]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - sail/extern.h
Don't make /var/games/sail here.
[bsdgames-darwin.git] / sail / extern.h
1 /* $NetBSD: extern.h,v 1.14 2000/02/09 22:27:55 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 *
35 * @(#)externs.h 8.1 (Berkeley) 5/31/93
36 */
37
38 #include <stdio.h>
39 #include <signal.h>
40 #include <string.h>
41 #include <ctype.h>
42 #include <setjmp.h>
43 #include <sys/types.h>
44 #include "machdep.h"
45
46 /* program mode */
47 extern int mode;
48 extern jmp_buf restart;
49 #define MODE_PLAYER 1
50 #define MODE_DRIVER 2
51 #define MODE_LOGGER 3
52
53 /* command line flags */
54 extern char debug; /* -D */
55 extern char randomize; /* -x, give first available ship */
56 extern char longfmt; /* -l, print score in long format */
57 extern char nobells; /* -b, don't ring bell before Signal */
58
59 /* other initial modes */
60 extern gid_t gid;
61 extern gid_t egid;
62
63 #define die() ((rand() >> 3) % 6 + 1)
64 #define sqr(a) ((a) * (a))
65 #define abs(a) ((a) > 0 ? (a) : -(a))
66 #define min(a,b) ((a) < (b) ? (a) : (b))
67
68 #define grappled(a) ((a)->file->ngrap)
69 #define fouled(a) ((a)->file->nfoul)
70 #define snagged(a) (grappled(a) + fouled(a))
71
72 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
73 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
74 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
75
76 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
77 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
78 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
79
80 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
81 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
82 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
83
84 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
85 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
86 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
87
88 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
89
90 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
91
92 /* loadL and loadR, should match loadname[] */
93 #define L_EMPTY 0 /* should be 0, don't change */
94 #define L_GRAPE 1
95 #define L_CHAIN 2
96 #define L_ROUND 3
97 #define L_DOUBLE 4
98 #define L_EXPLODE 5
99
100 /*
101 * readyL and readyR, these are bits, except R_EMPTY
102 */
103 #define R_EMPTY 0 /* not loaded and not loading */
104 #define R_LOADING 1 /* loading */
105 #define R_DOUBLE 2 /* loading double */
106 #define R_LOADED 4 /* loaded */
107 #define R_INITIAL 8 /* loaded initial */
108
109 #define HULL 0
110 #define RIGGING 1
111
112 #define W_CAPTAIN 1
113 #define W_CAPTURED 2
114 #define W_CLASS 3
115 #define W_CREW 4
116 #define W_DBP 5
117 #define W_DRIFT 6
118 #define W_EXPLODE 7
119 #define W_FILE 8
120 #define W_FOUL 9
121 #define W_GUNL 10
122 #define W_GUNR 11
123 #define W_HULL 12
124 #define W_MOVE 13
125 #define W_OBP 14
126 #define W_PCREW 15
127 #define W_UNFOUL 16
128 #define W_POINTS 17
129 #define W_QUAL 18
130 #define W_UNGRAP 19
131 #define W_RIGG 20
132 #define W_COL 21
133 #define W_DIR 22
134 #define W_ROW 23
135 #define W_SIGNAL 24
136 #define W_SINK 25
137 #define W_STRUCK 26
138 #define W_TA 27
139 #define W_ALIVE 28
140 #define W_TURN 29
141 #define W_WIND 30
142 #define W_FS 31
143 #define W_GRAP 32
144 #define W_RIG1 33
145 #define W_RIG2 34
146 #define W_RIG3 35
147 #define W_RIG4 36
148 #define W_BEGIN 37
149 #define W_END 38
150 #define W_DDEAD 39
151
152 #define NLOG 10
153 struct logs {
154 char l_name[20];
155 int l_uid;
156 int l_shipnum;
157 int l_gamenum;
158 int l_netpoints;
159 };
160
161 struct BP {
162 short turnsent;
163 struct ship *toship;
164 short mensent;
165 };
166
167 struct snag {
168 short sn_count;
169 short sn_turn;
170 };
171
172 #define NSCENE nscene
173 #define NSHIP 10
174 #define NBP 3
175
176 #define NNATION 8
177 #define N_A 0
178 #define N_B 1
179 #define N_S 2
180 #define N_F 3
181 #define N_J 4
182 #define N_D 5
183 #define N_K 6
184 #define N_O 7
185
186 struct File {
187 int index;
188 char captain[20]; /* 0 */
189 short points; /* 20 */
190 unsigned char loadL; /* 22 */
191 unsigned char loadR; /* 24 */
192 unsigned char readyL; /* 26 */
193 unsigned char readyR; /* 28 */
194 struct BP OBP[NBP]; /* 30 */
195 struct BP DBP[NBP]; /* 48 */
196 char struck; /* 66 */
197 struct ship *captured; /* 68 */
198 short pcrew; /* 70 */
199 char movebuf[10]; /* 72 */
200 char drift; /* 82 */
201 short nfoul;
202 short ngrap;
203 struct snag foul[NSHIP]; /* 84 */
204 struct snag grap[NSHIP]; /* 124 */
205 char RH; /* 224 */
206 char RG; /* 226 */
207 char RR; /* 228 */
208 char FS; /* 230 */
209 char explode; /* 232 */
210 char sink; /* 234 */
211 unsigned char dir;
212 short col;
213 short row;
214 char loadwith;
215 char stern;
216 };
217
218 struct ship {
219 const char *shipname; /* 0 */
220 struct shipspecs *specs; /* 2 */
221 unsigned char nationality; /* 4 */
222 short shiprow; /* 6 */
223 short shipcol; /* 8 */
224 char shipdir; /* 10 */
225 struct File *file; /* 12 */
226 };
227
228 struct scenario {
229 char winddir; /* 0 */
230 char windspeed; /* 2 */
231 char windchange; /* 4 */
232 unsigned char vessels; /* 12 */
233 const char *name; /* 14 */
234 struct ship ship[NSHIP]; /* 16 */
235 };
236 extern struct scenario scene[];
237 extern int nscene;
238
239 struct shipspecs {
240 char bs;
241 char fs;
242 char ta;
243 short guns;
244 unsigned char class;
245 char hull;
246 unsigned char qual;
247 char crew1;
248 char crew2;
249 char crew3;
250 char gunL;
251 char gunR;
252 char carL;
253 char carR;
254 int rig1;
255 int rig2;
256 int rig3;
257 int rig4;
258 short pts;
259 };
260 extern struct shipspecs specs[];
261
262 extern struct scenario *cc; /* the current scenario */
263 extern struct ship *ls; /* &cc->ship[cc->vessels] */
264
265 #define SHIP(s) (&cc->ship[s])
266 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
267
268 struct windeffects {
269 char A, B, C, D;
270 };
271 extern const struct windeffects WET[7][6];
272
273 struct Tables {
274 char H, G, C, R;
275 };
276 extern const struct Tables RigTable[11][6];
277 extern const struct Tables HullTable[11][6];
278
279 extern const char AMMO[9][4];
280 extern const char HDT[9][10];
281 extern const char HDTrake[9][10];
282 extern const char QUAL[9][5];
283 extern const char MT[9][3];
284
285 extern const char *const countryname[];
286 extern const char *const classname[];
287 extern const char *const directionname[];
288 extern const char *const qualname[];
289 extern const char loadname[];
290
291 extern const char rangeofshot[];
292
293 extern const char dr[], dc[];
294
295 extern int winddir;
296 extern int windspeed;
297 extern int turn;
298 extern int game;
299 extern int alive;
300 extern int people;
301 extern char hasdriver;
302
303 /* assorted.c */
304 void table __P((int, int, int, struct ship *, struct ship *, int));
305 void Cleansnag __P((struct ship *, struct ship *, int, int));
306
307 /* dr_1.c */
308 void unfoul __P((void));
309 void boardcomp __P((void));
310 int fightitout __P((struct ship *, struct ship *, int));
311 void resolve __P((void));
312 void compcombat __P((void));
313 int next __P((void));
314
315 /* dr_2.c */
316 void thinkofgrapples __P((void));
317 void checkup __P((void));
318 void prizecheck __P((void));
319 int str_end __P((const char *));
320 void closeon __P((struct ship *, struct ship *, char[], int, int, int));
321 int score __P((char[], struct ship *, struct ship *, int));
322 void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *));
323 void try __P((char[], char [], int, int, int, int, int, struct ship *,
324 struct ship *, int *, int));
325 void rmend __P((char *));
326
327 /* dr_3.c */
328 void moveall __P((void));
329 int stillmoving __P((int));
330 int is_isolated __P((struct ship *));
331 int push __P((struct ship *, struct ship *));
332 void step __P((int, struct ship *, char *));
333 void sendbp __P((struct ship *, struct ship *, int, int));
334 int is_toughmelee __P((struct ship *, struct ship *, int, int));
335 void reload __P((void));
336 void checksails __P((void));
337
338 /* dr_4.c */
339 void ungrap __P((struct ship *, struct ship *));
340 void grap __P((struct ship *, struct ship *));
341
342 /* dr_5.c */
343 void subtract __P((struct ship *, int, int [3], struct ship *, int));
344 int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *,
345 int));
346
347 /* dr_main.c */
348 int dr_main __P((void));
349
350 /* game.c */
351 int maxturns __P((struct ship *, char *));
352 int maxmove __P((struct ship *, int, int));
353
354 /* lo_main.c */
355 int lo_main __P((void));
356
357 /* misc.c */
358 int range __P((struct ship *, struct ship *));
359 struct ship *closestenemy __P((struct ship *, int, int));
360 int angle __P((int, int));
361 int gunsbear __P((struct ship *, struct ship *));
362 int portside __P((struct ship *, struct ship *, int));
363 int colours __P((struct ship *));
364 void logger __P((struct ship *));
365
366 /* parties.c */
367 int meleeing __P((struct ship *, struct ship *));
368 int boarding __P((struct ship *, int));
369 void unboard __P((struct ship *, struct ship *, int));
370
371 /* pl_1.c */
372 void leave __P((int)) __attribute__((__noreturn__));
373 void choke __P((int)) __attribute__((__noreturn__));
374 void child __P((int));
375
376 /* pl_2.c */
377 void play __P((void)) __attribute__((__noreturn__));
378
379 /* pl_3.c */
380 void acceptcombat __P((void));
381 void grapungrap __P((void));
382 void unfoulplayer __P((void));
383
384 /* pl_4.c */
385 void changesail __P((void));
386 void acceptsignal __P((void));
387 void lookout __P((void));
388 const char *saywhat __P((struct ship *, int));
389 void eyeball __P((struct ship *));
390
391 /* pl_5.c */
392 void acceptmove __P((void));
393 void acceptboard __P((void));
394 void parties __P((int[3], struct ship *, int, int));
395
396 /* pl_6.c */
397 void repair __P((void));
398 int turned __P((void));
399 void loadplayer __P((void));
400
401 /* pl_7.c */
402 void initscreen __P((void));
403 void cleanupscreen __P((void));
404 void newturn __P((int));
405 void Signal __P((const char *, struct ship *, ...))
406 __attribute__((__format__(__printf__,1,3)));
407 void Msg __P((const char *, ...))
408 __attribute__((__format__(__printf__,1,2)));
409 void Scroll __P((void));
410 void prompt __P((const char *, struct ship *));
411 void endprompt __P((int));
412 int sgetch __P((const char *, struct ship *, int));
413 void sgetstr __P((const char *, char *, int));
414 void draw_screen __P((void));
415 void draw_view __P((void));
416 void draw_turn __P((void));
417 void draw_stat __P((void));
418 void draw_slot __P((void));
419 void draw_board __P((void));
420 void centerview __P((void));
421 void upview __P((void));
422 void downview __P((void));
423 void leftview __P((void));
424 void rightview __P((void));
425 void adjustview __P((void));
426
427 /* pl_main.c */
428 int pl_main __P((void));
429 void initialize __P((void));
430
431 /* sync.c */
432 void fmtship __P((char *, size_t, const char *, struct ship *));
433 void makesignal __P((struct ship *, const char *, struct ship *, ...))
434 __attribute__((__format__(__printf__,2,4)));
435 void makemsg __P((struct ship *, const char *, ...))
436 __attribute__((__format__(__printf__,2,3)));
437 int sync_exists __P((int));
438 int sync_open __P((void));
439 void sync_close __P((int));
440 void Write __P((int, struct ship *, long, long, long, long));
441 void Writestr __P((int, struct ship *, const char *));
442 int Sync __P((void));
443 int sync_update __P((int, struct ship *, const char *, long, long, long, long));