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1 /* $NetBSD: move.c,v 1.19 2019/02/03 03:19:25 mrg Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: move.c,v 1.19 2019/02/03 03:19:25 mrg Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <termios.h>
42
43 #ifdef DEBUG
44 #include <sys/param.h>
45 #endif
46
47 #include "mille.h"
48 #ifndef unctrl
49 #include "unctrl.h"
50 #endif
51
52 /*
53 * @(#)move.c 1.2 (Berkeley) 3/28/83
54 */
55
56 #undef CTRL
57 #define CTRL(c) (c - 'A' + 1)
58
59 static void check_go(void);
60 static int playcard(PLAY *);
61 static void getmove(void);
62 static int haspicked(const PLAY *);
63
64 void
65 domove(void)
66 {
67 PLAY *pp;
68 int i, j;
69 bool goodplay;
70
71 pp = &Player[Play];
72 for (i = 0, j = 0; i < HAND_SZ; i++)
73 if (pp->hand[i] != -1)
74 j++;
75 if (!j) {
76 nextplay();
77 return;
78 }
79 if (Play == PLAYER)
80 getmove();
81 else
82 calcmove();
83 Next = FALSE;
84 goodplay = TRUE;
85 switch (Movetype) {
86 case M_DISCARD:
87 if (haspicked(pp)) {
88 if (pp->hand[Card_no] == C_INIT)
89 if (Card_no == 6)
90 Finished = TRUE;
91 else
92 error("no card there");
93 else {
94 if (is_safety(pp->hand[Card_no])) {
95 error("discard a safety?");
96 goodplay = FALSE;
97 break;
98 }
99 Discard = pp->hand[Card_no];
100 pp->hand[Card_no] = C_INIT;
101 Next = TRUE;
102 if (Play == PLAYER)
103 account(Discard);
104 }
105 }
106 else
107 error("must pick first");
108 break;
109 case M_PLAY:
110 goodplay = playcard(pp);
111 break;
112 case M_DRAW:
113 Card_no = 0;
114 if (Topcard <= Deck)
115 error("no more cards");
116 else if (haspicked(pp))
117 error("already picked");
118 else {
119 pp->hand[0] = *--Topcard;
120 #ifdef DEBUG
121 if (Debug)
122 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
123 #endif
124 acc:
125 if (Play == COMP) {
126 account(*Topcard);
127 if (is_safety(*Topcard))
128 pp->safety[*Topcard-S_CONV] = S_IN_HAND;
129 }
130 if (pp->hand[1] == C_INIT && Topcard > Deck) {
131 Card_no = 1;
132 pp->hand[1] = *--Topcard;
133 #ifdef DEBUG
134 if (Debug)
135 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
136 #endif
137 goto acc;
138 }
139 pp->new_battle = FALSE;
140 pp->new_speed = FALSE;
141 }
142 break;
143
144 case M_ORDER:
145 break;
146 }
147 /*
148 * move blank card to top by one of two methods. If the
149 * computer's hand was sorted, the randomness for picking
150 * between equally valued cards would be lost
151 */
152 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
153 sort(pp->hand);
154 else
155 for (i = 1; i < HAND_SZ; i++)
156 if (pp->hand[i] == C_INIT) {
157 for (j = 0; pp->hand[j] == C_INIT; j++)
158 if (j >= HAND_SZ) {
159 j = 0;
160 break;
161 }
162 pp->hand[i] = pp->hand[j];
163 pp->hand[j] = C_INIT;
164 }
165 if (Topcard <= Deck)
166 check_go();
167 if (Next)
168 nextplay();
169 }
170
171 /*
172 * Check and see if either side can go. If they cannot,
173 * the game is over
174 */
175 static void
176 check_go(void)
177 {
178 CARD card;
179 PLAY *pp, *op;
180 int i;
181
182 for (pp = Player; pp < &Player[2]; pp++) {
183 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
184 for (i = 0; i < HAND_SZ; i++) {
185 card = pp->hand[i];
186 if (is_safety(card) || canplay(pp, op, card)) {
187 #ifdef DEBUG
188 if (Debug) {
189 fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
190 fprintf(outf, "is_safety(card) = %d, ", is_safety(card));
191 fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
192 }
193 #endif
194 return;
195 }
196 #ifdef DEBUG
197 else if (Debug)
198 fprintf(outf, "CHECK_GO: cannot play %s\n",
199 C_name[card]);
200 #endif
201 }
202 }
203 Finished = TRUE;
204 }
205
206 static int
207 playcard(PLAY *pp)
208 {
209 int v;
210 CARD card;
211
212 /*
213 * check and see if player has picked
214 */
215 switch (pp->hand[Card_no]) {
216 default:
217 if (!haspicked(pp))
218 mustpick:
219 return error("must pick first");
220 case C_GAS_SAFE: case C_SPARE_SAFE:
221 case C_DRIVE_SAFE: case C_RIGHT_WAY:
222 break;
223 }
224
225 card = pp->hand[Card_no];
226 #ifdef DEBUG
227 if (Debug)
228 fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
229 #endif
230 Next = FALSE;
231 switch (card) {
232 case C_200:
233 if (pp->nummiles[C_200] == 2)
234 return error("only two 200's per hand");
235 /* FALLTHROUGH */
236 case C_100: case C_75:
237 if (pp->speed == C_LIMIT)
238 return error("limit of 50");
239 /* FALLTHROUGH */
240 case C_50:
241 if (pp->mileage + Value[card] > End)
242 return error("puts you over %d", End);
243 /* FALLTHROUGH */
244 case C_25:
245 if (!pp->can_go)
246 return error("cannot move now");
247 pp->nummiles[card]++;
248 v = Value[card];
249 pp->total += v;
250 pp->hand_tot += v;
251 if ((pp->mileage += v) == End)
252 check_ext(FALSE);
253 break;
254
255 case C_GAS: case C_SPARE: case C_REPAIRS:
256 if (pp->battle != opposite(card))
257 return error("can't play \"%s\"", C_name[card]);
258 pp->battle = card;
259 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
260 pp->can_go = TRUE;
261 break;
262
263 case C_GO:
264 if (pp->battle != C_INIT && pp->battle != C_STOP
265 && !is_repair(pp->battle))
266 return error("cannot play \"Go\" on a \"%s\"",
267 C_name[pp->battle]);
268 pp->battle = C_GO;
269 pp->can_go = TRUE;
270 break;
271
272 case C_END_LIMIT:
273 if (pp->speed != C_LIMIT)
274 return error("not limited");
275 pp->speed = C_END_LIMIT;
276 break;
277
278 case C_EMPTY: case C_FLAT: case C_CRASH:
279 case C_STOP:
280 pp = &Player[other(Play)];
281 if (!pp->can_go)
282 return error("opponent cannot go");
283 else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
284 protected:
285 return error("opponent is protected");
286 pp->battle = card;
287 pp->new_battle = TRUE;
288 pp->can_go = FALSE;
289 pp = &Player[Play];
290 break;
291
292 case C_LIMIT:
293 pp = &Player[other(Play)];
294 if (pp->speed == C_LIMIT)
295 return error("opponent has limit");
296 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
297 goto protected;
298 pp->speed = C_LIMIT;
299 pp->new_speed = TRUE;
300 pp = &Player[Play];
301 break;
302
303 case C_GAS_SAFE: case C_SPARE_SAFE:
304 case C_DRIVE_SAFE: case C_RIGHT_WAY:
305 if (pp->battle == opposite(card)
306 || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
307 if (!(card == C_RIGHT_WAY && !is_repair(pp->battle))) {
308 pp->battle = C_GO;
309 pp->can_go = TRUE;
310 }
311 if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
312 pp->speed = C_INIT;
313 if (pp->new_battle
314 || (pp->new_speed && card == C_RIGHT_WAY)) {
315 pp->coups[card - S_CONV] = TRUE;
316 pp->total += SC_COUP;
317 pp->hand_tot += SC_COUP;
318 pp->coupscore += SC_COUP;
319 }
320 }
321 /*
322 * if not coup, must pick first
323 */
324 else if (pp->hand[0] == C_INIT && Topcard > Deck)
325 goto mustpick;
326 pp->safety[card - S_CONV] = S_PLAYED;
327 pp->total += SC_SAFETY;
328 pp->hand_tot += SC_SAFETY;
329 if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
330 pp->total += SC_ALL_SAFE;
331 pp->hand_tot += SC_ALL_SAFE;
332 }
333 if (card == C_RIGHT_WAY) {
334 if (pp->speed == C_LIMIT)
335 pp->speed = C_INIT;
336 if (pp->battle == C_STOP || pp->battle == C_INIT) {
337 pp->can_go = TRUE;
338 pp->battle = C_INIT;
339 }
340 if (!pp->can_go && is_repair(pp->battle))
341 pp->can_go = TRUE;
342 }
343 Next = -1;
344 break;
345
346 case C_INIT:
347 error("no card there");
348 Next = -1;
349 break;
350 }
351 if (pp == &Player[PLAYER])
352 account(card);
353 pp->hand[Card_no] = C_INIT;
354 Next = (Next == (bool)-1 ? FALSE : TRUE);
355 return TRUE;
356 }
357
358 static void
359 getmove(void)
360 {
361 char c;
362 #ifdef EXTRAP
363 static bool last_ex = FALSE; /* set if last command was E */
364
365 if (last_ex) {
366 undoex();
367 prboard();
368 last_ex = FALSE;
369 }
370 #endif
371 for (;;) {
372 prompt(MOVEPROMPT);
373 leaveok(Board, FALSE);
374 refresh();
375 while ((c = readch()) == killchar() || c == erasechar())
376 continue;
377 if (islower((unsigned char)c))
378 c = toupper((unsigned char)c);
379 if (isprint((unsigned char)c) && !isspace((unsigned char)c)) {
380 addch(c);
381 refresh();
382 }
383 switch (c) {
384 case 'P': /* Pick */
385 Movetype = M_DRAW;
386 goto ret;
387 case 'U': /* Use Card */
388 case 'D': /* Discard Card */
389 if ((Card_no = getcard()) < 0)
390 break;
391 Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
392 goto ret;
393 case 'O': /* Order */
394 Order = !Order;
395 if (Window == W_SMALL) {
396 if (!Order)
397 mvwaddstr(Score, 12, 21,
398 "o: order hand");
399 else
400 mvwaddstr(Score, 12, 21,
401 "o: stop ordering");
402 wclrtoeol(Score);
403 }
404 Movetype = M_ORDER;
405 goto ret;
406 case 'Q': /* Quit */
407 rub(0); /* Same as a rubout */
408 break;
409 case 'W': /* Window toggle */
410 Window = nextwin(Window);
411 newscore();
412 prscore(TRUE);
413 wrefresh(Score);
414 break;
415 case 'R': /* Redraw screen */
416 case CTRL('L'):
417 wrefresh(curscr);
418 break;
419 case 'S': /* Save game */
420 On_exit = FALSE;
421 save();
422 break;
423 case 'E': /* Extrapolate */
424 #ifdef EXTRAP
425 if (last_ex)
426 break;
427 Finished = TRUE;
428 if (Window != W_FULL)
429 newscore();
430 prscore(FALSE);
431 wrefresh(Score);
432 last_ex = TRUE;
433 Finished = FALSE;
434 #else
435 error("%c: command not implemented", c);
436 #endif
437 break;
438 case '\r': /* Ignore RETURNs and */
439 case '\n': /* Line Feeds */
440 case ' ': /* Spaces */
441 case '\0': /* and nulls */
442 break;
443 #ifdef DEBUG
444 case 'Z': /* Debug code */
445 if (!Debug && outf == NULL) {
446 char buf[MAXPATHLEN];
447 char *sp;
448
449 prompt(FILEPROMPT);
450 leaveok(Board, FALSE);
451 refresh();
452 over:
453 sp = buf;
454 while ((*sp = readch()) != '\n') {
455 if (*sp == killchar())
456 goto over;
457 else if (*sp == erasechar()) {
458 if (--sp < buf)
459 sp = buf;
460 else {
461 addch('\b');
462 if (*sp < ' ')
463 addch('\b');
464 clrtoeol();
465 }
466 }
467 else
468 addstr(unctrl(*sp++));
469 refresh();
470 }
471 *sp = '\0';
472 leaveok(Board, TRUE);
473 if ((outf = fopen(buf, "w")) == NULL)
474 warn("%s", buf);
475 setbuf(outf, NULL);
476 }
477 Debug = !Debug;
478 break;
479 #endif
480 default:
481 error("unknown command: %s", unctrl(c));
482 break;
483 }
484 }
485 ret:
486 leaveok(Board, TRUE);
487 }
488
489 /*
490 * return whether or not the player has picked
491 */
492 static int
493 haspicked(const PLAY *pp)
494 {
495 int card;
496
497 if (Topcard <= Deck)
498 return TRUE;
499 switch (pp->hand[Card_no]) {
500 case C_GAS_SAFE: case C_SPARE_SAFE:
501 case C_DRIVE_SAFE: case C_RIGHT_WAY:
502 card = 1;
503 break;
504 default:
505 card = 0;
506 break;
507 }
508 return (pp->hand[card] != C_INIT);
509 }
510
511 void
512 account(CARD card)
513 {
514 CARD oppos;
515
516 if (card == C_INIT)
517 return;
518 ++Numseen[card];
519 if (Play == COMP)
520 switch (card) {
521 case C_GAS_SAFE:
522 case C_SPARE_SAFE:
523 case C_DRIVE_SAFE:
524 oppos = opposite(card);
525 Numgos += Numcards[oppos] - Numseen[oppos];
526 break;
527 case C_CRASH:
528 case C_FLAT:
529 case C_EMPTY:
530 case C_STOP:
531 Numgos++;
532 break;
533 }
534 }
535
536 void
537 prompt(int promptno)
538 {
539 static const char *const names[] = {
540 ">>:Move:",
541 "Really?",
542 "Another hand?",
543 "Another game?",
544 "Save game?",
545 "Same file?",
546 "file:",
547 "Extension?",
548 "Overwrite file?",
549 };
550 static int last_prompt = -1;
551
552 if (promptno == last_prompt)
553 move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
554 else {
555 move(MOVE_Y, MOVE_X);
556 if (promptno == MOVEPROMPT)
557 standout();
558 addstr(names[promptno]);
559 if (promptno == MOVEPROMPT)
560 standend();
561 addch(' ');
562 last_prompt = promptno;
563 }
564 clrtoeol();
565 }
566
567 void
568 sort(CARD *hand)
569 {
570 CARD *cp, *tp;
571 CARD temp;
572
573 cp = hand;
574 hand += HAND_SZ;
575 for ( ; cp < &hand[-1]; cp++)
576 for (tp = cp + 1; tp < hand; tp++)
577 if (*cp > *tp) {
578 temp = *cp;
579 *cp = *tp;
580 *tp = temp;
581 }
582 }