]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/com3.c
1 /* $NetBSD: com3.c,v 1.4 1997/01/07 11:56:35 tls Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 static char sccsid
[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95";
40 static char rcsid
[] = "$NetBSD: com3.c,v 1.4 1997/01/07 11:56:35 tls Exp $";
48 if (testbit(inven
,SHOVEL
)){
52 case 144: /* copse near beach */
54 setbit(location
[position
].objects
,DEADWOOD
);
55 setbit(location
[position
].objects
,COMPASS
);
56 setbit(location
[position
].objects
,KNIFE
);
57 setbit(location
[position
].objects
,MACE
);
63 puts("Nothing happens.");
67 puts("You don't have a shovel.");
76 puts("Nothing happens.");
98 injuries
[12] = injuries
[8] = injuries
[7] = injuries
[6] = 1;
99 for (n
=0; n
< NUMOFOBJECTS
; n
++)
100 if (testbit(inven
,n
)){
102 setbit(location
[position
].objects
,n
);
113 if (testbit(inven
,SHOVEL
)){
114 while(wordtype
[++wordnumber
] != OBJECT
&& wordtype
[wordnumber
] != NOUNS
&& wordnumber
< wordcount
);
115 value
= wordvalue
[wordnumber
];
116 if (wordtype
[wordnumber
] == NOUNS
&& (testbit(location
[position
].objects
,value
) || value
== BODY
))
119 wordtype
[wordnumber
] = OBJECT
;
120 if (testbit(inven
,MAID
) || testbit(location
[position
].objects
,MAID
))
122 if (testbit(inven
,DEADWOOD
) || testbit(location
[position
].objects
,DEADWOOD
))
124 if (testbit(inven
,DEADGOD
) || testbit(location
[position
].objects
,DEADGOD
))
126 if (testbit(inven
,DEADTIME
) || testbit(location
[position
].objects
,DEADTIME
))
128 if (testbit(inven
,DEADNATIVE
) || testbit(location
[position
].objects
,DEADNATIVE
))
134 puts("She screams as you wrestle her into the hole.");
141 wordtype
[wordnumber
] = OBJECT
;
147 if (wordtype
[wordnumber
] == OBJECT
&& position
> 88 && (testbit(inven
,value
) || testbit(location
[position
].objects
,value
))){
149 if (testbit(inven
,value
)){
150 clearbit(inven
,value
);
151 carrying
-= objwt
[value
];
152 encumber
-= objcumber
[value
];
154 clearbit(location
[position
].objects
,value
);
162 printf("The %s should rest easier now.\n",objsht
[value
]);
166 puts("It doesn't seem to work.");
169 puts("You aren't holding a shovel.");
176 if (testbit(inven
,POTION
)){
177 puts("The cool liquid runs down your throat but turns to fire and you choke.");
178 puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
180 clearbit(inven
, POTION
);
183 for (n
=0; n
< NUMOFINJURIES
; n
++)
189 puts("I'm not thirsty.");
194 int firstnumber
, value
;
197 if (!testbit(inven
,LASER
))
198 puts("You aren't holding a blaster.");
200 firstnumber
= wordnumber
;
201 while(wordtype
[++wordnumber
] == ADJS
);
202 while(wordnumber
<=wordcount
&& wordtype
[wordnumber
] == OBJECT
){
203 value
= wordvalue
[wordnumber
];
204 printf("%s:\n", objsht
[value
]);
205 for (n
=0; objsht
[value
][n
]; n
++);
206 if (testbit(location
[position
].objects
,value
)){
207 clearbit(location
[position
].objects
,value
);
209 printf("The %s explode%s\n",objsht
[value
],(objsht
[value
][n
-1]=='s' ? (objsht
[value
][n
-2]=='s' ? "s." : ".") : "s."));
214 printf("I dont see any %s around here.\n", objsht
[value
]);
215 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
220 /* special cases with their own return()'s */
222 if (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == NOUNS
){
224 switch(wordvalue
[wordnumber
]){
230 puts("The door is unhinged.");
231 location
[189].north
= 231;
232 location
[231].south
= 189;
233 whichway(location
[position
]);
236 puts("The wooden door splinters.");
237 location
[30].west
= 25;
238 whichway(location
[position
]);
241 puts("The laser blast has no effect on the door.");
244 puts("The blast hits the door and it explodes into flame. The magnesium burns");
245 puts("so rapidly that we have no chance to escape.");
248 puts("Nothing happens.");
253 if (testbit(location
[position
].objects
,BATHGOD
)){
254 puts("The goddess is hit in the chest and splashes back against the rocks.");
255 puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
256 puts("pools and then off downstream.");
257 clearbit(location
[position
].objects
,BATHGOD
);
258 setbit(location
[180].objects
,DEADGOD
);
262 } else if (testbit(location
[position
].objects
,NORMGOD
)){
263 puts("The blast catches the goddess in the stomach, knocking her to the ground.");
264 puts("She writhes in the dirt as the agony of death taunts her.");
265 puts("She has stopped moving.");
266 clearbit(location
[position
].objects
,NORMGOD
);
267 setbit(location
[position
].objects
,DEADGOD
);
275 puts("I don't see any goddess around here.");
279 if (testbit(location
[position
].objects
,TIMER
)){
280 puts("The old man slumps over the bar.");
284 clearbit(location
[position
].objects
,TIMER
);
285 setbit(location
[position
].objects
,DEADTIME
);
287 else puts("What old timer?");
290 if (testbit(location
[position
].objects
,MAN
)){
291 puts("The man falls to the ground with blood pouring all over his white suit.");
292 puts("Your fantasy is over.");
295 else puts("What man?");
298 if (testbit(location
[position
].objects
,NATIVE
)){
299 puts("The girl is blown backwards several feet and lies in a pool of blood.");
300 clearbit(location
[position
].objects
,NATIVE
);
301 setbit(location
[position
].objects
,DEADNATIVE
);
305 } else puts("There is no girl here.");
312 printf("You can't shoot the %s.\n",objsht
[wordvalue
[wordnumber
]]);
315 else puts("You must be a looney.");