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1 .\" $NetBSD: battlestar.6,v 1.11 2002/09/26 16:12:39 wiz Exp $
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34 .\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93
35 .\"
36 .Dd September 7, 2000
37 .Dt BATTLESTAR 6
38 .Os
39 .Sh NAME
40 .Nm battlestar
41 .Nd a tropical adventure game
42 .Sh SYNOPSIS
43 .Nm
44 .Op Fl r
45 .Op Ar saved-file
46 .Sh DESCRIPTION
47 .Nm
48 is an adventure game in the classic style.
49 However, it's slightly less
50 of a
51 puzzle and more a game of exploration.
52 There are a few magical words
53 in the game, but on the whole, simple English
54 should suffice to make one's desires understandable to the parser.
55 .Sh THE SETTING
56 In the days before the darkness came, when battlestars ruled the
57 heavens...
58 .Bd -literal -offset indent
59 Three He made and gave them to His daughters,
60 Beautiful nymphs, the goddesses of the waters.
61 One to bring good luck and simple feats of wonder,
62 Two to wash the lands and churn the waves asunder,
63 Three to rule the world and purge the skies with thunder.
64 .Ed
65 .Pp
66 In those times great wizards were known and their powers were beyond
67 belief.
68 They could take any object from thin air, and, uttering the word
69 .Sq su
70 could disappear.
71 .Pp
72 In those times men were known for their lust of gold and desire to
73 wear fine weapons.
74 Swords and coats of mail were fashioned that could withstand a laser blast.
75 .Pp
76 But when the darkness fell, the rightful reigns were toppled.
77 Swords and helms and heads of state went rolling across the grass.
78 The entire fleet of battlestars was reduced to a single ship.
79 .Sh SAMPLE COMMANDS
80 .Bd -literal -offset indent
81 take --- take an object
82 drop --- drop an object
83
84 wear --- wear an object you are holding
85 draw --- carry an object you are wearing
86
87 puton --- take an object and wear it
88 take off -- draw an object and drop it
89
90 throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt]
91
92 ! \*[Lt]shell esc\*[Gt]
93 .Ed
94 .Sh IMPLIED OBJECTS
95 .Bd -literal -offset indent
96 \*[Gt]-: take watermelon
97 watermelon:
98 Taken.
99 \*[Gt]-: eat
100 watermelon:
101 Eaten.
102 \*[Gt]-: take knife and sword and apple, drop all
103 knife:
104 Taken.
105 broadsword:
106 Taken.
107 apple:
108 Taken.
109 knife:
110 Dropped.
111 broadsword:
112 Dropped.
113 apple:
114 Dropped.
115 \*[Gt]-: get
116 knife:
117 Taken.
118 .Ed
119 .Pp
120 Notice that the "shadow" of the next word stays around if you
121 want to take advantage of it.
122 That is, saying "take knife" and then "drop"
123 will drop the knife you just took.
124 .Sh SCORE \*[Am] INVEN
125 The two commands
126 .Dq score
127 and
128 .Dq inven
129 will print out your current status in the game.
130 .Sh SAVING A GAME
131 The command
132 .Dq save
133 will save your game in a file called
134 .Pa .Bstar
135 in your home directory
136 by default.
137 You can recover a saved game by using the
138 .Fl r
139 option when you start up the
140 game, or by giving the name of the saved file as an argument.
141 Save files will be saved to and restored from your home directory unless a
142 path is specified \- i.e.,
143 .Dq Li battlestar -r savedgame
144 will look for
145 .Pa savedgame
146 in your home directory, but
147 .Dq Li battlestar -r ./savedgame
148 will look in the current directory.
149 .Dq Li battlestar -r
150 will look for the default file,
151 .Pa .Bstar
152 in your home directory.
153 .Sh DIRECTIONS
154 The compass directions N, S, E, and W can be used if you have a compass.
155 If you don't have a compass, you'll have to say R, L, A, or B, which
156 stand for Right, Left, Ahead, and Back.
157 Directions printed in room descriptions are
158 always printed in R, L, A, \*[Am] B relative directions.
159 .Sh HISTORY
160 I wrote Battlestar in 1979 in order to experiment with the niceties of
161 the C Language.
162 Most interesting things that happen in the game are hardwired into the
163 code, so don't send me any hate mail about it!
164 Instead, enjoy art for art's sake!
165 .Sh AUTHOR
166 David Riggle
167 .Sh INSPIRATION \*[Am] ASSISTANCE
168 .Bl -item -compact
169 .It
170 Chris Guthrie
171 .It
172 Peter Da Silva
173 .It
174 Kevin Brown
175 .It
176 Edward Wang
177 .It
178 Ken Arnold \*[Am] Company
179 .El
180 .Sh BUGS
181 Countless.
182 .Sh FAN MAIL
183 Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
184 riggle.pa@xerox.arpa.