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1 /* $NetBSD: hit.c,v 1.3 1995/04/22 10:27:30 cgd Exp $ */
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
41 static char sccsid
[] = "@(#)hit.c 8.1 (Berkeley) 5/31/93";
43 static char rcsid
[] = "$NetBSD: hit.c,v 1.3 1995/04/22 10:27:30 cgd Exp $";
50 * This source herein may be modified and/or distributed by anybody who
51 * so desires, with the following restrictions:
52 * 1.) No portion of this notice shall be removed.
53 * 2.) Credit shall not be taken for the creation of this source.
54 * 3.) This code is not to be traded, sold, or used for personal
61 object
*fight_monster
= 0;
62 char hit_message
[80] = "";
64 extern short halluc
, blind
, cur_level
;
65 extern short add_strength
, ring_exp
, r_rings
;
66 extern boolean being_held
, interrupted
, wizard
, con_mon
;
69 register object
*monster
;
71 short damage
, hit_chance
;
75 if (fight_monster
&& (monster
!= fight_monster
)) {
78 monster
->trow
= NO_ROOM
;
79 if (cur_level
>= (AMULET_LEVEL
* 2)) {
82 hit_chance
= monster
->m_hit_chance
;
83 hit_chance
-= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
91 mn
= mon_name(monster
);
93 if (!rand_percent(hit_chance
)) {
95 sprintf(hit_message
+ strlen(hit_message
), "the %s misses", mn
);
96 message(hit_message
, 1);
101 if (!fight_monster
) {
102 sprintf(hit_message
+ strlen(hit_message
), "the %s hit", mn
);
103 message(hit_message
, 1);
106 if (!(monster
->m_flags
& STATIONARY
)) {
107 damage
= get_damage(monster
->m_damage
, 1);
108 if (cur_level
>= (AMULET_LEVEL
* 2)) {
109 minus
= (float) ((AMULET_LEVEL
* 2) - cur_level
);
111 minus
= (float) get_armor_class(rogue
.armor
) * 3.00;
112 minus
= minus
/100.00 * (float) damage
;
114 damage
-= (short) minus
;
116 damage
= monster
->stationary_damage
++;
122 rogue_damage(damage
, monster
, 0);
124 if (monster
->m_flags
& SPECIAL_HIT
) {
125 special_hit(monster
);
129 rogue_hit(monster
, force_hit
)
130 register object
*monster
;
133 short damage
, hit_chance
;
136 if (check_imitator(monster
)) {
139 hit_chance
= force_hit
? 100 : get_hit_chance(rogue
.weapon
);
144 if (!rand_percent(hit_chance
)) {
145 if (!fight_monster
) {
146 (void) strcpy(hit_message
, "you miss ");
150 damage
= get_weapon_damage(rogue
.weapon
);
157 if (mon_damage(monster
, damage
)) { /* still alive? */
158 if (!fight_monster
) {
159 (void) strcpy(hit_message
, "you hit ");
162 RET
: check_gold_seeker(monster
);
167 rogue_damage(d
, monster
, other
)
172 if (d
>= rogue
.hp_current
) {
173 rogue
.hp_current
= 0;
174 print_stats(STAT_HP
);
175 killed_by(monster
, other
);
178 rogue
.hp_current
-= d
;
179 print_stats(STAT_HP
);
187 register i
= 0, j
, n
, d
, total
= 0;
190 n
= get_number(ds
+i
);
191 while (ds
[i
++] != 'd') ;
192 d
= get_number(ds
+i
);
193 while ((ds
[i
] != '/') && ds
[i
]) i
++;
195 for (j
= 0; j
< n
; j
++) {
197 total
+= get_rand(1, d
);
213 register to_hit
, damage
;
216 if ((!obj
) || (obj
->what_is
!= WEAPON
)) {
219 to_hit
= get_number(obj
->damage
) + obj
->hit_enchant
;
220 while (obj
->damage
[i
++] != 'd') ;
221 damage
= get_number(obj
->damage
+ i
) + obj
->d_enchant
;
223 sprintf(new_damage
, "%dd%d", to_hit
, damage
);
225 return(get_damage(new_damage
, 1));
234 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
235 total
= (10 * total
) + (s
[i
] - '0');
248 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
249 total
= (10 * total
) + (s
[i
] - '0');
261 return(get_number(obj
->damage
) + obj
->hit_enchant
);
264 damage_for_strength()
268 strength
= rogue
.str_current
+ add_strength
;
273 if (strength
<= 14) {
276 if (strength
<= 17) {
279 if (strength
<= 18) {
282 if (strength
<= 20) {
285 if (strength
<= 21) {
288 if (strength
<= 30) {
294 mon_damage(monster
, damage
)
301 monster
->hp_to_kill
-= damage
;
303 if (monster
->hp_to_kill
<= 0) {
306 dungeon
[row
][col
] &= ~MONSTER
;
307 mvaddch(row
, col
, (int) get_dungeon_char(row
, col
));
311 mn
= mon_name(monster
);
312 sprintf(hit_message
+strlen(hit_message
), "defeated the %s", mn
);
313 message(hit_message
, 1);
315 add_exp(monster
->kill_exp
, 1);
316 take_from_pack(monster
, &level_monsters
);
318 if (monster
->m_flags
& HOLDS
) {
321 free_object(monster
);
328 boolean to_the_death
;
332 boolean first_miss
= 1;
333 short possible_damage
;
336 while (!is_direction(ch
= rgetchar(), &d
)) {
339 message("direction?", 0);
347 row
= rogue
.row
; col
= rogue
.col
;
348 get_dir_rc(d
, &row
, &col
, 0);
350 c
= mvinch(row
, col
);
351 if (((c
< 'A') || (c
> 'Z')) ||
352 (!can_move(rogue
.row
, rogue
.col
, row
, col
))) {
353 message("I see no monster there", 0);
356 if (!(fight_monster
= object_at(&level_monsters
, row
, col
))) {
359 if (!(fight_monster
->m_flags
& STATIONARY
)) {
360 possible_damage
= ((get_damage(fight_monster
->m_damage
, 0) * 2) / 3);
362 possible_damage
= fight_monster
->stationary_damage
- 1;
364 while (fight_monster
) {
365 (void) one_move_rogue(ch
, 0);
366 if (((!to_the_death
) && (rogue
.hp_current
<= possible_damage
)) ||
367 interrupted
|| (!(dungeon
[row
][col
] & MONSTER
))) {
370 monster
= object_at(&level_monsters
, row
, col
);
371 if (monster
!= fight_monster
) {
378 get_dir_rc(dir
, row
, col
, allow_off_screen
)
381 short allow_off_screen
;
385 if (allow_off_screen
|| (*col
> 0)) {
390 if (allow_off_screen
|| (*row
< (DROWS
-2))) {
395 if (allow_off_screen
|| (*row
> MIN_ROW
)) {
400 if (allow_off_screen
|| (*col
< (DCOLS
-1))) {
405 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
> 0))) {
411 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
< (DCOLS
-1)))) {
417 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
< (DCOLS
-1)))) {
423 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
> 0))) {
431 get_hit_chance(weapon
)
437 hit_chance
+= 3 * to_hit(weapon
);
438 hit_chance
+= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
442 get_weapon_damage(weapon
)
447 damage
= get_w_damage(weapon
);
448 damage
+= damage_for_strength();
449 damage
+= ((((rogue
.exp
+ ring_exp
) - r_rings
) + 1) / 2);
457 monster
->m_flags
|= CONFUSED
;
458 monster
->moves_confused
+= get_rand(12, 22);
459 message("the monster appears confused", 0);