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1 /* $NetBSD: hack.mklev.c,v 1.4 1997/10/19 16:58:24 christos Exp $ */
2
3 /*
4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 */
6
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.mklev.c,v 1.4 1997/10/19 16:58:24 christos Exp $");
10 #endif /* not lint */
11
12 #include <unistd.h>
13 #include <stdlib.h>
14 #include "hack.h"
15 #include "extern.h"
16
17 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
18 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
19
20 #include "def.mkroom.h"
21 #define XLIM 4 /* define minimum required space around a
22 * room */
23 #define YLIM 3
24 boolean secret; /* TRUE while making a vault: increase
25 * [XY]LIM */
26 struct mkroom rooms[MAXNROFROOMS + 1];
27 int smeq[MAXNROFROOMS + 1];
28 coord doors[DOORMAX];
29 int doorindex;
30 struct rm zerorm;
31 schar nxcor;
32 boolean goldseen;
33 int nroom;
34 xchar xdnstair, xupstair, ydnstair, yupstair;
35
36 /* Definitions used by makerooms() and addrs() */
37 #define MAXRS 50 /* max lth of temp rectangle table -
38 * arbitrary */
39 struct rectangle {
40 xchar rlx, rly, rhx, rhy;
41 } rs[MAXRS + 1];
42 int rscnt, rsmax; /* 0..rscnt-1: currently under consideration */
43 /* rscnt..rsmax: discarded */
44
45 void
46 makelevel()
47 {
48 struct mkroom *croom, *troom;
49 unsigned tryct;
50 int x, y;
51
52 nroom = 0;
53 doorindex = 0;
54 rooms[0].hx = -1; /* in case we are in a maze */
55
56 for (x = 0; x < COLNO; x++)
57 for (y = 0; y < ROWNO; y++)
58 levl[x][y] = zerorm;
59
60 oinit(); /* assign level dependent obj probabilities */
61
62 if (dlevel >= rn1(3, 26)) { /* there might be several mazes */
63 makemaz();
64 return;
65 }
66 /* construct the rooms */
67 nroom = 0;
68 secret = FALSE;
69 (void) makerooms();
70
71 /* construct stairs (up and down in different rooms if possible) */
72 croom = &rooms[rn2(nroom)];
73 xdnstair = somex();
74 ydnstair = somey();
75 levl[xdnstair][ydnstair].scrsym = '>';
76 levl[xdnstair][ydnstair].typ = STAIRS;
77 if (nroom > 1) {
78 troom = croom;
79 croom = &rooms[rn2(nroom - 1)];
80 if (croom >= troom)
81 croom++;
82 }
83 xupstair = somex(); /* %% < and > might be in the same place */
84 yupstair = somey();
85 levl[xupstair][yupstair].scrsym = '<';
86 levl[xupstair][yupstair].typ = STAIRS;
87
88 /* for each room: put things inside */
89 for (croom = rooms; croom->hx > 0; croom++) {
90
91 /* put a sleeping monster inside */
92 /*
93 * Note: monster may be on the stairs. This cannot be
94 * avoided: maybe the player fell through a trapdoor while a
95 * monster was on the stairs. Conclusion: we have to check
96 * for monsters on the stairs anyway.
97 */
98 if (!rn2(3))
99 (void)
100 makemon((struct permonst *) 0, somex(), somey());
101
102 /* put traps and mimics inside */
103 goldseen = FALSE;
104 while (!rn2(8 - (dlevel / 6)))
105 mktrap(0, 0, croom);
106 if (!goldseen && !rn2(3))
107 mkgold(0L, somex(), somey());
108 if (!rn2(3)) {
109 (void) mkobj_at(0, somex(), somey());
110 tryct = 0;
111 while (!rn2(5)) {
112 if (++tryct > 100) {
113 printf("tryct overflow4\n");
114 break;
115 }
116 (void) mkobj_at(0, somex(), somey());
117 }
118 }
119 }
120
121 qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
122 makecorridors();
123 make_niches();
124
125 /* make a secret treasure vault, not connected to the rest */
126 if (nroom <= (2 * MAXNROFROOMS / 3))
127 if (rn2(3)) {
128 troom = &rooms[nroom];
129 secret = TRUE;
130 if (makerooms()) {
131 troom->rtype = VAULT; /* treasure vault */
132 for (x = troom->lx; x <= troom->hx; x++)
133 for (y = troom->ly; y <= troom->hy; y++)
134 mkgold((long) (rnd(dlevel * 100) + 50), x, y);
135 if (!rn2(3))
136 makevtele();
137 }
138 }
139 #ifndef QUEST
140 #ifdef WIZARD
141 if (wizard && getenv("SHOPTYPE"))
142 mkshop();
143 else
144 #endif /* WIZARD */
145 if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
146 mkshop();
147 else if (dlevel > 6 && !rn2(7))
148 mkzoo(ZOO);
149 else if (dlevel > 9 && !rn2(5))
150 mkzoo(BEEHIVE);
151 else if (dlevel > 11 && !rn2(6))
152 mkzoo(MORGUE);
153 else if (dlevel > 18 && !rn2(6))
154 mkswamp();
155 #endif /* QUEST */
156 }
157
158 int
159 makerooms()
160 {
161 struct rectangle *rsp;
162 int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
163 int tryct = 0, xlim, ylim;
164
165 /* init */
166 xlim = XLIM + secret;
167 ylim = YLIM + secret;
168 if (nroom == 0) {
169 rsp = rs;
170 rsp->rlx = rsp->rly = 0;
171 rsp->rhx = COLNO - 1;
172 rsp->rhy = ROWNO - 1;
173 rsmax = 1;
174 }
175 rscnt = rsmax;
176
177 /* make rooms until satisfied */
178 while (rscnt > 0 && nroom < MAXNROFROOMS - 1) {
179 if (!secret && nroom > (MAXNROFROOMS / 3) &&
180 !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom)))
181 return (0);
182
183 /* pick a rectangle */
184 rsp = &rs[rn2(rscnt)];
185 hx = rsp->rhx;
186 hy = rsp->rhy;
187 lx = rsp->rlx;
188 ly = rsp->rly;
189
190 /* find size of room */
191 if (secret)
192 dx = dy = 1;
193 else {
194 dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8);
195 dy = 2 + rn2(4);
196 if (dx * dy > 50)
197 dy = 50 / dx;
198 }
199
200 /* look whether our room will fit */
201 if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) {
202 /* no, too small */
203 /* maybe we throw this area out */
204 if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) {
205 rscnt--;
206 rs[rsmax] = *rsp;
207 *rsp = rs[rscnt];
208 rs[rscnt] = rs[rsmax];
209 tryct = 0;
210 } else
211 tryct++;
212 continue;
213 }
214 lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1);
215 lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1);
216 hix = lowx + dx;
217 hiy = lowy + dy;
218
219 if (maker(lowx, dx, lowy, dy)) {
220 if (secret)
221 return (1);
222 addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1);
223 tryct = 0;
224 } else if (tryct++ > 100)
225 break;
226 }
227 return (0); /* failed to make vault - very strange */
228 }
229
230 void
231 addrs(lowx, lowy, hix, hiy)
232 int lowx, lowy, hix, hiy;
233 {
234 struct rectangle *rsp;
235 int lx, ly, hx, hy, xlim, ylim;
236 boolean discarded;
237
238 xlim = XLIM + secret;
239 ylim = YLIM + secret;
240
241 /* walk down since rscnt and rsmax change */
242 for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) {
243
244 if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
245 (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
246 continue;
247 if ((discarded = (rsp >= &rs[rscnt]))) {
248 *rsp = rs[--rsmax];
249 } else {
250 rsmax--;
251 rscnt--;
252 *rsp = rs[rscnt];
253 if (rscnt != rsmax)
254 rs[rscnt] = rs[rsmax];
255 }
256 if (lowy - ly > 2 * ylim + 4)
257 addrsx(lx, ly, hx, lowy - 2, discarded);
258 if (lowx - lx > 2 * xlim + 4)
259 addrsx(lx, ly, lowx - 2, hy, discarded);
260 if (hy - hiy > 2 * ylim + 4)
261 addrsx(lx, hiy + 2, hx, hy, discarded);
262 if (hx - hix > 2 * xlim + 4)
263 addrsx(hix + 2, ly, hx, hy, discarded);
264 }
265 }
266
267 void
268 addrsx(lx, ly, hx, hy, discarded)
269 int lx, ly, hx, hy;
270 boolean discarded; /* piece of a discarded area */
271 {
272 struct rectangle *rsp;
273
274 /* check inclusions */
275 for (rsp = rs; rsp < &rs[rsmax]; rsp++) {
276 if (lx >= rsp->rlx && hx <= rsp->rhx &&
277 ly >= rsp->rly && hy <= rsp->rhy)
278 return;
279 }
280
281 /* make a new entry */
282 if (rsmax >= MAXRS) {
283 #ifdef WIZARD
284 if (wizard)
285 pline("MAXRS may be too small.");
286 #endif /* WIZARD */
287 return;
288 }
289 rsmax++;
290 if (!discarded) {
291 *rsp = rs[rscnt];
292 rsp = &rs[rscnt];
293 rscnt++;
294 }
295 rsp->rlx = lx;
296 rsp->rly = ly;
297 rsp->rhx = hx;
298 rsp->rhy = hy;
299 }
300
301 int
302 comp(vx, vy)
303 const void *vx, *vy;
304 {
305 const struct mkroom *x = vx, *y = vy;
306 if (x->lx < y->lx)
307 return (-1);
308 return (x->lx > y->lx);
309 }
310
311 coord
312 finddpos(xl, yl, xh, yh)
313 {
314 coord ff;
315 int x, y;
316
317 x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1));
318 y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1));
319 if (okdoor(x, y))
320 goto gotit;
321
322 for (x = xl; x <= xh; x++)
323 for (y = yl; y <= yh; y++)
324 if (okdoor(x, y))
325 goto gotit;
326
327 for (x = xl; x <= xh; x++)
328 for (y = yl; y <= yh; y++)
329 if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
330 goto gotit;
331 /* cannot find something reasonable -- strange */
332 x = xl;
333 y = yh;
334 gotit:
335 ff.x = x;
336 ff.y = y;
337 return (ff);
338 }
339
340 /* see whether it is allowable to create a door at [x,y] */
341 int
342 okdoor(x, y)
343 int x, y;
344 {
345 if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
346 levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR ||
347 levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
348 levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
349 (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
350 doorindex >= DOORMAX)
351 return (0);
352 return (1);
353 }
354
355 void
356 dodoor(x, y, aroom)
357 int x, y;
358 struct mkroom *aroom;
359 {
360 if (doorindex >= DOORMAX) {
361 impossible("DOORMAX exceeded?");
362 return;
363 }
364 if (!okdoor(x, y) && nxcor)
365 return;
366 dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
367 }
368
369 void
370 dosdoor(x, y, aroom, type)
371 int x, y;
372 struct mkroom *aroom;
373 int type;
374 {
375 struct mkroom *broom;
376 int tmp;
377
378 if (!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
379 type = DOOR;
380 levl[x][y].typ = type;
381 if (type == DOOR)
382 levl[x][y].scrsym = '+';
383 aroom->doorct++;
384 broom = aroom + 1;
385 if (broom->hx < 0)
386 tmp = doorindex;
387 else
388 for (tmp = doorindex; tmp > broom->fdoor; tmp--)
389 doors[tmp] = doors[tmp - 1];
390 doorindex++;
391 doors[tmp].x = x;
392 doors[tmp].y = y;
393 for (; broom->hx >= 0; broom++)
394 broom->fdoor++;
395 }
396
397 /* Only called from makerooms() */
398 int
399 maker(lowx, ddx, lowy, ddy)
400 schar lowx, ddx, lowy, ddy;
401 {
402 struct mkroom *croom;
403 int x, y, hix = lowx + ddx, hiy = lowy + ddy;
404 int xlim = XLIM + secret, ylim = YLIM + secret;
405
406 if (nroom >= MAXNROFROOMS)
407 return (0);
408 if (lowx < XLIM)
409 lowx = XLIM;
410 if (lowy < YLIM)
411 lowy = YLIM;
412 if (hix > COLNO - XLIM - 1)
413 hix = COLNO - XLIM - 1;
414 if (hiy > ROWNO - YLIM - 1)
415 hiy = ROWNO - YLIM - 1;
416 chk:
417 if (hix <= lowx || hiy <= lowy)
418 return (0);
419
420 /* check area around room (and make room smaller if necessary) */
421 for (x = lowx - xlim; x <= hix + xlim; x++) {
422 for (y = lowy - ylim; y <= hiy + ylim; y++) {
423 if (levl[x][y].typ) {
424 #ifdef WIZARD
425 if (wizard && !secret)
426 pline("Strange area [%d,%d] in maker().", x, y);
427 #endif /* WIZARD */
428 if (!rn2(3))
429 return (0);
430 if (x < lowx)
431 lowx = x + xlim + 1;
432 else
433 hix = x - xlim - 1;
434 if (y < lowy)
435 lowy = y + ylim + 1;
436 else
437 hiy = y - ylim - 1;
438 goto chk;
439 }
440 }
441 }
442
443 croom = &rooms[nroom];
444
445 /* on low levels the room is lit (usually) */
446 /* secret vaults are always lit */
447 if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
448 for (x = lowx - 1; x <= hix + 1; x++)
449 for (y = lowy - 1; y <= hiy + 1; y++)
450 levl[x][y].lit = 1;
451 croom->rlit = 1;
452 } else
453 croom->rlit = 0;
454 croom->lx = lowx;
455 croom->hx = hix;
456 croom->ly = lowy;
457 croom->hy = hiy;
458 croom->rtype = croom->doorct = croom->fdoor = 0;
459
460 for (x = lowx - 1; x <= hix + 1; x++)
461 for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) {
462 levl[x][y].scrsym = '-';
463 levl[x][y].typ = HWALL;
464 }
465 for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2))
466 for (y = lowy; y <= hiy; y++) {
467 levl[x][y].scrsym = '|';
468 levl[x][y].typ = VWALL;
469 }
470 for (x = lowx; x <= hix; x++)
471 for (y = lowy; y <= hiy; y++) {
472 levl[x][y].scrsym = '.';
473 levl[x][y].typ = ROOM;
474 }
475
476 smeq[nroom] = nroom;
477 croom++;
478 croom->hx = -1;
479 nroom++;
480 return (1);
481 }
482
483 void
484 makecorridors()
485 {
486 int a, b;
487
488 nxcor = 0;
489 for (a = 0; a < nroom - 1; a++)
490 join(a, a + 1);
491 for (a = 0; a < nroom - 2; a++)
492 if (smeq[a] != smeq[a + 2])
493 join(a, a + 2);
494 for (a = 0; a < nroom; a++)
495 for (b = 0; b < nroom; b++)
496 if (smeq[a] != smeq[b])
497 join(a, b);
498 if (nroom > 2)
499 for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
500 a = rn2(nroom);
501 b = rn2(nroom - 2);
502 if (b >= a)
503 b += 2;
504 join(a, b);
505 }
506 }
507
508 void
509 join(a, b)
510 int a, b;
511 {
512 coord cc, tt;
513 int tx, ty, xx, yy;
514 struct rm *crm;
515 struct mkroom *croom, *troom;
516 int dx, dy, dix, diy, cct;
517
518 croom = &rooms[a];
519 troom = &rooms[b];
520
521 /*
522 * find positions cc and tt for doors in croom and troom and
523 * direction for a corridor between them
524 */
525
526 if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
527 return;
528 if (troom->lx > croom->hx) {
529 dx = 1;
530 dy = 0;
531 xx = croom->hx + 1;
532 tx = troom->lx - 1;
533 cc = finddpos(xx, croom->ly, xx, croom->hy);
534 tt = finddpos(tx, troom->ly, tx, troom->hy);
535 } else if (troom->hy < croom->ly) {
536 dy = -1;
537 dx = 0;
538 yy = croom->ly - 1;
539 cc = finddpos(croom->lx, yy, croom->hx, yy);
540 ty = troom->hy + 1;
541 tt = finddpos(troom->lx, ty, troom->hx, ty);
542 } else if (troom->hx < croom->lx) {
543 dx = -1;
544 dy = 0;
545 xx = croom->lx - 1;
546 tx = troom->hx + 1;
547 cc = finddpos(xx, croom->ly, xx, croom->hy);
548 tt = finddpos(tx, troom->ly, tx, troom->hy);
549 } else {
550 dy = 1;
551 dx = 0;
552 yy = croom->hy + 1;
553 ty = troom->ly - 1;
554 cc = finddpos(croom->lx, yy, croom->hx, yy);
555 tt = finddpos(troom->lx, ty, troom->hx, ty);
556 }
557 xx = cc.x;
558 yy = cc.y;
559 tx = tt.x - dx;
560 ty = tt.y - dy;
561 if (nxcor && levl[xx + dx][yy + dy].typ)
562 return;
563 dodoor(xx, yy, croom);
564
565 cct = 0;
566 while (xx != tx || yy != ty) {
567 xx += dx;
568 yy += dy;
569
570 /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
571 if (cct++ > 500 || (nxcor && !rn2(35)))
572 return;
573
574 if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
575 return; /* impossible */
576
577 crm = &levl[xx][yy];
578 if (!(crm->typ)) {
579 if (rn2(100)) {
580 crm->typ = CORR;
581 crm->scrsym = CORR_SYM;
582 if (nxcor && !rn2(50))
583 (void) mkobj_at(ROCK_SYM, xx, yy);
584 } else {
585 crm->typ = SCORR;
586 crm->scrsym = ' ';
587 }
588 } else if (crm->typ != CORR && crm->typ != SCORR) {
589 /* strange ... */
590 return;
591 }
592 /* find next corridor position */
593 dix = abs(xx - tx);
594 diy = abs(yy - ty);
595
596 /* do we have to change direction ? */
597 if (dy && dix > diy) {
598 int ddx = (xx > tx) ? -1 : 1;
599
600 crm = &levl[xx + ddx][yy];
601 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
602 dx = ddx;
603 dy = 0;
604 continue;
605 }
606 } else if (dx && diy > dix) {
607 int ddy = (yy > ty) ? -1 : 1;
608
609 crm = &levl[xx][yy + ddy];
610 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
611 dy = ddy;
612 dx = 0;
613 continue;
614 }
615 }
616 /* continue straight on? */
617 crm = &levl[xx + dx][yy + dy];
618 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
619 continue;
620
621 /* no, what must we do now?? */
622 if (dx) {
623 dx = 0;
624 dy = (ty < yy) ? -1 : 1;
625 crm = &levl[xx + dx][yy + dy];
626 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
627 continue;
628 dy = -dy;
629 continue;
630 } else {
631 dy = 0;
632 dx = (tx < xx) ? -1 : 1;
633 crm = &levl[xx + dx][yy + dy];
634 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
635 continue;
636 dx = -dx;
637 continue;
638 }
639 }
640
641 /* we succeeded in digging the corridor */
642 dodoor(tt.x, tt.y, troom);
643
644 if (smeq[a] < smeq[b])
645 smeq[b] = smeq[a];
646 else
647 smeq[a] = smeq[b];
648 }
649
650 void
651 make_niches()
652 {
653 int ct = rnd(nroom / 2 + 1);
654 while (ct--)
655 makeniche(FALSE);
656 }
657
658 void
659 makevtele()
660 {
661 makeniche(TRUE);
662 }
663
664 void
665 makeniche(with_trap)
666 boolean with_trap;
667 {
668 struct mkroom *aroom;
669 struct rm *rm;
670 int vct = 8;
671 coord dd;
672 int dy, xx, yy;
673 struct trap *ttmp;
674
675 if (doorindex < DOORMAX)
676 while (vct--) {
677 aroom = &rooms[rn2(nroom - 1)];
678 if (aroom->rtype != 0)
679 continue; /* not an ordinary room */
680 if (aroom->doorct == 1 && rn2(5))
681 continue;
682 if (rn2(2)) {
683 dy = 1;
684 dd = finddpos(aroom->lx, aroom->hy + 1, aroom->hx, aroom->hy + 1);
685 } else {
686 dy = -1;
687 dd = finddpos(aroom->lx, aroom->ly - 1, aroom->hx, aroom->ly - 1);
688 }
689 xx = dd.x;
690 yy = dd.y;
691 if ((rm = &levl[xx][yy + dy])->typ)
692 continue;
693 if (with_trap || !rn2(4)) {
694 rm->typ = SCORR;
695 rm->scrsym = ' ';
696 if (with_trap) {
697 ttmp = maketrap(xx, yy + dy, TELEP_TRAP);
698 ttmp->once = 1;
699 make_engr_at(xx, yy - dy, "ad ae?ar um");
700 }
701 dosdoor(xx, yy, aroom, SDOOR);
702 } else {
703 rm->typ = CORR;
704 rm->scrsym = CORR_SYM;
705 if (rn2(7))
706 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
707 else {
708 mksobj_at(SCR_TELEPORTATION, xx, yy + dy);
709 if (!rn2(3))
710 (void) mkobj_at(0, xx, yy + dy);
711 }
712 }
713 return;
714 }
715 }
716
717 /* make a trap somewhere (in croom if mazeflag = 0) */
718 void
719 mktrap(num, mazeflag, croom)
720 int num, mazeflag;
721 struct mkroom *croom;
722 {
723 struct trap *ttmp;
724 int kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0;
725 xchar mx, my;
726
727 if (!num || num >= TRAPNUM) {
728 nopierc = (dlevel < 4) ? 1 : 0;
729 nomimic = (dlevel < 9 || goldseen) ? 1 : 0;
730 if (strchr(fut_geno, 'M'))
731 nomimic = 1;
732 kind = rn2(TRAPNUM - nopierc - nomimic);
733 /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
734 } else
735 kind = num;
736
737 if (kind == MIMIC) {
738 struct monst *mtmp;
739
740 fakedoor = (!rn2(3) && !mazeflag);
741 fakegold = (!fakedoor && !rn2(2));
742 if (fakegold)
743 goldseen = TRUE;
744 do {
745 if (++tryct > 200)
746 return;
747 if (fakedoor) {
748 /* note: fakedoor maybe on actual door */
749 if (rn2(2)) {
750 if (rn2(2))
751 mx = croom->hx + 1;
752 else
753 mx = croom->lx - 1;
754 my = somey();
755 } else {
756 if (rn2(2))
757 my = croom->hy + 1;
758 else
759 my = croom->ly - 1;
760 mx = somex();
761 }
762 } else if (mazeflag) {
763 coord mm;
764 mm = mazexy();
765 mx = mm.x;
766 my = mm.y;
767 } else {
768 mx = somex();
769 my = somey();
770 }
771 } while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
772 if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) {
773 mtmp->mimic = 1;
774 mtmp->mappearance =
775 fakegold ? '$' : fakedoor ? '+' :
776 (mazeflag && rn2(2)) ? AMULET_SYM :
777 "=/)%?![<>"[rn2(9)];
778 }
779 return;
780 }
781 do {
782 if (++tryct > 200)
783 return;
784 if (mazeflag) {
785 coord mm;
786 mm = mazexy();
787 mx = mm.x;
788 my = mm.y;
789 } else {
790 mx = somex();
791 my = somey();
792 }
793 } while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
794 ttmp = maketrap(mx, my, kind);
795 if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
796 ttmp->tseen = 1;
797 }