1 /* $NetBSD: board.C,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
7 * This code is derived from software contributed to The NetBSD Foundation
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11 * modification, are permitted provided that the following conditions
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14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
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18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the NetBSD
21 * Foundation, Inc. and its contributors.
22 * 4. Neither the name of The NetBSD Foundation nor the names of its
23 * contributors may be used to endorse or promote products derived
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26 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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40 * board.C: Board manipulations
43 RCSID("$Id: board.C,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $")
49 #include "gamescreen.h"
53 BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) :
63 for (y = 0; y < _ty; y++)
69 BOARD::BOARD(const BOARD& b) :
78 for (size_t y = 0; y < _ty; y++) {
80 (void) memcpy(_b[y], b._b[y], _tx * sizeof(int));
88 for (y = 0; y < _ty; y++)
94 // Clear all boxes and reset state for a new game
95 void BOARD::init(void)
99 for (y = 0; y < _ny; y++)
100 for (x = 0; x < _nx; x++) {
101 BOX box(y, x, *this);
107 * Make a move for player with initial 'c', adding an edge at box(x, y)
108 * and the specified direction.
111 * n: Number of closures n E [0..2]
113 int BOARD::domove(size_t y, size_t x, int dir, char c)
117 // Check if out of bounds
121 BOX box1(y, x, *this);
123 // Check if the edge is already there
129 if (box1.count() == 4) {
130 // New box; name it and count it
138 x += BOX::edges[dir].x;
139 y += BOX::edges[dir].y;
142 BOX box2(y, x, *this);
143 if (box2.count() == 4) {
152 // Return true if the board is full
153 int BOARD::full(void) const
155 for (size_t y = 0; y < _ny; y++)
156 for (size_t x = 0; x < _nx; x++) {
157 BOX box(y, x, (BOARD&) *this);
158 if (box.count() != 4)
164 // Return if the coordinates are within bounds; we don't check for < 0,
165 // since size_t is unsigned
166 int BOARD::bounds(size_t y, size_t x) const
168 return x < _nx && y < _ny;
171 // Paint all boxes, effectively redrawing the board
172 void BOARD::paint(void) const
174 for (size_t y = 0; y < _ny; y++)
175 for (size_t x = 0; x < _nx; x++) {
176 BOX box(y, x, (BOARD&) *this);
182 void BOARD::clean(void) const
189 // Move cursor to x, y
190 void BOARD::setpos(size_t y, size_t x) const
198 // Return character indicating move
199 int BOARD::getmove(void) const
204 return _scrn->getinput();
208 void BOARD::bell(void) const
215 // Post the score in the current game for player i
216 void BOARD::score(size_t i, const PLAYER& p)
223 // Post the number of games won for player i
224 void BOARD::games(size_t i, const PLAYER& p)
231 // Post the total score for player i
232 void BOARD::total(size_t i, const PLAYER& p)
239 // Post the total score for player i
240 void BOARD::ties(const PLAYER& p)
247 // Internal algorithm error; post and abort
248 void BOARD::abort(const char* s, ...) const
250 for (size_t i = 0; i < _ny; i++)
251 fprintf(stderr, "\n");
254 fprintf(stderr, "Algorithm internal error: ");
256 vfprintf(stderr, s, ap);
258 fprintf(stderr, "\n");