > 20 && position < 32)
112 puts("Explosions rock the battlestar.");
113 if (ourtime > snooze) {
114 puts("You drop from exhaustion...");
115 zzz();
116 }
117 if (ourtime > snooze - 5)
118 puts("You're getting tired.");
119 if (ourtime > (rythmn + CYCLE)) {
120 if (location == nightfile) {
121 convert(TODAY);
122 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
123 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
124 puts("You awake from a misty dream-world into stark reality.");
125 puts("It is day.");
126 }
127 } else {
128 convert(TONIGHT);
129 clearbit(location[POOLS].objects, BATHGOD);
130 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
131 puts("The dying sun sinks into the ocean, leaving a blood-stained sunset.");
132 puts("The sky slowly fades from orange to violet to black. A few stars");
133 puts("flicker on, and it is night.");
134 puts("The world seems completely different at night.");
135 }
136 }
137 rythmn = ourtime - ourtime % CYCLE;
138 }
139 if (!wiz && !tempwiz)
140 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) && (testbit(inven, MEDALION) || testbit(wear, MEDALION)) && (testbit(inven, AMULET) || testbit(wear, AMULET))) {
141 tempwiz = 1;
142 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
143 }
144 if (testbit(location[position].objects, ELF)) {
145 printf("%s\n", objdes[ELF]);
146 fight(ELF, rnd(30));
147 }
148 if (testbit(location[position].objects, DARK)) {
149 printf("%s\n", objdes[DARK]);
150 fight(DARK, 100);
151 }
152 if (testbit(location[position].objects, WOODSMAN)) {
153 printf("%s\n", objdes[WOODSMAN]);
154 fight(WOODSMAN, 50);
155 }
156 switch (position) {
157
158 case 267:
159 case 257: /* entering a cave */
160 case 274:
161 case 246:
162 notes[CANTSEE] = 1;
163 break;
164 case 160:
165 case 216: /* leaving a cave */
166 case 230:
167 case 231:
168 case 232:
169 notes[CANTSEE] = 0;
170 break;
171 }
172 if (testbit(location[position].objects, GIRL))
173 meetgirl = 1;
174 if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
175 setbit(location[GARDEN].objects, GIRLTALK);
176 setbit(location[GARDEN].objects, LAMPON);
177 setbit(location[GARDEN].objects, ROPE);
178 }
179 if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
180 clearbit(location[DOCK].objects, GIRL);
181 clearbit(location[DOCK].objects, MAN);
182 }
183 if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
184 clearbit(location[GARDEN].objects, GIRLTALK);
185 clearbit(location[GARDEN].objects, LAMPON);
186 clearbit(location[GARDEN].objects, ROPE);
187 meetgirl = 0;
188 }
189 if (testbit(location[position].objects, CYLON)) {
190 puts("Oh my God, you're being shot at by an alien spacecraft!");
191 printf("The targeting computer says we have %d seconds to attack!\n",
192 ourclock);
193 fflush(stdout);
194 sleep(1);
195 if (!visual()) {
196 hurt = rnd(NUMOFINJURIES);
197 injuries[hurt] = 1;
198 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
199 puts("The viper shudders under a terrible explosion.");
200 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
201 } else
202 clearbit(location[position].objects, CYLON);
203 }
204 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
205 puts("I'm afraid you have suffered fatal injuries.");
206 die();
207 }
208 for (n = 0; n < NUMOFINJURIES; n++)
209 if (injuries[n] == 1) {
210 injuries[n] = 2;
211 if (WEIGHT > 5)
212 WEIGHT -= 5;
213 else
214 WEIGHT = 0;
215 }
216 if (injuries[ARM] == 2) {
217 if (CUMBER > 5)
218 CUMBER -= 5;
219 else
220 CUMBER = 0;
221 injuries[ARM]++;
222 }
223 if (injuries[RIBS] == 2) {
224 if (CUMBER > 2)
225 CUMBER -= 2;
226 else
227 CUMBER = 0;
228 injuries[RIBS]++;
229 }
230 if (injuries[SPINE] == 2) {
231 WEIGHT = 0;
232 injuries[SPINE]++;
233 }
234 if (carrying > WEIGHT || encumber > CUMBER)
235 notes[CANTMOVE] = 1;
236 else
237 notes[CANTMOVE] = 0;
238 }
239
240 void
241 crash()
242 {
243 int hurt1, hurt2;
244
245 fuel--;
246 if (!location[position].flyhere ||
247 (testbit(location[position].objects, LAND) && fuel <= 0)) {
248 if (!location[position].flyhere)
249 puts("You're flying too low. We're going to crash!");
250 else {
251 puts("You're out of fuel. We'll have to crash land!");
252 if (!location[position].down) {
253 puts("Your viper strikes the ground and explodes into fiery fragments.");
254 puts("Thick black smoke billows up from the wreckage.");
255 die();
256 }
257 position = location[position].down;
258 }
259 notes[LAUNCHED] = 0;
260 setbit(location[position].objects, CRASH);
261 ourtime += rnd(CYCLE / 4);
262 puts("The viper explodes into the ground and you lose consciousness...");
263 zzz();
264 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
265 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
266 injuries[hurt1] = 1;
267 injuries[hurt2] = 1;
268 injuries[0] = 1;/* abrasions */
269 injuries[1] = 1;/* lacerations */
270 printf("I'm afraid you have suffered %s and %s.\n",
271 ouch[hurt1], ouch[hurt2]);
272 }
273 }