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Fix doubled 'the's.
[bsdgames-darwin.git] / battlestar / com1.c
1 /* $NetBSD: com1.c,v 1.9 1999/09/18 19:38:46 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)com1.c 8.2 (Berkeley) 4/28/95";
40 #else
41 __RCSID("$NetBSD: com1.c,v 1.9 1999/09/18 19:38:46 jsm Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include "extern.h"
46
47 int
48 move(thataway, token)
49 int thataway, token;
50 {
51 wordnumber++;
52 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
53 testbit(location[position].objects, LAND) ||
54 (fuel > 0 && notes[LAUNCHED]))
55 if (thataway) {
56 position = thataway;
57 newway(token);
58 ourtime++;
59 } else {
60 puts("You can't go this way.");
61 newway(token);
62 whichway(location[position]);
63 return (0);
64 }
65 else
66 if (notes[CANTMOVE] && !notes[LAUNCHED])
67 puts("You aren't able to move; you better drop something.");
68 else
69 puts("You are out of fuel; now you will rot in space forever!");
70 return (1);
71 }
72
73 void
74 convert(tothis) /* Converts day to night and vice versa. */
75 int tothis; /* Day objects are permanent. Night objects
76 * are added */
77 { /* at dusk, and subtracted at dawn. */
78 const struct objs *p;
79 unsigned int i, j;
80
81 if (tothis == TONIGHT) {
82 for (i = 1; i <= NUMOFROOMS; i++)
83 for (j = 0; j < NUMOFWORDS; j++)
84 nightfile[i].objects[j] = dayfile[i].objects[j];
85 for (p = nightobjs; p->room != 0; p++)
86 setbit(nightfile[p->room].objects, p->obj);
87 location = nightfile;
88 } else {
89 for (i = 1; i <= NUMOFROOMS; i++)
90 for (j = 0; j < NUMOFWORDS; j++)
91 dayfile[i].objects[j] = nightfile[i].objects[j];
92 for (p = nightobjs; p->room != 0; p++)
93 clearbit(dayfile[p->room].objects, p->obj);
94 location = dayfile;
95 }
96 }
97
98 void
99 news()
100 {
101 int n;
102 int hurt;
103
104 if (ourtime > 30 && position < 32) {
105 puts("An explosion of shuddering magnitude splinters bulkheads and");
106 puts("ruptures the battlestar's hull. You are sucked out into the");
107 puts("frozen void of space and killed.");
108 die();
109 }
110 if (ourtime > 20 && position < 32)
111 puts("Explosions rock the battlestar.");
112 if (ourtime > snooze) {
113 puts("You drop from exhaustion...");
114 zzz();
115 }
116 if (ourtime > snooze - 5)
117 puts("You're getting tired.");
118 if (ourtime > (rythmn + CYCLE)) {
119 if (location == nightfile) {
120 convert(TODAY);
121 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
122 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
123 puts("You awake from a misty dream-world into stark reality.");
124 puts("It is day.");
125 }
126 } else {
127 convert(TONIGHT);
128 clearbit(location[POOLS].objects, BATHGOD);
129 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
130 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
131 puts("The sky slowly fades from orange to violet to black. A few stars");
132 puts("flicker on, and it is night.");
133 puts("The world seems completly different at night.");
134 }
135 }
136 rythmn = ourtime - ourtime % CYCLE;
137 }
138 if (!wiz && !tempwiz)
139 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) && (testbit(inven, MEDALION) || testbit(wear, MEDALION)) && (testbit(inven, AMULET) || testbit(wear, AMULET))) {
140 tempwiz = 1;
141 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
142 }
143 if (testbit(location[position].objects, ELF)) {
144 printf("%s\n", objdes[ELF]);
145 fight(ELF, rnd(30));
146 }
147 if (testbit(location[position].objects, DARK)) {
148 printf("%s\n", objdes[DARK]);
149 fight(DARK, 100);
150 }
151 if (testbit(location[position].objects, WOODSMAN)) {
152 printf("%s\n", objdes[WOODSMAN]);
153 fight(WOODSMAN, 50);
154 }
155 switch (position) {
156
157 case 267:
158 case 257: /* entering a cave */
159 case 274:
160 case 246:
161 notes[CANTSEE] = 1;
162 break;
163 case 160:
164 case 216: /* leaving a cave */
165 case 230:
166 case 231:
167 case 232:
168 notes[CANTSEE] = 0;
169 break;
170 }
171 if (testbit(location[position].objects, GIRL))
172 meetgirl = 1;
173 if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
174 setbit(location[GARDEN].objects, GIRLTALK);
175 setbit(location[GARDEN].objects, LAMPON);
176 setbit(location[GARDEN].objects, ROPE);
177 }
178 if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
179 clearbit(location[DOCK].objects, GIRL);
180 clearbit(location[DOCK].objects, MAN);
181 }
182 if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
183 clearbit(location[GARDEN].objects, GIRLTALK);
184 clearbit(location[GARDEN].objects, LAMPON);
185 clearbit(location[GARDEN].objects, ROPE);
186 meetgirl = 0;
187 }
188 if (testbit(location[position].objects, CYLON)) {
189 puts("Oh my God, you're being shot at by an alien spacecraft!");
190 printf("The targeting computer says we have %d seconds to attack!\n",
191 ourclock);
192 fflush(stdout);
193 sleep(1);
194 if (!visual()) {
195 hurt = rnd(NUMOFINJURIES);
196 injuries[hurt] = 1;
197 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
198 puts("The viper shudders under a terrible explosion.");
199 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
200 } else
201 clearbit(location[position].objects, CYLON);
202 }
203 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
204 puts("I'm afraid you have suffered fatal injuries.");
205 die();
206 }
207 for (n = 0; n < NUMOFINJURIES; n++)
208 if (injuries[n] == 1) {
209 injuries[n] = 2;
210 if (WEIGHT > 5)
211 WEIGHT -= 5;
212 else
213 WEIGHT = 0;
214 }
215 if (injuries[ARM] == 2) {
216 CUMBER -= 5;
217 injuries[ARM]++;
218 }
219 if (injuries[RIBS] == 2) {
220 CUMBER -= 2;
221 injuries[RIBS]++;
222 }
223 if (injuries[SPINE] == 2) {
224 WEIGHT = 0;
225 injuries[SPINE]++;
226 }
227 if (carrying > WEIGHT || encumber > CUMBER)
228 notes[CANTMOVE] = 1;
229 else
230 notes[CANTMOVE] = 0;
231 }
232
233 void
234 crash()
235 {
236 int hurt1, hurt2;
237
238 fuel--;
239 if (!location[position].flyhere ||
240 (testbit(location[position].objects, LAND) && fuel <= 0)) {
241 if (!location[position].flyhere)
242 puts("You're flying too low. We're going to crash!");
243 else {
244 puts("You're out of fuel. We'll have to crash land!");
245 if (!location[position].down) {
246 puts("Your viper strikes the ground and explodes into fiery fragments.");
247 puts("Thick black smoke billows up from the wreckage.");
248 die();
249 }
250 position = location[position].down;
251 }
252 notes[LAUNCHED] = 0;
253 setbit(location[position].objects, CRASH);
254 ourtime += rnd(CYCLE / 4);
255 puts("The viper explodes into the ground and you lose consciousness...");
256 zzz();
257 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
258 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
259 injuries[hurt1] = 1;
260 injuries[hurt2] = 1;
261 injuries[0] = 1;/* abrasions */
262 injuries[1] = 1;/* lacerations */
263 printf("I'm afraid you have suffered %s and %s.\n",
264 ouch[hurt1], ouch[hurt2]);
265 }
266 }