]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/spec_hit.c
1 /* $NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $ */
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
39 #include <sys/cdefs.h>
42 static char sccsid
[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
44 __RCSID("$NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $");
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
69 if ((monster
->m_flags
& CONFUSED
) && rand_percent(66)) {
72 if (monster
->m_flags
& RUSTS
) {
75 if ((monster
->m_flags
& HOLDS
) && !levitate
) {
78 if (monster
->m_flags
& FREEZES
) {
81 if (monster
->m_flags
& STINGS
) {
84 if (monster
->m_flags
& DRAINS_LIFE
) {
87 if (monster
->m_flags
& DROPS_LEVEL
) {
90 if (monster
->m_flags
& STEALS_GOLD
) {
92 } else if (monster
->m_flags
& STEALS_ITEM
) {
101 if ((!rogue
.armor
) || (get_armor_class(rogue
.armor
) <= 1) ||
102 (rogue
.armor
->which_kind
== LEATHER
)) {
105 if ((rogue
.armor
->is_protected
) || maintain_armor
) {
106 if (monster
&& (!(monster
->m_flags
& RUST_VANISHED
))) {
107 message("the rust vanishes instantly", 0);
108 monster
->m_flags
|= RUST_VANISHED
;
111 rogue
.armor
->d_enchant
--;
112 message("your armor weakens", 0);
113 print_stats(STAT_ARMOR
);
121 short freeze_percent
= 99;
124 if (rand_percent(12)) {
127 freeze_percent
-= (rogue
.str_current
+(rogue
.str_current
/ 2));
128 freeze_percent
-= ((rogue
.exp
+ ring_exp
) * 4);
129 freeze_percent
-= (get_armor_class(rogue
.armor
) * 5);
130 freeze_percent
-= (rogue
.hp_max
/ 3);
132 if (freeze_percent
> 10) {
133 monster
->m_flags
|= FREEZING_ROGUE
;
134 message("you are frozen", 1);
137 for (i
= 0; i
< n
; i
++) {
140 if (rand_percent(freeze_percent
)) {
141 for (i
= 0; i
< 50; i
++) {
144 killed_by((object
*)0, HYPOTHERMIA
);
146 message(you_can_move_again
, 1);
147 monster
->m_flags
&= (~FREEZING_ROGUE
);
157 if ((rogue
.gold
<= 0) || rand_percent(10)) {
161 amount
= get_rand((cur_level
* 10), (cur_level
* 30));
163 if (amount
> rogue
.gold
) {
166 rogue
.gold
-= amount
;
167 message("your purse feels lighter", 0);
168 print_stats(STAT_GOLD
);
179 boolean has_something
= 0;
181 if (rand_percent(15)) {
184 obj
= rogue
.pack
.next_object
;
190 if (!(obj
->in_use_flags
& BEING_USED
)) {
194 obj
= obj
->next_object
;
196 if (!has_something
) {
199 n
= get_rand(0, MAX_PACK_COUNT
);
200 obj
= rogue
.pack
.next_object
;
202 for (i
= 0; i
<= n
; i
++) {
203 obj
= obj
->next_object
;
204 while ((!obj
) || (obj
->in_use_flags
& BEING_USED
)) {
206 obj
= rogue
.pack
.next_object
;
208 obj
= obj
->next_object
;
212 (void) strcpy(desc
, "she stole ");
213 if (obj
->what_is
!= WEAPON
) {
217 get_desc(obj
, desc
+10);
220 obj
->quantity
= ((obj
->what_is
!= WEAPON
) ? t
: 1);
222 vanish(obj
, 0, &rogue
.pack
);
236 dungeon
[row
][col
] &= ~MONSTER
;
237 if (rogue_can_see(row
, col
)) {
238 mvaddch(row
, col
, get_dungeon_char(row
, col
));
240 take_from_pack(monster
, &level_monsters
);
241 free_object(monster
);
250 short row
, col
, i
, n
;
252 if (cur_level
< max_level
) {
256 if (monster
->m_flags
& STEALS_GOLD
) {
257 obj
= alloc_object();
259 obj
->quantity
= get_rand((cur_level
* 15), (cur_level
* 30));
261 if (!rand_percent((int) monster
->drop_percent
)) {
269 for (n
= 0; n
<= 5; n
++) {
270 for (i
= -n
; i
<= n
; i
++) {
271 if (try_to_cough(row
+n
, col
+i
, obj
)) {
274 if (try_to_cough(row
-n
, col
+i
, obj
)) {
278 for (i
= -n
; i
<= n
; i
++) {
279 if (try_to_cough(row
+i
, col
-n
, obj
)) {
282 if (try_to_cough(row
+i
, col
+n
, obj
)) {
291 try_to_cough(row
, col
, obj
)
295 if ((row
< MIN_ROW
) ||
296 (row
> (DROWS
-2)) || (col
< 0) || (col
>(DCOLS
-1))) {
299 if ((!(dungeon
[row
][col
] & (OBJECT
| STAIRS
| TRAP
))) &&
300 (dungeon
[row
][col
] & (TUNNEL
| FLOOR
| DOOR
))) {
301 place_at(obj
, row
, col
);
302 if (((row
!= rogue
.row
) || (col
!= rogue
.col
)) &&
303 (!(dungeon
[row
][col
] & MONSTER
))) {
304 mvaddch(row
, col
, get_dungeon_char(row
, col
));
317 if ((rn
= get_room_number(monster
->row
, monster
->col
)) < 0) {
320 for (i
= rooms
[rn
].top_row
+1; i
< rooms
[rn
].bottom_row
; i
++) {
321 for (j
= rooms
[rn
].left_col
+1; j
< rooms
[rn
].right_col
; j
++) {
322 if ((gold_at(i
, j
)) && !(dungeon
[i
][j
] & MONSTER
)) {
323 monster
->m_flags
|= CAN_FLIT
;
324 s
= mon_can_go(monster
, i
, j
);
325 monster
->m_flags
&= (~CAN_FLIT
);
327 move_mon_to(monster
, i
, j
);
328 monster
->m_flags
|= ASLEEP
;
329 monster
->m_flags
&= (~(WAKENS
| SEEKS_GOLD
));
332 monster
->m_flags
&= (~SEEKS_GOLD
);
333 monster
->m_flags
|= CAN_FLIT
;
334 mv_1_monster(monster
, i
, j
);
335 monster
->m_flags
&= (~CAN_FLIT
);
336 monster
->m_flags
|= SEEKS_GOLD
;
348 if (dungeon
[row
][col
] & OBJECT
) {
351 if ((obj
= object_at(&level_objects
, row
, col
)) &&
352 (obj
->what_is
== GOLD
)) {
360 check_gold_seeker(monster
)
363 monster
->m_flags
&= (~SEEKS_GOLD
);
367 check_imitator(monster
)
372 if (monster
->m_flags
& IMITATES
) {
375 mvaddch(monster
->row
, monster
->col
,
376 get_dungeon_char(monster
->row
, monster
->col
));
378 sprintf(msg
, "wait, that's a %s!", mon_name(monster
));
390 if (dungeon
[row
][col
] & MONSTER
) {
393 if ((monster
= object_at(&level_monsters
, row
, col
)) != NULL
) {
394 if (monster
->m_flags
& IMITATES
) {
406 short sting_chance
= 35;
409 if ((rogue
.str_current
<= 3) || sustain_strength
) {
412 sting_chance
+= (6 * (6 - get_armor_class(rogue
.armor
)));
414 if ((rogue
.exp
+ ring_exp
) > 8) {
415 sting_chance
-= (6 * ((rogue
.exp
+ ring_exp
) - 8));
417 if (rand_percent(sting_chance
)) {
418 sprintf(msg
, "the %s's bite has weakened you",
422 print_stats(STAT_STRENGTH
);
431 if (rand_percent(80) || (rogue
.exp
<= 5)) {
434 rogue
.exp_points
= level_points
[rogue
.exp
-2] - get_rand(9, 29);
437 if ((rogue
.hp_current
-= hp
) <= 0) {
438 rogue
.hp_current
= 1;
440 if ((rogue
.hp_max
-= hp
) <= 0) {
451 if (rand_percent(60) || (rogue
.hp_max
<= 30) || (rogue
.hp_current
< 10)) {
454 n
= get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
456 if ((n
!= 2) || (!sustain_strength
)) {
457 message("you feel weaker", 0);
465 if ((rogue
.str_current
> 3) && (!sustain_strength
)) {
472 print_stats((STAT_STRENGTH
| STAT_HP
));
481 if (!rogue_can_see(monster
->row
, monster
->col
)) {
484 if (rand_percent(45)) {
485 monster
->m_flags
&= (~CONFUSES
); /* will not confuse the rogue */
488 if (rand_percent(55)) {
489 monster
->m_flags
&= (~CONFUSES
);
490 sprintf(msg
, "the gaze of the %s has confused you", mon_name(monster
));
504 if ((!mon_sees(monster
, rogue
.row
, rogue
.col
)) || coin_toss()) {
507 row
= rogue
.row
- monster
->row
;
508 col
= rogue
.col
- monster
->col
;
515 if (((row
!= 0) && (col
!= 0) && (row
!= col
)) ||
516 ((row
> 7) || (col
> 7))) {
519 dir
= get_dir(monster
->row
, monster
->col
, row
, col
);
520 bounce(FIRE
, dir
, monster
->row
, monster
->col
, 0);
526 get_dir(srow
, scol
, drow
, dcol
)
527 short srow
, scol
, drow
, dcol
;
543 if ((srow
> drow
) && (scol
> dcol
)) {
546 if ((srow
< drow
) && (scol
< dcol
)) {
549 if ((srow
< drow
) && (scol
> dcol
)) {
552 /*if ((srow > drow) && (scol < dcol)) {*/