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37 .\" @(#)gomoku.6 8.2 (Berkeley) 8/4/94
44 .Nd game of 5 in a row
52 is a two player game were the object is to get 5 in a row horizontally,
53 vertically or diagonally on a 19 by 19 grid. By convention, black always
57 will display a playing board and prompt for moves from the user.
58 Valid moves are a letter for the column and a number for the row of an empty
59 board location. Entering ``quit" or ``resign" will end the game.
60 You can save the current state of the game by entering ``save" and
61 supplying a file name when prompted.
64 can be used to restore a saved game.
69 This option sets background mode. Input moves are read from standard input,
70 the computer picks a move, and prints it to standard output. The first
71 input line should be either ``black" or ``white" to specify whether
73 has the first move or not respectively. This
74 option was intended for game tournaments where a referee program handles
75 the board display and pits one program against another.
77 Computer verses computer.
79 will play a game against itself. This is mostly used for testing.
81 Print debugging information. Repeating this option more than
82 once yields more detailed information.
84 Print the debug information to
86 instead of to the standard output.
88 User verses user. This is mostly used for testing.
93 The board display routines were based on the
95 program written by Peter Langston.