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1 /* $NetBSD: back.h,v 1.7 1997/10/14 00:41:15 lukem Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 *
35 * @(#)back.h 8.1 (Berkeley) 5/31/93
36 */
37
38 #include <sys/types.h>
39 #include <sys/uio.h>
40
41 #include <fcntl.h>
42 #include <signal.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <string.h>
46 #include <termios.h>
47 #include <termcap.h>
48 #include <unistd.h>
49
50 #define rnum(r) (random()%r)
51 #define D0 dice[0]
52 #define D1 dice[1]
53 #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
54
55 /*
56 *
57 * Some numerical conventions:
58 *
59 * Arrays have white's value in [0], red in [1].
60 * Numeric values which are one color or the other use
61 * -1 for white, 1 for red.
62 * Hence, white will be negative values, red positive one.
63 * This makes a lot of sense since white is going in decending
64 * order around the board, and red is ascending.
65 *
66 */
67
68 char EXEC[]; /* object for main program */
69 char TEACH[]; /* object for tutorial program */
70
71 int pnum; /* color of player:
72 -1 = white
73 1 = red
74 0 = both
75 2 = not yet init'ed */
76 char args[100]; /* args passed to teachgammon and back */
77 int acnt; /* length of args */
78 int aflag; /* flag to ask for rules or instructions */
79 int bflag; /* flag for automatic board printing */
80 int cflag; /* case conversion flag */
81 int hflag; /* flag for cleaning screen */
82 int mflag; /* backgammon flag */
83 int raflag; /* 'roll again' flag for recovered game */
84 int rflag; /* recovered game flag */
85 int tflag; /* cursor addressing flag */
86 int rfl; /* saved value of rflag */
87 int iroll; /* special flag for inputting rolls */
88 int board[26]; /* board: negative values are white,
89 positive are red */
90 int dice[2]; /* value of dice */
91 int mvlim; /* 'move limit': max. number of moves */
92 int mvl; /* working copy of mvlim */
93 int p[5]; /* starting position of moves */
94 int g[5]; /* ending position of moves (goals) */
95 int h[4]; /* flag for each move if a man was hit */
96 int cturn; /* whose turn it currently is:
97 -1 = white
98 1 = red
99 0 = just quitted
100 -2 = white just lost
101 2 = red just lost */
102 int d0; /* flag if dice have been reversed from
103 original position */
104 int table[6][6]; /* odds table for possible rolls */
105 int rscore; /* red's score */
106 int wscore; /* white's score */
107 int gvalue; /* value of game (64 max.) */
108 int dlast; /* who doubled last (0 = neither) */
109 int bar; /* position of bar for current player */
110 int home; /* position of home for current player */
111 int off[2]; /* number of men off board */
112 int *offptr; /* pointer to off for current player */
113 int *offopp; /* pointer to off for opponent */
114 int in[2]; /* number of men in inner table */
115 int *inptr; /* pointer to in for current player */
116 int *inopp; /* pointer to in for opponent */
117
118 int ncin; /* number of characters in cin */
119 char cin[100]; /* input line of current move
120 (used for reconstructing input after
121 a backspace) */
122
123 char *color[];
124 /* colors as strings */
125 char **colorptr; /* color of current player */
126 char **Colorptr; /* color of current player, capitalized */
127 int colen; /* length of color of current player */
128
129 struct termios old, noech, raw;/* original tty status */
130
131 int curr; /* row position of cursor */
132 int curc; /* column position of cursor */
133 int begscr; /* 'beginning' of screen
134 (not including board) */
135
136 void addbuf __P((int));
137 void backone __P((int));
138 void bsect __P((int, int, int, int));
139 void buflush __P((void));
140 int canhit __P((int, int));
141 int checkd __P((int));
142 int checkmove __P((int));
143 void clear __P((void));
144 void clend __P((void));
145 void cline __P((void));
146 int count __P((void));
147 void curmove __P((int, int));
148 int dotable __P((char, int));
149 void errexit __P((const char *));
150 void fancyc __P((int));
151 void fboard __P((void));
152 void fixcol __P((int, int, int, int, int));
153 void fixpos __P((int, int, int, int, int));
154 void fixtty __P((struct termios *));
155 void getarg __P((char ***));
156 int getcaps __P((char *));
157 void getmove __P((void));
158 void getout __P((int));
159 void gwrite __P((void));
160 void init __P((void));
161 int last __P((void));
162 int main __P((int, char *[]));
163 int makmove __P((int));
164 int movallow __P((void));
165 void movback __P((int));
166 void moverr __P((int));
167 int movokay __P((int));
168 void newline __P((void));
169 void newpos __P((void));
170 void nexturn __P((void));
171 void norec __P((char *));
172 void odds __P((int, int, int));
173 void proll __P((void));
174 int quit __P((void));
175 int readc __P((void));
176 void recover __P((char *));
177 void refresh __P((void));
178 void roll __P((void));
179 int rsetbrd __P((void));
180 void save __P((int));
181 void strset __P((char *, char *));
182 int text __P((char **));
183 void tos __P((void));
184 void wrboard __P((void));
185 void wrbsub __P((void));
186 void wrhit __P((int));
187 void wrint __P((int));
188 void writec __P((char));
189 void writel __P((char *));
190 void wrscore __P((void));
191 int yorn __P((char));