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constify, per PR 6148
[bsdgames-darwin.git] / phantasia / io.c
1 /* $NetBSD: io.c,v 1.3 1997/10/13 02:18:25 lukem Exp $ */
2
3 /*
4 * io.c - input/output routines for Phantasia
5 */
6
7 #include "include.h"
8
9 void
10 getstring(cp, mx)
11 char *cp;
12 int mx;
13 {
14 char *inptr; /* pointer into string for next string */
15 int x, y; /* original x, y coordinates on screen */
16 int ch; /* input */
17
18 getyx(stdscr, y, x); /* get coordinates on screen */
19 inptr = cp;
20 *inptr = '\0'; /* clear string to start */
21 --mx; /* reserve room in string for nul terminator */
22
23 do
24 /* get characters and process */
25 {
26 if (Echo)
27 mvaddstr(y, x, cp); /* print string on screen */
28 clrtoeol(); /* clear any data after string */
29 refresh(); /* update screen */
30
31 ch = getchar(); /* get character */
32
33 switch (ch) {
34 case CH_ERASE: /* back up one character */
35 if (inptr > cp)
36 --inptr;
37 break;
38
39 case CH_KILL: /* back up to original location */
40 inptr = cp;
41 break;
42
43 case CH_NEWLINE: /* terminate string */
44 break;
45
46 case CH_REDRAW:/* redraw screen */
47 clearok(stdscr, TRUE);
48 continue;
49
50 default: /* put data in string */
51 if (ch >= ' ' || Wizard)
52 /* printing char; put in string */
53 *inptr++ = ch;
54 }
55
56 *inptr = '\0'; /* terminate string */
57 }
58 while (ch != CH_NEWLINE && inptr < cp + mx);
59 }
60
61 void
62 more(where)
63 int where;
64 {
65 mvaddstr(where, 0, "-- more --");
66 getanswer(" ", FALSE);
67 }
68
69 double
70 infloat()
71 {
72 double result; /* return value */
73
74 getstring(Databuf, SZ_DATABUF);
75 if (sscanf(Databuf, "%lf", &result) < 1)
76 /* no valid number entered */
77 result = 0.0;
78
79 return (result);
80 }
81
82 int
83 inputoption()
84 {
85 ++Player.p_age; /* increase age */
86
87 if (Player.p_ring.ring_type != R_SPOILED)
88 /* ring ok */
89 return (getanswer("T ", TRUE));
90 else
91 /* bad ring */
92 {
93 getanswer(" ", TRUE);
94 return ((int) ROLL(0.0, 5.0) + '0');
95 }
96 }
97
98 void
99 interrupt()
100 {
101 char line[81]; /* a place to store data already on screen */
102 int loop; /* counter */
103 int x, y; /* coordinates on screen */
104 int ch; /* input */
105 unsigned savealarm; /* to save alarm value */
106
107 #ifdef SYS3
108 signal(SIGINT, SIG_IGN);
109 #endif
110 #ifdef SYS5
111 signal(SIGINT, SIG_IGN);
112 #endif
113
114 savealarm = alarm(0); /* turn off any alarms */
115
116 getyx(stdscr, y, x); /* save cursor location */
117
118 for (loop = 0; loop < 80; ++loop) { /* save line on screen */
119 move(4, loop);
120 line[loop] = inch();
121 }
122 line[80] = '\0'; /* nul terminate */
123
124 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
125 /* in midst of fighting */
126 {
127 mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? ");
128 ch = getanswer("NY", FALSE);
129 if (ch == 'Y')
130 death("Bailing out");
131 /* NOTREACHED */
132 } else {
133 mvaddstr(4, 0, "Do you really want to quit ? ");
134 ch = getanswer("NY", FALSE);
135 if (ch == 'Y')
136 leavegame();
137 /* NOTREACHED */
138 }
139
140 mvaddstr(4, 0, line); /* restore data on screen */
141 move(y, x); /* restore cursor */
142 refresh();
143
144 #ifdef SYS3
145 signal(SIGINT, interrupt);
146 #endif
147 #ifdef SYS5
148 signal(SIGINT, interrupt);
149 #endif
150
151 alarm(savealarm); /* restore alarm */
152 }
153
154 int
155 getanswer(choices, def)
156 char *choices;
157 bool def;
158 {
159 int ch; /* input */
160 int loop; /* counter */
161 int oldx, oldy; /* original coordinates on screen */
162
163 getyx(stdscr, oldy, oldx);
164 alarm(0); /* make sure alarm is off */
165
166 #if __GNUC__
167 (void)&loop; /* XXX quiet gcc */
168 #endif
169 for (loop = 3; loop; --loop)
170 /* try for 3 times */
171 {
172 if (setjmp(Timeoenv) != 0)
173 /* timed out waiting for response */
174 {
175 if (def || loop <= 1)
176 /* return default answer */
177 break;
178 else
179 /* prompt, and try again */
180 goto YELL;
181 } else
182 /* wait for response */
183 {
184 clrtoeol();
185 refresh();
186 #ifdef BSD41
187 sigset(SIGALRM, catchalarm);
188 #else
189 signal(SIGALRM, catchalarm);
190 #endif
191 /* set timeout */
192 if (Timeout)
193 alarm(7); /* short */
194 else
195 alarm(600); /* long */
196
197 ch = getchar();
198
199 alarm(0); /* turn off timeout */
200
201 if (ch < 0)
202 /* caught some signal */
203 {
204 ++loop;
205 continue;
206 } else
207 if (ch == CH_REDRAW)
208 /* redraw screen */
209 {
210 clearok(stdscr, TRUE); /* force clear screen */
211 ++loop; /* don't count this input */
212 continue;
213 } else
214 if (Echo) {
215 addch(ch); /* echo character */
216 refresh();
217 }
218 if (islower(ch))
219 /* convert to upper case */
220 ch = toupper(ch);
221
222 if (def || strchr(choices, ch) != NULL)
223 /* valid choice */
224 return (ch);
225 else
226 if (!def && loop > 1)
227 /* bad choice; prompt, and try again */
228 {
229 YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
230 move(oldy, oldx);
231 clrtoeol();
232 continue;
233 } else
234 /* return default answer */
235 break;
236 }
237 }
238
239 return (*choices);
240 }
241
242 void
243 catchalarm(dummy)
244 int dummy;
245 {
246 longjmp(Timeoenv, 1);
247 }