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1 /* $NetBSD: hack.do.c,v 1.7 2004/01/27 20:30:29 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37 /*
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.do.c,v 1.7 2004/01/27 20:30:29 jsm Exp $");
67 #endif /* not lint */
68
69 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
70
71 #include "hack.h"
72 #include "extern.h"
73 #include <fcntl.h>
74 #include <unistd.h>
75 #include <stdlib.h>
76
77
78 static int drop(struct obj *);
79
80 int
81 dodrop()
82 {
83 return (drop(getobj("0$#", "drop")));
84 }
85
86 static int
87 drop(obj)
88 struct obj *obj;
89 {
90 if (!obj)
91 return (0);
92 if (obj->olet == '$') { /* pseudo object */
93 long amount = OGOLD(obj);
94
95 if (amount == 0)
96 pline("You didn't drop any gold pieces.");
97 else {
98 mkgold(amount, u.ux, u.uy);
99 pline("You dropped %ld gold piece%s.",
100 amount, plur(amount));
101 if (Invisible)
102 newsym(u.ux, u.uy);
103 }
104 free((char *) obj);
105 return (1);
106 }
107 if (obj->owornmask & (W_ARMOR | W_RING)) {
108 pline("You cannot drop something you are wearing.");
109 return (0);
110 }
111 if (obj == uwep) {
112 if (uwep->cursed) {
113 pline("Your weapon is welded to your hand!");
114 return (0);
115 }
116 setuwep((struct obj *) 0);
117 }
118 pline("You dropped %s.", doname(obj));
119 dropx(obj);
120 return (1);
121 }
122
123 /* Called in several places - should not produce texts */
124 void
125 dropx(obj)
126 struct obj *obj;
127 {
128 freeinv(obj);
129 dropy(obj);
130 }
131
132 void
133 dropy(obj)
134 struct obj *obj;
135 {
136 if (obj->otyp == CRYSKNIFE)
137 obj->otyp = WORM_TOOTH;
138 obj->ox = u.ux;
139 obj->oy = u.uy;
140 obj->nobj = fobj;
141 fobj = obj;
142 if (Invisible)
143 newsym(u.ux, u.uy);
144 subfrombill(obj);
145 stackobj(obj);
146 }
147
148 /* drop several things */
149 int
150 doddrop()
151 {
152 return (ggetobj("drop", drop, 0));
153 }
154
155 int
156 dodown()
157 {
158 if (u.ux != xdnstair || u.uy != ydnstair) {
159 pline("You can't go down here.");
160 return (0);
161 }
162 if (u.ustuck) {
163 pline("You are being held, and cannot go down.");
164 return (1);
165 }
166 if (Levitation) {
167 pline("You're floating high above the stairs.");
168 return (0);
169 }
170 goto_level(dlevel + 1, TRUE);
171 return (1);
172 }
173
174 int
175 doup()
176 {
177 if (u.ux != xupstair || u.uy != yupstair) {
178 pline("You can't go up here.");
179 return (0);
180 }
181 if (u.ustuck) {
182 pline("You are being held, and cannot go up.");
183 return (1);
184 }
185 if (!Levitation && inv_weight() + 5 > 0) {
186 pline("Your load is too heavy to climb the stairs.");
187 return (1);
188 }
189 goto_level(dlevel - 1, TRUE);
190 return (1);
191 }
192
193 void
194 goto_level(newlevel, at_stairs)
195 int newlevel;
196 boolean at_stairs;
197 {
198 int fd;
199 boolean up = (newlevel < dlevel);
200
201 if (newlevel <= 0)
202 done("escaped");/* in fact < 0 is impossible */
203 if (newlevel > MAXLEVEL)
204 newlevel = MAXLEVEL; /* strange ... */
205 if (newlevel == dlevel)
206 return; /* this can happen */
207
208 glo(dlevel);
209 fd = creat(lock, FMASK);
210 if (fd < 0) {
211 /*
212 * This is not quite impossible: e.g., we may have
213 * exceeded our quota. If that is the case then we
214 * cannot leave this level, and cannot save either.
215 * Another possibility is that the directory was not
216 * writable.
217 */
218 pline("A mysterious force prevents you from going %s.",
219 up ? "up" : "down");
220 return;
221 }
222 if (Punished)
223 unplacebc();
224 u.utrap = 0; /* needed in level_tele */
225 u.ustuck = 0; /* idem */
226 keepdogs();
227 seeoff(1);
228 if (u.uswallow) /* idem */
229 u.uswldtim = u.uswallow = 0;
230 flags.nscrinh = 1;
231 u.ux = FAR; /* hack */
232 (void) inshop(); /* probably was a trapdoor */
233
234 savelev(fd, dlevel);
235 (void) close(fd);
236
237 dlevel = newlevel;
238 if (maxdlevel < dlevel)
239 maxdlevel = dlevel;
240 glo(dlevel);
241
242 if (!level_exists[dlevel])
243 mklev();
244 else {
245 if ((fd = open(lock, O_RDONLY)) < 0) {
246 pline("Cannot open %s .", lock);
247 pline("Probably someone removed it.");
248 done("tricked");
249 }
250 getlev(fd, hackpid, dlevel);
251 (void) close(fd);
252 }
253
254 if (at_stairs) {
255 if (up) {
256 u.ux = xdnstair;
257 u.uy = ydnstair;
258 if (!u.ux) { /* entering a maze from below? */
259 u.ux = xupstair; /* this will confuse the
260 * player! */
261 u.uy = yupstair;
262 }
263 if (Punished && !Levitation) {
264 pline("With great effort you climb the stairs.");
265 placebc(1);
266 }
267 } else {
268 u.ux = xupstair;
269 u.uy = yupstair;
270 if (inv_weight() + 5 > 0 || Punished) {
271 pline("You fall down the stairs."); /* %% */
272 losehp(rnd(3), "fall");
273 if (Punished) {
274 if (uwep != uball && rn2(3)) {
275 pline("... and are hit by the iron ball.");
276 losehp(rnd(20), "iron ball");
277 }
278 placebc(1);
279 }
280 selftouch("Falling, you");
281 }
282 }
283 {
284 struct monst *mtmp = m_at(u.ux, u.uy);
285 if (mtmp)
286 mnexto(mtmp);
287 }
288 } else { /* trapdoor or level_tele */
289 do {
290 u.ux = rnd(COLNO - 1);
291 u.uy = rn2(ROWNO);
292 } while (levl[u.ux][u.uy].typ != ROOM ||
293 m_at(u.ux, u.uy));
294 if (Punished) {
295 if (uwep != uball && !up /* %% */ && rn2(5)) {
296 pline("The iron ball falls on your head.");
297 losehp(rnd(25), "iron ball");
298 }
299 placebc(1);
300 }
301 selftouch("Falling, you");
302 }
303 (void) inshop();
304 initrack();
305
306 losedogs();
307 {
308 struct monst *mtmp;
309 if ((mtmp = m_at(u.ux, u.uy)) != NULL)
310 mnexto(mtmp); /* riv05!a3 */
311 }
312 flags.nscrinh = 0;
313 setsee();
314 seeobjs(); /* make old cadavers disappear - riv05!a3 */
315 docrt();
316 pickup(1);
317 read_engr_at(u.ux, u.uy);
318 }
319
320 int
321 donull()
322 {
323 return (1); /* Do nothing, but let other things happen */
324 }
325
326 int
327 dopray()
328 {
329 nomovemsg = "You finished your prayer.";
330 nomul(-3);
331 return (1);
332 }
333
334 int
335 dothrow()
336 {
337 struct obj *obj;
338 struct monst *mon;
339 int tmp;
340
341 obj = getobj("#)", "throw"); /* it is also possible to throw food */
342 /* (or jewels, or iron balls ... ) */
343 if (!obj || !getdir(1)) /* ask "in what direction?" */
344 return (0);
345 if (obj->owornmask & (W_ARMOR | W_RING)) {
346 pline("You can't throw something you are wearing.");
347 return (0);
348 }
349 u_wipe_engr(2);
350
351 if (obj == uwep) {
352 if (obj->cursed) {
353 pline("Your weapon is welded to your hand.");
354 return (1);
355 }
356 if (obj->quan > 1)
357 setuwep(splitobj(obj, 1));
358 else
359 setuwep((struct obj *) 0);
360 } else if (obj->quan > 1)
361 (void) splitobj(obj, 1);
362 freeinv(obj);
363 if (u.uswallow) {
364 mon = u.ustuck;
365 bhitpos.x = mon->mx;
366 bhitpos.y = mon->my;
367 } else if (u.dz) {
368 if (u.dz < 0) {
369 pline("%s hits the ceiling, then falls back on top of your head.",
370 Doname(obj)); /* note: obj->quan == 1 */
371 if (obj->olet == POTION_SYM)
372 potionhit(&youmonst, obj);
373 else {
374 if (uarmh)
375 pline("Fortunately, you are wearing a helmet!");
376 losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
377 dropy(obj);
378 }
379 } else {
380 pline("%s hits the floor.", Doname(obj));
381 if (obj->otyp == EXPENSIVE_CAMERA) {
382 pline("It is shattered in a thousand pieces!");
383 obfree(obj, Null(obj));
384 } else if (obj->otyp == EGG) {
385 pline("\"Splash!\"");
386 obfree(obj, Null(obj));
387 } else if (obj->olet == POTION_SYM) {
388 pline("The flask breaks, and you smell a peculiar odor ...");
389 potionbreathe(obj);
390 obfree(obj, Null(obj));
391 } else {
392 dropy(obj);
393 }
394 }
395 return (1);
396 } else if (obj->otyp == BOOMERANG) {
397 mon = boomhit(u.dx, u.dy);
398 if (mon == &youmonst) { /* the thing was caught */
399 (void) addinv(obj);
400 return (1);
401 }
402 } else {
403 if (obj->otyp == PICK_AXE && shkcatch(obj))
404 return (1);
405
406 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
407 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
408 obj->olet,
409 (void (*)(struct monst *, struct obj *)) 0,
410 (int (*)(struct obj *, struct obj *)) 0, obj);
411 }
412 if (mon) {
413 /* awake monster if sleeping */
414 wakeup(mon);
415
416 if (obj->olet == WEAPON_SYM) {
417 tmp = -1 + u.ulevel + mon->data->ac + abon();
418 if (obj->otyp < ROCK) {
419 if (!uwep ||
420 uwep->otyp != obj->otyp + (BOW - ARROW))
421 tmp -= 4;
422 else {
423 tmp += uwep->spe;
424 }
425 } else if (obj->otyp == BOOMERANG)
426 tmp += 4;
427 tmp += obj->spe;
428 if (u.uswallow || tmp >= rnd(20)) {
429 if (hmon(mon, obj, 1) == TRUE) {
430 /* mon still alive */
431 #ifndef NOWORM
432 cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp);
433 #endif /* NOWORM */
434 } else
435 mon = 0;
436 /* weapons thrown disappear sometimes */
437 if (obj->otyp < BOOMERANG && rn2(3)) {
438 /* check bill; free */
439 obfree(obj, (struct obj *) 0);
440 return (1);
441 }
442 } else
443 miss(objects[obj->otyp].oc_name, mon);
444 } else if (obj->otyp == HEAVY_IRON_BALL) {
445 tmp = -1 + u.ulevel + mon->data->ac + abon();
446 if (!Punished || obj != uball)
447 tmp += 2;
448 if (u.utrap)
449 tmp -= 2;
450 if (u.uswallow || tmp >= rnd(20)) {
451 if (hmon(mon, obj, 1) == FALSE)
452 mon = 0; /* he died */
453 } else
454 miss("iron ball", mon);
455 } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
456 potionhit(mon, obj);
457 return (1);
458 } else {
459 if (cansee(bhitpos.x, bhitpos.y))
460 pline("You miss %s.", monnam(mon));
461 else
462 pline("You miss it.");
463 if (obj->olet == FOOD_SYM && mon->data->mlet == 'd')
464 if (tamedog(mon, obj))
465 return (1);
466 if (obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
467 !mon->mtame) {
468 if (obj->dknown && objects[obj->otyp].oc_name_known) {
469 if (objects[obj->otyp].g_val > 0) {
470 u.uluck += 5;
471 goto valuable;
472 } else {
473 pline("%s is not interested in your junk.",
474 Monnam(mon));
475 }
476 } else { /* value unknown to @ */
477 u.uluck++;
478 valuable:
479 if (u.uluck > LUCKMAX) /* dan@ut-ngp */
480 u.uluck = LUCKMAX;
481 pline("%s graciously accepts your gift.",
482 Monnam(mon));
483 mpickobj(mon, obj);
484 rloc(mon);
485 return (1);
486 }
487 }
488 }
489 }
490 /* the code following might become part of dropy() */
491 if (obj->otyp == CRYSKNIFE)
492 obj->otyp = WORM_TOOTH;
493 obj->ox = bhitpos.x;
494 obj->oy = bhitpos.y;
495 obj->nobj = fobj;
496 fobj = obj;
497 /* prevent him from throwing articles to the exit and escaping */
498 /* subfrombill(obj); */
499 stackobj(obj);
500 if (Punished && obj == uball &&
501 (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
502 freeobj(uchain);
503 unpobj(uchain);
504 if (u.utrap) {
505 if (u.utraptype == TT_PIT)
506 pline("The ball pulls you out of the pit!");
507 else {
508 long side =
509 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
510 pline("The ball pulls you out of the bear trap.");
511 pline("Your %s leg is severely damaged.",
512 (side == LEFT_SIDE) ? "left" : "right");
513 set_wounded_legs(side, 500 + rn2(1000));
514 losehp(2, "thrown ball");
515 }
516 u.utrap = 0;
517 }
518 unsee();
519 uchain->nobj = fobj;
520 fobj = uchain;
521 u.ux = uchain->ox = bhitpos.x - u.dx;
522 u.uy = uchain->oy = bhitpos.y - u.dy;
523 setsee();
524 (void) inshop();
525 }
526 if (cansee(bhitpos.x, bhitpos.y))
527 prl(bhitpos.x, bhitpos.y);
528 return (1);
529 }
530
531 /* split obj so that it gets size num */
532 /* remainder is put in the object structure delivered by this call */
533 struct obj *
534 splitobj(obj, num)
535 struct obj *obj;
536 int num;
537 {
538 struct obj *otmp;
539 otmp = newobj(0);
540 *otmp = *obj; /* copies whole structure */
541 otmp->o_id = flags.ident++;
542 otmp->onamelth = 0;
543 obj->quan = num;
544 obj->owt = weight(obj);
545 otmp->quan -= num;
546 otmp->owt = weight(otmp); /* -= obj->owt ? */
547 obj->nobj = otmp;
548 if (obj->unpaid)
549 splitbill(obj, otmp);
550 return (otmp);
551 }
552
553 void
554 more_experienced(exp, rexp)
555 int exp, rexp;
556 {
557 u.uexp += exp;
558 u.urexp += 4 * exp + rexp;
559 if (exp)
560 flags.botl = 1;
561 if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
562 flags.beginner = 0;
563 }
564
565 void
566 set_wounded_legs(side, timex)
567 long side;
568 int timex;
569 {
570 if (!Wounded_legs || (Wounded_legs & TIMEOUT))
571 Wounded_legs |= side + timex;
572 else
573 Wounded_legs |= side;
574 }
575
576 void
577 heal_legs()
578 {
579 if (Wounded_legs) {
580 if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
581 pline("Your legs feel somewhat better.");
582 else
583 pline("Your leg feels somewhat better.");
584 Wounded_legs = 0;
585 }
586 }