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1 /* $NetBSD: attack.c,v 1.7 2009/05/24 21:44:56 dholland Exp $ */
4 * Copyright (c) 1980, 1993
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: attack.c,v 1.7 2009/05/24 21:44:56 dholland Exp $");
46 ** Klingon Attack Routine
48 ** This routine performs the Klingon attack provided that
49 ** (1) Something happened this move (i.e., not free), and
50 ** (2) You are not cloaked. Note that if you issue the
51 ** cloak command, you are not considered cloaked until you
54 ** Klingons are permitted to move both before and after the
55 ** attack. They will tend to move toward you before the
56 ** attack and away from you after the attack.
58 ** Under certain conditions you can get a critical hit. This
59 ** sort of hit damages devices. The probability that a given
60 ** device is damaged depends on the device. Well protected
61 ** devices (such as the computer, which is in the core of the
62 ** ship and has considerable redundancy) almost never get
63 ** damaged, whereas devices which are exposed (such as the
64 ** warp engines) or which are particularly delicate (such as
65 ** the transporter) have a much higher probability of being
68 ** The actual amount of damage (i.e., how long it takes to fix
69 ** it) depends on the amount of the hit and the "damfac[]"
70 ** entry for the particular device.
72 ** Casualties can also occur.
74 ** resting -- set if attack while resting
81 int maxhit
, tothit
, shldabsb
;
82 double chgfac
, propor
, extradm
;
83 double dustfac
, tothe
;
89 if (Etc
.nkling
<= 0 || Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
91 if (Ship
.cloaked
&& Ship
.cloakgood
)
93 /* move before attack */
95 if (Ship
.cond
== DOCKED
) {
97 printf("Starbase shields protect the %s\n", Ship
.shipname
);
100 /* setup shield effectiveness */
103 chgfac
= 0.25 + 0.50 * franf();
107 /* let each Klingon do his damndest */
108 for (i
= 0; i
< Etc
.nkling
; i
++) {
109 /* if he's low on power he won't attack */
110 if (Etc
.klingon
[i
].power
< 20)
113 printf("\nStardate %.2f: Klingon attack:\n",
117 /* complete the hit */
118 dustfac
= 0.90 + 0.01 * franf();
119 tothe
= Etc
.klingon
[i
].avgdist
;
120 hit
= Etc
.klingon
[i
].power
* pow(dustfac
, tothe
) * Param
.hitfac
;
121 /* deplete his energy */
122 dustfac
= Etc
.klingon
[i
].power
;
123 Etc
.klingon
[i
].power
= dustfac
* Param
.phasfac
* (1.0 + (franf() - 0.5) * 0.2);
124 /* see how much of hit shields will absorb */
126 if (Ship
.shldup
|| Move
.shldchg
) {
127 propor
= Ship
.shield
;
128 propor
/= Param
.shield
;
129 shldabsb
= propor
* chgfac
* hit
;
130 if (shldabsb
> Ship
.shield
)
131 shldabsb
= Ship
.shield
;
132 Ship
.shield
-= shldabsb
;
134 /* actually do the hit */
135 printf("\aHIT: %d units", hit
);
136 if (!damaged(SRSCAN
))
137 printf(" from %d,%d", Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
138 cas
= (shldabsb
* 100) / hit
;
141 printf(", shields absorb %d%%, effective hit %d\n",
149 /* see if damages occurred */
150 if (hit
>= (15 - Game
.skill
) * (25 - ranf(12))) {
151 printf("\aCRITICAL HIT!!!\a\n");
152 /* select a device from probability vector */
154 for (l
= 0; cas
>= 0; l
++)
155 cas
-= Param
.damprob
[l
];
157 /* compute amount of damage */
158 extradm
= (hit
* Param
.damfac
[l
]) / (75 + ranf(25)) + 0.5;
159 /* damage the device */
161 if (damaged(SHIELD
)) {
163 printf("Sulu: Shields knocked down, captain.\n");
168 if (Ship
.energy
<= 0)
172 /* see what our casualities are like */
173 if (maxhit
>= 200 || tothit
>= 500) {
174 cas
= tothit
* 0.015 * franf();
176 printf("McCoy: we suffered %d casualties in that attack.\n",
183 /* allow Klingons to move after attacking */