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1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$NetBSD: hack.mon.c,v 1.3 1995/03/23 08:30:57 cgd Exp $";
7 #endif /* not lint */
8
9 #include "hack.h"
10 #include "hack.mfndpos.h"
11
12 #ifndef NULL
13 #define NULL (char *) 0
14 #endif
15
16 extern struct monst *makemon();
17 extern struct obj *mkobj_at();
18
19 int warnlevel; /* used by movemon and dochugw */
20 long lastwarntime;
21 int lastwarnlev;
22 char *warnings[] = {
23 "white", "pink", "red", "ruby", "purple", "black"
24 };
25
26 movemon()
27 {
28 register struct monst *mtmp;
29 register int fr;
30
31 warnlevel = 0;
32
33 while(1) {
34 /* find a monster that we haven't treated yet */
35 /* note that mtmp or mtmp->nmon might get killed
36 while mtmp moves, so we cannot just walk down the
37 chain (even new monsters might get created!) */
38 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
39 if(mtmp->mlstmv < moves) goto next_mon;
40 /* treated all monsters */
41 break;
42
43 next_mon:
44 mtmp->mlstmv = moves;
45
46 /* most monsters drown in pools */
47 { boolean inpool, iseel;
48
49 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
50 iseel = (mtmp->data->mlet == ';');
51 if(inpool && !iseel) {
52 if(cansee(mtmp->mx,mtmp->my))
53 pline("%s drowns.", Monnam(mtmp));
54 mondead(mtmp);
55 continue;
56 }
57 /* but eels have a difficult time outside */
58 if(iseel && !inpool) {
59 if(mtmp->mhp > 1) mtmp->mhp--;
60 mtmp->mflee = 1;
61 mtmp->mfleetim += 2;
62 }
63 }
64 if(mtmp->mblinded && !--mtmp->mblinded)
65 mtmp->mcansee = 1;
66 if(mtmp->mfleetim && !--mtmp->mfleetim)
67 mtmp->mflee = 0;
68 if(mtmp->mimic) continue;
69 if(mtmp->mspeed != MSLOW || !(moves%2)){
70 /* continue if the monster died fighting */
71 fr = -1;
72 if(Conflict && cansee(mtmp->mx,mtmp->my)
73 && (fr = fightm(mtmp)) == 2)
74 continue;
75 if(fr<0 && dochugw(mtmp))
76 continue;
77 }
78 if(mtmp->mspeed == MFAST && dochugw(mtmp))
79 continue;
80 }
81
82 warnlevel -= u.ulevel;
83 if(warnlevel >= SIZE(warnings))
84 warnlevel = SIZE(warnings)-1;
85 if(warnlevel >= 0)
86 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
87 register char *rr;
88 switch(Warning & (LEFT_RING | RIGHT_RING)){
89 case LEFT_RING:
90 rr = "Your left ring glows";
91 break;
92 case RIGHT_RING:
93 rr = "Your right ring glows";
94 break;
95 case LEFT_RING | RIGHT_RING:
96 rr = "Both your rings glow";
97 break;
98 default:
99 rr = "Your fingertips glow";
100 break;
101 }
102 pline("%s %s!", rr, warnings[warnlevel]);
103 lastwarntime = moves;
104 lastwarnlev = warnlevel;
105 }
106
107 dmonsfree(); /* remove all dead monsters */
108 }
109
110 justswld(mtmp,name)
111 register struct monst *mtmp;
112 char *name;
113 {
114
115 mtmp->mx = u.ux;
116 mtmp->my = u.uy;
117 u.ustuck = mtmp;
118 pmon(mtmp);
119 kludge("%s swallows you!",name);
120 more();
121 seeoff(1);
122 u.uswallow = 1;
123 u.uswldtim = 0;
124 swallowed();
125 }
126
127 youswld(mtmp,dam,die,name)
128 register struct monst *mtmp;
129 register dam,die;
130 char *name;
131 {
132 if(mtmp != u.ustuck) return;
133 kludge("%s digests you!",name);
134 u.uhp -= dam;
135 if(u.uswldtim++ >= die){ /* a3 */
136 pline("It totally digests you!");
137 u.uhp = -1;
138 }
139 if(u.uhp < 1) done_in_by(mtmp);
140 /* flags.botlx = 1; /* should we show status line ? */
141 }
142
143 dochugw(mtmp) register struct monst *mtmp; {
144 register x = mtmp->mx;
145 register y = mtmp->my;
146 register d = dochug(mtmp);
147 register dd;
148 if(!d) /* monster still alive */
149 if(Warning)
150 if(!mtmp->mpeaceful)
151 if(mtmp->data->mlevel > warnlevel)
152 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
153 if(dd < 100)
154 if(!canseemon(mtmp))
155 warnlevel = mtmp->data->mlevel;
156 return(d);
157 }
158
159 /* returns 1 if monster died moving, 0 otherwise */
160 dochug(mtmp)
161 register struct monst *mtmp;
162 {
163 register struct permonst *mdat;
164 register tmp, nearby, scared;
165
166 if(mtmp->cham && !rn2(6))
167 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
168 mdat = mtmp->data;
169 if(mdat->mlevel < 0)
170 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
171
172 /* regenerate monsters */
173 if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
174 mtmp->mhp < mtmp->mhpmax)
175 mtmp->mhp++;
176
177 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
178
179 if(mtmp->msleep) {
180 /* wake up, or get out of here. */
181 /* ettins are hard to surprise */
182 /* Nymphs and Leprechauns do not easily wake up */
183 if(cansee(mtmp->mx,mtmp->my) &&
184 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
185 (!index("NL",mdat->mlet) || !rn2(50)) &&
186 (Aggravate_monster || index("d1", mdat->mlet)
187 || (!rn2(7) && !mtmp->mimic)))
188 mtmp->msleep = 0;
189 else return(0);
190 }
191
192 /* not frozen or sleeping: wipe out texts written in the dust */
193 wipe_engr_at(mtmp->mx, mtmp->my, 1);
194
195 /* confused monsters get unconfused with small probability */
196 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
197
198 /* some monsters teleport */
199 if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
200 rloc(mtmp);
201 return(0);
202 }
203 if(mdat->mmove < rnd(6)) return(0);
204
205 /* fleeing monsters might regain courage */
206 if(mtmp->mflee && !mtmp->mfleetim
207 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
208 mtmp->mflee = 0;
209
210 nearby = (dist(mtmp->mx, mtmp->my) < 3);
211 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
212 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
213 if(scared && !mtmp->mflee) {
214 mtmp->mflee = 1;
215 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
216 }
217
218 if(!nearby ||
219 mtmp->mflee ||
220 mtmp->mconf ||
221 (mtmp->minvis && !rn2(3)) ||
222 (index("BIuy", mdat->mlet) && !rn2(4)) ||
223 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
224 (!mtmp->mcansee && !rn2(4)) ||
225 mtmp->mpeaceful
226 ) {
227 tmp = m_move(mtmp,0); /* 2: monster died moving */
228 if(tmp == 2 || (tmp && mdat->mmove <= 12))
229 return(tmp == 2);
230 }
231
232 if(!index("Ea", mdat->mlet) && nearby &&
233 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
234 if(mhitu(mtmp))
235 return(1); /* monster died (e.g. 'y' or 'F') */
236 }
237 /* extra movement for fast monsters */
238 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
239 return(tmp == 2);
240 }
241
242 m_move(mtmp,after)
243 register struct monst *mtmp;
244 {
245 register struct monst *mtmp2;
246 register nx,ny,omx,omy,appr,nearer,cnt,i,j;
247 xchar gx,gy,nix,niy,chcnt;
248 schar chi;
249 boolean likegold, likegems, likeobjs;
250 char msym = mtmp->data->mlet;
251 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
252 coord poss[9];
253 int info[9];
254
255 if(mtmp->mfroz || mtmp->msleep)
256 return(0);
257 if(mtmp->mtrapped) {
258 i = mintrap(mtmp);
259 if(i == 2) return(2); /* he died */
260 if(i == 1) return(0); /* still in trap, so didnt move */
261 }
262 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
263 return(0); /* do not leave hiding place */
264
265 #ifndef NOWORM
266 if(mtmp->wormno)
267 goto not_special;
268 #endif NOWORM
269
270 /* my dog gets a special treatment */
271 if(mtmp->mtame) {
272 return( dog_move(mtmp, after) );
273 }
274
275 /* likewise for shopkeeper */
276 if(mtmp->isshk) {
277 mmoved = shk_move(mtmp);
278 if(mmoved >= 0)
279 goto postmov;
280 mmoved = 0; /* follow player outside shop */
281 }
282
283 /* and for the guard */
284 if(mtmp->isgd) {
285 mmoved = gd_move();
286 goto postmov;
287 }
288
289 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
290 if((msym == 't' && !rn2(5))
291 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
292 || levl[u.ux][u.uy].typ == STAIRS))) {
293 if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
294 rloc(mtmp);
295 else
296 mnexto(mtmp);
297 mmoved = 1;
298 goto postmov;
299 }
300
301 /* spit fire ('D') or use a wand ('1') when appropriate */
302 if(index("D1", msym))
303 inrange(mtmp);
304
305 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
306 mtmp->mcansee && rn2(5)) {
307 if(!Confusion)
308 pline("%s's gaze has confused you!", Monnam(mtmp));
309 else
310 pline("You are getting more and more confused.");
311 if(rn2(3)) mtmp->mcan = 1;
312 Confusion += d(3,4); /* timeout */
313 }
314 not_special:
315 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
316 appr = 1;
317 if(mtmp->mflee) appr = -1;
318 if(mtmp->mconf || Invis || !mtmp->mcansee ||
319 (index("BIy", msym) && !rn2(3)))
320 appr = 0;
321 omx = mtmp->mx;
322 omy = mtmp->my;
323 gx = u.ux;
324 gy = u.uy;
325 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
326 appr = -1;
327
328 /* random criterion for 'smell' or track finding ability
329 should use mtmp->msmell or sth
330 */
331 if(msym == '@' ||
332 ('a' <= msym && msym <= 'z')) {
333 extern coord *gettrack();
334 register coord *cp;
335 schar mroom;
336 mroom = inroom(omx,omy);
337 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
338 cp = gettrack(omx,omy);
339 if(cp){
340 gx = cp->x;
341 gy = cp->y;
342 }
343 }
344 }
345
346 /* look for gold or jewels nearby */
347 likegold = (index("LOD", msym) != NULL);
348 likegems = (index("ODu", msym) != NULL);
349 likeobjs = mtmp->mhide;
350 #define SRCHRADIUS 25
351 { xchar mind = SRCHRADIUS; /* not too far away */
352 register int dd;
353 if(likegold){
354 register struct gold *gold;
355 for(gold = fgold; gold; gold = gold->ngold)
356 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
357 mind = dd;
358 gx = gold->gx;
359 gy = gold->gy;
360 }
361 }
362 if(likegems || likeobjs){
363 register struct obj *otmp;
364 for(otmp = fobj; otmp; otmp = otmp->nobj)
365 if(likeobjs || otmp->olet == GEM_SYM)
366 if(msym != 'u' ||
367 objects[otmp->otyp].g_val != 0)
368 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
369 mind = dd;
370 gx = otmp->ox;
371 gy = otmp->oy;
372 }
373 }
374 if(mind < SRCHRADIUS && appr == -1) {
375 if(dist(omx,omy) < 10) {
376 gx = u.ux;
377 gy = u.uy;
378 } else
379 appr = 1;
380 }
381 }
382 nix = omx;
383 niy = omy;
384 cnt = mfndpos(mtmp,poss,info,
385 msym == 'u' ? NOTONL :
386 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
387 index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
388 /* ALLOW_ROCK for some monsters ? */
389 chcnt = 0;
390 chi = -1;
391 for(i=0; i<cnt; i++) {
392 nx = poss[i].x;
393 ny = poss[i].y;
394 for(j=0; j<MTSZ && j<cnt-1; j++)
395 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
396 if(rn2(4*(cnt-j))) goto nxti;
397 #ifdef STUPID
398 /* some stupid compilers think that this is too complicated */
399 { int d1 = DIST(nx,ny,gx,gy);
400 int d2 = DIST(nix,niy,gx,gy);
401 nearer = (d1 < d2);
402 }
403 #else
404 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
405 #endif STUPID
406 if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
407 !mmoved ||
408 (!appr && !rn2(++chcnt))){
409 nix = nx;
410 niy = ny;
411 chi = i;
412 mmoved = 1;
413 }
414 nxti: ;
415 }
416 if(mmoved){
417 if(info[chi] & ALLOW_M){
418 mtmp2 = m_at(nix,niy);
419 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
420 hitmm(mtmp2,mtmp) == 2) return(2);
421 return(0);
422 }
423 if(info[chi] & ALLOW_U){
424 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
425 return(0);
426 }
427 mtmp->mx = nix;
428 mtmp->my = niy;
429 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
430 mtmp->mtrack[0].x = omx;
431 mtmp->mtrack[0].y = omy;
432 #ifndef NOWORM
433 if(mtmp->wormno) worm_move(mtmp);
434 #endif NOWORM
435 } else {
436 if(msym == 'u' && rn2(2)){
437 rloc(mtmp);
438 return(0);
439 }
440 #ifndef NOWORM
441 if(mtmp->wormno) worm_nomove(mtmp);
442 #endif NOWORM
443 }
444 postmov:
445 if(mmoved == 1) {
446 if(mintrap(mtmp) == 2) /* he died */
447 return(2);
448 if(likegold) mpickgold(mtmp);
449 if(likegems) mpickgems(mtmp);
450 if(mtmp->mhide) mtmp->mundetected = 1;
451 }
452 pmon(mtmp);
453 return(mmoved);
454 }
455
456 mpickgold(mtmp) register struct monst *mtmp; {
457 register struct gold *gold;
458 while(gold = g_at(mtmp->mx, mtmp->my)){
459 mtmp->mgold += gold->amount;
460 freegold(gold);
461 if(levl[mtmp->mx][mtmp->my].scrsym == '$')
462 newsym(mtmp->mx, mtmp->my);
463 }
464 }
465
466 mpickgems(mtmp) register struct monst *mtmp; {
467 register struct obj *otmp;
468 for(otmp = fobj; otmp; otmp = otmp->nobj)
469 if(otmp->olet == GEM_SYM)
470 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
471 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
472 freeobj(otmp);
473 mpickobj(mtmp, otmp);
474 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
475 newsym(mtmp->mx, mtmp->my); /* %% */
476 return; /* pick only one object */
477 }
478 }
479
480 /* return number of acceptable neighbour positions */
481 mfndpos(mon,poss,info,flag)
482 register struct monst *mon;
483 coord poss[9];
484 int info[9], flag;
485 {
486 register int x,y,nx,ny,cnt = 0,ntyp;
487 register struct monst *mtmp;
488 int nowtyp;
489 boolean pool;
490
491 x = mon->mx;
492 y = mon->my;
493 nowtyp = levl[x][y].typ;
494
495 pool = (mon->data->mlet == ';');
496 nexttry: /* eels prefer the water, but if there is no water nearby,
497 they will crawl over land */
498 if(mon->mconf) {
499 flag |= ALLOW_ALL;
500 flag &= ~NOTONL;
501 }
502 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
503 if(nx != x || ny != y) if(isok(nx,ny))
504 if(!IS_ROCK(ntyp = levl[nx][ny].typ))
505 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
506 if((ntyp == POOL) == pool) {
507 info[cnt] = 0;
508 if(nx == u.ux && ny == u.uy){
509 if(!(flag & ALLOW_U)) continue;
510 info[cnt] = ALLOW_U;
511 } else if(mtmp = m_at(nx,ny)){
512 if(!(flag & ALLOW_M)) continue;
513 info[cnt] = ALLOW_M;
514 if(mtmp->mtame){
515 if(!(flag & ALLOW_TM)) continue;
516 info[cnt] |= ALLOW_TM;
517 }
518 }
519 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
520 if(flag & NOGARLIC) continue;
521 info[cnt] |= NOGARLIC;
522 }
523 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
524 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
525 if(!(flag & ALLOW_SSM)) continue;
526 info[cnt] |= ALLOW_SSM;
527 }
528 if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
529 if(!(flag & ALLOW_ROCK)) continue;
530 info[cnt] |= ALLOW_ROCK;
531 }
532 if(!Invis && online(nx,ny)){
533 if(flag & NOTONL) continue;
534 info[cnt] |= NOTONL;
535 }
536 /* we cannot avoid traps of an unknown kind */
537 { register struct trap *ttmp = t_at(nx, ny);
538 register int tt;
539 if(ttmp) {
540 tt = 1 << ttmp->ttyp;
541 if(mon->mtrapseen & tt){
542 if(!(flag & tt)) continue;
543 info[cnt] |= tt;
544 }
545 }
546 }
547 poss[cnt].x = nx;
548 poss[cnt].y = ny;
549 cnt++;
550 }
551 if(!cnt && pool && nowtyp != POOL) {
552 pool = FALSE;
553 goto nexttry;
554 }
555 return(cnt);
556 }
557
558 dist(x,y) int x,y; {
559 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
560 }
561
562 poisoned(string, pname)
563 register char *string, *pname;
564 {
565 register int i;
566
567 if(Blind) pline("It was poisoned.");
568 else pline("The %s was poisoned!",string);
569 if(Poison_resistance) {
570 pline("The poison doesn't seem to affect you.");
571 return;
572 }
573 i = rn2(10);
574 if(i == 0) {
575 u.uhp = -1;
576 pline("I am afraid the poison was deadly ...");
577 } else if(i <= 5) {
578 losestr(rn1(3,3));
579 } else {
580 losehp(rn1(10,6), pname);
581 }
582 if(u.uhp < 1) {
583 killer = pname;
584 done("died");
585 }
586 }
587
588 mondead(mtmp)
589 register struct monst *mtmp;
590 {
591 relobj(mtmp,1);
592 unpmon(mtmp);
593 relmon(mtmp);
594 unstuck(mtmp);
595 if(mtmp->isshk) shkdead(mtmp);
596 if(mtmp->isgd) gddead();
597 #ifndef NOWORM
598 if(mtmp->wormno) wormdead(mtmp);
599 #endif NOWORM
600 monfree(mtmp);
601 }
602
603 /* called when monster is moved to larger structure */
604 replmon(mtmp,mtmp2)
605 register struct monst *mtmp, *mtmp2;
606 {
607 relmon(mtmp);
608 monfree(mtmp);
609 mtmp2->nmon = fmon;
610 fmon = mtmp2;
611 if(u.ustuck == mtmp) u.ustuck = mtmp2;
612 if(mtmp2->isshk) replshk(mtmp,mtmp2);
613 if(mtmp2->isgd) replgd(mtmp,mtmp2);
614 }
615
616 relmon(mon)
617 register struct monst *mon;
618 {
619 register struct monst *mtmp;
620
621 if(mon == fmon) fmon = fmon->nmon;
622 else {
623 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
624 mtmp->nmon = mon->nmon;
625 }
626 }
627
628 /* we do not free monsters immediately, in order to have their name
629 available shortly after their demise */
630 struct monst *fdmon; /* chain of dead monsters, need not to be saved */
631
632 monfree(mtmp) register struct monst *mtmp; {
633 mtmp->nmon = fdmon;
634 fdmon = mtmp;
635 }
636
637 dmonsfree(){
638 register struct monst *mtmp;
639 while(mtmp = fdmon){
640 fdmon = mtmp->nmon;
641 free((char *) mtmp);
642 }
643 }
644
645 unstuck(mtmp)
646 register struct monst *mtmp;
647 {
648 if(u.ustuck == mtmp) {
649 if(u.uswallow){
650 u.ux = mtmp->mx;
651 u.uy = mtmp->my;
652 u.uswallow = 0;
653 setsee();
654 docrt();
655 }
656 u.ustuck = 0;
657 }
658 }
659
660 killed(mtmp)
661 register struct monst *mtmp;
662 {
663 #ifdef lint
664 #define NEW_SCORING
665 #endif lint
666 register int tmp,tmp2,nk,x,y;
667 register struct permonst *mdat;
668 extern long newuexp();
669
670 if(mtmp->cham) mtmp->data = PM_CHAMELEON;
671 mdat = mtmp->data;
672 if(Blind) pline("You destroy it!");
673 else {
674 pline("You destroy %s!",
675 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
676 }
677 if(u.umconf) {
678 if(!Blind) pline("Your hands stop glowing blue.");
679 u.umconf = 0;
680 }
681
682 /* count killed monsters */
683 #define MAXMONNO 100
684 nk = 1; /* in case we cannot find it in mons */
685 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
686 if(tmp >= 0 && tmp < CMNUM+2) {
687 extern char fut_geno[];
688 u.nr_killed[tmp]++;
689 if((nk = u.nr_killed[tmp]) > MAXMONNO &&
690 !index(fut_geno, mdat->mlet))
691 charcat(fut_geno, mdat->mlet);
692 }
693
694 /* punish bad behaviour */
695 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
696 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
697 if(mdat->mlet == 'u') u.uluck -= 5;
698 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
699
700 /* give experience points */
701 tmp = 1 + mdat->mlevel * mdat->mlevel;
702 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
703 if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
704 tmp += 2*mdat->mlevel;
705 if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
706 if(mdat->mlevel > 6) tmp += 50;
707 if(mdat->mlet == ';') tmp += 1000;
708
709 #ifdef NEW_SCORING
710 /* ------- recent addition: make nr of points decrease
711 when this is not the first of this kind */
712 { int ul = u.ulevel;
713 int ml = mdat->mlevel;
714
715 if(ul < 14) /* points are given based on present and future level */
716 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
717 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
718 >= 10*pow((unsigned)(ul-1)))
719 if(++ul == 14) break;
720
721 tmp2 = ml - ul -1;
722 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
723 if(!tmp) tmp = 1;
724 }
725 /* note: ul is not necessarily the future value of u.ulevel */
726 /* ------- end of recent valuation change ------- */
727 #endif NEW_SCORING
728
729 more_experienced(tmp,0);
730 flags.botl = 1;
731 while(u.ulevel < 14 && u.uexp >= newuexp()){
732 pline("Welcome to experience level %u.", ++u.ulevel);
733 tmp = rnd(10);
734 if(tmp < 3) tmp = rnd(10);
735 u.uhpmax += tmp;
736 u.uhp += tmp;
737 flags.botl = 1;
738 }
739
740 /* dispose of monster and make cadaver */
741 x = mtmp->mx; y = mtmp->my;
742 mondead(mtmp);
743 tmp = mdat->mlet;
744 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
745 /* note: the dead minotaur will be on top of it! */
746 mksobj_at(WAN_DIGGING, x, y);
747 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
748 stackobj(fobj);
749 } else
750 #ifndef NOWORM
751 if(tmp == 'w') {
752 mksobj_at(WORM_TOOTH, x, y);
753 stackobj(fobj);
754 } else
755 #endif NOWORM
756 if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
757
758 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
759 if(x != u.ux || y != u.uy) /* might be here after swallowed */
760 if(index("NTVm&",mdat->mlet) || rn2(5)) {
761 register struct obj *obj2 = mkobj_at(tmp,x,y);
762 if(cansee(x,y))
763 atl(x,y,obj2->olet);
764 stackobj(obj2);
765 }
766 }
767
768 kludge(str,arg)
769 register char *str,*arg;
770 {
771 if(Blind) {
772 if(*str == '%') pline(str,"It");
773 else pline(str,"it");
774 } else pline(str,arg);
775 }
776
777 rescham() /* force all chameleons to become normal */
778 {
779 register struct monst *mtmp;
780
781 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
782 if(mtmp->cham) {
783 mtmp->cham = 0;
784 (void) newcham(mtmp, PM_CHAMELEON);
785 }
786 }
787
788 newcham(mtmp,mdat) /* make a chameleon look like a new monster */
789 /* returns 1 if the monster actually changed */
790 register struct monst *mtmp;
791 register struct permonst *mdat;
792 {
793 register mhp, hpn, hpd;
794
795 if(mdat == mtmp->data) return(0); /* still the same monster */
796 #ifndef NOWORM
797 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
798 #endif NOWORM
799 if (u.ustuck == mtmp) {
800 if (u.uswallow) {
801 u.uswallow = 0;
802 u.uswldtim = 0;
803 mnexto (mtmp);
804 docrt ();
805 prme ();
806 }
807 u.ustuck = 0;
808 }
809 hpn = mtmp->mhp;
810 hpd = (mtmp->data->mlevel)*8;
811 if(!hpd) hpd = 4;
812 mtmp->data = mdat;
813 mhp = (mdat->mlevel)*8;
814 /* new hp: same fraction of max as before */
815 mtmp->mhp = 2 + (hpn*mhp)/hpd;
816 hpn = mtmp->mhpmax;
817 mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
818 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
819 #ifndef NOWORM
820 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
821 /* perhaps we should clear mtmp->mtame here? */
822 #endif NOWORM
823 unpmon(mtmp); /* necessary for 'I' and to force pmon */
824 pmon(mtmp);
825 return(1);
826 }
827
828 mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
829 struct monst *mtmp;
830 {
831 extern coord enexto();
832 coord mm;
833 mm = enexto(u.ux, u.uy);
834 mtmp->mx = mm.x;
835 mtmp->my = mm.y;
836 pmon(mtmp);
837 }
838
839 ishuman(mtmp) register struct monst *mtmp; {
840 return(mtmp->data->mlet == '@');
841 }
842
843 setmangry(mtmp) register struct monst *mtmp; {
844 if(!mtmp->mpeaceful) return;
845 if(mtmp->mtame) return;
846 mtmp->mpeaceful = 0;
847 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
848 }
849
850 /* not one hundred procent correct: now a snake may hide under an
851 invisible object */
852 canseemon(mtmp)
853 register struct monst *mtmp;
854 {
855 return((!mtmp->minvis || See_invisible)
856 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
857 && cansee(mtmp->mx, mtmp->my));
858 }