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1 /* $NetBSD: abandon.c,v 1.5 1999/09/08 21:45:32 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: abandon.c,v 1.5 1999/09/08 21:45:32 jsm Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include <stdio.h>
46 #include "trek.h"
47
48 /*
49 ** Abandon Ship
50 **
51 ** The ship is abandoned. If your current ship is the Faire
52 ** Queene, or if your shuttlecraft is dead, you're out of
53 ** luck. You need the shuttlecraft in order for the captain
54 ** (that's you!!) to escape.
55 **
56 ** Your crew can beam to an inhabited starsystem in the
57 ** quadrant, if there is one and if the transporter is working.
58 ** If there is no inhabited starsystem, or if the transporter
59 ** is out, they are left to die in outer space.
60 **
61 ** These currently just count as regular deaths, but they
62 ** should count very heavily against you.
63 **
64 ** If there are no starbases left, you are captured by the
65 ** Klingons, who torture you mercilessly. However, if there
66 ** is at least one starbase, you are returned to the
67 ** Federation in a prisoner of war exchange. Of course, this
68 ** can't happen unless you have taken some prisoners.
69 **
70 ** Uses trace flag 40
71 */
72
73 /*ARGSUSED*/
74 void
75 abandon(v)
76 int v __attribute__((__unused__));
77 {
78 struct quad *q;
79 int i;
80 int j;
81 struct event *e;
82
83 if (Ship.ship == QUEENE) {
84 printf("You may not abandon ye Faire Queene\n");
85 return;
86 }
87 if (Ship.cond != DOCKED)
88 {
89 if (damaged(SHUTTLE)) {
90 out(SHUTTLE);
91 return;
92 }
93 printf("Officers escape in shuttlecraft\n");
94 /* decide on fate of crew */
95 q = &Quad[Ship.quadx][Ship.quady];
96 if (q->qsystemname == 0 || damaged(XPORTER))
97 {
98 printf("Entire crew of %d left to die in outer space\n",
99 Ship.crew);
100 Game.deaths += Ship.crew;
101 }
102 else
103 {
104 printf("Crew beams down to planet %s\n", systemname(q));
105 }
106 }
107 /* see if you can be exchanged */
108 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
109 lose(L_CAPTURED);
110 /* re-outfit new ship */
111 printf("You are hereby put in charge of an antiquated but still\n");
112 printf(" functional ship, the Fairie Queene.\n");
113 Ship.ship = QUEENE;
114 Ship.shipname = "Fairie Queene";
115 Param.energy = Ship.energy = 3000;
116 Param.torped = Ship.torped = 6;
117 Param.shield = Ship.shield = 1250;
118 Ship.shldup = 0;
119 Ship.cloaked = 0;
120 Ship.warp = 5.0;
121 Ship.warp2 = 25.0;
122 Ship.warp3 = 125.0;
123 Ship.cond = GREEN;
124 /* clear out damages on old ship */
125 for (i = 0; i < MAXEVENTS; i++)
126 {
127 e = &Event[i];
128 if (e->evcode != E_FIXDV)
129 continue;
130 unschedule(e);
131 }
132 /* get rid of some devices and redistribute probabilities */
133 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
134 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
135 while (i > 0)
136 for (j = 0; j < NDEV; j++)
137 {
138 if (Param.damprob[j] != 0)
139 {
140 Param.damprob[j] += 1;
141 i--;
142 if (i <= 0)
143 break;
144 }
145 }
146 /* pick a starbase to restart at */
147 i = ranf(Now.bases);
148 Ship.quadx = Now.base[i].x;
149 Ship.quady = Now.base[i].y;
150 /* setup that quadrant */
151 while (1)
152 {
153 initquad(1);
154 Sect[Ship.sectx][Ship.secty] = EMPTY;
155 for (i = 0; i < 5; i++)
156 {
157 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
158 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
159 continue;
160 Ship.secty = Etc.starbase.y + ranf(3) - 1;
161 if (Ship.secty < 0 || Ship.secty >= NSECTS)
162 continue;
163 if (Sect[Ship.sectx][Ship.secty] == EMPTY)
164 {
165 Sect[Ship.sectx][Ship.secty] = QUEENE;
166 dock(0);
167 compkldist(0);
168 return;
169 }
170 }
171 }
172 }