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1 /* $NetBSD: attack.c,v 1.7 2009/05/24 21:44:56 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: attack.c,v 1.7 2009/05/24 21:44:56 dholland Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <stdio.h>
42 #include <math.h>
43 #include "trek.h"
44
45 /*
46 ** Klingon Attack Routine
47 **
48 ** This routine performs the Klingon attack provided that
49 ** (1) Something happened this move (i.e., not free), and
50 ** (2) You are not cloaked. Note that if you issue the
51 ** cloak command, you are not considered cloaked until you
52 ** expend some time.
53 **
54 ** Klingons are permitted to move both before and after the
55 ** attack. They will tend to move toward you before the
56 ** attack and away from you after the attack.
57 **
58 ** Under certain conditions you can get a critical hit. This
59 ** sort of hit damages devices. The probability that a given
60 ** device is damaged depends on the device. Well protected
61 ** devices (such as the computer, which is in the core of the
62 ** ship and has considerable redundancy) almost never get
63 ** damaged, whereas devices which are exposed (such as the
64 ** warp engines) or which are particularly delicate (such as
65 ** the transporter) have a much higher probability of being
66 ** damaged.
67 **
68 ** The actual amount of damage (i.e., how long it takes to fix
69 ** it) depends on the amount of the hit and the "damfac[]"
70 ** entry for the particular device.
71 **
72 ** Casualties can also occur.
73 **
74 ** resting -- set if attack while resting
75 */
76
77 void
78 attack(int resting)
79 {
80 int hit, i, l;
81 int maxhit, tothit, shldabsb;
82 double chgfac, propor, extradm;
83 double dustfac, tothe;
84 int cas;
85 int hitflag;
86
87 if (Move.free)
88 return;
89 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
90 return;
91 if (Ship.cloaked && Ship.cloakgood)
92 return;
93 /* move before attack */
94 klmove(0);
95 if (Ship.cond == DOCKED) {
96 if (!resting)
97 printf("Starbase shields protect the %s\n", Ship.shipname);
98 return;
99 }
100 /* setup shield effectiveness */
101 chgfac = 1.0;
102 if (Move.shldchg)
103 chgfac = 0.25 + 0.50 * franf();
104 maxhit = tothit = 0;
105 hitflag = 0;
106
107 /* let each Klingon do his damndest */
108 for (i = 0; i < Etc.nkling; i++) {
109 /* if he's low on power he won't attack */
110 if (Etc.klingon[i].power < 20)
111 continue;
112 if (!hitflag) {
113 printf("\nStardate %.2f: Klingon attack:\n",
114 Now.date);
115 hitflag++;
116 }
117 /* complete the hit */
118 dustfac = 0.90 + 0.01 * franf();
119 tothe = Etc.klingon[i].avgdist;
120 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
121 /* deplete his energy */
122 dustfac = Etc.klingon[i].power;
123 Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
124 /* see how much of hit shields will absorb */
125 shldabsb = 0;
126 if (Ship.shldup || Move.shldchg) {
127 propor = Ship.shield;
128 propor /= Param.shield;
129 shldabsb = propor * chgfac * hit;
130 if (shldabsb > Ship.shield)
131 shldabsb = Ship.shield;
132 Ship.shield -= shldabsb;
133 }
134 /* actually do the hit */
135 printf("\aHIT: %d units", hit);
136 if (!damaged(SRSCAN))
137 printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
138 cas = (shldabsb * 100) / hit;
139 hit -= shldabsb;
140 if (shldabsb > 0)
141 printf(", shields absorb %d%%, effective hit %d\n",
142 cas, hit);
143 else
144 printf("\n");
145 tothit += hit;
146 if (hit > maxhit)
147 maxhit = hit;
148 Ship.energy -= hit;
149 /* see if damages occurred */
150 if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
151 printf("\aCRITICAL HIT!!!\a\n");
152 /* select a device from probability vector */
153 cas = ranf(1000);
154 for (l = 0; cas >= 0; l++)
155 cas -= Param.damprob[l];
156 l -= 1;
157 /* compute amount of damage */
158 extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
159 /* damage the device */
160 damage(l, extradm);
161 if (damaged(SHIELD)) {
162 if (Ship.shldup)
163 printf("Sulu: Shields knocked down, captain.\n");
164 Ship.shldup = 0;
165 Move.shldchg = 0;
166 }
167 }
168 if (Ship.energy <= 0)
169 lose(L_DSTRYD);
170 }
171
172 /* see what our casualities are like */
173 if (maxhit >= 200 || tothit >= 500) {
174 cas = tothit * 0.015 * franf();
175 if (cas >= 2) {
176 printf("McCoy: we suffered %d casualties in that attack.\n",
177 cas);
178 Game.deaths += cas;
179 Ship.crew -= cas;
180 }
181 }
182
183 /* allow Klingons to move after attacking */
184 klmove(1);
185
186 return;
187 }