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34 .\" @(#)larn.6 5.5 (Berkeley) 12/30/93
41 .Nd exploring the caverns of Larn
51 is a fantasy games in which your child has contracted
52 a strange disease, and none of your home remedies
53 seem to have any effect. You set out to find a remedy in a limited
54 amount of time, and to collect gold along the way of course!
62 option restores a checkpointed game after it has died.
66 option sets the hardness of the game.
70 option suppresses the welcome message at start up, putting you directly
75 option prints the command line options.
79 option specifies a different options file than
83 These are the movement commands:
84 .Bl -column " print program version" " give present pack weight"
85 h move to the left H run left . stay here
86 j move down J run down Z teleport yourself
87 k move up K run up c cast a spell
88 l move to the right L run right r read a scroll
89 y move northwest Y run northwest q quaff a potion
90 u move northeast U run northeast W wear armor
91 b move southwest B run southwest T take off armor
92 n move southeast N run southeast w wield a weapon
93 ^ identify a trap g give present pack weight P give tax status
94 d drop an item i inventory your pockets Q quit the game
95 v print program version S save the game D list all items found
96 ? this help screen A create diagnostic file e eat something
103 may be used to set a few options for
105 A sequence of words terminated by whitespace is used to specify options.
107 .Bl -tag -width "savefile: xsave-file-namex" -compact
112 Select bold display of objects.
114 Select inverse video display of objects.
116 Do not display intro message.
117 .It enable-checkpointing
118 Turn on periodic checkpointing.
120 Disable beeping of the terminal.
122 Choose your sex to be a man.
124 Choose your sex to be a woman.
125 .It name: \*qyour name\*q
126 Choose your playing name.
127 .It monster: \*qmonst name\*q
128 Choose a name for a monster.
129 .It savefile: \*qsave-file-name\*q
130 Define what the savegame filename will be.
133 Your name and monster names must be enclosed in double quotation marks and may
134 be up to 34 characters long. Longer names are truncated.
135 Anything enclosed in quotation marks is considered one word, and must be
136 separated from other words by whitespace.
141 if you type '*' as your amount, all your gold gets dropped.
142 In general, typing in '*' means all of what you are interested in.
143 This is true when visiting the bank, or when contributing at altars.
145 You can get out of the store, trading post, school, or home by hitting
148 When casting a spell, if you need a list of spells you can cast, type \fBD\fP
149 as the first letter of your spell. The available list of spells will be shown,
150 after which you may enter the spell code. This only works on the 1st letter
151 of the spell you are casting.
155 .Bl -tag -width "/var/games/larn.scores" -compact
156 .It Pa /var/games/larn.scores