]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/com7.c
1 /* $NetBSD: com7.c,v 1.4 1997/01/07 11:56:39 tls Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 static char sccsid
[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
40 static char rcsid
[] = "$NetBSD: com7.c,v 1.4 1997/01/07 11:56:39 tls Exp $";
51 char auxbuf
[LINELENGTH
];
60 exhaustion
= CYCLE
/(snooze
- time
);
62 puts("You collapse exhausted, and he pulverizes your skull.");
65 if (snooze
- time
< 20)
66 puts("You look tired! I hope you're able to fight.");
67 next
= getcom(auxbuf
, LINELENGTH
, "<fight!>-: ", 0);
68 for (i
=0; next
&& i
< 10; i
++)
69 next
= getword(next
, words
[i
], -1);
71 switch(wordvalue
[wordnumber
]){
75 if (testbit(inven
,TWO_HANDED
))
76 hurt
= rnd(70) - 2 * card(injuries
,NUMOFINJURIES
) - ucard(wear
) - exhaustion
;
77 else if (testbit(inven
,SWORD
) || testbit(inven
, BROAD
))
78 hurt
= rnd(50)%(WEIGHT
-carrying
)-card(injuries
,NUMOFINJURIES
)-encumber
- exhaustion
;
79 else if (testbit(inven
,KNIFE
) || testbit(inven
,MALLET
) || testbit(inven
,CHAIN
) || testbit(inven
,MACE
) || testbit(inven
,HALBERD
))
80 hurt
= rnd(15) - card(injuries
,NUMOFINJURIES
) - exhaustion
;
82 hurt
= rnd(7) - encumber
;
87 puts("You swung wide and missed.");
90 puts("He checked your blow. CLASH! CLANG!");
93 puts("His filthy tunic hangs by one less thread.");
99 puts("He's bleeding.");
102 puts("A trickle of blood runs down his face.");
105 puts("A huge purple bruise is forming on the side of his face.");
113 puts("He staggers back quavering.");
116 puts("He jumps back with his hand over the wound.");
119 puts("His shirt falls open with a swath across the chest.");
127 printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
130 puts("The steel bites home and scrapes along his ribs.");
133 puts("You pierce him, and his breath hisses through clenched teeth.");
141 puts("You smite him to the ground.");
142 if (strength
- lifeline
> 20)
143 puts("But in a flurry of steel he regains his feet!");
146 puts("The force of your blow sends him to his knees.");
147 puts("His arm swings lifeless at his side.");
150 puts("Clutching his blood drenched shirt, he collapses stunned.");
158 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
161 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
162 puts("into his back, severing the spinal cord.");
166 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
175 if (enemy
== DARK
&& lifeline
> strength
* 0.33){
176 puts("He throws you back against the rock and pummels your face.");
177 if (testbit(inven
,AMULET
) || testbit(wear
,AMULET
)){
178 printf("Lifting the amulet from you, ");
179 if (testbit(inven
,MEDALION
) || testbit(wear
,MEDALION
)){
180 puts("his power grows and the walls of\nthe earth tremble.");
181 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
182 puts("The planet is consumed by darkness.");
185 if (testbit(inven
,AMULET
)){
186 clearbit(inven
,AMULET
);
187 carrying
-= objwt
[AMULET
];
188 encumber
-= objcumber
[AMULET
];
191 clearbit(wear
,AMULET
);
192 puts("he flees down the dark caverns.");
193 clearbit(location
[position
].objects
,DARK
);
199 puts("I'm afraid you have been killed.");
204 puts("You escape stunned and disoriented from the fight.");
205 puts("A victorious bellow echoes from the battlescene.");
206 if (back
&& position
!= back
)
208 else if (ahead
&&position
!= ahead
)
210 else if (left
&& position
!= left
)
212 else if (right
&& position
!= right
)
215 move(location
[position
].down
,AHEAD
);
220 if (testbit(inven
,LASER
)){
221 if (strength
- lifeline
<= 50){
222 printf("The %s took a direct hit!\n",objsht
[enemy
]);
226 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
227 clearbit(inven
,LASER
);
228 setbit(location
[position
].objects
,LASER
);
229 carrying
-= objwt
[LASER
];
230 encumber
-= objcumber
[LASER
];
234 puts("Unfortunately, you don't have a blaster handy.");
244 puts("You don't have a chance, he is too quick.");
248 if (lifeline
>= strength
){
249 printf("You have killed the %s.\n", objsht
[enemy
]);
250 if (enemy
== ELF
|| enemy
== DARK
)
251 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
252 clearbit(location
[position
].objects
,enemy
);
257 puts("He attacks...");
258 /* some embellisments */
259 hurt
= rnd(NUMOFINJURIES
) - (testbit(inven
,SHIELD
) != 0) - (testbit(wear
,MAIL
) != 0) - (testbit(wear
,HELM
) != 0);
260 hurt
+= (testbit(wear
,AMULET
) != 0) + (testbit(wear
,MEDALION
) != 0) + (testbit(wear
,TALISMAN
) != 0);
261 hurt
= hurt
< 0 ? 0 : hurt
;
262 hurt
= hurt
>= NUMOFINJURIES
? NUMOFINJURIES
-1 : hurt
;
263 if (!injuries
[hurt
]){
265 printf("I'm afraid you have suffered %s.\n", ouch
[hurt
]);
268 puts("You emerge unscathed.");
269 if (injuries
[SKULL
] && injuries
[INCISE
] && injuries
[NECK
]){
270 puts("I'm afraid you have suffered fatal injuries.");