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1 /* $NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #include <sys/cdefs.h>
40 #ifndef lint
41 #if 0
42 static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
43 #else
44 __RCSID("$NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $");
45 #endif
46 #endif /* not lint */
47
48 /*
49 * special_hit.c
50 *
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
56 * gain or profit.
57 *
58 */
59
60 #include "rogue.h"
61
62 short less_hp = 0;
63 boolean being_held;
64
65 void
66 special_hit(monster)
67 object *monster;
68 {
69 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
70 return;
71 }
72 if (monster->m_flags & RUSTS) {
73 rust(monster);
74 }
75 if ((monster->m_flags & HOLDS) && !levitate) {
76 being_held = 1;
77 }
78 if (monster->m_flags & FREEZES) {
79 freeze(monster);
80 }
81 if (monster->m_flags & STINGS) {
82 sting(monster);
83 }
84 if (monster->m_flags & DRAINS_LIFE) {
85 drain_life();
86 }
87 if (monster->m_flags & DROPS_LEVEL) {
88 drop_level();
89 }
90 if (monster->m_flags & STEALS_GOLD) {
91 steal_gold(monster);
92 } else if (monster->m_flags & STEALS_ITEM) {
93 steal_item(monster);
94 }
95 }
96
97 void
98 rust(monster)
99 object *monster;
100 {
101 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
102 (rogue.armor->which_kind == LEATHER)) {
103 return;
104 }
105 if ((rogue.armor->is_protected) || maintain_armor) {
106 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
107 message("the rust vanishes instantly", 0);
108 monster->m_flags |= RUST_VANISHED;
109 }
110 } else {
111 rogue.armor->d_enchant--;
112 message("your armor weakens", 0);
113 print_stats(STAT_ARMOR);
114 }
115 }
116
117 void
118 freeze(monster)
119 object *monster;
120 {
121 short freeze_percent = 99;
122 short i, n;
123
124 if (rand_percent(12)) {
125 return;
126 }
127 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
128 freeze_percent -= ((rogue.exp + ring_exp) * 4);
129 freeze_percent -= (get_armor_class(rogue.armor) * 5);
130 freeze_percent -= (rogue.hp_max / 3);
131
132 if (freeze_percent > 10) {
133 monster->m_flags |= FREEZING_ROGUE;
134 message("you are frozen", 1);
135
136 n = get_rand(4, 8);
137 for (i = 0; i < n; i++) {
138 mv_mons();
139 }
140 if (rand_percent(freeze_percent)) {
141 for (i = 0; i < 50; i++) {
142 mv_mons();
143 }
144 killed_by((object *)0, HYPOTHERMIA);
145 }
146 message(you_can_move_again, 1);
147 monster->m_flags &= (~FREEZING_ROGUE);
148 }
149 }
150
151 void
152 steal_gold(monster)
153 object *monster;
154 {
155 int amount;
156
157 if ((rogue.gold <= 0) || rand_percent(10)) {
158 return;
159 }
160
161 amount = get_rand((cur_level * 10), (cur_level * 30));
162
163 if (amount > rogue.gold) {
164 amount = rogue.gold;
165 }
166 rogue.gold -= amount;
167 message("your purse feels lighter", 0);
168 print_stats(STAT_GOLD);
169 disappear(monster);
170 }
171
172 void
173 steal_item(monster)
174 object *monster;
175 {
176 object *obj;
177 short i, n, t = 0;
178 char desc[80];
179 boolean has_something = 0;
180
181 if (rand_percent(15)) {
182 return;
183 }
184 obj = rogue.pack.next_object;
185
186 if (!obj) {
187 goto DSPR;
188 }
189 while (obj) {
190 if (!(obj->in_use_flags & BEING_USED)) {
191 has_something = 1;
192 break;
193 }
194 obj = obj->next_object;
195 }
196 if (!has_something) {
197 goto DSPR;
198 }
199 n = get_rand(0, MAX_PACK_COUNT);
200 obj = rogue.pack.next_object;
201
202 for (i = 0; i <= n; i++) {
203 obj = obj->next_object;
204 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
205 if (!obj) {
206 obj = rogue.pack.next_object;
207 } else {
208 obj = obj->next_object;
209 }
210 }
211 }
212 (void) strcpy(desc, "she stole ");
213 if (obj->what_is != WEAPON) {
214 t = obj->quantity;
215 obj->quantity = 1;
216 }
217 get_desc(obj, desc+10);
218 message(desc, 0);
219
220 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
221
222 vanish(obj, 0, &rogue.pack);
223 DSPR:
224 disappear(monster);
225 }
226
227 void
228 disappear(monster)
229 object *monster;
230 {
231 short row, col;
232
233 row = monster->row;
234 col = monster->col;
235
236 dungeon[row][col] &= ~MONSTER;
237 if (rogue_can_see(row, col)) {
238 mvaddch(row, col, get_dungeon_char(row, col));
239 }
240 take_from_pack(monster, &level_monsters);
241 free_object(monster);
242 mon_disappeared = 1;
243 }
244
245 void
246 cough_up(monster)
247 object *monster;
248 {
249 object *obj;
250 short row, col, i, n;
251
252 if (cur_level < max_level) {
253 return;
254 }
255
256 if (monster->m_flags & STEALS_GOLD) {
257 obj = alloc_object();
258 obj->what_is = GOLD;
259 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
260 } else {
261 if (!rand_percent((int) monster->drop_percent)) {
262 return;
263 }
264 obj = gr_object();
265 }
266 row = monster->row;
267 col = monster->col;
268
269 for (n = 0; n <= 5; n++) {
270 for (i = -n; i <= n; i++) {
271 if (try_to_cough(row+n, col+i, obj)) {
272 return;
273 }
274 if (try_to_cough(row-n, col+i, obj)) {
275 return;
276 }
277 }
278 for (i = -n; i <= n; i++) {
279 if (try_to_cough(row+i, col-n, obj)) {
280 return;
281 }
282 if (try_to_cough(row+i, col+n, obj)) {
283 return;
284 }
285 }
286 }
287 free_object(obj);
288 }
289
290 boolean
291 try_to_cough(row, col, obj)
292 short row, col;
293 object *obj;
294 {
295 if ((row < MIN_ROW) ||
296 (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
297 return(0);
298 }
299 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
300 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
301 place_at(obj, row, col);
302 if (((row != rogue.row) || (col != rogue.col)) &&
303 (!(dungeon[row][col] & MONSTER))) {
304 mvaddch(row, col, get_dungeon_char(row, col));
305 }
306 return(1);
307 }
308 return(0);
309 }
310
311 boolean
312 seek_gold(monster)
313 object *monster;
314 {
315 short i, j, rn, s;
316
317 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
318 return(0);
319 }
320 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
321 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
322 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
323 monster->m_flags |= CAN_FLIT;
324 s = mon_can_go(monster, i, j);
325 monster->m_flags &= (~CAN_FLIT);
326 if (s) {
327 move_mon_to(monster, i, j);
328 monster->m_flags |= ASLEEP;
329 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
330 return(1);
331 }
332 monster->m_flags &= (~SEEKS_GOLD);
333 monster->m_flags |= CAN_FLIT;
334 mv_1_monster(monster, i, j);
335 monster->m_flags &= (~CAN_FLIT);
336 monster->m_flags |= SEEKS_GOLD;
337 return(1);
338 }
339 }
340 }
341 return(0);
342 }
343
344 boolean
345 gold_at(row, col)
346 short row, col;
347 {
348 if (dungeon[row][col] & OBJECT) {
349 object *obj;
350
351 if ((obj = object_at(&level_objects, row, col)) &&
352 (obj->what_is == GOLD)) {
353 return(1);
354 }
355 }
356 return(0);
357 }
358
359 void
360 check_gold_seeker(monster)
361 object *monster;
362 {
363 monster->m_flags &= (~SEEKS_GOLD);
364 }
365
366 boolean
367 check_imitator(monster)
368 object *monster;
369 {
370 char msg[80];
371
372 if (monster->m_flags & IMITATES) {
373 wake_up(monster);
374 if (!blind) {
375 mvaddch(monster->row, monster->col,
376 get_dungeon_char(monster->row, monster->col));
377 check_message();
378 sprintf(msg, "wait, that's a %s!", mon_name(monster));
379 message(msg, 1);
380 }
381 return(1);
382 }
383 return(0);
384 }
385
386 boolean
387 imitating(row, col)
388 short row, col;
389 {
390 if (dungeon[row][col] & MONSTER) {
391 object *monster;
392
393 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
394 if (monster->m_flags & IMITATES) {
395 return(1);
396 }
397 }
398 }
399 return(0);
400 }
401
402 void
403 sting(monster)
404 object *monster;
405 {
406 short sting_chance = 35;
407 char msg[80];
408
409 if ((rogue.str_current <= 3) || sustain_strength) {
410 return;
411 }
412 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
413
414 if ((rogue.exp + ring_exp) > 8) {
415 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
416 }
417 if (rand_percent(sting_chance)) {
418 sprintf(msg, "the %s's bite has weakened you",
419 mon_name(monster));
420 message(msg, 0);
421 rogue.str_current--;
422 print_stats(STAT_STRENGTH);
423 }
424 }
425
426 void
427 drop_level()
428 {
429 int hp;
430
431 if (rand_percent(80) || (rogue.exp <= 5)) {
432 return;
433 }
434 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
435 rogue.exp -= 2;
436 hp = hp_raise();
437 if ((rogue.hp_current -= hp) <= 0) {
438 rogue.hp_current = 1;
439 }
440 if ((rogue.hp_max -= hp) <= 0) {
441 rogue.hp_max = 1;
442 }
443 add_exp(1, 0);
444 }
445
446 void
447 drain_life()
448 {
449 short n;
450
451 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
452 return;
453 }
454 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
455
456 if ((n != 2) || (!sustain_strength)) {
457 message("you feel weaker", 0);
458 }
459 if (n != 2) {
460 rogue.hp_max--;
461 rogue.hp_current--;
462 less_hp++;
463 }
464 if (n != 1) {
465 if ((rogue.str_current > 3) && (!sustain_strength)) {
466 rogue.str_current--;
467 if (coin_toss()) {
468 rogue.str_max--;
469 }
470 }
471 }
472 print_stats((STAT_STRENGTH | STAT_HP));
473 }
474
475 boolean
476 m_confuse(monster)
477 object *monster;
478 {
479 char msg[80];
480
481 if (!rogue_can_see(monster->row, monster->col)) {
482 return(0);
483 }
484 if (rand_percent(45)) {
485 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
486 return(0);
487 }
488 if (rand_percent(55)) {
489 monster->m_flags &= (~CONFUSES);
490 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
491 message(msg, 1);
492 cnfs();
493 return(1);
494 }
495 return(0);
496 }
497
498 boolean
499 flame_broil(monster)
500 object *monster;
501 {
502 short row, col, dir;
503
504 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
505 return(0);
506 }
507 row = rogue.row - monster->row;
508 col = rogue.col - monster->col;
509 if (row < 0) {
510 row = -row;
511 }
512 if (col < 0) {
513 col = -col;
514 }
515 if (((row != 0) && (col != 0) && (row != col)) ||
516 ((row > 7) || (col > 7))) {
517 return(0);
518 }
519 dir = get_dir(monster->row, monster->col, row, col);
520 bounce(FIRE, dir, monster->row, monster->col, 0);
521
522 return(1);
523 }
524
525 int
526 get_dir(srow, scol, drow, dcol)
527 short srow, scol, drow, dcol;
528 {
529 if (srow == drow) {
530 if (scol < dcol) {
531 return(RIGHT);
532 } else {
533 return(LEFT);
534 }
535 }
536 if (scol == dcol) {
537 if (srow < drow) {
538 return(DOWN);
539 } else {
540 return(UPWARD);
541 }
542 }
543 if ((srow > drow) && (scol > dcol)) {
544 return(UPLEFT);
545 }
546 if ((srow < drow) && (scol < dcol)) {
547 return(DOWNRIGHT);
548 }
549 if ((srow < drow) && (scol > dcol)) {
550 return(DOWNLEFT);
551 }
552 /*if ((srow > drow) && (scol < dcol)) {*/
553 return(UPRIGHT);
554 /*}*/
555 }